Here's an overview about the new L8.4 Game Rom
The L8.4 update initially was intended to be a small update mainly focused on the last few bugs that have been reported in various online forums. As work proceeded and additional bugs were added to the L8.4 schedule, the L8.4 became more complicated as the L-8 code was more deeply investigated especially during the analysis into the 255-Hits issue, and the PAPA lost super jackpot issue. Eventually we determined the nature of the bugs, were able to reproduce the problems in a controlled environment, and developed fixes where needed for the various coding issues.
After bugs were fixed, some time was spent adding new player-requested enhancements to the L8.4. One complaint was that the super jackpot is too predictable. Players can easily get super jackpot solely based on the position of the cannon during its swing. For L8.4 a new “Super Jackpot” adjustment was added to provide different behaviors in the 5-bank target lamp movements during super jackpot, thus adding to the challenge and excitement of game play. In order to make game play fair, the new super jackpot lamp behaviors also ensure that all players in a multi-player game get to have the identical experience, so that one player doesn’t get a more easier super jackpot attempt than another.
Since the PAPA super jackpot bug is considered a major reason that T2 was not a preferred tournament game, and since the bug is now deemed as fixed, the L8.4 efforts also focused on how the game behaves when Tournament Mode is enabled. With the L8.4 super jackpot code to give all players the same experience for new super jackpot attempts, it made sense to extend the idea into Tournament Mode for all game features so that all players in a multi-player game get the same experience, leveling the playing field, or so to speak. For L8.4 when game is in tournament mode, all players get the same database awards, video modes, 5-bank patterns for multiball and 5-bank lamp for jackpot.
Since a lot of tournaments forbid play of extra balls, initial consideration was given to also block extra balls when Tournament Mode is enabled however it was later noticed that an existing adjustment is already present. The “Max E.B. Count” adjustment can be set for no extra balls. It was noticed, however, when the game is set this way, the game still teases the player with extra ball lit and animations (while never actually giving it to the player) so L8.4 updates game behavior when the setting is for no extra balls. No longer will the extra ball be lit or its animation be shown. The idea is that when setting a game up for tournament mode, the operator should also set “Max E.B. Count” to no extra balls.
Lastly, for L8.4 some fun was added to attract mode, allowing prospective players to interact with the game during attract mode similar to Indiana Jones. The gun trigger can be pulled to trigger some sound effects and the start-button can also play some sounds (when zero or fractional credits). Like IJ, there is a quiet period involved to prevent overuse of this feature.
At 571 hours logged into L8.4 engineering efforts and countless hours by our community of beta testers, we are pleased to provide the pinball community with L8.4, setting a new standard for code quality, player experience and tournament mode action!