Quoted from Whysnow:I am honestly more concerned with the score entry part of a new technology for running tournaments. The queuing is really less important as there are easy ways to make that work and not be complicated.
I agree about score entry, but queuing is just as important if not more because not all methods scale well. I've lose track of the number of tournaments where games are empty and people are ready to play, but just waiting to be "placed" on the game. While you say they are easy ways, you would be surprised on how inefficient many are!
If you are staffed well, score entry lag is not that bad. PAPA, Seattle, Louisville and SPF a great job using paper and the lag isn't bad at all. At Expo, once we got caught up Friday night, everything was good. We had technical issues and I was flying in friday morning (due to work) so things were delayed out of the gate. Not to mention we had to renter 1k scores because some other folks didn't follow our instructions.
One of the things that tournament directors need to understand is that game play time efficiency is a very critical to a successful tournament. If there are games that are open and nobody is playing, that is revenue loss, but more importantly, it frustrates players that WANT to play on those games.
I suggest for queuing, just hand out a single card from a deck of cards to each player. They can use that as a physical placeholder for a game and it prevents them from waiting at the same time on many games. For entries, I would just use poker chips or some unique identifier that I could sell and people would use as an entry. The electronic ideas Troz has for entry and que are great, but seem to really complicate things from my perspective when the main objective is really to streamline the score entry process.
Honestly, that isn't KISS As a player, I have cards, poker chips or other things I need to keep track of.
With this said, for a Herb-style tournament, using at ticket system plus a "row of chairs" in front of the games (a line for each game) is the by far the best method to stage players on games. It's straight forward and doesn't require any fancy technology. It allows maximum game time efficiency because it allows the scorekeeper or other helper to get people on games faster. Write down score, get next players ticket, rinse repeat. This keeps it very simple and everyone knows where they stand in their wait time and they get to sit down while waiting and be social with others.
This format works great in the twilight hours of the tournament as you have more people trying to get last minute qualifying. It also REDUCES score keeping because by this point most players know the scores they are shooting and the scorekeepers are mainly just getting people on the games and taking tickets with occasional score taking.
The drawback is you need space and obviously chairs
While I loved Karl's software at DRAINS, I do question how well it would scale to something like Seattle or SPF last year, were all the games had 6 to 10 people waiting.