Quoted from aingide:Hi, everyone. I'm finally thinking about picking up a TMNT. I haven't been able to play one yet, so I'm wondering what the consensus is, if any, about the game a year on? I skimmed the thread and understand the basics, but there's a lot here! I'm wondering about a few things:
* Is the code in a complete and satisfying state now?
* What other modern Stern does this feel like, if any? Both in terms of software and the layout.
* Are all of the mechanical kinks worked out now? How fussy are the mechs?
* Pro or Premium/LE? I love good mechanical toys, is it worth it here? I almost always go Premium/LE.
My last two games were Deadpool and Stern Star Wars, so I'd like to get something that plays differently from those. I have a huge soft spot for TMNT, so modding in the cartoon clips seems like a no-brainer.
Any thoughts, or pointing me in the right direction, are appreciated. Thanks!
* Are all of the mechanical kinks worked out now? How fussy are the mechs?
The glider mech is iffy. Stern used a really cheap servo which can be replaced with a better one - some have just had the entire mech replaced, but it includes the same cheapo servo. That and the pizza spinner can make a grinding noise, which is remedied with a few drops of lubricant.
* Pro or Premium/LE?
I am glad I went with the Premium. Even though the glider has been problematic for some, I like being able to divert the ball and if it does give me issues in the future, I will just replace the servo with a quality one. There's also a glider value that you can build by shooting the left ramp continuously, then you can collect that value by hitting the right ramp.
The mechanical bouncing Krang makes me laugh - it's a silly toy that I would miss if it were gone. I know there are mods to put a decent looking static toy in that spot. It's not the same.
The turtle van releasing the balls for Turtle Power Multiball is a fun way to differentiate it from the Pizza Party multiball mode which spins the balls on the pizza disc.
My favorite shot is the Lair shot, so I love the Lair lock when that's enabled during multiball. It saves balls on a timed lock and helps to extend your multiballs. The multiballs can be hectic, so even when you're not intentionally trying to lock a ball in there, it's a surprise to see one in there.
I feel like the game is going to retain its value over time. If the price difference between Pro/Premium isn't a big stretch for you, I think it's worth the upgrade.