(Topic ID: 27799)

Terminator 2 Club....Members Only!

By spfxted

11 years ago


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#7086 5 years ago

All my lights on my T2 work except the flashers under the ship. I have tried everything multiple lights Led/incodesent, flashers and regular. It is a T10 end and their is 2 of them. Got everything to light up when testing except these. Under flashers in test mode I can’t get T-25 to go and assume this is it. All wires good and sordered any ideas how to fix this or were to start?
All other lights work see pictures they are under ship in crack.

Are you referring to T10 being the lamp base? I believe the area uses 906 lamps

2 months later
#7198 4 years ago
Quoted from DropTarget:

Hi all,
When I picked up my T2, the batteries had been removed, so each time I turned on the game it would restore factory settings. I've finally replaced the batteries, but the game still restores factory setting on start up.
Any thoughts?
thx

Game is bad, sell it it to me. lol

No, check the battery terminals and the CPU connectors for green corrosion

4 months later
#7448 4 years ago
Quoted from TheOnlyest:

Nifty... Anyone with a minty translight want to buy this, and then sell me their minty translight?? PM me!

What would you pay for my T2 translite? I want this CPR Backglass.

#7456 4 years ago
Quoted from Luckdragon100:

Does everyone think this is the best idea to re-chrome the shooter gun? Thanks! G[quoted image]

No, send it to Chris at Hot Rod Arcade for a quick exchange. Price is reasonable and quality is superior than spray paint...

1 week later
#7466 4 years ago
Quoted from tezting:

Do someone know what size t-nut that are used to hold the plastic close to the flippers? (2*3)
Image has the original one and one I thought was the right one (a little to big)[quoted image]

U have 3 choices: 6-32, 8-32 or 10-32

#7469 4 years ago
Quoted from jjoravec:

Doing a restore and lost some of my pictures, can someone post pictures of the front inside corner of their cabinet that shows where these wires connect?[quoted image][quoted image][quoted image]

20191010_133315 (resized).jpg20191010_133315 (resized).jpg
1 month later
#7523 4 years ago

Is there a good source for this decal available?

Thanks,

Ken

Screenshot_20191116-195739_Chrome (resized).jpgScreenshot_20191116-195739_Chrome (resized).jpg
#7525 4 years ago
Quoted from RC_like_the_cola:

I'm guessing you mean a cheaper source. Marco has it.
https://www.marcospecialties.com/pinball-parts/31-1640

Thanks, not sure how I missed that on their site.

#7534 4 years ago

Does anyone have scans of the 2 cyberdyne plastics? I want to make new decals.

Ken

williams-terminator-pinball-playfield_1_24c6bc70ba237494809ad1e191a49ee3 (resized).jpgwilliams-terminator-pinball-playfield_1_24c6bc70ba237494809ad1e191a49ee3 (resized).jpg
#7538 4 years ago
Quoted from jjoravec:

Can someone post a picture of how their start button is wired up? I have everything working but the start button. Even in switch test the button does not work.
Thanks

I will when I get home, I have mine tore apart rrstoration and can take a few pics.

#7539 4 years ago
Quoted from jjoravec:

Can someone post a picture of how their start button is wired up? I have everything working but the start button. Even in switch test the button does not work.
Thanks

Hope these help solve your issue.

20191126_154627 (resized).jpg20191126_154627 (resized).jpg20191126_154655 (resized).jpg20191126_154655 (resized).jpg
#7542 4 years ago
Quoted from jjoravec:

I resolved my start button problem, which led me to hopefully my final issue. When I power on the game it blows the f105 fuse, which is for solenoids 1-8. If I unplugged connector J130, the fuse doesn't blow. I am assuming this means one of those solenoids are bad. I unplugged the knocker one so that eliminates it. I check the rest of the solenoids with my multi-meter and the ohms range for 2 -10.
I did notice non of the solenoids had diodes on then, Is there supposed to be?
Any ideas what the issue could be, before I disconnect each solenoid?
Thanks

Check your driver board transistors as well as the solenoids

#7544 4 years ago
Quoted from tezting:

When I picked up my T2 it had a yellow post here and was told that it was correct. It was something Steve often did.
Is this correct? Do anyone else have a yellow post here?
I can see that the rubber kit from pinball.center also has a yellow post in the kit.[quoted image]

Here is a pic, as I was tearing a T2 down for resto, yellow appears to be correct.

20191116_143101 (resized).jpg20191116_143101 (resized).jpg
#7548 4 years ago
Quoted from tezting:

Btw. wonder why your special insert is white? is it the same on the other side?

Yes

3 weeks later
#7577 4 years ago
Quoted from tezting:

When looking at my two Ball Eject Assemblies one has a AE-26-1200 and the other one has AE-26-1500.
When I look at the manual it says AE-26-1500 for both (unless I am reading it wrong?)
Has a previous owner installed the wrong coil? (the one on the left to get the ball in play)[quoted image]

My game has white coil, AE 26-1500

#7578 4 years ago

Hi, can someone tell me what post goes in this hole?
See pic.

Thanks,

Ken

20191218_102303 (resized).jpg20191218_102303 (resized).jpg
#7580 4 years ago
Quoted from algrande:

Not a post, screw for the wireform
[quoted image]

Thanks, must sit on a metal post sleeve perhaps

#7582 4 years ago
Quoted from algrande:

PF, wireform, screw..that's it

Wow, seems odd not to have a base, but I trust this group. Thank you.

#7584 4 years ago
Quoted from Averell:

Try to complete my T2 more and more every day...
[quoted image]

Me too, your game looks great

20191220_142359 (resized).jpg20191220_142359 (resized).jpg
#7599 4 years ago
Quoted from jjoravec:

I have a T2 that keeps blowing fuse F114 when I power on. I have the WPC89 MPU unplugged. I have tried 3 different Driver boards and they all keep blowing Fuse f114 on the driver board when I power on.
Any thoughts on what this could be or where to begin? I looked at the Pin wiki page and tried some of their idea but it didnt help.
Thanks

Isolate all items related to F114 fuse and start troubleshooting

#7603 4 years ago
Quoted from Luckdragon100:

Thanks for the suggestion. Is there a way I can identify / verify this? Or a number so I'd know which fuse it is? G
I just tried it with a ribbon from my Ghostbusters Color DMD and it didn't work, so the ribbon is eliminated.

Remove fuse from game and test it with a multimeter

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#7605 4 years ago
Quoted from Luckdragon100:

Ok thanks for the info! So would I be focusing on the 601 / 602 ones then, as those link to the Dot Matrix board?
Attached are some pics from the power board. You can see F116 at the top left and F115 and F101-105
If the fuse is busted on 601 / 602 would it look visibly burnt out or should I just get a new one and try it?
Thank you so much. G[quoted image][quoted image][quoted image]

Test them all on DMD and Driver board, ya never know. Fuses can look good, that's why you remove them to test. Visual can burn ya if ya don't test with meter.

#7615 4 years ago
Quoted from PinballManiac40:

3amp slo blo
You can get fuses at auto parts stores, electronic stores, hardware stores, possibly even home improvement stores. Though they will be priced higher at these stores but you will have it right away.
You can slide a flathead screwdriver under the fuse near one of the metal ends and just turn the screwdriver slowly.

Remove with game OFF

1 week later
#7652 4 years ago
Quoted from Xtraball:

Just noticed this on mine! What size bit did you use, do you remember?

I would use a forstner bit for a clean hole

#7654 4 years ago
Quoted from Pinstym:

This part was thrown in with some other extra parts when I purchased my game. I didn't see it anywhere on my game, so I thought it must belong to some other game.
I just came across the shop out guide on pinwiki, and now i see it goes in back of the skull.
Can anyone speak to it's purpose? Game seems to play perfectly fine without it.
Does anyone have detailed pictures of how to install it?
Thanks for any help.[quoted image][quoted image]

If you read this entire thread, there are pics and discussions about this part. Leave it off, not needed at all

#7666 4 years ago
Quoted from tezting:

Love the new plasticset![quoted image]

What are you doing with the old plastics? I am looking for just the clear ones.

#7672 4 years ago

If someone is willing to make a template for the clear plastic around the left side of skull, I could make my own clear plastic.

Thanks

#7674 4 years ago
Quoted from tezting:

Feel stupid...
How do I change the coil on this mech?
I can’t figure it out and would like not to break anything.[quoted image]

There is a small roll pin on the black VUK, just use small pliers or a roll pin punch, and pull it out, then assembly breaks down easy, see my pic

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#7683 4 years ago
Quoted from Don44:

As far as I can tell it does not say what size coil in the manual anywhere. Can anybody tell me the correct coil?

24-900

#7686 4 years ago

My resto mods so far...Hunter ship is next

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#7688 4 years ago
Quoted from tezting:

Has anyone installed this or similar?
https://www.pinball.center/en/shop/pinball-parts-by-game/terminator-2/9434/playfield-protector-for-terminator-2
I got a new repro playfield with nice clear coat. But the protector is “cheap” and I am thinking about if it is a good idea to add even more protection?
Or is it overkill and have some kind of negative effect on the game..

Waste of money if game has clear coat. Why risk a product that may yellow over time. No way.

#7690 4 years ago

It is the Terminator Genisys skull with the Brite eyes mod, from Amazon

1 week later
#7705 4 years ago
Quoted from Rob-T-800:

Contact them that's what i did. They still make them.
Its very sturdy and solid.

What is their website? And what was the cost?

#7707 4 years ago
Quoted from Rob-T-800:

Lightedpinballmods.com and 107.99 i think its worth it, its the best and most accurate one ive found and its sold so if the ball happens to hit it it won't damage it.

Thank you, I have a die cast version, but lighting it would be a pain in the rear end

2 weeks later
#7725 4 years ago
Quoted from J85M:

Anyone here brought the T2 mirrored backglass from CPR? How good is it? Is it worth the price?

The products are top notch. What are your other options? If you like the mirror effect it is worth it. I have put several of their mirrored backglasses in games, makes it sparkle

1 week later
#7741 4 years ago
Quoted from tezting:

If you get a new playfield. Make sure to get new plastic as well. I am glad I did!
The colors are matching so much better than my camera can catch.[quoted image][quoted image][quoted image]

What are you doing with old plastics? Selling any?

#7743 4 years ago

I am.just looking for the clear plastic that goes around the skull.

#7745 4 years ago
Quoted from Manny65:

You can buy it here https://www.pinballspareparts.com.au/31-1-50013-8.html
Or if you want something more local to you then you can buy a set of the T2 clear plastics (5 in total) that includes the one you are after plus the 3 triangular plastics for ball hangs and an switch actuator guide for the drop target (WMS putthis on later games that used the drop target mech obviously to address issues that they'd seen out on site)
https://www.pinballdecals.com/PartsByGamePages/T2_Page.html
https://www.pinbits.com/index.php?main_page=product_info&cPath=13_41&products_id=456&zenid=7bc72b65af984789d82c3d0920988df1

Thanks, already know about those sites. Just really need the large skull plastic

#7748 4 years ago
Quoted from harig:

It´s the same on mine...pretty sure it was like that from the factory (mine seems to be untouched-no rsteo done before)

Factory is what you have. On mine it was changed to the short posts. If your ramp sits higher, use the taller post, if it sits shorter like mine, use the short posts

#7758 4 years ago
Quoted from tezting:

Thank you so much.
Do you also have an image from behind?
My plastics are VERY tight and overlapping in the back. I can’t see what’s wrong?[quoted image][quoted image][quoted image]

You have the hole location incorrect, or your screw is at an angle into the playfield.

#7760 4 years ago
Quoted from tezting:

Thank you. That’s perfect.
Looks like your plastics are not overlapping behind like mine are.
Now I just have to figure out if it is the left of right plastic who makes the problem.

Playfield was pre drilled but they can be wrong. What puzzled me was that I can’t figure out what is wrong.

I bought repro plastics and noticed my plastics were a tight fit.

#7762 4 years ago
Quoted from tezting:

Original silk screened or?

From the German supply house who did the playfield and plastics

#7767 4 years ago
Quoted from tezting:

I am Really thankful for all the help I get in this forum. A complete restoration gives a lot of Questions.
The left main ramp. What size/type rivets are used? I would like to take mine apart to polish it really good.[quoted image]

Quoted from tezting:

I am Really thankful for all the help I get in this forum. A complete restoration gives a lot of Questions.
The left main ramp. What size/type rivets are used? I would like to take mine apart to polish it really good.[quoted image]

I soaked that ramp in evaporust and it removed that ugly blue finish and then I polished the flap to a nice polished finish.

#7775 4 years ago
Quoted from jibmums:

There's another rivet tool called a Pintonka (for Pinball machines and Tonka trucks) that I use, runs about $100.
http://www.arbortime.mountainminded.net/html/the_better_tonka_rivet_tool_-_.html

I have the rivet press from pinrestore and the Pintonka. Love them both as they do a great job for the applications

#7779 4 years ago

What else do I need to mount my new DMD display in the panel? Are there brackets that go on the corner posts that hold the display in place? I have nothing on mine. Can someone provide some picture and/or part numbers?

Thanks,

Ken

#7781 4 years ago
Quoted from PinballManiac40:

Post a picture of what you have.

20200314_203508 (resized).jpg20200314_203508 (resized).jpg
#7783 4 years ago
Quoted from Manny65:

The T2 DMD panel had a bracket that went on one end - the bracket assembly is A-15022 which is made up of the bracket 01-10416 and rubber strip 23-6667 (pictured below). So you'll need this if you are putting in a standard DMD display (not familiar with what is required if installing of ColorDMD or other alternative display etc)[quoted image]

Thanks, seems like 2 of these would be needed. Any spacers?

#7785 4 years ago
Quoted from tezting:

Need help with the left ramp:
- What screws are used for the ramp to be mounted in the backplate?
- There is a small laneguide just after the five white targets. Should this guide be on the inside or outside of the ramp?
I have not pictures of those two places So need help once again.[quoted image][quoted image]

The lane guide goes on the inside of the ramp. The screws are #8-32 I believe.

#7789 4 years ago
Quoted from harig:

Only one is needed (on the right side)
Small spacers go unterneath[quoted image][quoted image]

Thank you, what is the diameter and height of the spacers?

#7793 4 years ago
Quoted from Metroshica:

So recently my T2 started restarting during play and I'd love some help here if possible. I've been able to replicate the issue at least. It restarts when you hit the right flipper with a bit of force. Doesn't take much, here's a video to it happening:
I looked at the flipper connections and the right one seems completely fine. However, there seems to be something weird with the left one, though I doubt it's related to the issue. I've uploaded pictures of both of them here. You can see that there is a broken connection on the left flipper and that, uh, circular thing (sorry, not sure the term) seems to be missing a piece. I soldered the connection back together but every time I would start a game the left flipper would stay in the up position and it didn't fix the game restarting on right flipper hits. Any idea where I should start troubleshooting?[quoted image][quoted image]

That is a 0.1uF, 500 Volt ceramic disc capacitor on that switch stack. Replace it, you are sending excess voltage to the driver board and it could be the source of the reset issue.

#7798 4 years ago
Quoted from tezting:

That’s perfect. It’s “behind” the ramp.
Now I have two different answers?

It is not behind the ramp. The ball would hit the ramp causing damage to ramp and ball. The small deflector goes on the inside of the larger ramp.

20200120_122004 (resized).jpg20200120_122004 (resized).jpg
#7803 4 years ago
Quoted from harig:

As promised[quoted image][quoted image]

Thank You very much!

#7808 4 years ago
Quoted from harig:

Hope those help[quoted image][quoted image][quoted image]

All easy fixes. Cut the rubber post down. Check the holes on the ramp against your old ramp. Check the playfield holes, make sure they are true.

#7809 4 years ago
Quoted from tezting:

I am having big issues with my new ramp. No matter what I do I can’t get it to fit. Specially the ramp protectors can not be mounted. They have wrong angle and are way to high up from the post. Its to wide and to tall. I dont get it...
What is wrong??? I hope its just me who does not know how to mount it correctly.
Please help...
[quoted image][quoted image]

That ramp is way too thick at the front and looks too tall. Are your 2 front metal original to the game?
Here is my game, original ramp and post.

20200101_173524 (resized).jpg20200101_173524 (resized).jpg
#7811 4 years ago
Quoted from tezting:

I think they are original.
Here are som shots from different angels.
[quoted image][quoted image][quoted image][quoted image][quoted image]
I guess I could drill new playfieldholes and maybe move it a little to the left. But it will not help on the height?

Who ever made that ramp messed it up. The one side is a rolled edge compared to the other side. Bummer all the way around.

#7823 4 years ago
Quoted from tezting:

It’s here it does not fit. Look at the distance between the metal and the post.
Does your fit there?
Mine is about 1 cm to high. Can never bend it down that much.[quoted image]

The ramps are wrong and the mold has to be incorrect. Reach out to Cliffy at passionforpinball and see if he can modify his ramp protectors or can sell you higher rubber post sleeves.

#7837 4 years ago
Quoted from loscanones:

The ramp i replaced couple of years ago had the same issue. I just installed a little bit longer rubber post sleeve in order to cover the gap.
[quoted image][quoted image][quoted image]

Unacceptable to me. The ramps cost a lot of money and should be near exact. Why should anyone spend a ton of money on a restoration only to have a ramp be off by that much and not caught by the vendor reproducing it. It is similar to the High Speed Hardtop that had the wrong insert number and was not caught.

#7850 4 years ago
Quoted from jibmums:

That metal post just to the lower left of your front pop bumper, the one that's just to the right of the terminator's finger - does that post or rubber get hit by the edge of the pop bumper ring when it triggers? My rubber was chewed up and the top of the metal post was worn down on the side from the ring scraping against it. Is that what all T2's are like?

Only get chewed up if you put the wrong size on it like most OPs do.

#7852 4 years ago
Quoted from jibmums:

I don't get it though, if the post is so close that the ring is hitting it, how could any size rubber on the post not get chewed up too? I was planning to use my dremel to grind a semicircle out of the ring so that they don't touch at all. Here's a pic of mine, you can see how the side of the post is worn down and how the post has worn the edge of the ring. The hole for the post is in the same spot as other T2's, right on the outer black circle.[quoted image]

Move the post, seems like it is too far in, hence causing the worn ring

1 week later
#7860 4 years ago
Quoted from epeabs:

My T2 restoration is coming along pretty well. Been working on the cabinet in between playfield work. This "new" skull is a piece of crap. Has anyone used a better mod? Maybe 3D printed or something along those lines.[quoted image][quoted image][quoted image]

I did the genisys skull mod, way better looking

#7863 4 years ago
Quoted from SkyKing2301:

I've never seen one with a red target (or light) there, even back in the day playing it on locations.

The T2 I am restoring had the red target and was a re-imported game

#7866 4 years ago
Quoted from Malenko:

I've played a hand full, they all had red center targets and the one I bought also had a red center target.
I think mine was also a re-import.

Here was mine b4 tear down. I Also had a white target in the group of Orange targets.

#7877 4 years ago
Quoted from epeabs:

No matter how slow you are assembling things and look at all the parts, I hate when you come up with something as an "extra". Looking through all my photos I can't see where I had removed this from. Any clues?[quoted image][quoted image][quoted image][quoted image]

It is for the prop arm inside the cabinet.

#7879 4 years ago
Quoted from epeabs:

LOL. I had tumbled it with some parts from the playfield. Got the whole playfield assembled and looked down and said WTF. Thank you. Makes perfect sense now. Out of context assembling the playfield.

Ask me how I know where it goes...lol I dis the same thing and had the same reaction as you.

#7891 4 years ago
Quoted from jibmums:

I just got the Britemods LED skull eyes and I'm having a hell of a time getting them into the bulb holders. The skull is out of the machine so it's not a problem holding the head in one hand and pressing the bulbs with the other, it just feels like the wedge bases are too thick and don't want to fit into the sockets. Anyone else have this problem? What did you do? If I press any harder I'm worried that my hand is going to slip and I'll crush the skull.

Yes, they are a hard fit. They will go in

#7898 4 years ago
Quoted from retroware99:

I just picked up a T2 with a bunch of minor issues and have most of them sorted. But, I have a somewhat embarrassing question. The knocker is not working and I am unable to identify the solenoid/assembly. It might be missing or I might just be an idiot. It was not at all clear from the manual were this is located. A picture or description of where this is located would be greatly appreciated.

I just bang on the glass loudly for a free play hahaha

#7900 4 years ago
Quoted from retroware99:

Ok, I'm sort of an idiot! Once malenko sent his picture I knew were it should go. But, mine is missing - I guess I'll need to use eyeamred2u's technique until I get a new assembly. Then, I went to check the manual and sure enough there it was called out in the upper right hand corner of the backbox - duhh.[quoted image]

Lol, no no gentleness is best for now.

#7919 4 years ago
Quoted from tezting:

I see. So it should make it.
Then I guess I have to adjust the switch.
It’s a new part? Is it to long?

Nope

#7921 4 years ago
Quoted from Sparky:

Anyone have or know where I can find the Sky Net Command Center plastic on the right ramp? Bracket would be good to have, too.
I'm hoping someone bought a new plastic set and has a used plastic, even if it's yellowed and not in the best is okay. It's completely missing from the game I'm working on for a friend.
I saw the "green" ones on ebay, but I want the regular one.
Thanks!

I have the plastic, no brackets. You could use tall Lamp sockets as a bracket

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#7923 4 years ago
Quoted from Malenko:

mine came with various mods I bought. I have a spare set of the "T1" style cards if you want them.
[quoted image]
I can send them in an envelope, no worries just PM me a shipping address.
Now this......
[quoted image]
this puts a smile on my face. I just gotta plug everything back in ans hope it doesnt catch fire.

Looks great. I always feel the same way when I do a restoration. I say a small prayer and then......it always works lol

#7929 4 years ago

I have a stand alone black wire that is missing its connector, can someone let me know where it goes in the backbox and on what board. Also, what is the pin location.

Thanks,
Ken

20200419_181816 (resized).jpg20200419_181816 (resized).jpg
#7931 4 years ago
Quoted from Manny65:

Think that'll be a speaker wire - post a photo of J504 & J505 on your sound board and a photo of your backbox speakers and one of the cabinet speaker. T2's can have 2 different wiring setups from the factory, or you may have an upgraded speaker & wiring which no longer uses this wire.

Here is my board and the wiring to the backbox speakers. The bottom cabinet speaker has 2 black connectors.

20200419_202359 (resized).jpg20200419_202359 (resized).jpg
#7933 4 years ago
Quoted from Manny65:

That loose black wire should go to a 4 pin connector by itself (identical to the 4 pin connector shown) , and is typically connected to pin 3 (could be pin 4 as they are tied together. It's a bit hard to tell from your photo, but I believe your existing 4 pin connector has 2 black-yellow wires going to pins 1 & 2 and the a single black wire going either 3 or 4 - right? In your photo, the single wire with the inline connector will connect to a single wire from the cabinet speaker, while the wire from other side of the cabinet speaker is the one missing the 4 pin connector.
J504 (right connector) and J505 (left connector) are identical - pins 1 & 2 are positive and pins 3 & 4 are ground
Black-yellow - positive wire (Pin 1 or 2 or either connector)
Black - negative wire (Pin 3 or 4 or either connector)

I think this black wire is not for the sound board. This black wire comes from a wire loom on the playfield, not the cabinet wiring. I have both connections for the J504 and J505, see my pic. Is this 118-3?
20200419_220452 (resized).jpg20200419_220452 (resized).jpg20200419_220607 (resized).jpg20200419_220607 (resized).jpg
20200419_221310 (resized).jpg20200419_221310 (resized).jpg

#7954 4 years ago
Quoted from retroware99:

That's pretty much what happens. But, the second ball is behind and somewhat sitting on top of the ball that is in the saucer. When the game goes into ball search it tries to kick the ball in the VUK but it sometimes jams on the second ball at which point I need to shut the game down and manually get the two balls out - which is a giant PITA.
It turns out that I had already ordered a new set of plastics which are going to arrive soon. Hopefully that will fix the issue.

The plastic should not have anything to do with this issue. Is your target going down too slow? That target should drop very fast, then reset. Have you checked it?

#7958 3 years ago
Quoted from vandergugten:

The single black wire is probably J118-3. It connects to J1-2 on the motor regulator board mounted under the playfield. It provides Ground to the Cannon. Without this connection, the Cannon will move too fast, as mine did for the past 16 years
Please note: J116, J117 and J118 have identical pin-outs. So what's connected there could differ from the manual and from machine to machine. J116-3: "To cabinet" -> coin door, J118-3: "To Playfield" -> Cannon.[quoted image]

Thank you

#7962 3 years ago
Quoted from retroware99:

I got the ball popper cap and corresponding dowel. A quick question: does the dowel just friction fit into the small hole near the tip of the plunger/armature? It seemed to be really tight and I was worried that I was missing something so I backed off. Thanks.

Yes

3 weeks later
#7996 3 years ago
Quoted from Malenko:

I sent my original apron to mr_tantrum and he made me a replacement one that looks factory. Shoot him a PM.

Can I ask how me charged?

#7997 3 years ago

Hi group, can some help me with the size of these nuts and bolts for this light board. I believe they are #8-32 but not sure, I am missing mine, need the length too when I go to order from the vendor.

20200521_153318 (resized).jpg20200521_153318 (resized).jpg20200521_153341 (resized).jpg20200521_153341 (resized).jpg
1 month later
#8028 3 years ago
Quoted from Yelobird:

Try looking at the “Images Gallery” of this thread (top of page). You’ll find dozens of pictures of that area and assembly provided by owners. Like the one below.
[quoted image]

Hey, that is my game wooo!!!!@

2 weeks later
#8047 3 years ago
Quoted from SkyKing2301:

Removed the old messy EL wire that wasn't working anyway, and then FINALLY got around to installing the loot crate skull. Took a lot of doing, but WOW was it worth the effort.
[quoted image][quoted image][quoted image]

Looks great! Nice Install. I loved the addition on my game.

2 months later
#8092 3 years ago
Quoted from amxfc3s:

Hey guys. I'm just finishing up a t2 restoration and have some extra plastics and stuff. Some are new, some used, some original, some aftermarket. What would be a fair price for everything? Also, can someone help me figure out where the plastic in the second picture goes? Thanks
[quoted image][quoted image]

Top right corner of playfield

#8093 3 years ago
Quoted from eyeamred2u:

Top right corner of playfield

20191116_145647 (resized).jpg20191116_145647 (resized).jpg
2 weeks later
#8120 3 years ago
Quoted from Aphex:

do you have a better picture of that area?

I would turn it, cut the back off like I did. 20200120_122004 (resized).jpg20200120_122004 (resized).jpg

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#8122 3 years ago
Quoted from Aphex:

nice, how did you attach it to the horse shoe piece of metal? drill a hole and use a metal screw + bolt to secure it?

I centered it on the metal bracket, drilled a hole and used 10-32 machine screw, washer and locknut. I also used a hot glue gun on the outside of the lower head where it meets the metal bracket to stabilize the head from side to side movement and also hide any wires.

#8124 3 years ago
Quoted from Langless28:

Anyone do a shop job recently that could help me with these ring sizes? The rubber kit I got was wrong and I didn’t find any good documentation on exactly what size these are supposed to be. Marked them in color for an easy response.
[quoted image]

#8125 3 years ago

Download the manual.

Screenshot_20201024-084546_Adobe Acrobat (resized).jpgScreenshot_20201024-084546_Adobe Acrobat (resized).jpg
#8129 3 years ago
Quoted from SkyKing2301:

Sorry for the delay in my response, I forgot I'd posted here the other day so wasn't checking.

I drilled a hole in the metal bracket (that's some tough material!) and put a screw through it and into the skull. Unfortunately, the screw head was slightly blocking the ball entrance, so I elevated the skull and bracket on the black spacers.
[quoted image]

Need drill bits for metal,not wood drill bits. Makes a big difference.

#8135 3 years ago
Quoted from smcclain65:

So i am still having issues with the drop target but have resolved most of them. The drop target drops when hit and goes back up as it is supposed to. But i am still getting an error on switch 71. which is the drop target high switch. From what i can tell there is only one switch on the drop target and it triggers when the drop target is hit and drops. I cant find a high switch. Also it looks like only half of the skull target is visible when fully up so i am assuming thats part of the problem as well. But it still plays fine.
Any advice?

Look at your switch matrix. You have a high switch(71) and a low switch (75) these are your target switches in the game along with the drop target feature. It has been awhile since I played T2, but I believe there is a sequence for the drop target to go from low to high or vice versa using the targets on the left side of the playfield. Hopefully, a T2 regular chimes in here.

I would check all the Targets to make sure there are no broken wires or broken diodes. Do all the usual testing and inspections.

1 week later
#8157 3 years ago
Quoted from pinball_customs:

I still make them.
Gotta say, it kinda sucks when I see other modders ripping off a mod I created..

I bought mine from you! Looks amazing on the game.

I hate seeing the original mod creators being ripped off as well.

Ken

1 week later
#8170 3 years ago
Quoted from daveddd14:

Joined the club yesterday, re-import, lots of work to do, great price. This will be my “lockdown” project.
[quoted image]

You are On The Clock.....

#8189 3 years ago
Quoted from Manny65:

When the ball is kicked back into play where does it go? Typically it will run partially up the chase loop and on some machines it'll even go all the way up into the top roll over lanes.

Take off the apron and see what the kickback is doing during gameplay. Could be worn tip. Coil plunger bad. Divot in playfield.

#8199 3 years ago
Quoted from Manny65:

Haha yup typical - fix one thing and another thing fails. Gotta love pinball!!

Bummer, I miss the days of driving down to my local coin op dealer and buying the parts I needed and going back home and fixing my game the same day. So sad now I have to wait a week or more to fix my games now. Damn, I am an old man. Arghhhhhhhhh

#8201 3 years ago
Quoted from Blitzburgh99:

WTB: T2 project...I have repro playfield in its way! Any leads appreciated.

Place the ad in the Market place as well. Good luck in your search.

#8213 3 years ago

Hello Group, finishing up a T2 shop out for a friend and have an issue with the plunger coil not working. What is the best way to test the coil? I used my meter and I get a reading of 11.7 ohms. Coil does not fire in Solenoid Test. The Gun trigger switch works, so it is not related to that. Thanks for any input.

Ken

#8215 3 years ago
Quoted from Manny65:

What coil do you have on the plunger? Looking at the manual it's a AE-23-800 and https://www.flippers.com/coil-resistance.html shows it should have a resistance of 4.2 ohms

It is an AE-23-800 coil. Just re-measured and I do have 4.2 ohms. I also checked voltage(DC) and I have 75V on each lug.

My next step is to buzz out the TIP 102 Transistor Q58, then I will ground it momentarily to fire the coil. May have a bad TIP 102, I will also check the Diode

#8219 3 years ago

New issue with Outhole. Can't get ball to eject into lane. Here are 2 videos of what is happening:

#8220 3 years ago
Quoted from Manny65:

Yep that's what I suspect is the case - let's us know what you find

Update: coil is firing now. Not sure what happened, but just started working. Strangeness

#8222 3 years ago
Quoted from Manny65:

This is the trough mech (the outhole is under the apron and loads the balls into the trough). Remove the balls and lift the playfield, try manually moving the trough mech - the arm should swing up to strike the ball, kicking it into the shooter lane. Sometimes the mech needs to be adjusted in the screw holes for the arm to strike the center of the ball, however yours doesn't seem to have the full travel. You might need to replace the coil sleeve or something may have gone wrong with the mech. If it has the full travel and nothing seems to be causing resistance, go into solenoid test and test the coil (with the playfield up), if it seems to be working then it might just need to be adjust to strike the ball better

I will try adjusting it.

#8223 3 years ago

Almost ready to play games...

#8225 3 years ago
Quoted from Manny65:

Like the colours, not too over the top - well done!!
How did you go with the trough kickout, did it just need adjusting?

Thanks, plan to work on it this week. I tried not to go over the top with LED colors and balance it out with some orange plastics. I had more colors, but it was just a bit much. This seemed to be the best balance for me.

#8227 3 years ago
Quoted from GeekedOnPinball:

Is it possible to get the apron decal files somewhere so I can print and cut them myself? I have access to printers and I have a vinyl cutter so if I can get the files or scans I can create them.
If not, where can I buy them?

PM me

#8237 3 years ago
Quoted from smcclain65:

Can you take pictures of what the mech looks like, I have taken mine off a couple of times and i still think its not working right. The target doesn't come up enough.

Make sure you have your washer count(#9) in the pic from the manual, correct for the target, other wise the target will bind. When I rebuilt mine, I had to make adjustments to my washer count to get my target to work consistent.

1 week later
#8252 3 years ago
Quoted from amxfc3s:

What is a fair price for this stuff? Anyone interested?
[quoted image]

Free, merry Xmas I will take take. Lol

2 weeks later
#8277 3 years ago
Quoted from jibmums:

Finally got Ah-nold all buttoned up and he's playing nice and tight, like a new game. I was worried what problems might turn up since I'd only played one ball at the estate sale before I bought it (cannon would barely turn), and then had to send the MPU to Chris Hibler for damage control and make some wiring fixes here and there, but it all turned out great. LED/OCD hopefully arriving later this week. Still some minor tweaks to make, the main one being that the cannon, while it now turns and shoots just fine, doesn't turn counter-clockwise far enough to hit that bottom target, only the one next to it. I'm thinking it's the "gun mark" switch #32 that just need to be moved a little further down it slot?
[quoted image][quoted image]
[quoted image]

Here is my positioning or you can auto calibrate it.

20191213_121929 (resized).jpg20191213_121929 (resized).jpg
#8298 3 years ago
Quoted from daveddd14:

Finally finished up my Shadow and am back on T2. Coming across a new error (not sure if it is new or never noticed before).
Switch 71,72,73,74,75 are all out.
Checked the board and made sure it was fully plugged in (it is)
No broken wires under the playfield- I see that all the switches are "daisy chained" together into 75 which then has the green-violet wire coming out.
No errors on the machines
Every other switch is working
Any advice on to where to go next?

Have you read Pinwiki on how to jumper the pins on the MPU to determine if you have MPU issue or wiring problems?

1 week later
#8322 3 years ago
Quoted from Taygeta:

Quick question for anyone thats done a teardown or had to work on the left ramp recently.
I had a piece of plastic snap off near the left ramp entrance and am confused how the Skynet sign, switch holder and lane guide fit together? Is it just the one screw and a nut underneath to hold all 3 together? There isn't a threaded post or anything obvious that they all fit into.

Read this for info:

http://creamyeagle.blogspot.com/2014/05/terminator-2-pinball-tear-down.html?m=1

#8330 3 years ago
Quoted from daveddd14:

Alright new issue (I feel like I should be paying shrink fees here). I "assumed" that all the lights that were out were because of bad bulbs.
Now that I started to upgrade them to LED's I noticed the CPU light were all out, started to look at change bulbs etc. and disconnected and I get this (image below) pin was stuck and came off the board, and pin is broken as you can see it missing.
A quick look online and you cannot buy the lamp board (A-14518) anywhere. I have not gained the soldering on a board yet, though I guess I could try on this. Thankfully haven't had to deal with this yet so not sure where to turn next.
Appreciate any leads/ideas![quoted image]

It is an easy fix, don't over think it. Desolder that hole location and clean that pin up and push it back in.

#8332 3 years ago
Quoted from Manny65:

More than likely you had a cold solder joint (the solder was cracked around the pin) and hence why all the lamps were out on that board. It's a 4 pin header on that board - parts list show it as 5791-10871-04 "4h spl sq pin .156"
You might be able to solder the pin back in or simply replace the whole header however I can't find the exact same part and not sure the which would be the best replacement (there are various .156 headers). I think this would be suitable https://www.marcospecialties.com/pinball-parts/CM15604

Go visit Ed at his store. He has some of the best prices and you can cut to length. He has friction lock if you need those in this section too.

Screenshot_20210113-125754_Chrome (resized).jpgScreenshot_20210113-125754_Chrome (resized).jpg
#8335 3 years ago
Quoted from daveddd14:

Well I feel like the thread is all about my machine lately and tonight I was finishing up the underneath LED’s before I fix the CPU (machine off) going well.
Turn it back on looking for LED’s not working and the start button something is up, well I don’t turn the machine off and you can see below the result.
I looked at this thread and pin wiki and figured it out myself unfortunately. Looks like find someone to do board work or pop my cherry. Ohh I shot this “shot” to drown my sorrows![quoted image][quoted image][quoted image]

Oh no, been there and replaced those chips many times on boards.

#8338 3 years ago

New issue when putting my T2 back together. Can't get the ball to eject cleanly to the plunger. Prior user bent the Ball runway guide, replaced that, also replaced the ball eject parts with new ones. Now I have the unit striking the ball well behind it, as you can see in my pics. Should I just drill new holes and reposition as it seems like the holes may have been off from the factory and solutions were done on the fly to make the game work.

Could someone take a pic of where the cam strikes the ball so I can compare. Thanks.

Ken

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#8340 3 years ago
Quoted from Manny65:

Hey Ken
The first 3 pics are with the striker arm at rest, while the 4th is where the arm makes contact with the ball. Note because the PF is tilted I'm holding the ball in place as it would sit normally. In comparing against yours I'd say they were pretty similar - does the ball not make it out of the trough or is it bouncing off the ball guide in the trough (see 1st pic above the striker and on the right)?? Maybe take a slow-mo video to help see what's happening?? Anyway let me know if you need any more pics
[quoted image][quoted image][quoted image][quoted image]

Never makes it out of the trough. Ball guide has been adjusted out of the way, as that was the first thing I thought to do. I do have a video, I will slow it down and then post it. Thank you for the pics.

#8342 3 years ago
Quoted from Manny65:

Do you have a cliffy installed? Just trying to think of other potential issues

Yes, it is not in the way, confirmed that.

#8344 3 years ago
Quoted from jibmums:

Looks like contact with the ball is off-center by 1/4" or so. Can you just bend the arm so that it's hitting the ball more squarely?

I agree with you on this, the arm has so much "play" in it, I will try your suggestion and report back to the group.

#8346 3 years ago
Quoted from Manny65:

I was quite surprised when taking my pics for you how far off centre mine is, yet the ball still makes it out into the shooter lane - in fact it would hit the opposite side of the shooter lane and bounce back into the trough, so had to adjust the trough ball guide angle.
Question - has the new eject arm got more play or flex in it than the old original? If the original has less flex then maybe striking the ball off centre wasn't as much of an issue, whereas it is for the replacement arm??

The other thing that bothers me is the coil stroke seems really short. I also replaced the coil bracket and now I wondering if the new stop is higher than it needs to be preventing the arm length to be correct. Could someone measure their coil stroke for me?

#8348 3 years ago
Quoted from Manny65:

Plunger stroke is 16mm
The other thing to check is how firm is the spring on the eject arm - mine is reasonably firm, but if your's is weak then it might not be transferring the force through to the ball??
[quoted image][quoted image]

I gave up with Marcospecs junk and since I am doing a restoration on my High Speed I decided to try that mechanism and wouldn't you know it, worked perfectly. No slop, no play. Ball ejects every time.

Thank you to everyone who helped me with pictures and advice. Just turned out to be a bad product. Game is up and running. Woooo, no time for a soda!!!

1 week later
#8354 3 years ago
Quoted from mikecav:

Hi all, I'm somewhat new to the club here and I'm having issues with the cannon. It will not reach the bottom most target.
I've seen some posts here and I've tried to match the positioning of "SWITCH - SUBMINIATURE WITH ROLLER #5647-12693-06" pictured in previous posts, but it's causing me issues.
In the first picture below is how the game was set up when I bought it a little while back, with the switch pinned all the way at the end of the slot... the cannon fires, but does not reach the bottom target.
In the second picture I've moved the switch to more of a middle position to see if that helps (and match previous posts)... but when I do that, the cannon will not fire at all. The game eventually goes into ball search... but the switch registers on the switch edge test... If I move it back, the cannon fires again... I must be missing something here.
I've let the game calibrate itself in each switch position, and still it will not fire unless pinned at the far end of the slot.
Any help would be appreciated.
Thanks[quoted image][quoted image]

Here is my setup, I had mine out of the game but you do not need to do that to adjust. Then I did the calibration in the gun test. It is a delicate balancing of the 2 switches sometimes at an angle, as you can see in my picture.

20191213_121929 (resized).jpg20191213_121929 (resized).jpg

#8357 3 years ago

Let's make sure you have your switches working correctly as per my pic. Closed for both

0418d80cf98113f69d19fd66420ea411bbcd0ad5 (resized).jpg0418d80cf98113f69d19fd66420ea411bbcd0ad5 (resized).jpg

#8359 3 years ago
Quoted from mikecav:

OK thanks, that was helpful... now the cannon will fire with the switch moved into a similar position to yours... but still this seems to have no bearing on how far the cannon actually rotates. I'm still only able to get to that second lowest target....
Any other ideas?

Quoted from mikecav:

OK thanks, that was helpful... now the cannon will fire with the switch moved into a similar position to yours... but still this seems to have no bearing on how far the cannon actually rotates. I'm still only able to get to that second lowest target....
Any other ideas?

I would say the calibration is not correct

#8363 3 years ago
Quoted from SkyKing2301:

I did a thing and it turned out just as awesome as I'd hoped.
There are plain old original stock coin reject buttons ... then there are aftermarket coin reject buttons with flat 2-D patterns. I'm taking it to the next dimension -- with these new 3-D Coin Reject Buttons!
[quoted image] [quoted image]
These eye-catching buttons literally pop out at you! They're 3D-printed with multiple filaments, including a translucent red which allows the coin insert light to glow through. For Terminator 2, they feature a silver T-800 skull and "T2" in its distinctive font, all protruding from the face of the button.
[quoted image] [quoted image]
[quoted image] [quoted image]
[quoted image]
Available on my website (https://rocketcitypinball.com) or in my shop here on Pinside (https://pinside.com/pinball/market/shops/1282-rocket-city-pinball/04785-3d-coin-reject-buttons-terminator-2).

Simply awesome. Could you make something for Dr. Who? I am buying 2 of these for my T2 right now to see how they look on my game. Love the mods.

Ken

#8369 3 years ago
Quoted from Pin_Fandango:

now for the real reason I am here.
I discovered that my game has had the 2 right ramp posts replaced with Gottlieb posts (hexagonal at the base - photo attached -).
I want to get the original posts or at least something close to original - it should not have a hex base, where can I get the original post please?
[quoted image]

Part # 02-4036 I believe 8-32 Bottom stud and 6-32 tap thread

Try Actionpinball or Marcospec or Pinballlife or any other pinball shop of your choice

1 week later
#8404 3 years ago

Shout of to Andy @ Rocket City Pinball for making these awesome Coin Door Reject Buttons. Just installed them in my resto T2 project for a friends game I just finished.

T2 Restored

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#8412 3 years ago
Quoted from Pin_Fandango:

mayday mayday.
this is probably for the tech forum but going to put it here before I go there...
I noticed my left flipper was sticking and took it out, noticed the coil sleeve was a bit tight (an indication that the coil is about to go) put it together and in a few minutes into a game the game started to act up when activating the multi ball/cannon, solenoids will not trigger properly and the cannon will swing out before the ball gets to it... eventually it will reset and continue but before I had a chance to stop the game, all of the sudden power to the flipper was gone...
I have rotten dog boards btw.
Took a closer look, left coil was burning hot and melted the coil sleeve.
Fuse J112 was burnt out.
So.... T2 is down for the time being until I get:
A- fuse
B- new coil
I presume this does not end here, a quick search here does not bring up much. I am also not fluent with electronics and I am just learning to learn the schematics, so before I jump to conclusions I wanted to see if anybody here run into this before?
The start button does not work.
I can go into service mode and run tests but the solenoid test does not do anything except for inching the cannon.
sometimes (not sure when as it is late and did not have to check anything else) pressing the right flipper button activates the cannon (if in service mode I think)...
Anyway, it does not look very good, yikes...
If you guys have not clue - all good - I will post on the tech section tomorrow.
in the meantime can somebody confirm the wiring on the left flipper, this is what mine looked like before pulling it out:
[quoted image]

Here is correct wiring for left flipper.

20210209_101340 (resized).jpg20210209_101340 (resized).jpg
#8424 3 years ago
Quoted from Pin_Fandango:

Do you guys know if the motor needs any maintenance? does it need to cleaned out every now and then?

Motor no, Gearbox yes. Clean it with brakecleaner then re grease the gears. Look for broken, worn or chipped gear teeth.

#8433 3 years ago
Quoted from Pin_Fandango:

I am still dealing with the previously mentioned issue.
Could someone please help me identify what is connected to J118 in their boards?

Do you have the manual?

J118-3 is a Black wire per the manual

Screenshot_20210211-113730_Adobe Acrobat (resized).jpgScreenshot_20210211-113730_Adobe Acrobat (resized).jpg
#8437 3 years ago
Quoted from Manny65:

Connector J116, J117 and J118 are all identical. You say that J118 is powering the video card (DMD controller??) - I suspect that someone has plugged J117 and J118 around the other way, or possibly moved one of the wires from J117 to J118 because the IDC connector wasn't making a good connection with the wire.
[quoted image]

Connectors are all 4 pin yes, but not identical in color. Here is my cabinet

20210211_143621 (resized).jpg20210211_143621 (resized).jpg
#8439 3 years ago
Quoted from Manny65:

Sorry maybe I didn't explain myself well enough - the 3 headers are identical (ie Pin 2 is 12V, Pin3 is ground and Pin4 is 5V), so you could plug the DMD Controller power that is meant for J117 into J118 and PF connector (with the single black wire) into J117 and the system would work with no issue. ottawaflip indicated that on his machine J118 has a wire to the DMD, so one possibility is that the 2 connectors have simply been put on the wrong headers.
An alternative to that is a wire has been switched to the other IDC connector (in the case where the IDC connector is no longer firmly holding the wire), for example the gray wire going to J117-4 (5V to the DMD) could be moved to J118-4 which is unused so it's a quick fit rather that replacing the J117 IDC connector.

No, I misread it, long day old man brain

#8440 3 years ago
Quoted from Manny65:

Sorry maybe I didn't explain myself well enough - the 3 headers are identical (ie Pin 2 is 12V, Pin3 is ground and Pin4 is 5V), so you could plug the DMD Controller power that is meant for J117 into J118 and PF connector (with the single black wire) into J117 and the system would work with no issue. ottawaflip indicated that on his machine J118 has a wire to the DMD, so one possibility is that the 2 connectors have simply been put on the wrong headers.
An alternative to that is a wire has been switched to the other IDC connector (in the case where the IDC connector is no longer firmly holding the wire), for example the gray wire going to J117-4 (5V to the DMD) could be moved to J118-4 which is unused so it's a quick fit rather that replacing the J117 IDC connector.

I think he also has to make sure he is not feeding power from the coin door interface board. Tracing these wires and identifying them will solve a lot if issues here. He needs to read pg.3-3 of the manual. Hopefully we are not overwhelming him.

Thanks for the Clarification Manny, even though it was 100% my fault.

#8453 3 years ago
Quoted from Pin_Fandango:

Thanks for following up with me I appreciate your help !
I am working on the game almost every day, if I am not on it I am reading online about things... I am in Canada so I am trying to educate myself before spending a fortune on parts (which is happening anyway) and also because I like to have everything for when I start fixing things.
I had a chance to check all the fuses tonight, F101 and F102 had 5A fuses, which is incorrect, they should have been 2.5A as per the manual.
I took the wrong fuses out - I am not starting the game until then... I can't believe people put the wrong fuses in their games... that defeats the purpose of the fuse... incredible.
I trusted the previous owner because he said he had it for a while, but I should know better...
Now... I would like to test the transistors so I looked in the manual to find them, page 1-28 has the solenoid table but nothing listed next to the flippers (bottom of the page)... how do I find the transistors? and can I test them while on the board?
I also checked the power input box....oh man, I am glad I opened that up... I found the wiring for the service plug half way abandoned with live wires hanging inside the box!!!
I also discovered that I need a thermistor in there, only the varistor is connected.
All good finds anyway, I am glad this is happening now.... I will replace the power line too while I am adding a service plug in there... Is this picture correct for wiring the box? (taken from another thread here)
[quoted image]

Your Power Driver Board transistors can be tested without removing the board( with the game OFF of course. Head over to Pinwiki for how to test transistors, and other fun information. Your manual lists all transistor locations, see my pic.

https://www.pinwiki.com/wiki/index.php?title=Williams_WPC

Screenshot_20210214-115437_Adobe Acrobat (resized).jpgScreenshot_20210214-115437_Adobe Acrobat (resized).jpgScreenshot_20210214-115454_Adobe Acrobat (resized).jpgScreenshot_20210214-115454_Adobe Acrobat (resized).jpg
#8455 3 years ago
Quoted from Pin_Fandango:

Yup I have read this page on the manual but this does not tell me which transistor belongs to the flippers, I appreciate the other info. thanks.
Please can someone tell me what are the transistors I need to check for the flippers, where is this in the manual?

You don't have any on this game for the flippers.

#8464 3 years ago
Quoted from Pin_Fandango:

Ok thank you very much for explaining that to me. Now it makes sense. I spent the last 2 nights trying to find a transistor that never existed...??
I asked rotten dog and they said --- transistor part # is 13N 10L, but never explained where it was or what the transistor did, so I basically tried to find it on the board... As you can tell, I have no idea what I am doing but I am trying my best to understand.
That said, the fuse for 101 was incorrect and that made 112 blow, I am wondering what else I do not know about might be blown... I hope everything is ok.
I had noticed the EOS switch for the left flipper was sparking whereas the right one was not, I tried adjusting it but it made no difference... perhaps that is where the problem was the entire time, a bad EOS switch?
So logically, 101 was the incorrect fuse, and therefore it did not blow---> coil overheated and melted blowing F112 which is the high voltage fuse for all the solenoids.
Am I on the right track here?

Have you read the Pinwiki guide for this era of games? Many of your questions are answered or will be summarized to an extent in the Pinwiki guide.

It is best to read this and get a working knowledge of how these game operate, especially the flippers.

Many of us in the group enjoy helping. Hopefully the new coil solves the problem.

#8479 3 years ago
Quoted from Pin_Fandango:

please can some confirm if your loops at J115 are:
1- What I have are looped like this (an presume they are in the wrong order)
1- No loop
2- Looped to #3
3- ^
4- Looped to #5
5- ^
6- No loop
7- Looped to #8
8- ^
9- KEY
10- looped to 11
11- ^
12- No loop
2- The wiring as per the home run method would indicate that my loops are incorrect in position #6 and #12, and the actual loops (replaced by cables of the same colour should be as follows):
1- No loop
2- Looped to #3
3- ^
4- No loop
5- Looped to 6
6- ^
7- Looped to #8
8- ^
9- KEY
10- No loop
11- Looped to 12
12- ^
Does your connection at J115 is wired as option 1 or 2 above? You can simply spot this by looking at connections #6 and #12.
Do you have loops at #6 and #12?
manny65 :
I also checked the shcematics and even though my loops are -might be- incorrect they both end magically where they need to go, but at different locations on the board that do the same thing:
One loop goes to the G.I. and the other I believe is the Switch Matrix, so it works, because I know it does as I have played the game like this and it plays fine...
SO.....
I just need to know please what your J115 looks like so I can confirm and validate:
1- confirm that mine is not done right. You can see the plug is broken is half so there are lots of reasons to assume it is wrong.
2- VALIDATE the wiring, which will confirm I understand the instructions on the PREVIOUSLY provided link
Also, please, If someone please could show me what your connection at the transformer looks like I will appreciate that too. Want to confirm mine looks the same.
Thank you very much

Here is a J115 that I am working on, looks great right? lol

20200419_144106 (resized).jpg20200419_144106 (resized).jpg
#8483 3 years ago
Quoted from Pin_Fandango:

lol and I thought mine was bad! incredible.

This is the 2nd T2 I am working on and both have had bad wiring for J115. I kept it original, no "home run" method change.

1 week later
#8507 3 years ago
Quoted from Pin_Fandango:

on my progress to rebuilding the flipper after the melted coil, I also decided to swap the cabinet switches.... I got new switches, and it seems like these are shorter than the actual switches that came with the game...
Has anyone replaced the switches with shorter ones? see the pic, I just do not want to take these out to encounter a problem down the road, like for example, the PF interfering with the switch or something like that....[quoted image]

Yes, I had to drill new holes, you also have to remove some spacers so there is no interference, especially on the right side.

#8509 3 years ago
Quoted from Pin_Fandango:

ok that is good to know, I will not do any of that... I am just going to look for the right part, I think Marcos has it, these look like PBL switches and people complaint of them being shorter.

I bought from Marcos and still had to drill and remove a spacer so save your money.

#8528 3 years ago
Quoted from Pin_Fandango:

that is ok, I guess I did not do anything...
where is J212?

On the MPU board

#8533 3 years ago
Quoted from Pin_Fandango:

thanks, weird I did not see it last night.

Yeah, ya get tired and stuff starts disappearing sometimes

3 weeks later
#8574 3 years ago
Quoted from jimlund:

The plastic rod/tip on the ball shooter broke on my game. I can't seem to find a replacement piece. Is it included in a bigger part by chance?
Also, does anyone have the Skynet Command Center plastic sign available for sale?[quoted image]

I may have a used skynet, let mw check when I get home.

Take off the apron cover and look at the assembly. The correct part is A-6306-2, not sure what was used in your game.

4 months later
#8662 2 years ago
Quoted from peteyhugs:

Can someone post a picture of the wires connected to the illuminated start button. My start button is not original, I am going to purchase the factory one part # 20-9663-3 and want to make sure I wire it correctly.
Thanks In Advance,
Pete

Here ya go

20200207_191217 (resized).jpg20200207_191217 (resized).jpg
1 month later
#8700 2 years ago
Quoted from Santis:

Hi everyone. C as n somebody take a pic from motor cannon board and either post it or send it to me. A green wire came loose and I want to resolver it (gun not working now). Thank you

Hope this help

20191213_121929 (resized).jpg20191213_121929 (resized).jpg
1 month later
1 month later
#8754 2 years ago

I would do Red DMD filter versus Color DMD, unless u already have it in there, can't tell from picture. Old School! Change out the Hunter Ship for a nice Die cast model. Change out the skull for a more realistic one.

20200120_122004 (resized).jpg20200120_122004 (resized).jpg
#8758 2 years ago
Quoted from mycarlooksfast:

Thank you kindly. Just restored the Neo Geo earlier this year.
The first critical mod is a cup holder. Then upgraded sound, subwoofer for both pins, new skull and HK ship. Do you have a color DMD on your T2? The videos I've seen online look a little underwhelming for the high price tag. Not sure I could justify the cost.
Was also considering powdercoating the legs, rails, and gun since I have a guy locally that can do it cheaply. My whirlwind has a gray textured powdercoat that feels great on the hands when playing, I'd like to do something similar but in a different color for the T2.

The previous owner put the red DMD filter in. Planning on upgrading both of the toys. That skull is badass and much more realistic, where can you buy it?

Good call. Cheap upgrades too.

The skull ,then add britemod eyes, very easy.
I custom painted my coin door and added the T2 coin rejects from Rocket City.
Screenshot_20211207-174250_Amazon Shopping (resized).jpgScreenshot_20211207-174250_Amazon Shopping (resized).jpg

20210206_135431 (resized).jpg20210206_135431 (resized).jpg
#8764 2 years ago
Quoted from SkyKing2301:

I appreciate the shoutout from eyeamred2u on the Coin Reject Buttons. Shameless self-plug, I also make a cool Start Button for this game:
[quoted image]
[quoted image]
[quoted image]
These are available here in my Pinside shop:
Coin rejects: https://pinside.com/pinball/market/shops/1282-rocket-city-pinball/04785-3d-coin-reject-buttons-terminator-2
Start: https://pinside.com/pinball/market/shops/1282-rocket-city-pinball/05356-3d-start-button-terminator-2-and-3
/self-plug
For other mods, I agree with some of the others presented above and here are some links and other options:
-- DMD red filter, all you need is a sheet of Rubylith, for example (check dimensions first): ebay.com link: itm
Edit: looks like it's here in ulek's Pinside shop too; naturally I support the idea of buying from a Pinside vendor! https://pinside.com/pinball/market/shops/1012-ulekstore/02173-red-dmd-filter-for-terminator-2-judgement-day-pinball
-- I also did the loot crate skull (and incorporated the Brite Eyes mod into it)
Loot crate skull: ebay.com link: itm
Brite eyes mod: https://www.pinballlife.com/briteeyes-terminator-eye-mod-for-terminator-2-pinball-machines.html
-- Instead of the lighted Hunter Killer ship like some folks have suggested, I used this gorgeous die-cast one:
https://www.walmart.com/ip/CINEMACHINES-Die-Cast-Collectibles-Series-3-Terminator-2-Hunter-Killer-Aerial/284975556
[quoted image]
-- I also found this very cool hi-fidelity T2 skeleton, that I placed in the right ramp:
amazon.com link »
Happy modding! Congrats on getting your hands on one of the best games ever!
[quoted image]

Love your work, gonna ask for some custom stuff on my Godzilla.

T2 is one of my all time favorites. Loved doing the restoration for my good friend and adding all the cool upgrades.

2 weeks later
#8781 2 years ago
Quoted from drwicket:

Need some help. My gun all of a sudden isn’t firing. Went through everything and the switch is good. The gun kicker solenoid isn’t firing off in the test. Where should I look first?

Pinwiki.com

#8783 2 years ago
Quoted from SkyKing2301:

If yours isn't kicking during the test, then it may be a different issue (since the test should override the condition I'm about to describe) but posting this again for posterity for guns that don't fire during normal operation/gameplay:
Underneath the cannon (bottom side of the playfield), there's a cam and a switch (with a roller on the leaf) that rides along the edge of the cam as the cannon rotates. The cam has a "notch" that this roller drops into, as the cam rotates. The cannon can only fire when this switch is open, i.e., during the time the roller drops into the notch. Check the position of the switch, and that you hear the switch 'click' open as it drops into the notch (it should open almost immediately as it starts down the slope of the notch). On mine, the leaf had bent a little bit so the switch wasn't 'opening' until it was at the very bottom of the notch, which equated to having a very limited window when the cannon would actually fire.

This is the mechanism, but outside the game.

20191213_121929 (resized).jpg20191213_121929 (resized).jpg
#8792 2 years ago
Quoted from Nikrox2:

Fuse 501 blows on me as soon as I power up. Presuming one of the large cap’s shorted?
(On the audio board)
Other ideas?
And what exactly goes thru this? I can’t find schematics and I have all sounds, effects, etc.
I don’t know what I’m missing with that blown? Game seems to play fine.

Let me look around, I believe I have the schematics

#8799 2 years ago
Quoted from bridgeman:

Good Morning and Merry Christmas.
I am trying to get some help as it seems I am having trouble tracking down a wire location on my T2. I can find the wire in the manual, but I can not figure out where it states what game piece the wire ultimately ends up/terminates? When removing my Drop Target mech, I found the wire disconnected and by the length it seems that it would go somewhere around the area of the drop target mech. I assume it may have come loose when I was removing the mech, but I am not really sure? It is a white wire, with a violet stripe. It comes from J209-7 of the CPU board. Any help would be greatly appreciated, either by visual identification where it goes, or anyone that could tell me how in the manual it defines where this wire terminates.
Thanks in advance,
Patrick[quoted image][quoted image][quoted image]

The non-banded side of the diode, but I think that wire goes to the switch for the drop target, not the coil

#8800 2 years ago
Quoted from bridgeman:

Good Morning and Merry Christmas.
I am trying to get some help as it seems I am having trouble tracking down a wire location on my T2. I can find the wire in the manual, but I can not figure out where it states what game piece the wire ultimately ends up/terminates? When removing my Drop Target mech, I found the wire disconnected and by the length it seems that it would go somewhere around the area of the drop target mech. I assume it may have come loose when I was removing the mech, but I am not really sure? It is a white wire, with a violet stripe. It comes from J209-7 of the CPU board. Any help would be greatly appreciated, either by visual identification where it goes, or anyone that could tell me how in the manual it defines where this wire terminates.
Thanks in advance,
Patrick[quoted image][quoted image][quoted image]

How many wires are on the switch on the non banded side that are white w/purple? Should be 2 attached.

#8803 2 years ago
Quoted from bridgeman:

Currently just one, it is white wire with purple bands.

Here is a pic from my T2 restoration. My drop target switch has 2 wires on the non banded side, both with with purple.

20191218_105200 (resized).jpg20191218_105200 (resized).jpg
#8806 2 years ago
Quoted from bridgeman:

Thanks everyone, that did it and couldn't have go it done so quickly without everyone's help!!

Glad to help!

#8813 2 years ago
Quoted from Averell:

And here's an idea how to create a new skull for our beloved T2.
Still brainstorming and testing with 3D printed prototype model, but it could be a great add on, doesn't it?
I will reply again on this later if the development is so far in progress to show something more.
But this will take a while...
[quoted image]
[quoted image]
[quoted image]
[quoted image]

When would the servo motor activate the lower jaw?

#8823 2 years ago
Quoted from JohnTTwo:

Just tuning up my T2. I love this game!!!!
I have a issue that is random. Some times the cannon target lights don’t light up. I can usually guess which ones I need to hit. When I miss it will light up quickly so I know for next time.
Any idea on why these lights would occasionally work? I am checking the connections again.
Thanks in advance. John
Oh and these attached pic were left over from the flipper rebuild. I am guessing they are not needed.
[quoted image]

Capacitors for EOS switches, should change out the old caps for new ones.

20201129_102808 (resized).jpg20201129_102808 (resized).jpg
#8829 2 years ago
Quoted from Pin_Fandango:

no need to have 2 sets of spring on your flippers. Looks like the old style and new style are mixed.
You can remove the old style ones (around the plunger).

Nah, I will take my setup all day, every day. Been in the game long time.

#8833 2 years ago
Quoted from JohnTTwo:

Thanks so much it didn’t have them. Any way you can snap some photos of where the leads go? I definitely will add them and mine had the skinny little spring so I didn’t use the big ones.
Thanks again!!
John

They attach to the EOS switch stack blades. I always put some heat shrink tubing around the wire, as to not make contact with any other parts.

Screenshot_20211230-225759_Gallery (resized).jpgScreenshot_20211230-225759_Gallery (resized).jpg
#8835 2 years ago
Quoted from Manny65:

As per eyeamred2u pic the capacitor goes across the EOS switch - here's the schematics from Section 3 of the manual as a reference[quoted image]

Thanks Manny65 for the schematic reference. Got sidetracked.

#8839 2 years ago
Quoted from Dragon:

the schematic shows the capacitors with a polarity ,but are the mylar capacitors for the flippers non polar?

Technically it is, however for this application polarity is not needed. Usually only Electrolytic caps use +/-and on schematics, there would be a plus sign on the symbol. All you need to do is install the cap leads to each blade as per my pic.

1 week later
#8841 2 years ago
Quoted from bridgeman:

Good Morning,
I have a replacement skull I received with my game when I purchased it. The one on it is pretty rough. Is anyone familiar with the replacement of this? I guess my biggest question is how to go about riveting the old one back on or is there alternative attachment hardware that is acceptable?
Thanks!

Nuts and bolts if you prefer not to rivet and use loctite so vibration is not your enemy. Or see if a pinsider will rivet it for you. Can drill out the old rivets. May be able to do a search and find a post or 2 about the head replacement.

#8843 2 years ago
Quoted from jibmums:

Be SUPER CAREFUL if you are going to do this. If the bit grabs the rivet and spins it, it will heat up the surrounding plastic of the skull and ruin it. You may fare better grinding off the flared-out end with the washer under it. You'll likely grind a little into the washer and ruin that, but you're going to use a new washer anyway when you re-rivet. I destroyed a Pinbot clear lift ramp by drilling out one of the old rivets, it spun and melted the plastic. Luckily I was making a new ramp anyway so it didn't matter, but the T2 skull is less replaceable and more fragile.

Metal drill bit, some fluid, start with small size drill bit. no worries. Dremel will still produce heat so just be warned both ways are gonna stink if you overheat.

On any of my T2 resto's, I don't go back to original skull, So I never worry about this.

#8847 2 years ago
Quoted from pinster68:

The rollover switches are only for “Home” and “Mark” (aligned to bottom of left ramp). They do not appear to have anything too do with adjusting the sweep. Checked the manual and that’s the only info mentioned.

That is the correct but you still need to adjust the "sweep" as you call it. Here is a picture of the mechanism out of the game.

20191213_121929 (resized).jpg20191213_121929 (resized).jpg
3 weeks later
#8877 2 years ago
Quoted from frodak99:

Hi all, picked up my game in December. It is a nice routed example with what appears to be day 1 mylar. I've put in the Cliffys, new Titan rubbers and Comet LEDs. Since the teardown and cleaning, the ball bounces out of the database scoop far more often than not. Any adjustments that I can make or do I just keep playing and the game will slow down a bit? I've read and enjoyed every post in this thread, thanks in advance for your attention.

Is the ball sitting in the scoop flush? There is a plastic housing piece the ball sits on, it may be broken if the up-kicker is mis aligned.

Screenshot_20220131-142422_Adobe Acrobat (resized).jpgScreenshot_20220131-142422_Adobe Acrobat (resized).jpg
1 month later
#8916 2 years ago
Quoted from RGarriott:

Hey guys. I broke the lower chase loop switch when i was taken the pf out and i have installed a new switch. But while in switch test it does not activate. I have the schematic but sure how to read where the switch 65 is on the board so i can check the components. While looking at the switch matrix how do i find it on the schematic? Thanks

You wired the switch back up exactly how it originally wired? Was the game on when the switch was damaged and you believe other components were damged on the MPU or driver board?

#8917 2 years ago
Quoted from RGarriott:

Hey guys. I broke the lower chase loop switch when i was taken the pf out and i have installed a new switch. But while in switch test it does not activate. I have the schematic but sure how to read where the switch 65 is on the board so i can check the components. While looking at the switch matrix how do i find it on the schematic? Thanks

Here is a good resource that is found on Pinwiki.com

WPC-089MPULayout (resized).jpgWPC-089MPULayout (resized).jpg
#8920 2 years ago
Quoted from RGarriott:

Yes i wired up the same as the other. Pretty sure it was off when i put it back in. This is the original switch. I took a puc before desoldering
[quoted image]

Get rid of that lug connector and solder those wires. That connection is not reliable.

2 weeks later
#8955 2 years ago
Quoted from robm:

Have a T2 that was underwater for 3 days from floods (3 years ago now). Finally have it resurrected and doing some testing. The cannon shaft seems to have slop in it - can move it around 6mm or so either way. For the first game, ball loaded in the cannon no worries, but then when it went back to the home position, it didn't go all the way - its slightly angeld towards the centre of the playfield, rather than directly in line with the wireform ramp. This means the ball doesn't load into the cannon - just sits at the entrance due to the cannon not being perfectly aligned.
I tried adjusting the switch on the cam under the playfield, but if i make it travel further, the cannon just keeps rotating left and right as it doesn't find the home switch - so it appears the original adjustment was as far as i could go without the switch never being actuated.
When the cannon is in the angled postition, i can rotate it on the shaft no worries back to straight in line. Is there a grub screw or something similar than tightens the shaft up? (Its been a year or so since i rebuilt that mechanism, so can't remember!)

Read back a little further in this thread, I believe a pinsider explains all this and has pics.

#8959 2 years ago
Quoted from robm:

Are you referring to this post, or a different one? https://pinside.com/pinball/forum/topic/terminator-2-clubmembers-only/page/179#post-6815354
The post above explains the switches, however my issue is slop/movement in the cannon itself and appears unrelated to switches - i've adjusted the switches and the problem remains. If there is an older post about movement in the cannon and a fix, that would be great. I am concerned it may be a gearbox issue

Back further, Manny has pics referencing the gearbox and slop

#8964 2 years ago
Quoted from jibmums:

Here's a photo of what this area should look like.
Your post that holds up the "Skynet Command Center" plastic is correct, but there should also be a metal plate screwed to it that protects the left side of the ramp (and a corresponding metal plate for the right side).
Instead of screws, there should be a flat-top post for the black rubber sleeve behind that, and then two white rubbers should go around the post behind that one, as shown in the photo. I believe the part # for the double-rubber post is 02-4450 and for the black sleeve is 02-4057. Your previous owner did a real chop job on that area!
[quoted image]
[quoted image]

Here is a nice site that details each area and what screw/nut..etc.
http://creamyeagle.blogspot.com/2014/05/terminator-2-pinball-tear-down.html?m=1

#8967 2 years ago
Quoted from robm:

Thanks Brett, that is great info - will see if i have time on the weekend. Also spoke to another guy today who had the same issue after a playfield swap. He said that all cannons have slop/movement....he actually bought a new geatbox and the problem remained with the same amount of slop. He ended up working out that by rotating the whole mech slightly (where it attaches to the playfield), that sorted the issue. I will try that - i can't see any movement in the slottled connection under the playfield, so hoping moving the whole thing clockwise a few mm will sort it

Hopefully that works. Keep the group posted.

2 weeks later
#9022 2 years ago
Quoted from snakesnsparklers:

Yes. It could also be the shoddy soldering to the flipper coil as previously mentioned.

Here is how I wire my flippers, some say overkill, but I have not issues from customers

20201129_102808 (resized).jpg20201129_102808 (resized).jpg
#9024 2 years ago
Quoted from TheOnlyest:

Looks like your right EOS needs some adjustment... Its not closed.
And its odd that you use a plunger spring AND a pawl spring. Not typical.

Nope, works perfectly and perfect. Looks can be very deceiving.

2 months later
#9169 1 year ago
Quoted from MydknyteStyrm:

Made a boneheaded move and not sure what’s next.
I was installing Cliffys on my T2, and knocked off the wires for the drop target coil. The soldering in this table is a bit rough so the wires broke easily.
I thought I read the schematic right but it didn’t apparently because when I powered it on I got Magic Smoke from the coil and shut it down. Coil was very hot to the touch.
Fixed the issue with the wires and started it up again. I now have Ground Shorts on rows 2,3 and 4. Just to make sure it was the board and not the PF I disconnect J209 and still has shorts on 2 and 4.
Signs are pointing to me frying the board. I’ve read about the u18-u20 IC chips that control this and most likely need to be replaced.
What I’m curious about is:
Which board would have been affected from this? MPU or Driver?
Isn’t this what the fuses are supposed to stop from happening?
What’s the best way to repair this one?
Thanks for any insight.

Reference MPU board

WPC-089MPULayout (resized).jpgWPC-089MPULayout (resized).jpg
#9184 1 year ago
Quoted from Manny65:

To confirm it’s the sound board, you could swap it with the board in your Black Rose & see if the issue follows the board.
Not sure that your issue is specifically listed in here but worth a read if you are looking to repair the board yourself https://www.pinwiki.com/wiki/index.php/Williams_WPC#Pre-DCS_Sound_Board_Issues

Always great advice when you have a spare board, hope you can narrow this down. Sound board is an easy fix, however best to send it to the boards guru's.

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