(Topic ID: 27799)

Terminator 2 Club....Members Only!

By spfxted

11 years ago


Topic Heartbeat

Topic Stats

  • 10,956 posts
  • 737 Pinsiders participating
  • Latest reply 4 days ago by jrcmlc
  • Topic is favorited by 274 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

53663951190_696642b1ae_c (resized).jpg
53663311748_14568d061c_c (resized).jpg
53662225557_f2e8f3ac6e_k (resized).jpg
Williams_1991_Terminator_2_Judgment_Day_Manual_-_Update.pdf (PDF preview)
A2_Feature_Adjustments_(Update).pdf (PDF preview)
Terminator2_L8_4.pdf (PDF preview)
53639132189_e8b428873f_k (resized).jpg
53639132179_2f5a4b2c09_k (resized).jpg
IMG_5447 (resized).jpeg
IMG_5475 (resized).jpeg
IMG_5462 (resized).jpeg
PXL_20240401_002830006 (resized).jpg
PXL_20240401_002816443 (resized).jpg
PXL_20240331_192714330 (resized).jpg
PXL_20240331_192724360 (resized).jpg
PXL_20240331_192719354 (resized).jpg
There are 10,956 posts in this topic. You are on page 172 of 220.
#8551 3 years ago

I like the skull in that modded T2, way better than the stock Skull I think. Where can I get one? or at least.

#8552 3 years ago

THE TWO BALLS UNDER THE SKULL PROBLEM: A FIX THAT WORKS FOR MY PINBALL!

I did some fine tuning to counteract the problem of the 2 balls under the skull.

After these changes I no longer have any problems with the 2 balls under the skull while playing.

First, I applied the tip with the metal under the skull, or as can be found on the internet, the use of foam in the skull.

The problem is just wear on the meganism under the skull.

I replaced this spring, a new one, a little bit stronger:
(See picture 1)

After doing this I made the following adjustment to the switch at the popper under the skull. I have made it so that the drop target shoots back as quickly as possible when it has to be up with a multiball.

(see picture 2)

First, I replaced the microswitch (2).
Second, I shortened the spring of the microswitch (1) so that it can be raised a bit higher. So he can now pass the part where I added the number (4). Normally, (4) stops the spring.

The problem I encountered then was that the spring often went wrong.

With the help of a screw (3) I make sure that this could not happen again.

If you do this, the drop target under the skull will rise again much faster as soon as a ball hits it.

I hope you understand a little bit.

I used google translate for the translation: D

If you have questions, just ask: D

IMG_20210217_2110146 (resized).jpgIMG_20210217_2110146 (resized).jpgwilliams-pinball-terminator-one-bank_1_6bb1642c83f948c6e226df8c831f9789 (resized).jpgwilliams-pinball-terminator-one-bank_1_6bb1642c83f948c6e226df8c831f9789 (resized).jpg
#8553 3 years ago
Quoted from daveddd14:

Anyway to stop the ball from bouncing back out of the skull when you flush the shot with the right flipper?
I have the game at 6.5 degree.
Raise the back legs higher? Add something to soften when it hits?

Tried both of these things and didn't work.

Does everyone's gate swing both ways (sorry to get personal, haha)? I am thinking that might be the problem?

#8554 3 years ago
Quoted from PinballBeast:

THE TWO BALLS UNDER THE SKULL PROBLEM: A FIX THAT WORKS FOR MY PINBALL!
I did some fine tuning to counteract the problem of the 2 balls under the skull.
After these changes I no longer have any problems with the 2 balls under the skull while playing.
First, I applied the tip with the metal under the skull, or as can be found on the internet, the use of foam in the skull.
The problem is just wear on the meganism under the skull.
I replaced this spring, a new one, a little bit stronger:
(See picture 1)
After doing this I made the following adjustment to the switch at the popper under the skull. I have made it so that the drop target shoots back as quickly as possible when it has to be up with a multiball.
(see picture 2)
First, I replaced the microswitch (2).
Second, I shortened the spring of the microswitch (1) so that it can be raised a bit higher. So he can now pass the part where I added the number (4). Normally, (4) stops the spring.
The problem I encountered then was that the spring often went wrong.
With the help of a screw (3) I make sure that this could not happen again.
If you do this, the drop target under the skull will rise again much faster as soon as a ball hits it.
I hope you understand a little bit.
I used google translate for the translation: D
If you have questions, just ask: D
[quoted image][quoted image]

the switch there is supposed to be shaped as an S (sorta), not straight like you have there... I am not sure if this is the issue you are having but your switch installation is questionable and it is probably what it delayed the drop up target etc...
You do not have to angle the switch like you have it there, this is not how it is supposed to be installed.
I am not sure if this what is causing your issue, but could be?

#8555 3 years ago
Quoted from daveddd14:

Tried both of these things and didn't work.
Does everyone's gate swing both ways (sorry to get personal, haha)? I am thinking that might be the problem?

LOL no that's a one way gate and this is probably your issue

#8556 3 years ago
Quoted from Pin_Fandango:

the switch there is supposed to be shaped as an S (sorta), not straight like you have there...

It's supposed to be a straight switch actuator based on the manual diagram and part number 5647-12693-31

T2 switch (resized).JPGT2 switch (resized).JPG
#8557 3 years ago
Quoted from Manny65:

LOL no that's a one way gate and this is probably your issue

Yep, I found post 4850 which explains the differences which is why I deleted the second post. Time to tear is back apart again and see if I put the wrong one back in its place or if I can steal one from another spot. I hate to pay another $20, plus shipping, plus wait to get it corrected.

#8558 3 years ago
Quoted from daveddd14:

Does everyone's gate swing both ways (sorry to get personal, haha)? I am thinking that might be the problem?

Quoted from daveddd14:

Yep, I found post 4850 which explains the differences which is why I deleted the second post. Time to tear is back apart again and see if I put the wrong one back in its place or if I can steal one from another spot. I hate to pay another $20, plus shipping, plus wait to get it corrected.

Below is what the gate looks like - the leg of the wire on the left side (shown with the red arrow) stops the gate swinging the other way and consequently stops the ball bouncing back out like you are experiencing. If you gate swings both ways, then the wire must be broken - you could buy some wire make a replacement one

T2 skull gate (resized).JPGT2 skull gate (resized).JPG
#8559 3 years ago
Quoted from Manny65:

Below is what the gate looks like - the leg of the wire on the left side (shown with the red arrow) stops the gate swinging the other way and consequently stops the ball bouncing back out like you are experiencing. If you gate swings both ways, then the wire must be broken - you could buy some wire make a replacement one[quoted image]

This helps a ton, I started looking through the images for exactly this. Also great idea about making a replacement, I can probably make something work.

Appreciate it as always!

#8560 3 years ago
Quoted from daveddd14:

This helps a ton, I started looking through the images for exactly this. Also great idea about making a replacement, I can probably make something work.
Appreciate it as always!

Update, I fixed it with the metal park of a chip clip (I kid you not). Fit perfectly around the gate to keep it from going to far in either direction.

#8561 3 years ago
Quoted from Manny65:

It's supposed to be a straight switch actuator based on the manual diagram and part number 5647-12693-31[quoted image]

Quoted from Manny65:

It's supposed to be a straight switch actuator based on the manual diagram and part number 5647-12693-31[quoted image]

When I was replacing the fallen switch, mine is shaped so you do not have to twist the switch like he is doing in his picture. The drop target goes beyond that axis in my case. I have to replace that switch anyways as it is old so I will be taking a closer look soon...

With that said, my game is up and running!

full flipper rebuild and also connected the cable coming from the gun regulator that was hanging off at the power driver...

So, NEW ISSUE #1
Now that it is connected the gun moves slower. To confirm this, I took it the cable off the board (it is a single neutral/black cable at J116 or J117 can't remember) and when I do that, the gun then works MUCH faster.

I remember when I bought noticing the gun was noisy, still is, but because it moved so fast I did not care to look into it further... Now that it is properly connected and presume the motor regulator board is doing something, it is showing how truly slow the gun moves...

So.. I did some searches, and it seems like the obvious thing to look for is gunk accumulated in the shaft part of the cannon. I will be also cleaning the gearbox I think as it will be easily accessible.

Anything else that I should be looking for??

The gun works, it fires, but it just moves awfully slow... I am not going to play the game until I figure it out as I am afraid the motor might be working under too much load.

NEW ISSUE #2
The flippers are not a strong as they used to be.
I replaced both coils, all new wiring, all new parts, ALL NEW EVERYTHING. I used coils model numbers recommended in the manual, both identical.
I have read Vid9000 guide on flipper rebuild and I made a better job than what is shown in those pictures, my soldering is flawless and so is my wiring.

I am not sure if I tuned the EOS properly? as in order to leave the 1/16" gap when the EOS is open (VID9000 or whatever his name is recommended in the FLIPPER REBUILD guide here on pinside), I might be engaging the EOS too soon? I can't think of anything else... Throw me a bone here so I can look into it.

But yeah, I noticed I lost some power, maybe this is the game is supposed to be and maybe before the EOS was not engaging making my flippers VERY powerful... I am not sure now.

I have also replaced the cabinet switches. Everything seems to be working very well and no overheating nor HOT coils as of now except for the difference in power. I can make all ramps and make all shots. My game plays how I remember T2 being when I was a kid, it was somewhat weak at the flippers, now it feels like that, before it felt like those flippers were gonna send the ball through the cab.

Send me some love. I am getting closer to the finish line here!

#8562 3 years ago

Looking for a set of slingshot plastics. The ones with the tan color not grey.

Thanks,
Pete

#8563 3 years ago
Quoted from Pin_Fandango:

When I was replacing the fallen switch, mine is shaped so you do not have to twist the switch like he is doing in his picture. The drop target goes beyond that axis in my case. I have to replace that switch anyways as it is old so I will be taking a closer look soon...
With that said, my game is up and running!
full flipper rebuild and also connected the cable coming from the gun regulator that was hanging off at the power driver...
So, NEW ISSUE #1
Now that it is connected the gun moves slower. To confirm this, I took it the cable off the board (it is a single neutral/black cable at J116 or J117 can't remember) and when I do that, the gun then works MUCH faster.
I remember when I bought noticing the gun was noisy, still is, but because it moved so fast I did not care to look into it further... Now that it is properly connected and presume the motor regulator board is doing something, it is showing how truly slow the gun moves...
So.. I did some searches, and it seems like the obvious thing to look for is gunk accumulated in the shaft part of the cannon. I will be also cleaning the gearbox I think as it will be easily accessible.
Anything else that I should be looking for??
The gun works, it fires, but it just moves awfully slow... I am not going to play the game until I figure it out as I am afraid the motor might be working under too much load.
NEW ISSUE #2
The flippers are not a strong as they used to be.
I replaced both coils, all new wiring, all new parts, ALL NEW EVERYTHING. I used coils model numbers recommended in the manual, both identical.
I have read Vid9000 guide on flipper rebuild and I made a better job than what is shown in those pictures, my soldering is flawless and so is my wiring.
I am not sure if I tuned the EOS properly? as in order to leave the 1/16" gap when the EOS is open (VID9000 or whatever his name is recommended in the FLIPPER REBUILD guide here on pinside), I might be engaging the EOS too soon? I can't think of anything else... Throw me a bone here so I can look into it.
But yeah, I noticed I lost some power, maybe this is the game is supposed to be and maybe before the EOS was not engaging making my flippers VERY powerful... I am not sure now.
I have also replaced the cabinet switches. Everything seems to be working very well and no overheating nor HOT coils as of now except for the difference in power. I can make all ramps and make all shots. My game plays how I remember T2 being when I was a kid, it was somewhat weak at the flippers, now it feels like that, before it felt like those flippers were gonna send the ball through the cab.
Send me some love. I am getting closer to the finish line here!

quick edit:

flipper are perfect now, the EOS just needing some fine tuning as it was opening too early through the stroke.

Gun:
it was pretty stuck with some old lube, I removed it and cleaned it. The motor no longer whines as it used to so that is good, however, I find the gun maybe moving a bit slow, but it could also be that I am used to when it was very fast (the motor regulator board was disconnected)

#8564 3 years ago
Quoted from peteyhugs:

Looking for a set of slingshot plastics. The ones with the tan color not grey.
Thanks,
Pete

This is where I ordered mine from.

https://www.ministryofpinball.com/en/terminator-2-slingshot-set.html

#8565 3 years ago

Curious if anyone has ordered the CPR back glass for their T2. Mine has a translite and have been thinking about ordering a glass.

#8566 3 years ago
Quoted from Pin_Fandango:

the switch there is supposed to be shaped as an S (sorta), not straight like you have there... I am not sure if this is the issue you are having but your switch installation is questionable and it is probably what it delayed the drop up target etc...
You do not have to angle the switch like you have it there, this is not how it is supposed to be installed.
I am not sure if this what is causing your issue, but could be?

For me it works, I never have the problem anymore with two balls under the skull. Maybe there are more solutions. The only one for mee is this one
It's not the normal shape maybe but I think the drop target is a little bit worn out. And I found this solution. This doesn't mean everybody must do it. But for my pinball it works

#8567 3 years ago

Hello to all count me in,
Im going to restore a T2 in the next weeks, ive got one with a nice playfield, and is working almost 100% (have some bulbs and flashers off) not a big deal i guess.

Where you can find best skull version? Inside Europe if possible.

I have in the buy list...
T2 Skull
T2 Hunter Ship
Realistic LED Eyes for T2 Pinball
Terminator 2 Target Decal
Terminator 2 Slingshot Set
Terminator 2 Plastic 31-50013-16
Terminator 2 Plastic 31-50013-19
Terminator 2 Plastics 31-1-50013-14_15
Terminator 2 Hunter Ship Wire
Terminator 2 starpost set
New Set of Rubbers Transparent
New Leg Levers
Playfield Protector
Cabinet Leg Protector SET (Black Color)

What more is a must have on this machine?
Thanks
161106615_2883161822001521_3443355613070286205_n.jpg161106615_2883161822001521_3443355613070286205_n.jpg161106615_2883161822001521_3443355613070286206_n.jpg161106615_2883161822001521_3443355613070286206_n.jpg161106615_2883161822001521_3443355613070286207_n.jpg161106615_2883161822001521_3443355613070286207_n.jpg161266453_424268198669419_8987297477794824556_n.jpg161266453_424268198669419_8987297477794824556_n.jpg161539079_1661952670655407_4456498160474289836_n.jpg161539079_1661952670655407_4456498160474289836_n.jpg161700491_2542037896101843_1759955398780686950_n.jpg161700491_2542037896101843_1759955398780686950_n.jpg161724319_287316339630969_2983718348859927598_n.jpg161724319_287316339630969_2983718348859927598_n.jpg161778892_271676704577847_5631121474693252681_n.jpg161778892_271676704577847_5631121474693252681_n.jpg161871691_2226968187435741_4299213964907915713_n.jpg161871691_2226968187435741_4299213964907915713_n.jpg162108258_191535709093400_3738067748562518336_n.jpg162108258_191535709093400_3738067748562518336_n.jpg

#8568 3 years ago
Quoted from RGAires:

Hello to all count me in,
Im going to restore a T2 in the next weeks, ive got one with a nice playfield, and is working almost 100% (have some bulbs and flashers off) not a big deal i guess.
Where you can find best skull version? Inside Europe if possible.
I have in the buy list...
T2 Skull
T2 Hunter Ship
Realistic LED Eyes for T2 Pinball
Terminator 2 Target Decal
Terminator 2 Slingshot Set
Terminator 2 Plastic 31-50013-16
Terminator 2 Plastic 31-50013-19
Terminator 2 Plastics 31-1-50013-14_15
Terminator 2 Hunter Ship Wire
Terminator 2 starpost set
New Set of Rubbers Transparent
New Leg Levers
Playfield Protector
Cabinet Leg Protector SET (Black Color)
What more is a must have on this machine?
Thanks
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

LED/OCD if you'll be using LED's in the inserts. Looks harsh without it, fantastic with it.

Light blue cab/leg protectors match the cab color pretty well, if you decide to go that way.

Word of warning, if you're getting those replacement plastics from Ebay and they're the same ones I got, the light blue and gray won't match your existing plastics, and the orange is nothing like the fluorescent orange on the original plastics. Yours look pretty broken though so I guess you have no choice.

#8569 3 years ago
Quoted from RGAires:

Hello to all count me in,
Im going to restore a T2 in the next weeks, ive got one with a nice playfield, and is working almost 100% (have some bulbs and flashers off) not a big deal i guess.
Where you can find best skull version? Inside Europe if possible.
I have in the buy list...
T2 Skull
T2 Hunter Ship
Realistic LED Eyes for T2 Pinball
Terminator 2 Target Decal
Terminator 2 Slingshot Set
Terminator 2 Plastic 31-50013-16
Terminator 2 Plastic 31-50013-19
Terminator 2 Plastics 31-1-50013-14_15
Terminator 2 Hunter Ship Wire
Terminator 2 starpost set
New Set of Rubbers Transparent
New Leg Levers
Playfield Protector
Cabinet Leg Protector SET (Black Color)
What more is a must have on this machine?
Thanks
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

You should be able to get all your parts in Europe pretty easily from the major pinball suppliers over there - there's lot of love for T2's in Germany

Buthamburg (Germany) makes licensed T2 plastic sets (as well as cabinet decals and PFs) and this will mean they'll all match - send Peter a PM

#8570 3 years ago
Quoted from RGAires:

Hello to all count me in,
Im going to restore a T2 in the next weeks, ive got one with a nice playfield, and is working almost 100% (have some bulbs and flashers off) not a big deal i guess.
Where you can find best skull version? Inside Europe if possible.
I have in the buy list...
T2 Skull
T2 Hunter Ship
Realistic LED Eyes for T2 Pinball
Terminator 2 Target Decal
Terminator 2 Slingshot Set
Terminator 2 Plastic 31-50013-16
Terminator 2 Plastic 31-50013-19
Terminator 2 Plastics 31-1-50013-14_15
Terminator 2 Hunter Ship Wire
Terminator 2 starpost set
New Set of Rubbers Transparent
New Leg Levers
Playfield Protector
Cabinet Leg Protector SET (Black Color)
What more is a must have on this machine?
Thanks
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Here is everything I bought, from where, and how much (US).
Slingshot Plastics (Ministry of Pinball) 31
New Rubbers (Titan) 42
LED's (Comet) 139
NVRAM Installed (PS) 25
L8-2 ROM (PS) 16
New Balls (Ball Barron) 10
Metal Decals Pinside (Flashinstinct) 28
Pin Shoes Light Blue - (Coin Taker) 28
Flipper Rebuild/Posts/Brite Eyes (Pinball Life) 74
TERMINATOR 2 (Williams) Hunter Ship (Marco) 36
Misc. Bolts/Gun Fastners (Marco) 53

Dave

#8571 3 years ago

Im happy to see a lot of support...

Someone by the skull from ministry of pinball?
https://www.ministryofpinball.com/en/terminator-2-skull.html

Thanks

#8572 3 years ago

The plastic rod/tip on the ball shooter broke on my game. I can't seem to find a replacement piece. Is it included in a bigger part by chance?

Also, does anyone have the Skynet Command Center plastic sign available for sale?

IMG_0895 (resized).jpgIMG_0895 (resized).jpg
#8573 3 years ago
Quoted from jimlund:

The plastic rod/tip on the ball shooter broke on my game. I can't seem to find a replacement piece. Is it included in a bigger part by chance?

Its part of the plunger assembly, the plastic tip is not sold separately.

#8574 3 years ago
Quoted from jimlund:

The plastic rod/tip on the ball shooter broke on my game. I can't seem to find a replacement piece. Is it included in a bigger part by chance?
Also, does anyone have the Skynet Command Center plastic sign available for sale?[quoted image]

I may have a used skynet, let mw check when I get home.

Take off the apron cover and look at the assembly. The correct part is A-6306-2, not sure what was used in your game.

#8575 3 years ago

Hey T2 owners, who needs a new secondary cable run from the transformer to J115.

I have made a couple and have enough cable to make 5 secondary harnesses, more if needed but time is limited so only 5 for now.

If you own a T2, these are usually in need of some love, even more so if you T2 has been serviced by an operator + chainsaw. lol

I am located in Canada, each harness is about 80 inches long - I can make longer on request -
These are the Yellow / Yellow white cables running from the transfo to your driver board.

The cables will have:

14 amp molex connector
41695 Molex housing at the driver board
New Molex connector at the transformer
Connectors are crimped to perfection using pro crimp tools.
Can also be soldered (after crimping) as an extra precaution if you desire, there will be an extra charge, this is unnecessary as I have tested the crimps on a hundred connections already and are extremely strong. The option is there and the decision is yours, $10 extra.

I do not use the loop method at J115, instead, I fork them off before the connector, making a much more reliable connection. It also looks better.

Cost per harness is $80 USD shipped anywhere in Canada. $100USD for the US.
Includes tracking number.

Cheers
IMG_5629 (resized).jpegIMG_5629 (resized).jpegIMG_5632 (resized).jpegIMG_5632 (resized).jpeg

1 week later
#8576 3 years ago

Hey all. I just replaced the plunger coil and now the ball is hitting the 2nd from bottom target below the ship instead of the middle target when you launch. Is this normal because it's a newer and stronger coil or is it not aligned or something? I purchased the entire setup with brackets, not just the coil. Can anyone provide any insight? Thanks.

#8577 3 years ago
Quoted from mikespins:

Hey all. I just replaced the plunger coil and now the ball is hitting the 2nd from bottom target below the ship instead of the middle target when you launch. Is this normal because it's a newer and stronger coil or is it not aligned or something? I purchased the entire setup with brackets, not just the coil. Can anyone provide any insight? Thanks.

do you see the ball bouncing against any ball guides before entering the playfield?
what brand is the coil? sounds like the coil is weak or the mount is not centered.

#8578 3 years ago
Quoted from mikespins:

Hey all. I just replaced the plunger coil and now the ball is hitting the 2nd from bottom target below the ship instead of the middle target when you launch. Is this normal because it's a newer and stronger coil or is it not aligned or something? I purchased the entire setup with brackets, not just the coil. Can anyone provide any insight? Thanks.

All games vary a bit and sometimes you'll get these variations when rebuilding coils and mechs. Not all T2's will hit the middle target from the ball launch - as long as it's consistent then it doesn't matter, you just need to adjust your timing on when to pull the trigger

#8579 3 years ago

Well, historically speaking T2 was designed to hit the middle, that is how it always played to me since 1992 on the gazillion t2s I played.

The coil is either too weak or too strong.

What coil brand is it? I am curious.

#8580 3 years ago
Quoted from mikespins:

Hey all. I just replaced the plunger coil and now the ball is hitting the 2nd from bottom target below the ship instead of the middle target when you launch. Is this normal because it's a newer and stronger coil or is it not aligned or something? I purchased the entire setup with brackets, not just the coil. Can anyone provide any insight? Thanks.

Mine hits the 2nd target from the top from the shooter lane.

#8581 3 years ago

More GI fun...

I've narrowed down my GI issues to the TRIAC side of the J115/J120 circuit. Been looking at various threads here, but I'm not seeing an answer to this question. How do you test the TRIAC and the associated 2N5401 while still on the driver board?

#8582 3 years ago
Quoted from Pin_Fandango:

Well, historically speaking T2 was designed to hit the middle, that is how it always played to me since 1992 on the gazillion t2s I played.
The coil is either too weak or too strong.
What coil brand is it? I am curious.

It's exactly the same as stock - https://www.pinballlife.com/kicker-bracketauto-launch-assembly-right.html

It seems too strong.

#8583 3 years ago

Maybe loosen the screw at the end of the shooter lane ball guide and fiddle with the placement until you get the trajectory you want? I have to do this too, currently my plunged balls hit between the 3rd and 4th target, so it feels like I'm cheating on the skill shot as it accepts either one.

#8584 3 years ago
Quoted from jibmums:

Maybe loosen the screw at the end of the shooter lane ball guide and fiddle with the placement until you get the trajectory you want? I have to do this too, currently my plunged balls hit between the 3rd and 4th target, so it feels like I'm cheating on the skill shot as it accepts either one.

Thanks. Which screw do you mean?

#8585 3 years ago
Quoted from PinballManiac40:

Mine hits the 2nd target from the top from the shooter lane.

And mine has always hit second from the bottom. It's consistent and I just time for hitting that target.

#8586 3 years ago
Quoted from jibmums:

Maybe loosen the screw at the end of the shooter lane ball guide and fiddle with the placement until you get the trajectory you want? I have to do this too, currently my plunged balls hit between the 3rd and 4th target, so it feels like I'm cheating on the skill shot as it accepts either one.

So I was able to "fix" it. Basically the new coil is too strong, so I had to angle it up a bit so it makes contact with the ball more toward the top, thus launching it a little slower. It hits the 3rd target every time now.

#8587 3 years ago
Quoted from mikespins:

So I was able to "fix" it. Basically the new coil is too strong, so I had to angle it up a bit so it makes contact with the ball more toward the top, thus launching it a little slower. It hits the 3rd target every time now.

Good to hear you got it sorted.

Another thing that can have a bearing on this is if you've swapped out the rubbers for after-market versions that have a slightly different thickness, as the shooter lane ball guide can be in a marginally different position. This is where you can adjust the trajectory as jibmums had mentioned

T2 ball launch exit (resized).jpgT2 ball launch exit (resized).jpg
#8588 3 years ago

I have had luck with pincoil brand.
I presume that even though they are marked as the actual part number, the coil can simply be wound up differently and will give you more power, so it is hard to say... when I did my T2 I did both coils just because I did not want to end with different brands and therefore different power on each side, even though I had to do one side only.

2 weeks later
#8589 3 years ago

Just joined the club. I remember playing it back in the day and finally got one of my own.

F8175BFD-573E-44ED-9108-3DBC397DA3F2 (resized).jpegF8175BFD-573E-44ED-9108-3DBC397DA3F2 (resized).jpeg
#8590 3 years ago
Quoted from schwism:

Just joined the club. I remember playing it back in the day and finally got one of my own.
[quoted image]

Congrats!!

1 week later
#8591 2 years ago

Does anyone have a diagram or picture showing the correct placement of the two wedge shaped plastics? I’ve looked through the gallery images and see them placed in a number of different locations.

8F72DACE-044C-4CCF-B934-4F31E42BD441 (resized).jpeg8F72DACE-044C-4CCF-B934-4F31E42BD441 (resized).jpeg
#8592 2 years ago

I have 2 things I just can't seem to fix so off to the expert fellow T-2ers'

The target ights for the cannon are intermittent, they work I can hit the right target at the right time from playing so much and it regristers points or hits but the lights are not on. Works about 50/50

The second issue is the bonus lights on the right start with the 5,000,000 light and progresses down the board towards 250,000 Proper points are awarded jus the wrong lights are on.

Any help is greatly appreciated, gotta it get it working perfect love this game.

#8593 2 years ago
Quoted from jimlund:

Does anyone have a diagram or picture showing the correct placement of the two wedge shaped plastics? I’ve looked through the gallery images and see them placed in a number of different locations.[quoted image]

I can't say with 100% certainty that mine are correct, but this is how they were when I bought the machine and they're both set up logically to prevent balls from getting hung up underneath; in one case where the plastic meets the red ball guide, and the second case to block off the wire ramp bracket. The one in your photo hanging out there in space is pretty much not helping anything.
2 (resized).jpg2 (resized).jpg1 (resized).jpg1 (resized).jpg

#8594 2 years ago
Quoted from JohnTTwo:

The second issue is the bonus lights on the right start with the 5,000,000 light and progresses down the board towards 250,000 Proper points are awarded jus the wrong lights are on.

Spin the light PCB around 180 degrees.

#8595 2 years ago
Quoted from Malenko:

Spin the light PCB around 180 degrees.

Wow sounds so easy, where would I find the light PCB? I have no clue sorry to bother you.

#8596 2 years ago
Quoted from JohnTTwo:

where would I find the light PCB?

Under the playfield, under the inserts they light up.

LTG : )

#8597 2 years ago
Quoted from LTG:

Under the playfield, under the inserts they light up.
LTG : )

Thanks going down to finger this out appreciate it!

#8598 2 years ago
Quoted from JohnTTwo:

Thanks going down to finger this out

TMI

LTG : )

#8599 2 years ago
Quoted from jimlund:

Does anyone have a diagram or picture showing the correct placement of the two wedge shaped plastics? I’ve looked through the gallery images and see them placed in a number of different locations.[quoted image]

They are to avoid ball hangs and were most likely created after the manual was printed so it doesn't show them. There are actually 3 triangular plastics - jibmums shows the placement of the 2 you typically find on machines ... the third one is a bit more of a mystery where it was planned for (I remember looking into this some time ago but can't recall what I worked out ... old age kicking in)

#8600 2 years ago

Hey guys, just picked up a T2, this is my first older game so I fumbling through it. One of my pop bumpers isn’t lighting up. I suspect the lighting isn’t original so I’m trying to match the bulb “PB” is this on an LED? And if so would this
be an appropriate replacement?

Flat Dome 6.3 volt LED
Brand: Titan Pinball
Product Code: LED-Flat-555-WH
Availability: In Stock

20318A59-987F-4097-AAC5-47A0B146F780 (resized).jpeg20318A59-987F-4097-AAC5-47A0B146F780 (resized).jpeg
Promoted items from Pinside Marketplace and Pinside Shops!
$ 15.00
Playfield - Decals
Metal-Mods
 
$ 36.00
Playfield - Other
Rocket City Pinball
 
$ 14.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 259.99
Cabinet - Toppers
Lighted Pinball Mods
 
From: $ 1.25
Playfield - Other
Rocket City Pinball
 
$ 9.99
Eproms
Matt's Basement Arcade
 
$ 99.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
 
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
 
$ 49.99
Cabinet - Toppers
Lighted Pinball Mods
 
$ 39.99
Rubber/Silicone
NO GOUGE PINBALL™
 
$ 49.00
Playfield - Toys/Add-ons
Lermods
 
3,000 (Firm)
Machine - For Sale
Harrisburg, PA
$ 27.95
$ 30.00
Playfield - Other
YouBentMyWookie
 
$ 35.00
Cabinet - Other
Rocket City Pinball
 
$ 10.00
Playfield - Decals
UpKick Pinball
 
4,999
Machine - For Sale
West Chicago, IL
$ 9.95
From: $ 33.00
Gameroom - Decorations
Rocket City Pinball
 
$ 329.99
Lighting - Other
Lighted Pinball Mods
 
$ 19.99
Eproms
Matt's Basement Arcade
 
4,000 (OBO)
Machine - For Sale
Cleveland, OH
$ 21.95
$ 12.99
Playfields
NO GOUGE PINBALL™
 
$ 35.00
Cabinet - Other
Rocket City Pinball
 
From: $ 25.00
Playfield - Decals
Pinball Invasion
 
Hey modders!
Your shop name here
There are 10,956 posts in this topic. You are on page 172 of 220.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/terminator-2-clubmembers-only/page/172?hl=jimlund and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.