(Topic ID: 27799)

Terminator 2 Club....Members Only!

By spfxted

11 years ago


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  • Latest reply 6 days ago by jrcmlc
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You're currently viewing posts by Pinsider johnttwo.
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#8592 3 years ago

I have 2 things I just can't seem to fix so off to the expert fellow T-2ers'

The target ights for the cannon are intermittent, they work I can hit the right target at the right time from playing so much and it regristers points or hits but the lights are not on. Works about 50/50

The second issue is the bonus lights on the right start with the 5,000,000 light and progresses down the board towards 250,000 Proper points are awarded jus the wrong lights are on.

Any help is greatly appreciated, gotta it get it working perfect love this game.

#8595 3 years ago
Quoted from Malenko:

Spin the light PCB around 180 degrees.

Wow sounds so easy, where would I find the light PCB? I have no clue sorry to bother you.

#8597 3 years ago
Quoted from LTG:

Under the playfield, under the inserts they light up.
LTG : )

Thanks going down to finger this out appreciate it!

8 months later
#8821 2 years ago

Just tuning up my T2. I love this game!!!!

I have a issue that is random. Some times the cannon target lights don’t light up. I can usually guess which ones I need to hit. When I miss it will light up quickly so I know for next time.

Any idea on why these lights would occasionally work? I am checking the connections again.

Thanks in advance. John

Oh and these attached pic were left over from the flipper rebuild. I am guessing they are not needed.

B8E0358F-C631-41D7-B81B-6546F7450B3E (resized).jpegB8E0358F-C631-41D7-B81B-6546F7450B3E (resized).jpeg
#8832 2 years ago
Quoted from eyeamred2u:

Capacitors for EOS switches, should change out the old caps for new ones.
[quoted image]

Thanks so much it didn’t have them. Any way you can snap some photos of where the leads go? I definitely will add them and mine had the skinny little spring so I didn’t use the big ones.

Thanks again!!

John

2 months later
#8922 2 years ago

Is there a post or process for setting the gun to find the home position? My gun will randomly just start swing back and forth and I have seen in test mode, gun can not locate home?

Thanks for the help, oh and I am going to look into the skull ball sensor when the ball gets locked in the skull sometimes it does not regrister but when the machine does a ball search it finds it and I get to "load the cannon" and shoot.

5 months later
#9253 1 year ago

So needing some help on where to get started. I have like 3 switches that are all not working, happened at the same time I assuming it is not the switches more of a wiring or board issue.

The switch in the ball drain that fires the solenoid pushing the ball out out of there. The right out-lane switch and the first target on the bank of three targets to lite the kickback.

I looked for a lose wire in this are and have found none loose, checked every fuse in the game and they are all good, I have swapped out all ribbon cables as well just as a preventative deal.

So what should I be checking next? Thanks in advance, gotta get T2 up and running.

#9255 1 year ago

Thanks will do that now.

I imagine that a stop is missing from the plunger solenoid ah?

Pinball life for the replacement?

Thanks

image (resized).jpgimage (resized).jpg
#9263 1 year ago

Found the loose wire. Ground wire fell off the 3 bank advance. That target was working because it’s ground was still connected but the string of grounds from the non working switches was off.

It was the white with gray dash wire.

image (resized).jpgimage (resized).jpg
1 week later
#9287 1 year ago

So one of my coil end switches was not opening. Lead to stuck flipper. I removed the sleeve. The new sleeve is TAF tight as.

If a coil sleeve won’t go into a coil is the coil bad?

Thanks

#9292 1 year ago
Quoted from vec-tor:

Note: Different mold cutters have inconsistent dia.
I have had to use sandpaper and a dowel to round-out
the coil bobbins.
Note 2: Coil bobbins can warp over time from heat...
Mostly this is prevalent at the center of the bobbins.
1) If you flipper coil over heated, it is best to change the coil.
But, it could be fine... it depends on how much damage occurred.

It is not burnt anywhere or stinky at all. How is the best way to see if the coil is shot?

Thanks

#9294 1 year ago
Quoted from Manny65:

The coil still could work (there are 2 windings one has 4 ohms resistance and the other 133) but if you can't get the new sleeve in because the coil has swollen from the heat, then you replace it - otherwise you risk reduced power in your flippers due to increased friction of the plunger in the coil/coil sleeve.

I am tighter then bark on a tree and was thinking a little sanding may do the job. How stupid is that?

3 weeks later
#9333 1 year ago
Quoted from JohnTTwo:

Thanks will do that now.
I imagine that a stop is missing from the plunger solenoid ah?
Pinball life for the replacement?
Thanks
[quoted image]

I can’t find the part number for the plunger stop. Can anyone let me know what it is? Thanks John

4 months later
#9755 1 year ago

Fellow T-2’ers

I found out why my skull wasn’t always working.

Where can I buy the plastic ball cradle driver rod?

Here’s a pic with the broken part and a faint red arrow pointing at it.

Thanks in advance!!

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#9757 1 year ago
Quoted from Santis:

Marco Specialties. ( Marco pinball).

Thanks I am not very efficient at finding the correct item at Marcos.

It leads me to this part

515-5352-00 plunge

From this kit:

VERTICAL UP KICKER (VUK) COMPONENT KIT
#565-0029-01
Vertical Up Kicker (VUK) repair kit contains plunger, cap, spring, spring compression clips and roll pin.

Order this kit if you need the 545-5227-00 Vertical Up-Kicker ball "cup".

Ships un-assembled.

Contains the following components:

545-5227-00 ball popper cap
515-5352-00 plunger
266-5025-00 spring
270-5010-00 compression ring (3)
251-5004-00 roll pin
Reference:

Data East / Sega / Stern 565-0029-01
Wico 18-002900
Weight: 0.1 lb

But doesn't say it is for T2

Product Compatibility
DATA EAST
STAR WARS (Data East) , TALES FROM THE CRYPT,

And mine is black not natural nylon.

PLUNGER ASSEMBLY 3.875 INCHES
#A-11336
Ball popper armature and nylon tip extension assembly.
Overall length 3.875 inches (98 mm)

Reference:
D-12642 bottom ball popper assembly
B-12505 bracket
D-11335-2 ball popper assembly
B-11631 bracket
A-11336 armature
D-11335-1 ball popper assembly
20-9314-7 roll pin dowel 3/32 inch diameter x 1/2 long
515-5352-00
Weight: 1.73 oz

BALLY
ATLANTIS (Bally), BLACK ROSE, DR DUDE, DR DUDE, ELVIRA, PARTY ZONE,
WILLIAMS
BANZAI RUN, BLACK KNIGHT 2000, F-14 TOMCAT, FISH TALES, HURRICANE, SPACE STATION, TERMINATOR 2,

#9759 1 year ago

Thanks for taking the time and looking at this for me. I need the shaft that fits into the plunger cap.

If you look at my pic I need the part that get driven up by the coil the top of it broke off and you can see where the pin goes into it cuz it is broke there.

#9762 1 year ago
Quoted from Manny65:

The manual has all the parts listed (you can download the manual from IPDB if you don't already have it)
You'll need parts 2, 3 & 4 in the below pic, and you should replace the sleeve (#10) while you're at it
[quoted image]

Thanks I have the manual and the part I need is not on that fig. That’s why I was asking for help.

The part I need is between arrows 4 and 10.

Maybe it is part 2 if it’s one piece???

Thanks

#9765 1 year ago
Quoted from Manny65:

Correct the armature (#2) is sold as one piece

Thanks so much!!!

John

1 week later
#9795 1 year ago
Quoted from tripplett:

I had mine blow up in October - fired the cap and ball up into the wireform. Here's the plunger, cap, and roll pin I ordered from Marco to get it going:
Plunger: A-11336 - https://www.marcospecialties.com/pinball-parts/A-11336
Cap: 03-8053 - https://www.marcospecialties.com/pinball-parts/03-8053
roll pin: 20-9314-7 - https://www.marcospecialties.com/pinball-parts/20-9314-7
I would also replace the spring while you have it apart. It's a little tricky to get it all back together so you won't want to do it again until you need to.
Spring: 10-135 - https://www.marcospecialties.com/pinball-parts/10-135
Edit: yes part #2 "plunger" could be sold as two pieces but is only sold as one piece. You can also probably reuse your cap but if you are in there I'd just replace it.

Thanks so much for help, I did the spring and new cap as you suggested.

Everything is working perfectly now!! Whoot Whoot!!

ONe last question is there a easier way to get that little pin put back into the new plunger plastic hole. OMG it took me forever and the way I was pushing, pulling, and grabbing that thing I can't believe I didn't wreck something.

So please you guys have to have some trick or tool to getting that thing back in there. And don't tell me to spit on it!! LOL

#9799 1 year ago
Quoted from tripplett:

You ain't lying here. I cussed at that pin for a while. I took the whole assembly out of the game and to my workbench. Don't try to do it in game, go ahead and unsolder the coil. The switch you can unscrew and leave in the game. The way I did it was to get it started by hand then 'press' it in by squeezing with a pair of channel lock pliers. Don't try to hammer it in or you'll just be frustrated (spit or no spit).

Okay glad there was not a easier trick way to get it in. I left the assembly in my game and what I did was file the one end of the pin to a point. The first time I did not take enough off of it. Then it helped me get it started and I pushed it in using a vise grip on both sides of the assembly. But as you know that pin needs to in a bit deeper so it doesn't hang up on the cup itself so I used a needle nose and a small wire to push it in the final 1/16" and man did my back let me know how stupid I was for leaving it in the game. For anyone doing this in the future follow the advice from tripplett and remove it from the game all together. Oh and I was going to use a hammer I just didn't have the guts to swing it hard inside the cabinet!

Thanks again,

John

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