(Topic ID: 8994)

TFLE code updated!

By Eskaybee

12 years ago


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  • 23 posts
  • 12 Pinsiders participating
  • Latest reply 12 years ago by Eskaybee
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    #1 12 years ago

    I never saw the dec 14 V1.1 code but looks to be added now:

    > V1.2 - December 21, 2011
    > =======================
    >
    > - added combo rule
    > - made NEST team speech louder
    > - changed Ironhide Scoring rule, now every 5 switch closures on the
    > mini playfield increase switch values.
    >
    > V1.1 - December 14, 2011
    > =======================
    >
    > - Sentinel Prime speech is now louder
    > - added/modified narrative speech
    > - additional art added to megatron battle sequence
    > - changed drop target logic during Optimus Prime Multiball
    > - added Pillar narrative
    > - added/modified shaker effects for Optimus Battle.
    > - fixed a bug where Ironhide Scoring could start during the grace
    > period of a multiball.
    > - the standup targets now light locks if the drop target is disabled.
    > - changed default setting for modes to light Extra Ball.
    > - added/modified lightshows
    > - right orbits are now available during all wizard modes.
    > - delayed ball search during "Battle for Cybertron" start.
    > - changed ironhide art compression type.
    > - Ironhide Scoring countdown speech is now a bit louder
    > - some ball searches were taking too long to start, this has been
    > corrected.
    > - balls stacked on the megatron jam switch are now jiggled loose.
    > - changed skill shot score awards
    > - added hands free skill shot
    > - added super skill shot
    > - added right ramp skill shot
    > - extra ball can now be lit after starting "X" modes
    > - reduced max hits for optimus battle
    > - fixed "0X" multipliers display bug.
    > - modified some sound assets to play updated TF 3 sounds instead of
    > custom speech.
    > - changed some speech calls in megatron multiball and mini-wizard/
    > wizard modes to be delayed so they can be heard more clearly.
    > - fixed an issue where one of the constructicons making devastator was
    > displaying incorrectly (out of frame).
    > - added code to ballsearch Starscream early.
    > - mystery now awards add time to ironhide scoring
    > - mystery now awards add time to starscream hurryup
    > - ball search timeouts have been lowered for some choreography cases.

    #3 12 years ago

    "the standup targets now light locks if the drop target is disabled."

    WoooooooHoooooo!!!

    #4 12 years ago

    This is EXACTLY what it needed. Excellent work Stern! Now when the air ball kit comes in the mail soon that will make it even better. For now, a little foam behind the drop target is said to be helping.

    #5 12 years ago
    Quoted from coasterguy:

    This is EXACTLY what it needed. Excellent work Stern! Now when the air ball kit comes in the mail soon that will make it even better.

    Are they really making this?
    I liked TF pro as it but once some software updates are made and people
    have had theirs a while I shall be in the market for one haha.
    I've been air balling a lot lately on my no fear and TFTC, colder weather?

    #6 12 years ago

    I was told a fix kit is in the works right now.

    #7 12 years ago

    They call fixing their mistakes and oversights a Xmas present? What a joke.

    #8 12 years ago

    They could save a lot of money on fixes and issuing new ROMs by actually testing games before manufacturing them.

    #9 12 years ago
    Quoted from coasterguy:

    I was told a fix kit is in the works right now.

    I too was told that assembly kit was in the works.

    #10 12 years ago
    Quoted from GoBlue:

    They call fixing their mistakes and oversights a Xmas present? What a joke.

    I know I'll be enjoying these updates on Xmas

    #11 12 years ago
    Quoted from Eskaybee:

    > - balls stacked on the megatron jam switch are now jiggled loose.

    What's that?

    #12 12 years ago
    Quoted from darkmiss:

    Eskaybee said:> - balls stacked on the megatron jam switch are now jiggled loose.
    What's that?

    I'll check it when I get home. But once in awhile a ball would stack on another in the Megatron ball trough causing Megatron to fire two balls instead of one. I believe this fixes that. Probably pulses the coil or something.

    #13 12 years ago
    Quoted from Eskaybee:

    darkmiss said:Eskaybee said:> - balls stacked on the megatron jam switch are now jiggled loose.
    What's that?
    I'll check it when I get home. But once in awhile a ball would stack on another in the Megatron ball trough causing Megatron to fire two balls instead of one. I believe this fixes that. Probably pulses the coil or something.

    Not sure about that. My first multiball after the update fired two balls at once still.

    #14 12 years ago
    Quoted from Eskaybee:

    darkmiss said:Eskaybee said:> - balls stacked on the megatron jam switch are now jiggled loose.
    What's that?
    I'll check it when I get home. But once in awhile a ball would stack on another in the Megatron ball trough causing Megatron to fire two balls instead of one. I believe this fixes that. Probably pulses the coil or something.

    I've had the fix jiggle free two ball jams in one game. I'd say it works great.

    #15 12 years ago

    updating now

    #16 12 years ago

    Update is awsome this game is only getting better & better

    #17 12 years ago

    It's even more amazing now... I am hooked!

    #18 12 years ago
    Quoted from MMuller:

    Update is awsome this game is only getting better & better

    Quoted from coasterguy:

    It's even more amazing now... I am hooked!

    I agree 100%

    #19 12 years ago
    Quoted from coasterguy:

    It's even more amazing now... I am hooked!

    I'll have to find one, and play it.

    #20 12 years ago
    Quoted from darkmiss:

    Eskaybee said:> - balls stacked on the megatron jam switch are now jiggled loose.
    What's that?

    The main thing was the Megatron ball lock through, many times the balls would stack poorly and not register or it would kick out 2 when only one should. This has been fixed with the code utilizing the 2 optos, if a ball is on top the VUK coil is pulsed with low voltage to bump the ball and make it settle correctly. It's perfect !!

    #21 12 years ago
    Quoted from mnpinball:

    darkmiss said:Eskaybee said:> - balls stacked on the megatron jam switch are now jiggled loose.
    What's that?
    The main thing was the Megatron ball lock through, many times the balls would stack poorly and not register or it would kick out 2 when only one should. This has been fixed with the code utilizing the 2 optos, if a ball is on top the VUK coil is pulsed with low voltage to bump the ball and make it settle correctly. It's perfect !!

    I have not noticed 2 balls popping out of the Megatron lock since the update.
    Love the new skill shots and haven't tried the Ironhide Skill shot yet.
    Super Glad they fixed the Megatron Drop during O.P. Multiball so you can actually destroy Megatron to get the SuperJackpot.
    Still feel the Ironhide scoring mini playfield needs just a little work.
    Hoping they come out with a fix for the AirBalls off the Megatron target soon.

    #22 12 years ago

    I disabled the drop target all together. I hear the kit is coming.

    #23 12 years ago

    QR codes are now linked to bitchin artwork and a raffle.

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