Can’t wait to hear what you guys think of the code update, this game is on my Wishlist just holding on to see how the code flushes out.
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Can’t wait to hear what you guys think of the code update, this game is on my Wishlist just holding on to see how the code flushes out.
Quoted from Audioenslaved:Mate it’s a cracking game already! We’re at 1.23 already so it’s basically feature complete. It’s close to being Borg’s best layout. He’s designed this game really nicely it’s flows so well that the ball is back on you faster than most Ritchie games! It’s not quite as fast as Star Wars but it’s pretty damn close!
xaqery has coded a really fun game the level ups are a very interesting mechanic and the turtles do have their own feel about how you attack the game. Team up multi ball is great.
I’ll be honest and say it took me 20-50 games to be happy with my LE purchase. BUT as I put more games on it the more I really enjoyed the lay out and the code. The only thing I feel like it’s missing is that cool moment or two that you want to try and reach every game, Eg horde on twd or the trex modes on JP2, but in saying that I haven’t gotten to cowabunga (very close though) and I haven’t reached final battle either so my cool moment could be waiting there. I do enjoy the pizza eating contest or destroy the tie fighter mode. And the modes are all fun I think window shopping (where you battle bebop and rocksteady) and where you fight Krang with the roving red shots are my favourite apart from team up multi ball.
I know some people don’t like how foot locks you out of multi balls but it’s something I use to not go into a multi ball so I can qualify a mode before heading into one. That’s probably why Donatello is my least used turtle because one shot to that right ramp and you’re in turtle power multi ball without a mode and you need that right ramp as a part of your qualifying shots. And I’m not a huge fan of the multi ball starts being a little too easy and without any qualifiers but that’s just me. I do like what Dwight did on munsters with the Herman multi ball being one shot and then hit the ball off the magnet. I think that makes me feel like I had to do something to earn the multi ball. Like team up multi ball is definitely earned.
I definitely recommend grabbing one if you’re on the fence about it and if you like tougher games as this one will have you swearing at how fast you lose a ball. I’m pretty sure I’ve had a few games where I’m lucky to crack 100k... I keep on pressing start because it’s has a lot of great elements that have come together. My gripes about the multi balls are VERY small in comparison to how great the rest of the game is. Congratulations to John, Dwight and team on this one it’s a really fun game you should be proud and one I suspect will stay in my collection for quite a while.
Thanks for your post mate, lockdown has it hard to go out an try games, wouldn’t even know if there’s one on location here in Melbourne. Much difference between the pro an premium?
Quoted from Rob_G:The glider is cool in concept, but I don't really pay much attention to it during the game. It could be more fun or interesting.
Lair lock is one of the best things the LE/Premium has over the pro.
Rob
Just doing my research on pro vs premium because I’m saving to hopefully get one before years end, an just wondering what the lair lock is? Have only played a couple of games on a pro before it broke down on location, an doubt I will ever play a premium unless I owned one. Huge fan of the theme an definitely will be the next pin in our house.
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