Quoted from PanzerFreak:I like almost everything I'm seeing about this table but I'm a bit concerned it may be not be deep enough. TMNT ran for years yet there's only 8 episode modes in the game? That doesn't seem like a lot. Maybe my 8 year old self would be fine with that but not know when paying $6k - $9k+. I'm a bit surprised the number of modes per season approach wasn't taken with this title. The show ran for 10 seasons. I wish there were 3 episode modes per season and several wizard modes in total as that's the type of ruleset that more often that not helps justify the price of these games in my opinion. The multiballs also seem very jackpot generic in that you are not progressing through a story / scene within the multiball but rather just collecting shots (jackpots) for points.
Let's discuss the code. I have not really seen much chatter on this even after the streams. The code to me looks like a ton of fun and lot's to do. My only concern is will the depth of code and overall challenge be too easy on a 4 player coop. It's hard to tell on a games difficulty when Jack Danger is playing because he is such a good player and makes it look easy. I remember when TNA came out there was some chatter that the game looked easy because Bowen would destroy it like nothing. I can tell you after owning the game for almost 1.5 years that is not true at all! So from what I understand below is everything that needs to be achieved in order to reach the final wizard mode "Cowabunga"
Collect Triple Mondo Jackpot
Collect Jackpoto Grande
Complete 1-2-3
Weapon Hurry Up
Max Krang Combo
Collect 5 April Hurry ups
Final Battle
Collect Triple Mondo Jackpot - I believe this is collected during the Turtle Power Multiball. I think once you collect 6 jackpots the super is lit to collect
Collect Jackpoto Grande - Looks to be the super jackpot you get after collecting a certain amount of jackpots during the pizza multiball?
Complete 1-2-3 - This is the 3 shot combo I believe. Not sure how are when this is lit in the inlane to collect
Weapon Hurry Up - Not sure what this is but I believe its getting to level 4 in the training modes
Max Krang Combo - Combo on the krang loop. Not sure how many shots this is to achieve
Collect 5 April Hurry Ups - If I am not mistaken in order to light up hurry up you need to hit the right mono target 5 times to light Battle Again and then hit it 5 more times to light the Hurry up. Does this mean you need to hit the Mono target 50 times plus the right ramp 5 times to achieve this?
Final Battle - achieved by playing thru all 8 episodes (modes).
I would love to be corrected on the above or hear others thoughts on what they saw during the streams.
There also is Team up which is achieved by playing 4 of the modes but looks like you do not need to complete it in order to move on. I am sure there are other modes or events that I am missing but this is seems like a ton to do and is already coded very well. The code sort of reminds of Iron Maiden in collecting the 4 eddie cards to battle the beast. 2 of those cards are by collecting the super jackpots in the multiballs and another card is collected by playing all the modes.
I hope they add something in the code that rewards the player in actually completing the modes instead of just starting them. Much like Run to the Hills in Iron Maiden where you have to complete the modes to collect the tomb awards. If I understand correctly they have something coded where it does reward you in points but I would like to see something like a super wizard mode or something for actually completing them.
With 4 player coop it would be great to really make this game have some super deep code in that you pretty much have to have 4 players in order to get thru it all. So excited for this game!