I never saw the dec 14 V1.1 code but looks to be added now:
> V1.2 - December 21, 2011
> =======================
>
> - added combo rule
> - made NEST team speech louder
> - changed Ironhide Scoring rule, now every 5 switch closures on the
> mini playfield increase switch values.
>
> V1.1 - December 14, 2011
> =======================
>
> - Sentinel Prime speech is now louder
> - added/modified narrative speech
> - additional art added to megatron battle sequence
> - changed drop target logic during Optimus Prime Multiball
> - added Pillar narrative
> - added/modified shaker effects for Optimus Battle.
> - fixed a bug where Ironhide Scoring could start during the grace
> period of a multiball.
> - the standup targets now light locks if the drop target is disabled.
> - changed default setting for modes to light Extra Ball.
> - added/modified lightshows
> - right orbits are now available during all wizard modes.
> - delayed ball search during "Battle for Cybertron" start.
> - changed ironhide art compression type.
> - Ironhide Scoring countdown speech is now a bit louder
> - some ball searches were taking too long to start, this has been
> corrected.
> - balls stacked on the megatron jam switch are now jiggled loose.
> - changed skill shot score awards
> - added hands free skill shot
> - added super skill shot
> - added right ramp skill shot
> - extra ball can now be lit after starting "X" modes
> - reduced max hits for optimus battle
> - fixed "0X" multipliers display bug.
> - modified some sound assets to play updated TF 3 sounds instead of
> custom speech.
> - changed some speech calls in megatron multiball and mini-wizard/
> wizard modes to be delayed so they can be heard more clearly.
> - fixed an issue where one of the constructicons making devastator was
> displaying incorrectly (out of frame).
> - added code to ballsearch Starscream early.
> - mystery now awards add time to ironhide scoring
> - mystery now awards add time to starscream hurryup
> - ball search timeouts have been lowered for some choreography cases.