(Topic ID: 271489)

Teenage Mutant Ninja Turtles Club(Stern 2020): Cowabunga! It’s Pizza Time!

By Tuxedomask23

3 years ago


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Topic Stats

  • 12,044 posts
  • 828 Pinsiders participating
  • Latest reply 34 hours ago by Afty86
  • Topic is favorited by 335 Pinsiders

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“Which model are you going to purchase”

  • Pro 285 votes
    50%
  • Premium 166 votes
    29%
  • LE 120 votes
    21%

(571 votes)

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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1141 TMNT fresh out-of-the-box Issues and Fixes FAQ Posted by Stosel (3 years ago)

Post #1580 Lights rebooting on the back of the machine - FIX Posted by HookedonPinonics (3 years ago)

Post #2172 playfirlo colour differences Posted by Phatchit (3 years ago)

Post #2390 Left Outlane Fix Posted by NoQuarters (3 years ago)

Post #2457 DIY Krang Mod Instructions Posted by ABE_FLIPS (3 years ago)

Post #4037 Glider Servo DIY replacement Posted by PinHead50 (3 years ago)

Post #4120 Link to Amazon product page for replacement servo for glider Posted by PinHead50 (3 years ago)

Post #4327 Sloppy soldering at factory causing overvoltage error - fix Posted by Blackzarak (3 years ago)

Post #4374 Replacing bad glider servo with amazon better one Posted by arcadenerd925 (3 years ago)

Post #4698 Center Ramp non-registering opto fix Posted by spidey (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#5907 3 years ago

I don't understand how getting a high score in this game works. But I know one thing it's not related to progression which I feel is... counter intuitive.

Also has anyone ever. In the world, got to cowabunga mode? Seems stupidly impossible to get too. Can't even find a video on YouTube of anyone ever getting it. Maybe that needs to be relaxed?

I love the way the game feels I just think it needs some tweaking in the rules.

#5917 3 years ago

I only play as leonardo because I love that lair shot. I use it to finish modes from a craddeled position because I find it so consistent.

I'm not claiming to be amazing at the game, its just I've practised that shot more than anything else on this machine.

Backhanding it from the left flipper is the most consistent way, with practise I'm like 90% accurate. Right flipper like 30% total crapshoot.

#5942 3 years ago

Tmnt is my first pinball so I'm not sure how the update process works. But do you all think we'll get more updates to the code?

3 weeks later
#6163 3 years ago
Quoted from Happy81724:

I had to swap the red and green wires as well. It’s working now but it’s makes like a humming noise on the far left and far right. It’s like it wants to go further but obviously can’t with the side stopping it. I never listened to my old one but I would think position wise it would just come very close or tap it and hold position. I bet if that side didn’t stop it then it would move past it a bit. The center, right and left are good just the far right and far left you can tell it wants to go past it but physically can’t. I can only calibrate to the center which I did already and that’s dead on

Yeah been waiting for those two nasty bugs to be fixed. Personally im hoping its taking this long as there polishing up some of the more "unfinished" animations. Im looking at you april and krang.

#6167 3 years ago

Just wanted to give a shout out to YOYOKOPTER who created the turtlecom mod. It is my favorite mod and now also my final as ive finished modding the game now. He was super helpful and communicative and the results are even better than the images.

https://pinside.com/pinball/forum/topic/yoyokopter-mod-development-and-reviews-thread/page/2#post-6122947

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#6169 3 years ago
Quoted from BowlingJim:

Where do you get these?
[quoted image]

ebay.com link: p

these are them, I just painted them to match the old cartoon.

#6208 3 years ago
Quoted from JPloof:

Just realized last code drop was back in late December. Final battle speech still broken. Surely we are still getting at least one more code update for this game, fixing the final battle speech at minimum? Rules are deep, what else is there that could be fixed/improved? I would love for the April model to be re-done, but realize, we most likely aint' getting that.
Any thoughts on when the next (and maybe last) code drop will occur and what it may contain?

Yeah kinda crazy its still bugged. This is my first machine, certainly gives me pause for the second.

#6210 3 years ago
Quoted from elcolonel:Ludicrous, that bug is such a non sequitur, that is the worst reason to be leery. Plenty of good reasons to be leery, but this is not one of them. Enjoy the best Pro produced since Star Trek!

Oh, that's how I should feel. Thanks for letting me know.

7 months later
#7647 2 years ago

Yeah if there isnt game specific artwork on these insider retro kits. Then I'm alllllll the way out.

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