Quoted from humanoid:Just joined the club a week ago and having a blast. One questions, though:
Under 'Feature Adjustments', what does the setting 'DRP TRGT MULTI' do exactly? It isn't in the manual, so it must have been added in a later revision of the software.
Feature Adjustment #21 DRPTRGT DWN MLTI
If set to OFF (default) then after getting Jackpot (see below Multiball/Jackpot rules) to go for Super Jackpot you need to shoot the skull twice, once to knock down the drop target and the second to load the cannon. If set to ON then the drop target will stay down, so you only need to shoot the skull once in order to load the cannon for Super Jackpot.
A full set of the rules can be found at http://www.pinball.org/rules/terminator2.html
MULTI-BALL
Shoot and knock down the drop target, then shoot the ball into the ball popper, the ball popper will fire the ball to load the cannon. When the cannon is loaded with a ball, the cannon swings out from its "Home" position. Fire Cannon by pulling trigger on gun grip when the cannon passes the lit white stand up target. Hitting lit target scores Multi-ball.
When Multi-ball is scored (by hitting lit target with an accurate cannon shot), two balls are shot out onto the playfield automatically. For a short duration "Autofire" will be on.
JACKPOT and SUPER JACKPOT
During Multi-Ball, the object of the game is to achieve Jackpot and SUPER Jackpot, (50,000 points). The player must load the cannon by shooting a ball into the ball popper hole, behind the drop target. At this point the player is guaranteed an opportunity to shoot for a 1X Jackpot with the moving cannon, but the cannon will NOT be loaded until the other balls are drained or locked in the lock holes. If the player can manage to get another ball into one of the remaining two lock holes he will be guaranteed a 2X Jackpot shot. If all three balls are locked the cannon will load for a 3X Jackpot shot. Maximum points for Jackpot 1X, 2X, and 3X is 10, 20, and 30 million respectively.
Regardless of the number of balls locked, the player must have 1 ball in the ball popper to qualify for a Jackpot. When the other 2 balls are either locked or drained, the game says "Get the Jackpot" the ball popper then loads the cannon and the cannon swings out to shoot at the targets. If the player shoots a lit target, then the player receives a 1X, 2X, or 3X Jackpot depending on the number of locked balls as explained above.
If the player hits a 2X or 3X Jackpot, he may then shoot for the SUPER Jackpot. While at least 2 balls are in play, the player must reload the cannon with one of the balls in play. The game then says "Get the Super Jackpot" and the ball is popped to load the cannon. During the firing of the cannon for SUPER Jackpot the lit target is no longer a stationary target. It is moving up and down while the cannon is also in motion. It's a very tough shot but well worth mastering for the 50 million points received for a direct hit. If you managed to keep the other ball(s) in play you may repeat this last step for multiple SUPER Jackpots.