Quoted from Freakyguy666:You’re battling the bad guys because you’re Deadpool and just like a st. Fighter game you move thru the lower level opponents until you get to the mini-bosses and ultimately the main big boss. If that doesn’t sound like 80/90s arcade game goals, then you’re simply unfamiliar with them.
You could just read what I wrote.
Besides the Mini Deadpool Bashtoy, that is not fitting. Where's the context?
That 80's arcade game goals are pretty simple: Save the XXX.
With Turtles it'd be "save April" and then "Save New York", story told.
You have to battle an endboss in Deadpool, but you never see him beforehand.
(You see the black Knight troughout the whole game but have your way up to him.)
And you don't know what he did.
And why is he sending Ninjas in my pinball basement?
Deadpool kinda has that I was said, so you travel trough time to get that Dinosaurs and Megalodons DNA... but why, and why isn't that said.
One callout would be sufficient.
Like "ToTaN" the second you start the game:
"There was once a beautiful Princess, that was kept by the evil Genie whatshisname."
OH, I HAVE TO FREE THAT PRINCESSS!!! I HAVE TO BATTLE THAT GENIE and (aftzer 2 minutes of play) COLLECT THAT JEWELS TO DEFEAT HIM.
Same goes for Medival Madness, that doesn't need any explanation at all, a look at the playfield is sufficient. (A lot of other older games are that way.)
And back to Deadpool...
...you shoot Deadpool himself, and choose 1 fights for whatever reason in the display.
Wow.
No, srsly that's lackluster. Especially since it'd really be doable with minimum effort, a hand full of callouts, from Stern.
I had maximum hopes for Deadpool when they said they had an original story writer on board, but what has he written?!
A story it ain't. That (family friendly) callouts?
Srsly, that's how Deadpool dies for me, just wake a little story related motivation to make my way up to the final boss!