(Topic ID: 27799)

Terminator 2 Club....Members Only!


By spfxted

8 years ago



Topic Stats

  • 8,348 posts
  • 593 Pinsiders participating
  • Latest reply 2 days ago by eyeamred2u
  • Topic is favorited by 218 Pinsiders

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There are 8348 posts in this topic. You are on page 164 of 167.
#8151 78 days ago
Quoted from TicTacSeth:

Where did you get that T-1000? I want one like that. I don’t need the lights, and want the transition of cop to silver look.
Here’s my HK ship mod I just finished.
[quoted image]

pinball_customs used to make them but not sure if he still does - maybe send him a PM https://pinside.com/pinball/forum/topic/terminator-2-clubmembers-only/page/132#post-4447762

https://modfatherpinball.com/products/terminator-2-t-1000-mod

ebay.com link » Terminator 2 T2 Pinball T1000 Interactive Mod - this one is with the interactive lighting

#8152 78 days ago
Quoted from Manny65:

pinball_customs used to make them but not sure if he still does - maybe send him a PM https://pinside.com/pinball/forum/topic/terminator-2-clubmembers-only/page/132#post-4447762
https://modfatherpinball.com/products/terminator-2-t-1000-mod
ebay.com link » Terminator 2 T2 Pinball T1000 Interactive Mod - this one is with the interactive lighting

I still make them.

Gotta say, it kinda sucks when I see other modders ripping off a mod I created..

#8153 78 days ago

I turned on attract sounds just for fun. Did you guys know these callouts were there? Very cool, someone should manipulate the sound ROMs to get these to play during payback time.

#8154 78 days ago
Quoted from thegarse:

I turned on attract sounds just for fun. Did you guys know these callouts were there? Very cool, someone should manipulate the sound ROMs to get these to play during payback time.

That's really cool. Did you have to do anything other than set A2/16 to "on"? I tried that and still get only the "clang clang" noises of the doors slamming. Maybe it's only in certain rom versions.

#8155 78 days ago
Quoted from pinball_customs:

I still make them.
Gotta say, it kinda sucks when I see other modders ripping off a mod I created..

Yeah not good form

#8156 78 days ago
Quoted from thegarse:

I turned on attract sounds just for fun. Did you guys know these callouts were there? Very cool, someone should manipulate the sound ROMs to get these to play during payback time.

This may interest you....

http://www.cgmusic.net/archives.html

#8157 78 days ago
Quoted from pinball_customs:

I still make them.
Gotta say, it kinda sucks when I see other modders ripping off a mod I created..

I bought mine from you! Looks amazing on the game.

I hate seeing the original mod creators being ripped off as well.

Ken

#8158 78 days ago
Quoted from jibmums:

That's really cool. Did you have to do anything other than set A2/16 to "on"? I tried that and still get only the "clang clang" noises of the doors slamming. Maybe it's only in certain rom versions.

Usually just get the clang clang, but yes, set attract sounds to on I heard these great callouts. Takes a while for them to cycle.

#8159 78 days ago

Hadn't come across this website before - very cool

#8160 78 days ago
Quoted from pinball_customs:

I still make them.

Awesome! Are they still $70usd for colour, $50usd shipped for Chrome?

I have a couple of T2 projects in the mix

#8161 78 days ago
Quoted from thegarse:

Usually just get the clang clang, but yes, set attract sounds to on I heard these great callouts. Takes a while for them to cycle.

Yep, probably just didn't wait long enough. I just heard the "I am the future" and also Arnie's shotguns blasts on mine. Your first video also had music playing, had you you just finished a game?

#8162 78 days ago
Quoted from Manny65:

Hadn't come across this website before - very cool

Chris Granner is the man!!

#8163 78 days ago
Quoted from jibmums:

Yep, probably just didn't wait long enough. I just heard the "I am the future" and also Arnie's shotguns blasts on mine. Your first video also had music playing, had you you just finished a game?

No, that music came on eventually. I setup my phone to record because the sounds/music were so sparse. Since there's no way to mute the clang clang might as well leave attract mode sounds all the way on to hear these awesome callouts.

#8164 78 days ago

Got the paper template for a protector done tonight. Tomorrow I'll transfer it to the plastic and then start cutting.

IMG_7785 (resized).jpg
#8165 78 days ago
Quoted from thegarse:

Since there's no way to mute the clang clang

Not in the stock ROM, but it can easily be modified to remove that sound from attract mode for total silence.

#8166 76 days ago
Quoted from Manny65:

Awesome! Are they still $70usd for colour, $50usd shipped for Chrome?
I have a couple of T2 projects in the mix

Yessir but I am currently out of stock. I'll post in the group when I make some more (soon).

#8167 76 days ago
Quoted from Aphex:

did you lose the metal plate that sits below your skull too? if so how did you secure it?

I reused the bracket. I put it under the plastic it looks much better.

#8168 70 days ago
Quoted from pinball_customs:

I still make them.
Gotta say, it kinda sucks when I see other modders ripping off a mod I created..

I like yours better. I will PM you.

#8169 68 days ago

Joined the club yesterday, re-import, lots of work to do, great price. This will be my “lockdown” project.

6ECB70D5-7035-4977-B8A0-D6707DEFB40B (resized).jpeg
#8170 67 days ago
Quoted from daveddd14:

Joined the club yesterday, re-import, lots of work to do, great price. This will be my “lockdown” project.
[quoted image]

You are On The Clock.....

#8171 66 days ago

I have a driver board from my T2 that needs a new header pin, but the board looks like this. Looks like it got hot to the point that the pads melted.

20201116_133630 (resized).jpg20201116_133648 (resized).jpg
#8172 66 days ago

Standard problem caused by power overload from the GI-bulbs and a wrong specified plug/socket combination.
If you want to fix that for ever, use these plugs.
And take a closer look to the wiring at the transformator, often it's burned, too.

DSCN5353 (resized).JPG

DSCN5207 (resized).JPG

#8173 66 days ago

Will the solder attach to the bair pads where there isn't anymore solder left? If so how do I get it to do that?

#8174 66 days ago
Quoted from smoothbore19:

Will the solder attach to the bair pads where there isn't anymore solder left? If so how do I get it to do that?

copper foil tape

#8175 66 days ago

My suggestion is, if you have the choice, send the board to an expert for repair.
He should repair the burned parts and renew the capacitors and all necessary things as well.

#8176 66 days ago

I have a rottendog in the machine. Im wanting to try and learn on this board. It was working before I took it out but the gi connection was burned. I have tested continuity on the holes with traces, on the bottom 3 of 3 good. On the top all of them are good.

#8177 66 days ago
Quoted from smoothbore19:

I have a rottendog in the machine. Im wanting to try and learn on this board. It was working before I took it out but the gi connection was burned. I have tested continuity on the holes with traces, on the bottom 3 of 3 good. On the top all of them are good.

Terry's Soldering Guide thread covers doing pad work - depending upon your skill/experience it's worth reading the whole thread but here are the key posts on pad and trace repair

https://pinside.com/pinball/forum/topic/terrybs-soldering-guide-part-1/page/4#post-2768126
https://pinside.com/pinball/forum/topic/terrybs-soldering-guide-part-1/page/4#post-2768583
https://pinside.com/pinball/forum/topic/terrybs-soldering-guide-part-1/page/4#post-2773901
https://pinside.com/pinball/forum/topic/terrybs-soldering-guide-part-1/page/4#post-2773918

#8178 66 days ago
Quoted from smoothbore19:

I have a driver board from my T2 that needs a new header pin, but the board looks like this. Looks like it got hot to the point that the pads melted.
[quoted image][quoted image]

New pads need to be put on the board then stitched back to the traces. If there is continuity then shear luck has done it on those bad traces. Might change when you solder new headers to it. But yes solder won’t stick to the pcb board, it only sticks to metal traces.

#8179 66 days ago

Great thread. Looks like I'll need a few more supplies. And LOTS of practice

#8180 66 days ago

I have a NASCAR driver board that is in good shape, but with some bad MosFets that I think I'll give a shot at first.

#8181 65 days ago

ok so after a year I finally got my GI working and the cannon moving!

So onto my next issue.....
My left most trough switch is broken, the one with the "hook"
hook (resized).png
(not my machine but thats the switch)
I dont have a t2 manual so I cant look up the part number, anyone have an idea? I think that being broken is whats causing my trough issues, and even if its not the fix, it still needs fixed.

EDIT : Just to clarify, that picture is NOT of my machine, just of the switch Im talking about, I grabbed the image from the photo gallery of this thread. I know its missing a diode, mine is not, mines got a broken switch actuator that snapped just short of the hook.

EDIT 2: found it
https://www.marcospecialties.com/pinball-parts/5647-12133-12

EDIT THREEEEEEEE: The switches were cheaper at Pinball life, but Marcos had the gun bolts I needed and shipping costs killed the idea of ordering from both vendors :/
cost (resized).png

#8182 65 days ago
Quoted from Malenko:

ok so after a year I finally got my GI working and the cannon moving!
So onto my next issue.....
My left most trough switch is broken, the one with the "hook"
[quoted image]
(not my machine but thats the switch)
I dont have a t2 manual so I cant look up the part number, anyone have an idea? I think that being broken is whats causing my trough issues, and even if its not the fix, it still needs fixed.
EDIT : Just to clarify, that picture is NOT of my machine, just of the switch Im talking about, I grabbed the image from the photo gallery of this thread. I know its missing a diode, mine is not, mines got a broken switch actuator that snapped just short of the hook.
EDIT 2: found it
https://www.marcospecialties.com/pinball-parts/5647-12133-12

You can download a copy of the manual here https://www.ipdb.org/files/2524/Williams_1991_Terminator_2_Judgment_Day_Manual.pdf
Also useful is the parts list https://www.ipdb.org/files/2524/Williams_1991_Terminator_2_Judgment_Day_Parts_List.txt

#8183 65 days ago

a friend is sending me his (he doesnt have the machine anymore) but thanks for the links!

#8184 63 days ago

Hello boys as you are.
I have a question about my t2.
When the ball goes to the left side and activates the coil when the ball comes out it hits and doesn't come out clean.
In some cases it does.
Other not .
I thought it was the tilt and I do not solve it . Do you know what it can be? I leave pictures for you to see.

Greetings
Alex

IMG-20201119-WA0078 (resized).jpgIMG-20201119-WA0079 (resized).jpg
#8185 63 days ago
Quoted from Asanteiro:

Hello boys as you are.
I have a question about my t2.
When the ball goes to the left side and activates the coil when the ball comes out it hits and doesn't come out clean.
In some cases it does.
Other not .
I thought it was the tilt and I do not solve it . Do you know what it can be? I leave pictures for you to see.
Greetings
Alex
[quoted image][quoted image]

When the ball is kicked back into play where does it go? Typically it will run partially up the chase loop and on some machines it'll even go all the way up into the top roll over lanes.

#8186 63 days ago

Strange punch . As if it would be hard to get out . He gets stuck in the lane like this.

#8187 62 days ago

Maybe the same behaviour like F-14 backkicker, check the playfield angle sideways, often that's wrong.

#8188 62 days ago

Also check the tip of the kickback. Mine was down to metal and had no plastik left..

#8189 62 days ago
Quoted from Manny65:

When the ball is kicked back into play where does it go? Typically it will run partially up the chase loop and on some machines it'll even go all the way up into the top roll over lanes.

Take off the apron and see what the kickback is doing during gameplay. Could be worn tip. Coil plunger bad. Divot in playfield.

#8190 62 days ago
Quoted from Asanteiro:

When the ball goes to the left side and activates the coil when the ball comes out it hits and doesn't come out clean.
In some cases it does.

Check/replace the coil sleeve and plunger as they could be binding.

#8191 60 days ago

Can anyone point me to a LED list? I am either blind or there isn’t one in the thread.

TIA

#8192 60 days ago
Quoted from daveddd14:

Can anyone point me to a LED list? I am either blind or there isn’t one in the thread.
TIA

Here's the lamp list from the manual for the socket types but if you are after a list of what LEDs and colours to use this is very subjective depending upon your own personal tastes

T2 Lamps (resized).JPG
#8193 57 days ago

Joined the club today! My son is a Terminator fan and very happy to have one to play at our leisure...

EC5CC8C7-BABF-4FF5-B0AB-DFE1ED19B80E (resized).jpeg
#8194 57 days ago
Quoted from MasterBlaster:

Joined the club today! My son is a Terminator fan and very happy to have one to play at our leisure...[quoted image]

Welcome. Looks like you've scored a very nice looking T2!!

#8195 57 days ago

I finally got around to installing my custom ALT translight.
Lights on, machine off
T2Alt2 (resized).jpg
Lights off, machine on
T2Alt (resized).jpg

If you want one, Jeff West @ ArcadeXL is the only one allowed to print them. This wasnt some art snagged from a website, this was custom made for me by the very Talented Bryan Gillingham of the Artcade blog.

https://www.facebook.com/XLarcades

Just message him and tell him you want the custom t2 translight you saw on pinside.

#8196 57 days ago
Quoted from Manny65:

The 4 mounting bolts (looks like Marco has all of these)
4 x 4700-00060-00 fw .219X.500X.063
4 x 4700-00129-00B fw .203x.468x.030 black
4 x 4010-01097-24B ms 10-32x1 1/2 t-r bttn head
4 x 4410-01132-00 nut 10-32 esn
The 4 bolts that hold it together (Marco has the bottom 4 items)
1 x 02-4546 fastner-button head - looks like everyone is out of stock. Maybe see if PPS are getting more made??
3 x 02-4547 fastner-button head 1/2" - PPS has these in stock
4 x 4702-00014-00B lw 1/4-20internal tooth-black
4 x 4702-00013-00B lw #10 internal tooth-black
4 x 4010-01097-06B ms 10-32x3/8 t-r bttn head
4 x 4700-00129-00B fw .203x.468x.030 black[quoted image]

Hey malenko if you are still looking for the barrel screws for holding the gun trigger together then I believe these would work. Note that the original used 10-32 threads but you'll get the barrel & screw (10-24) so it doesn't matter; the other thing is that the original were black where as these are stainless steel (you could paint them but the stainless steel might look good). I haven't pulled my gun apart to measure the specific size you need - let me know if you need the sizes

https://www.mcmaster.com/tamper-resistant-torx-binding-barrels

#8197 57 days ago

Thanks but I already ordered everything from Marco per your suggestion. I was playing a game after fixing the trough switch and the left flipper died, so Im going to try and get that sorted tomorrow morning

#8198 57 days ago
Quoted from Malenko:

I was playing a game after fixing the trough switch and the left flipper died, so Im going to try and get that sorted tomorrow morning

Haha yup typical - fix one thing and another thing fails. Gotta love pinball!!

#8199 56 days ago
Quoted from Manny65:

Haha yup typical - fix one thing and another thing fails. Gotta love pinball!!

Bummer, I miss the days of driving down to my local coin op dealer and buying the parts I needed and going back home and fixing my game the same day. So sad now I have to wait a week or more to fix my games now. Damn, I am an old man. Arghhhhhhhhh

#8200 56 days ago

WTB: T2 project...I have repro playfield in its way! Any leads appreciated.

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