(Topic ID: 251565)

Teenage Mutant Ninja Turtles (Stern) Hype Thread

By delt31

4 years ago


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  • 3,151 posts
  • 476 Pinsiders participating
  • Latest reply 3 years ago by Antoshka
  • Topic is favorited by 84 Pinsiders

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#339 4 years ago
Quoted from iceman44:

Yeah i don't care what it looks like. GB was Zombie yeti art masterpiece too.
Dwight on code is a no go for me. GB is excellent now years later. Will probably have to wait a few years for Munsters update too, although i like everything else about the pin.

Same here. Everything seemed like a winner, but the code would have to be at an acceptable state before I would take a chance.

3 months later
#904 3 years ago
Quoted from yancy:

But like, why? What's the appeal of a ball falling down a hole in one place and popping out of another? Everyone's rightfully crazy for "ball-interactive toys," this seems like the antithesis. Ball goes somewhere, does god-knows-what, can't see it, comes back. Yawn.
You guys must love it when you drain.

Subways allow for additional shots when there might not be room on the top of the playfield for a controlled return to the flippers.

#1143 3 years ago

Am I the only one that feels like the inserts were an afterthought on this game? I feel as though the artist knew the playfield layout, but it seems pretty obvious they were not provided the location of the inserts. They look like they were just plastered on top of the artwork. The art itself is nice, but that aspect bothers me more then I though it would.

#1543 3 years ago
Quoted from zombieyeti:

So, while I owe John & Dwight a debt of gratitude for bringing me onto this team, we all owe Jody for pushing this license and making it all happen. He's very good at that stuff!
thanks - z

The inserts on this game don't seemed to be incorporated as cohesively as they have been on your past titles. Was something different with the design process for this title? PS: You are my favorite pinball artist, so I hope you don't take that as a knock.

#1791 3 years ago

Born in 1982 and I was a fan of the Turtles as a kid. I honestly think the main hook for me was the NES games, specifically the Arcade Game. That was one of my most played games. I also watched the cartoon and owned a few of the figures. Not going NIB, but it's a game I'd love to get some time on. I'm hoping one is routed near me.

#1849 3 years ago
Quoted from truemagoo102:

People complaining about the inserts being put as an afterthought- it looks like each insert is for each villain on the playfield. Sort of like the bosses in DP.

I think I'm the only one complaining. I'll start out by saying, I 100% agree with you. The inserts represent each villain just like in Deadpool. However, look at how well the inserts are incorporated into the artwork on Deadpool. That's one of the reasons Zombie Yeti is my favorite artist. His art is great and he does such a great job of incorporating shot lines and inserts. I'm not seeing the same attention to detail in Teenage Mutant Ninja Turtles, which is why I'm wondering if perhaps he was not provided the location of the inserts until further along in the process.

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#1873 3 years ago
Quoted from zombieyeti:

Everyone can blame me. Unlike Deadpool, where the villain was the mode, on TMNT they refer to starring Episodes. I chose to leave text out of the equation because of the length of Episode names. And had I used the character names it would have confused with the episodes... I kinda assumed I'd find a grail answer and eventually settled on having the insert trap color coincide with the stroke of each affiliated character (and some overlap when 2-part episodes are referenced)... not saying it's the best answer for everyone - but it allowed for a more dynamic central grouping of art... which selfishly I gravitate towards...

Thanks for the explanation. I'm still not super excited by the insert placement within the artwork, but that's okay. I'm not an artist, so your option should weigh way more heavily then mine. I really love your artwork, so in this case, perhaps this was the best way of seeing more of it.

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