Quoted from brad808:I can agree with that to a certain point. If someone is already reworking the code though then I say we try and get as tight and balanced as possible. The more balanced the game the more fun it is.
Some games are amazingly balanced, and some aren't. In the games that aren't balanced, if you know that up front, you know what you must do to play well. If you are playing a game that is really well balanced, you just need to keep the ball in play as long as possible hitting things to score the biggest points.
When I started collecting and had just a few machines, I would have agreed. But the more games that I have gotten, the more that I am completely okay walking up to a game like JP and knowing that if I get the Super Jackpot I just had one HECK of a game. In fact, my JP is set up so hard that the SJ has been hit twice now in my about 8 years of ownership, and I've had a handful of top 25 players in the world play it like that.
If you are consistently hitting the TFTC MJ, it means that your game must not be set up too difficult. The MJ needs to have one shot to both the left and right ramps, and then you must hit the tombstone 5 times. Both the right ramp and the tombstone are difficult shots when you're not in multi, and the multi adds to the difficulty. MJ is a difficult task, and you know that if you want to score big, you need to pull it off...
(Sorry I'm not blockquoting everything, need to run and do some other stuff momentarily...)
You said: "Like I said tftc isn't terrible but there is no way in my eyes that the monster jackpot is more challenging than say getting to play the organ and hitting a minimum of 100 switches in 15 seconds, yet that is how much the monster jackpot is worth. So at that point your option is to only focus on getting the multiball and disregarding the rest of the modes of the game."
But that's not true - if you played twice, and one time you did everything in multi perfectly but got through no modes, your score would definitely be less than if you did everything in multi and completed 6 of the modes. All DE modes seem to be worth about 30M apiece, so that means that you're adding 150M to whatever you have, not an inconsequential number.
You said, "For that matter getting to the crypt jam you are only likely to score somewhere between 75-125 million. Monster jackpot is much easier to get than going through all the modes for the same amount of points. I'm not saying I get the monster jackpot that much but when I do it definitely doesn't feel like I earned 100 million points compared to how the rest of the game scores. I especially don't feel like I've earned it with the multiball essentially being given to me. If I earned the multiball legitimately then it might seem more appropriate."
Again though, you know when you hit the start button that your biggest goal is to play the multiball exactly right and get the points. Then, if you can string that together with a game where you get to Crypt Jam, you've really had an excellent game. For me, and this is true of at least three of my DE machines (not sure about WWFRR, need more time, but considering they all seem to steal the same programming, I bet it's true there too)... I can get to the wizard mode more consistently than the crazy big jackpots. Like I said, with JP, I have gotten a SJ twice, I manage to get to the Wizard mode maybe once every 15 times - if you focus on getting there, it isn't that tough.
The challenge again is you know when you hit start you need to nail that multi - now, can you?
Dang, I think I need to go play JP (since TFTC is sitting not in the same room as me right now) for a bit...