I think JJP did it best, purely for the fact that once I got used to it, I could glance at the screen and know where I was in the game. All the information was always on the screen. I compared that to Tron (my favorite game ever), and of hit the disc... and two shots later it would tell me how many shots were left. And the stupid vertical line of the DMD, split into 3 sections and used as a mode countdown by how many dots were still lit? Lame. So done right, a higher resolution display can convey more information quickly to the player.
The tech is there, but it’s all about the programming.
(Disclaimer: I love Tron. I just wish it conveyed info to me in a better way).