(Topic ID: 212685)

Teenage Mutant Ninja Turtles Power board problems


By steveoc

1 year ago



Topic Stats

  • 7 posts
  • 3 Pinsiders participating
  • Latest reply 1 year ago by steveoc
  • Topic is favorited by 1 Pinsider

You

Linked Games

Topic Gallery

There have been 14 images uploaded to this topic. (View topic image gallery).

DSC_1808 (resized).JPG
DSC_1807 (resized).JPG
DSC_1806 (resized).JPG
DSC_1804 (resized).JPG
DSC_1805 (resized).JPG
DSC_1803 (resized).JPG
DSC_1802 (resized).JPG
DSC_1801 (resized).JPG
DSC_1799 (resized).JPG
DSC_1798 (resized).JPG
DSC_1800 (resized).JPG
DSC_1796 (resized).JPG
DSC_1797 (resized).JPG
DSC_1809 (resized).JPG

#1 1 year ago

I have a Teenage Mutant Ninja turtle Pinball machine.

I have owned for a few years now and up until a recent move, it was functioning ok. I have to admit, I rarely even opened her up as the lamps didnt even blow.

However after the move - I noticed she took longer to boot up - until eventually all she did was hum very loudly.

I have attached pics of my power board. 2 things are of concern. the first is the fix to what looks like damaged track. the second is the way that the cables going into the top right of the board have been crimped and have melted - as in overheated at some stage.

1) Do you think I need a new board, I have seen a service on ebay that replaces the caps. unsure whether worth it if the board is going to keep blowing caps

2) is this the normal way for the cables to go into the board? should they not go into the connector?

Any help gratefully received

Kind regards

Steve

DSC_1809 (resized).JPG

DSC_1797 (resized).JPG

DSC_1796 (resized).JPG

DSC_1800 (resized).JPG

DSC_1798 (resized).JPG

DSC_1799 (resized).JPG

DSC_1801 (resized).JPG

DSC_1802 (resized).JPG

DSC_1803 (resized).JPG

DSC_1805 (resized).JPG

DSC_1804 (resized).JPG

DSC_1806 (resized).JPG

DSC_1807 (resized).JPG

DSC_1808 (resized).JPG

#2 1 year ago

%100 not the way the cables are supposed to go. It's not hurting anything, but if you got a new board, it wouldn't just be plug and play. What happens is that the general illumination, being on all the time, gradually overheats the wires that carry the voltage to and from the lights. The plug gets all burny and melty, and then the connection fails. So here they just combined all the wires into two bundles, and then soldered a connection to the board. It works, but it's not correct.

#3 1 year ago

Tip: Scrap those batteries and get NVRAM.

1 week later
#4 1 year ago

right I have moved along a bit now...got a new board from x-pin....

got a connector and getting closer...

But fuses kept blowing and with the help from the guys at Pinball heaven - I have got further - game boots - flippers now full , but wont hold , ball wont release from sewer, yet sewer pops up at first boot..

got a couple of dodgy solenoids,

first one was just the free play one, so leaving that... the other two were the ball release.. and there is one by the ball pinger - didnt even release that it had a solenoid to assist.

Slowly slowly getting there but it seems one step forward finds a new problem.

thinking about just replacing the ppb board completley rather than trying to find the trannies out

any advice ??

#5 1 year ago

It sounds like your sewer has a switch problem, if the solenoid will fire but it's not behaving correctly. What you need to do is go into test mode, and try and fire the problem solenoids through there. If you hear any noise at all, the problem is in the mechanism or the related switch, and not the solenoid.

It depends how much you feel like soldering for the ppb board. It's really easy to find out what transistor goes with what solenoid (look in the manual on page 29). If you still have trouble or aren't sure, tell me which solenoid it is and I'll tell you which transistor goes with it. Worse to worse, you can always just replace them all. They're cheap 36c transistors. The catch with the ones that run through the PPB is that either the transistor on the ppb is bad, or the one that triggers it on the mpu is bad. And it could be neither - it could be a broken wire! So make sure to check your wire continuity.

#6 1 year ago

just replaced the whole board instead with a new xpin one - sorry but think I am running two posts now - anyway to merge?

#7 1 year ago
Quoted from mikat11:

Tip: Scrap those batteries and get NVRAM.

how do I do that - very new to pinball machines - despite owning for a while, not had to do much

Promoted items from the Pinside Marketplace
$ 275.00
From: $ 20.00
Cabinet - Other
Rock Custom Pinball
Wanted
Machine - Wanted
Columbia, MD
From: $ 5.00
Cabinet - Other
Rock Custom Pinball
$ 299.00
$ 29.99
From: $ 40.00
Lighting - Interactive
Professor Pinball
From: $ 16.95
$ 10.00
Cabinet - Sound/Speakers
Gweem's Mods
$ 26.00
Electronics
Yorktown Parts and Equip
$ 36.99
Lighting - Interactive
Lee's Parts
$ 45.00
Playfield - Toys/Add-ons
Lermods
$ 27.99
Eproms
Matt's Basement Arcade

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside