Quoted from iceman44:No problem with that. Tell us BEFORE we drop $9k
They raised the LE numbers to 600 to meet demand. Shipped em and then said oh yeah this is just meant to be a simple game
Say that up front and watch how many they sell of ANY game! lol
Making a “simple” game is so stupid anyhow
Just make a pro version then. Sorry but that BS doesn’t fly
Fully agreed, no game will sell if you tell everyone upfront it’s going to be simple and you’ll only get a few meaningful code updates. The OP that said we have no one to blame but ourselves is sucking up to Dwight and Stern. If that’s the case, we should all stop buying all unfinished games, till a year later, when they’re actually completed code wise and Stern can kiss LE sales goodbye. Because we all know when the hype simmers down, so do the sales.
Stern creates expectations by past patterns, code update wise. Hence the reason we’re willing to buy unfinished games. It is reasonable to assume based on past production, that code will improve on any Stern game, since we have past patterns to observe. Do you think for one second if Keith Elwin would have been on Munsters that he would let the code be so simple and shallow as Munsters? Not a chance!
Lol, using a Beatles Boutique game as an example that cost more: come on OP, get real. Completely irrelevant, since it is not a cornerstone game like Munsters. The examples I used of deep well coded games, were all apples to apples comparisons, of other equally priced cornerstone games. We all know what they were trying to achieve with Beatles upfront. Take a good look at sales numbers on that one. They were dismal to say the least. It cost Stern more in reputation than the tiny profit made. Would think they’d not have done that one, if they knew how bad the outcome would be sales and reputation wise.