(Topic ID: 27799)

Terminator 2 Club....Members Only!

By spfxted

11 years ago


Topic Heartbeat

Topic Stats

  • 10,956 posts
  • 737 Pinsiders participating
  • Latest reply 4 days ago by jrcmlc
  • Topic is favorited by 274 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

53663951190_696642b1ae_c (resized).jpg
53663311748_14568d061c_c (resized).jpg
53662225557_f2e8f3ac6e_k (resized).jpg
Williams_1991_Terminator_2_Judgment_Day_Manual_-_Update.pdf (PDF preview)
A2_Feature_Adjustments_(Update).pdf (PDF preview)
Terminator2_L8_4.pdf (PDF preview)
53639132189_e8b428873f_k (resized).jpg
53639132179_2f5a4b2c09_k (resized).jpg
IMG_5447 (resized).jpeg
IMG_5475 (resized).jpeg
IMG_5462 (resized).jpeg
PXL_20240401_002830006 (resized).jpg
PXL_20240401_002816443 (resized).jpg
PXL_20240331_192714330 (resized).jpg
PXL_20240331_192724360 (resized).jpg
PXL_20240331_192719354 (resized).jpg
There are 10,956 posts in this topic. You are on page 180 of 220.
#8951 2 years ago
Quoted from singapore_pin:

Looks like your switch in front of the kickback is not working. That’s likely the reason that your kickback do not fire during the game. Do the switch test and see what happen

Ok I have done switch and coil tests all working fine. ok so when I'm in a game with the glass off and I roll the ball into the lane the kickback coil fires so it does recognise and fire, but what's so so weird when I install the glass back and have a game and the ball drains to left lane the, with the kickback light lite it does not fire. I take this that normal ball game speed is too fast for switch to recognise the ball the kickback function before it hits the ball through. Any thoughts?? the game is level and at the right pitch...

#8952 2 years ago
Quoted from richierich85:

Ok I have done switch and coil tests all working fine. ok so when I'm in a game with the glass off and I roll the ball into the lane the kickback coil fires so it does recognise and fire, but what's so so weird when I install the glass back and have a game and the ball drains to left lane the, with the kickback light lite it does not fire. I take this that normal ball game speed is too fast for switch to recognise the ball the kickback function before it hits the ball through. Any thoughts?? the game is level and at the right pitch...

So while the switch is working, the ball is not always triggering the switch. Try adjusting the wire actuator to try to get a more consistent triggering regardless of the ball speed or position

#8953 2 years ago
Quoted from Manny65:

So while the switch is working, the ball is not always triggering the switch. Try adjusting the wire actuator to try to get a more consistent triggering regardless of the ball speed or position

yeah I thought I'll try that and yes that's the fix, I lifted up the wire/bent up more to allow more height and response. seems to work so far yay.

#8954 2 years ago

Have a T2 that was underwater for 3 days from floods (3 years ago now). Finally have it resurrected and doing some testing. The cannon shaft seems to have slop in it - can move it around 6mm or so either way. For the first game, ball loaded in the cannon no worries, but then when it went back to the home position, it didn't go all the way - its slightly angeld towards the centre of the playfield, rather than directly in line with the wireform ramp. This means the ball doesn't load into the cannon - just sits at the entrance due to the cannon not being perfectly aligned.

I tried adjusting the switch on the cam under the playfield, but if i make it travel further, the cannon just keeps rotating left and right as it doesn't find the home switch - so it appears the original adjustment was as far as i could go without the switch never being actuated.

When the cannon is in the angled postition, i can rotate it on the shaft no worries back to straight in line. Is there a grub screw or something similar than tightens the shaft up? (Its been a year or so since i rebuilt that mechanism, so can't remember!)

#8955 2 years ago
Quoted from robm:

Have a T2 that was underwater for 3 days from floods (3 years ago now). Finally have it resurrected and doing some testing. The cannon shaft seems to have slop in it - can move it around 6mm or so either way. For the first game, ball loaded in the cannon no worries, but then when it went back to the home position, it didn't go all the way - its slightly angeld towards the centre of the playfield, rather than directly in line with the wireform ramp. This means the ball doesn't load into the cannon - just sits at the entrance due to the cannon not being perfectly aligned.
I tried adjusting the switch on the cam under the playfield, but if i make it travel further, the cannon just keeps rotating left and right as it doesn't find the home switch - so it appears the original adjustment was as far as i could go without the switch never being actuated.
When the cannon is in the angled postition, i can rotate it on the shaft no worries back to straight in line. Is there a grub screw or something similar than tightens the shaft up? (Its been a year or so since i rebuilt that mechanism, so can't remember!)

Read back a little further in this thread, I believe a pinsider explains all this and has pics.

#8956 2 years ago

Two issues with my T2 as I was going through it. The PCB board under the cannon is just hanging. Where is it supposed to go? Also, to the left of the right ramp is a post sleeve with a really long flathead screw. Is this stock or a previous owner didn’t fix right. Thanks!

130B5C70-0146-4DF3-A09D-4741CA937BB8 (resized).jpeg130B5C70-0146-4DF3-A09D-4741CA937BB8 (resized).jpeg87951E9F-4DC6-4404-BA42-CEDA94618B39 (resized).jpeg87951E9F-4DC6-4404-BA42-CEDA94618B39 (resized).jpeg
#8957 2 years ago
Quoted from eyeamred2u:

Read back a little further in this thread, I believe a pinsider explains all this and has pics.

Are you referring to this post, or a different one? https://pinside.com/pinball/forum/topic/terminator-2-clubmembers-only/page/179#post-6815354

The post above explains the switches, however my issue is slop/movement in the cannon itself and appears unrelated to switches - i've adjusted the switches and the problem remains. If there is an older post about movement in the cannon and a fix, that would be great. I am concerned it may be a gearbox issue

#8958 2 years ago
Quoted from MydknyteStyrm:

Two issues with my T2 as I was going through it. The PCB board under the cannon is just hanging. Where is it supposed to go? Also, to the left of the right ramp is a post sleeve with a really long flathead screw. Is this stock or a previous owner didn’t fix right. Thanks!
[quoted image][quoted image]

The gun board should be soldered/mounted to the bottom of that motor where those orange wires on your machine have it hanging now. Here are a couple of pics:

100_8444 (resized).JPG100_8444 (resized).JPG100_8509 (resized).JPG100_8509 (resized).JPG100_8916 (resized).JPG100_8916 (resized).JPG
#8959 2 years ago
Quoted from robm:

Are you referring to this post, or a different one? https://pinside.com/pinball/forum/topic/terminator-2-clubmembers-only/page/179#post-6815354
The post above explains the switches, however my issue is slop/movement in the cannon itself and appears unrelated to switches - i've adjusted the switches and the problem remains. If there is an older post about movement in the cannon and a fix, that would be great. I am concerned it may be a gearbox issue

Back further, Manny has pics referencing the gearbox and slop

#8960 2 years ago
Quoted from MydknyteStyrm:

Also, to the left of the right ramp is a post sleeve with a really long flathead screw. Is this stock or a previous owner didn’t fix right. Thanks![quoted image][quoted image]

Here's a photo of what this area should look like.
Your post that holds up the "Skynet Command Center" plastic is correct, but there should also be a metal plate screwed to it that protects the left side of the ramp (and a corresponding metal plate for the right side).

Instead of screws, there should be a flat-top post for the black rubber sleeve behind that, and then two white rubbers should go around the post behind that one, as shown in the photo. I believe the part # for the double-rubber post is 02-4450 and for the black sleeve is 02-4057. Your previous owner did a real chop job on that area!
T2 (resized).jpgT2 (resized).jpg

t22 (resized).jpgt22 (resized).jpg

Added over 2 years ago:

Part # for the black sleeve POST is 02-4057......not for the sleeve itself.

#8961 2 years ago

Parts - For Sale
Used, fair condition - “From my parts pile From a T2 for the cannon assembly 15$ 4$ shipping”
2022-09-01
Sherrill, NY
15 (Firm)
Archived after: 44 days
Viewed: 153 times
Status: Not sold

Incase anyone is seeking

#8962 2 years ago
Quoted from robm:

Are you referring to this post, or a different one? https://pinside.com/pinball/forum/topic/terminator-2-clubmembers-only/page/179#post-6815354
The post above explains the switches, however my issue is slop/movement in the cannon itself and appears unrelated to switches - i've adjusted the switches and the problem remains. If there is an older post about movement in the cannon and a fix, that would be great. I am concerned it may be a gearbox issue

Hey Rob - you want to double check that you don't have too much play between the under PF mech and the above PF cannon (there will always be a small amount). Raise the PF and with your left hand hold the linkage arm pointed to with the red arrow (this will remove any play that could come from the gearbox or the linkages), then with you other hand rotate back and forth the cannon. Looking between the gearbox and PF, you'll see a very small amount of the male drive shaft (that comes back through the gearbox) which is held still by you left hand but the female shaft from the cannon (has the circlip on it) will have a bit of play. If the slot in the cannon shaft (or the T-piece on the gearbox shaft) is worn you could be getting more play here and causing your issue. Take a look at the below pics - you'll get what I mean. If of course there isn't that much movement but when you stop holding the drive linkage with you left hand, and the amount of play significantly increases then the issue is with either the gearbox and/or the linkage arms (that you can see in the first pic). To inspect the drive shaft coupling, pull the circlip off the cannon shaft and you'll be able to lift the cannon off from above the PF

T2 cannon gearbox1 (resized).jpgT2 cannon gearbox1 (resized).jpgT2 cannon - gearbox shaft (resized).jpgT2 cannon - gearbox shaft (resized).jpgT2 cannon - cannon shaft (resized).jpgT2 cannon - cannon shaft (resized).jpg

#8963 2 years ago
Quoted from jibmums:

Here's a photo of what this area should look like.
Your post that holds up the "Skynet Command Center" plastic is correct, but there should also be a metal plate screwed to it that protects the left side of the ramp (and a corresponding metal plate for the right side).
Instead of screws, there should be a flat-top post for the black rubber sleeve behind that, and then two white rubbers should go around the post behind that one, as shown in the photo. I believe the part # for the double-rubber post is 02-4450 and for the black sleeve is 02-4057. Your previous owner did a real chop job on that area!
[quoted image]
[quoted image]

Thanks for this! I had no idea. I cant seem to find those metal plates that go on each side of the ramp. Any idea what part they are?

#8964 2 years ago
Quoted from jibmums:

Here's a photo of what this area should look like.
Your post that holds up the "Skynet Command Center" plastic is correct, but there should also be a metal plate screwed to it that protects the left side of the ramp (and a corresponding metal plate for the right side).
Instead of screws, there should be a flat-top post for the black rubber sleeve behind that, and then two white rubbers should go around the post behind that one, as shown in the photo. I believe the part # for the double-rubber post is 02-4450 and for the black sleeve is 02-4057. Your previous owner did a real chop job on that area!
[quoted image]
[quoted image]

Here is a nice site that details each area and what screw/nut..etc.
http://creamyeagle.blogspot.com/2014/05/terminator-2-pinball-tear-down.html?m=1

#8965 2 years ago
Quoted from MydknyteStyrm:

Thanks for this! I had no idea. I cant seem to find those metal plates that go on each side of the ramp. Any idea what part they are?

The Skynet ramp protectors you can get from Cliffy http://www.passionforpinball.com/t2.htm

You'll find the posts you need to replace those 2 screws on the left side of the ramp are listed in the manual, and you might need some different sized rubbers (refer to the manual and jibmums pics for how it should be setup)

#8966 2 years ago
Quoted from Manny65:

Hey Rob - you want to double check that you don't have too much play between the under PF mech and the above PF cannon (there will always be a small amount). Raise the PF and with your left hand hold the linkage arm pointed to with the red arrow (this will remove any play that could come from the gearbox or the linkages), then with you other hand rotate back and forth the cannon. Looking between the gearbox and PF, you'll see a very small amount of the male drive shaft (that comes back through the gearbox) which is held still by you left hand but the female shaft from the cannon (has the circlip on it) will have a bit of play. If the slot in the cannon shaft (or the T-piece on the gearbox shaft) is worn you could be getting more play here and causing your issue. Take a look at the below pics - you'll get what I mean. If of course there isn't that much movement but when you stop holding the drive linkage with you left hand, and the amount of play significantly increases then the issue is with either the gearbox and/or the linkage arms (that you can see in the first pic). To inspect the drive shaft coupling, pull the circlip off the cannon shaft and you'll be able to lift the cannon off from above the PF
[quoted image][quoted image][quoted image]

Thanks Brett, that is great info - will see if i have time on the weekend. Also spoke to another guy today who had the same issue after a playfield swap. He said that all cannons have slop/movement....he actually bought a new geatbox and the problem remained with the same amount of slop. He ended up working out that by rotating the whole mech slightly (where it attaches to the playfield), that sorted the issue. I will try that - i can't see any movement in the slottled connection under the playfield, so hoping moving the whole thing clockwise a few mm will sort it

#8967 2 years ago
Quoted from robm:

Thanks Brett, that is great info - will see if i have time on the weekend. Also spoke to another guy today who had the same issue after a playfield swap. He said that all cannons have slop/movement....he actually bought a new geatbox and the problem remained with the same amount of slop. He ended up working out that by rotating the whole mech slightly (where it attaches to the playfield), that sorted the issue. I will try that - i can't see any movement in the slottled connection under the playfield, so hoping moving the whole thing clockwise a few mm will sort it

Hopefully that works. Keep the group posted.

10
#8968 2 years ago
Quoted from Gnassel:

For 31 years, Arnold has watched us as the ball goes out through the middle. That must be boring in the long run.
And hey, there's much more to watch. We have cool ramps, a database lock, a real gun and a target. And we have poppers!!
It's time to look around.

The mod is now done.
New:
Payback Time
Big (oval) or small eyes (round)
The small eyes can also look upwards
When the gun moves the eyes aim for too
Blinking can be switched off
A few random surprises...

If someone is interested, I can build some more. It's quite a fiddly job.
Here is a recent video. Have fun!

#8969 2 years ago

Gnassel I would be interested in a set of eyes. What do ya think you would be charging? And is there a price difference between the two?

#8970 2 years ago

Will they work when I have an upgraded skull like this one? https://pinside.com/pinball/market/shops/1253-dystopic-pinball/05222-t800-terminator-2

Mod looks very interesting if it could fit in the upgraded skull. Great work!

#8971 2 years ago
Quoted from Sehested:

Will they work when I have an upgraded skull like this one? https://pinside.com/pinball/market/shops/1253-dystopic-pinball/05222-t800-terminator-2
Mod looks very interesting if it could fit in the upgraded skull. Great work!

Gnassel indicated previously that it'll work in replacement skulls - it just leverages the original wedge (T10) socket to physically hold (but not power) the LED eyes. Note that when you replace the skull, you need to retrofit the lamp bracket assembly for the eyes into the new skull, regardless of whether you are using incandescents, LEDs or Gnassel's eye mod.

Here's Gnassel's post https://pinside.com/pinball/forum/topic/terminator-2-clubmembers-only/page/179#post-6796021

#8972 2 years ago
Quoted from RGarriott:

Gnassel I would be interested in a set of eyes. What do ya think you would be charging? And is there a price difference between the two?

^^^^^ Definitely interested

#8973 2 years ago

Well done Gnassel! your mod is pretty awesome. Please let me know once you start selling

#8974 2 years ago

So a simple fix for anyone that has a cannon alignment issue like me a few posts above or where there is slop or movement in the shaft and cannon doesn't point straight up the wireform is to just rotate the motor mount slightly. See pic where the original mark was and it's moved slightly and works fine now

PXL_20220323_100020841 (resized).jpgPXL_20220323_100020841 (resized).jpg
#8975 2 years ago

This is how the machine started....

And almost finished

PXL_20220323_100127209 (resized).jpgPXL_20220323_100127209 (resized).jpgPXL_20220323_100134893 (resized).jpgPXL_20220323_100134893 (resized).jpg
#8976 2 years ago

Hopefully they can be used on the the CreoPinball skull as well. Those eyes look fantastic!

Quoted from Sehested:

Will they work when I have an upgraded skull like this one? https://pinside.com/pinball/market/shops/1253-dystopic-pinball/05222-t800-terminator-2
Mod looks very interesting if it could fit in the upgraded skull. Great work!

That's the skull I have so if it works with the upgraded skull as expected I'm in. I would love to hear which of the two versions other people prefer and why.

#8977 2 years ago
Quoted from robm:

This is how the machine started....

And almost finished[quoted image][quoted image]

What is the full story here?
I understand this intends to be a joke so I presume the game was trashed?
Which parts did you save

#8978 2 years ago
Quoted from shepP:

Hopefully they can be used on the the CreoPinball skull as well. Those eyes look fantastic!

That's the skull I have so if it works with the upgraded skull as expected I'm in. I would love to hear which of the two versions other people prefer and why.

The alternative skull looks really cool. Unfortunately, I do not know how the LEDs are attached there. I only have the original version. Should it be plugged T10 LEDs, then it should go. Otherwise, the LEDs need to be fixed somehow from the inside.

Currently I would like to offer the mod here in the area (Germany) with T2 owners to get feedback. If everything goes well, I will open an extra thread here.

Everything is assembled here by hand. The eyes take the most time because everything is so tiny. Price wise it will be around 200$. Including shipping cost.
But first... testing and waiting for feedback.

By the way, both variants look great.
One version has 6 smaller LEDs. 5 in series and one looks upwards. If you have not hit the target.
The other version has an oval housing. Here are only 5 LEDs installed. They are more powerful. There is still a 6th LED missing, which can then also look up. I'll try to implement that here as well.

Thanks for your interest.

#8979 2 years ago
Quoted from Gnassel:

The mod is now done.

This is the kind of ingenuity I expect from people who make mods, you’ve got a mini controller board and etc all done up nice instead of just finding a random toy and putting a light in it. Very nicely done.

#8980 2 years ago

Best mod I have seen in a while!

#8981 2 years ago

I am interested in this mod. I love how it looks but the blinking wouldn't make sense to me since there are no eye lids.

#8982 2 years ago
Quoted from Pin_Fandango:

What is the full story here?
I understand this intends to be a joke so I presume the game was trashed?
Which parts did you save

Machine was underwater for 3 days in floods, water level was above the DMD. Playfield was actually fine (this happened 3 years ago, so plenty of time for it to fall apart) All boards fine, just a hepa of work pulling and cleaning everything

#8983 2 years ago
Quoted from robm:

Machine was underwater for 3 days in floods, water level was above the DMD. Playfield was actually fine (this happened 3 years ago, so plenty of time for it to fall apart) All boards fine, just a hepa of work pulling and cleaning everything

I cant beloeve the machine survived such thing.
Incredible

#8984 2 years ago
Quoted from Gnassel:

The mod is now done.
New:
Payback Time
Big (oval) or small eyes (round)
The small eyes can also look upwards
When the gun moves the eyes aim for too
Blinking can be switched off
A few random surprises...
If someone is interested, I can build some more. It's quite a fiddly job.
Here is a recent video. Have fun!

Looks great, I am interested.

#8985 2 years ago

Gnassel what is the width of the small round T2 eyes?

Im making a custom topper for my T2 and thought that your mod might make it more interactive. The max width of the eyes in my topper is 9mm.

1222715B-2AEB-490F-9A8C-37B8A32CFDE0 (resized).jpeg1222715B-2AEB-490F-9A8C-37B8A32CFDE0 (resized).jpeg90E170A2-9DB4-4AD7-87AB-270636AD1400 (resized).jpeg90E170A2-9DB4-4AD7-87AB-270636AD1400 (resized).jpeg
#8986 2 years ago
Quoted from Sehested:

Gnassel what is the width of the small round T2 eyes?
Im making a custom topper for my T2 and thought that your mod might make it more interactive. The max width of the eyes in my topper is 9mm.[quoted image][quoted image]

Looks great! Do you want to paint it then?
Is it a 3D print? Can you send me a cutout of one eye as .STL, then I'll try how it looks built in there.

Here are the dimensions of both variants.
White: over all dimensions, yellow: vissible LEDs

Bildschirmfoto 2022-03-25 um 07.02.47 (resized).pngBildschirmfoto 2022-03-25 um 07.02.47 (resized).pngBildschirmfoto 2022-03-25 um 07.05.23 (resized).pngBildschirmfoto 2022-03-25 um 07.05.23 (resized).pngBildschirmfoto 2022-03-25 um 07.27.59 (resized).pngBildschirmfoto 2022-03-25 um 07.27.59 (resized).png
#8987 2 years ago

Yes it is 3d printed. I have printed it with sliky silver PLA so it has a little bit of metal likeness to it. Due to this I don’t want to spend the time to sand and paint it. Some of the small details will disappear in that way.

The eye ball itself is actually 10mm but the outer part of the eye is only 12,5mm. Maybe it would be possible to increase it slightly in a new print. Is there any of the sides of you lamp that could be trimmed slightly or does wires go all the way to the edge?

It would look awesome with a set of your T2 eyes in that topper!

3E4CB82F-8DAB-454A-9BF9-BC8D0443E28D (resized).jpeg3E4CB82F-8DAB-454A-9BF9-BC8D0443E28D (resized).jpegFD27F669-47BC-43CD-904B-3E25734C7389 (resized).jpegFD27F669-47BC-43CD-904B-3E25734C7389 (resized).jpeg
#8988 2 years ago

I got a plastic kit and have these two triangles with serial numbers on it. Where do they go?

Question 2. Rebuilding the flipper. Does the yellow resistor go a specific direction or is it any way goes onto the EOS switch. There aren’t any directional markings so I’m assuming it’s the latter.

08D72C1F-D843-4B0B-AB9D-DC6F76D75140 (resized).jpeg08D72C1F-D843-4B0B-AB9D-DC6F76D75140 (resized).jpegBD6D6E0F-56CC-4AE7-BEA0-F92A4278BB66 (resized).jpegBD6D6E0F-56CC-4AE7-BEA0-F92A4278BB66 (resized).jpeg
#8989 2 years ago
Quoted from MydknyteStyrm:

I got a plastic kit and have these two triangles with serial numbers on it. Where do they go?
[quoted image][quoted image]

+1

#8990 2 years ago
Quoted from MydknyteStyrm:

I got a plastic kit and have these two triangles with serial numbers on it. Where do they go?
Question 2. Rebuilding the flipper. Does the yellow resistor go a specific direction or is it any way goes onto the EOS switch. There aren’t any directional markings so I’m assuming it’s the latter.
[quoted image][quoted image]

The yellow (capacitor) is not polar and can be installed either way.

The triangle pieces are to stop trapped balls, see this post (click on it to go directly to it with pics):

Quoted from Manny65:

Here's some images I've grabbed online - the triangle pieces just need to be rotated such that no ball hangs are possible (that said many people don't find them necessary).
The drop target shows the rectangle plastic guide actuator (#24 in pic) - my blue arrow shows the plastic in the left hand view. Note the switch actuator arm (red arrow) sits below the tab on the drop target (black arrow), and the guide simply holds the in place. Note that the original drop target (as per the manual) didn't have the switch guide, however this drop target was used in a few later B/W machines (eg STTNG & TS) whereby the guide was included to correct the issue (of the the switch arm getting pushed sideways)[quoted image][quoted image][quoted image][quoted image]

#8991 2 years ago
Quoted from MydknyteStyrm:

I got a plastic kit and have these two triangles with serial numbers on it. Where do they go?
Question 2. Rebuilding the flipper. Does the yellow resistor go a specific direction or is it any way goes onto the EOS switch. There aren’t any directional markings so I’m assuming it’s the latter.
[quoted image][quoted image]

The yellow part is a capacitor. No specific direction

The plastics are there to avoid balls getting trapped...not sure if I have a pic right now

#8992 2 years ago

I've placed these plastics this way... sometimes multiballs may bounce all around that area.
These plastics help to prevent damage.

1 (resized).JPG1 (resized).JPG

#8993 2 years ago
Quoted from MydknyteStyrm:

I got a plastic kit and have these two triangles with serial numbers on it. Where do they go?

They keep the ball from getting stuck on those two areas.

111 (resized).jpg111 (resized).jpg222 (resized).jpg222 (resized).jpg

#8994 2 years ago
Quoted from Sehested:

Yes it is 3d printed. I have printed it with sliky silver PLA so it has a little bit of metal likeness to it. Due to this I don’t want to spend the time to sand and paint it. Some of the small details will disappear in that way.
The eye ball itself is actually 10mm but the outer part of the eye is only 12,5mm. Maybe it would be possible to increase it slightly in a new print. Is there any of the sides of you lamp that could be trimmed slightly or does wires go all the way to the edge?
It would look awesome with a set of your T2 eyes in that topper!
[quoted image][quoted image]

Silver Pla, great idea!

12mm? Sure

CF5F7071-1BFC-49FF-A13F-61F75567FC8B (resized).jpegCF5F7071-1BFC-49FF-A13F-61F75567FC8B (resized).jpeg
#8995 2 years ago

And Eyes Version #3

21D4D6C7-C912-4B3B-B04A-9A4DAF2815F8 (resized).jpeg21D4D6C7-C912-4B3B-B04A-9A4DAF2815F8 (resized).jpeg
#8996 2 years ago

I’ve been noticing the right sling firing about 90 percent of the time when I hit the right ramp. I can’t tell if it’s when I hit the switch or if it’s a vibration thing. Sometimes both slings will fire when the ball is somewhere else. I don’t think this is part of the gameplay. What would I look for ghost firing of a solenoid? They work fine whenever the ball hits the leafs behind the rubber.

#8997 2 years ago

Leafs too close and making contact when they shouldn't?

#8998 2 years ago
Quoted from MydknyteStyrm:

I’ve been noticing the right sling firing about 90 percent of the time when I hit the right ramp. I can’t tell if it’s when I hit the switch or if it’s a vibration thing. Sometimes both slings will fire when the ball is somewhere else. I don’t think this is part of the gameplay. What would I look for ghost firing of a solenoid? They work fine whenever the ball hits the leafs behind the rubber.

Slide the glass off and go into switch test mode. Then pound on the playfield with your fist. If it triggers any switches then you will know that some leaf switches needs adjustment.

#8999 2 years ago
Quoted from MydknyteStyrm:

I’ve been noticing the right sling firing about 90 percent of the time when I hit the right ramp. I can’t tell if it’s when I hit the switch or if it’s a vibration thing. Sometimes both slings will fire when the ball is somewhere else. I don’t think this is part of the gameplay. What would I look for ghost firing of a solenoid? They work fine whenever the ball hits the leafs behind the rubber.

Did you recently replace the sling rubbers? I find that new rubber is typically tighter than the rubber being replaced and can push the gap on the leaf blades closer together causing this to happen. If so, slightly adjust the gap as suggested above.

#9000 2 years ago
Quoted from Gnassel:

And Eyes Version #3
[quoted image]

I’m so in!

Promoted items from Pinside Marketplace and Pinside Shops!
From: $ 25.00
Playfield - Decals
Pinball Invasion
 
4,999
Machine - For Sale
West Chicago, IL
$ 9.95
From: $ 33.00
Gameroom - Decorations
Rocket City Pinball
 
$ 49.99
Cabinet - Toppers
Lighted Pinball Mods
 
$ 259.99
Cabinet - Toppers
Lighted Pinball Mods
 
$ 19.99
Eproms
Matt's Basement Arcade
 
$ 39.99
Rubber/Silicone
NO GOUGE PINBALL™
 
$ 49.00
Playfield - Toys/Add-ons
Lermods
 
$ 35.00
Cabinet - Other
Rocket City Pinball
 
$ 36.00
Playfield - Other
Rocket City Pinball
 
$ 329.99
Lighting - Other
Lighted Pinball Mods
 
$ 99.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
 
From: $ 1.25
Playfield - Other
Rocket City Pinball
 
$ 15.00
Playfield - Decals
Metal-Mods
 
4,000 (OBO)
Machine - For Sale
Cleveland, OH
$ 9.99
Eproms
Matt's Basement Arcade
 
$ 10.00
Playfield - Decals
UpKick Pinball
 
$ 14.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 35.00
Cabinet - Other
Rocket City Pinball
 
$ 12.99
Playfields
NO GOUGE PINBALL™
 
$ 27.95
$ 21.95
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
 
$ 30.00
Playfield - Other
YouBentMyWookie
 
There are 10,956 posts in this topic. You are on page 180 of 220.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/terminator-2-clubmembers-only/page/180?hl=eyeamred2u and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.