Quoted from hiker2099:I really wish my TMNT pin would have this progressive leveling system. I think it would change the game magnificently.
It’s a very tough game, but I think if the turtle levels went higher and required less shots for the modes, based on their levels, like it does in venom, it would make the game a lot more approachable.
I’m not sure less shots for every mode would be good, as far as a mode based game I think the number of shots needed per mode is good and on the lower side.
Maybe the April ball save could light both outlanes instead of one, still with the option to switch its side with the flippers when you’ve used one. If you haven’t turned that option on over it switching with the slings I highly recommend it.
If people wanted extra levelling, they could give perk options like the mando shop? A ball save or a boom button, a double team which halves the number of shots for just 1 episode etc. Boom button to spot a shot would be nice, pizza eating is fun but the action button isn’t used other than that is it?
I think the fact the ball is trapped on mode start could allow you to select your mode. I think that would make the game easier. People could more easily select the modes they like or find easier. I know when I get the Slash mode without a mb ready I groan.
Teamup mini wiz mode needs to not have a time limit when trying to get the rescue shot imo.
Also if they ever do another code update I wish the battle again light would show when team up and final battle is lit!
Given that the game is archived now it’s unlikely to get any improvements. The scoring really doesn’t bother me but I could see some of the above really improving the game for some people.