(Topic ID: 271489)

Teenage Mutant Ninja Turtles Club(Stern 2020): Cowabunga! It’s Pizza Time!

By Tuxedomask23

3 years ago


Topic Heartbeat

Topic Stats

  • 12,061 posts
  • 829 Pinsiders participating
  • Latest reply 5 hours ago by System-J
  • Topic is favorited by 335 Pinsiders

You

Topic poll

“Which model are you going to purchase”

  • Pro 285 votes
    50%
  • Premium 167 votes
    29%
  • LE 120 votes
    21%

(572 votes)

Topic Gallery

View topic image gallery

Screenshot_20240423-005247 (resized).png
Screenshot_20240423-005259 (resized).png
20240415_084026 (resized).jpg
pasted_image (resized).png
pasted_image.png
PXL_20240413_183258513.MP (resized).jpg
IMG_3649 (resized).jpeg
IMG_3648 (resized).jpeg
IMG_5713 (resized).jpeg
IMG_5712 (resized).jpeg
IMG_8262 (resized).jpeg
pasted_image (resized).png
pasted_image (resized).png
pasted_image (resized).png
20240406_124621 (resized).jpg
SystemJPinball.ca_1_TMNT-MenuCard-PremLE-Mean1.1_example-3 (resized).jpg

Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1141 TMNT fresh out-of-the-box Issues and Fixes FAQ Posted by Stosel (3 years ago)

Post #1580 Lights rebooting on the back of the machine - FIX Posted by HookedonPinonics (3 years ago)

Post #2172 playfirlo colour differences Posted by Phatchit (3 years ago)

Post #2390 Left Outlane Fix Posted by NoQuarters (3 years ago)

Post #2457 DIY Krang Mod Instructions Posted by ABE_FLIPS (3 years ago)

Post #4037 Glider Servo DIY replacement Posted by PinHead50 (3 years ago)

Post #4120 Link to Amazon product page for replacement servo for glider Posted by PinHead50 (3 years ago)

Post #4327 Sloppy soldering at factory causing overvoltage error - fix Posted by Blackzarak (3 years ago)

Post #4374 Replacing bad glider servo with amazon better one Posted by arcadenerd925 (3 years ago)

Post #4698 Center Ramp non-registering opto fix Posted by spidey (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider cwells3290.
Click here to go back to viewing the entire thread.

#8572 2 years ago

Anyone else getting a glitch in the new 1.51 code that shuts off the GI bulbs in the top of the playfield during attract mode when you open coin door, enter the menu and then exit and close coin door?

5 months later
#9448 1 year ago
Quoted from KingVidiot:

61 billion lmao! ok there bud, sure.
[quoted image]

Check out this thread to see how those scores happened. https://pinside.com/pinball/forum/topic/my-son-and-i-broke-the-tmnt-stern-leaderboard-#post-7143219

#9530 1 year ago

My Pro has the gate. Build date 9/24/21. If you look at the plastic the Party Wagon is mounted to you can see a cutout for the gate to fit through it.

75842E25-0B6D-4284-8788-9C5C4574B074 (resized).jpeg75842E25-0B6D-4284-8788-9C5C4574B074 (resized).jpeg

1 month later
#9982 1 year ago
Quoted from wolffcub:

Owners with pin stadiums, What are you using for the flasher connection trigger? Also do pin stadiums trigger the normal lights 100% at any voltage or can they change the brightness if the trigger voltage is changed?

I use the pizza spinner as the trigger for the UV flasher. Check out this Pin stadium install video if you have not seen it yet.

4 weeks later
#10121 1 year ago
Quoted from Maverick87:

Looking to buy some cliffys for my TMNT, who had them in stock? Which have y’all found are best on this game just the shooter lane or others?

I have Cliffy’s installed on the shooter lane and the outhole. Only place to get them is by emailing Cliff through his website to place an order. Usually a few weeks turnaround time. I believe I paid around $30 for the set.

1 month later
#10351 1 year ago
Quoted from MrDamage:

When the ball exits the lair and sometimes goes down the left outlane absolutely does my head in because i feel theres not much I could do to prevent it from happening. A simple code change to return that ball in that scenario would be a real winner I reckon.

I changed out the stock rubber on the star post at the lair exit to a Titan silicone, which is slightly thicker than stock, and have not had an outlane drain from a lair exit since.

4 months later
#10952 10 months ago
Quoted from brzezicki:

you might have had "beginners luck" I know whenever I got TMNT my first few days of playing I was killing it (well for that game) but easily having 5-10 minute games.. now I barely last 2-3 minutes
same with godzilla when I got that I was having games 200,000,000+ minimum every game now I've had it 6 months and I am lucky if I clear 60,000,000.
Am I the only one that seems to get worse the more they play games? good luck with whatever you decide.
do you know is it for sure venom for the next game and has it been revealed who is designing it?

I understand exactly what you mean. I think it is more mental than anything. When you first get a new machine you don’t think about your strategy as much as just playing and having fun. Once you learn more rules and start playing for progression and higher scores, the game feels more difficult.

#10979 10 months ago

Just a little tip to try if anyone is still struggling with drains from the Lair. If you still have the stock black rubber ring on the star post located at the bottom of the Lair exit, try and change it to a slightly thicker, but same diameter, silicone or other material ring. I use a clear Titan ring. Once I switched that rubber over a year ago I have not drained upon exiting the Lair. That little bit of extra thickness guides the ball slightly more to the right so it does not bounce back to the left out-lane after hitting the small black rubber just above the ball guide.
IMG_0720 (resized).jpegIMG_0720 (resized).jpeg

4 weeks later
#11035 9 months ago
Quoted from freebeer:

If anyone has their game open, can they verify where this loose wire goes to? My Left Slingshot and Upper Left Flipper are dead. They work fine in Coil Test. This picture shows a loose GREY/BLUE wire at the Left Slingshot (loose wire is circled). Does this GREY/BLUE wire get soldered back onto position 1, 2, 3, 4? I can't tell where it was attached because the whole glob is attached to the wire. xoxo
[quoted image]

The Grey/Blue wire needs to be soldered to the bottom side of the upper leaf switch. The other two colored wires should be soldered on the lug next to it on the same leaf switch. Should be your #3 position in the picture.

2 weeks later
#11110 8 months ago
Quoted from Thor_Odinson:

Did any of you guys put additional mylar on your TMNT? I'm thinking about adding this little guy to the area where the ball drops down from the wire form on the left https://www.pinballlife.com/die-cut-ball-drop-protective-playfield-mylar.html

I recently added Mylar to the center of the playfield just below the flippers after touching up a small chip on the playfield there. I noticed some dimples in the surrounding area so I wanted to avoid anymore issues. I assume someone had an airball (probably during a multiball) and it happened to land just right and caused the small chip.

#11121 8 months ago

If anyone is looking to add a topper, but doesn’t want to pay the price for Stern’s version, here is another option. This is the 24” wide version but he will make other sizes also. The topper was $200 and the magnetic mount was an extra $20. I messaged the seller a couple months ago (Etsy) and asked him if he would make a custom topper for a TMNT pinball machine. I sent him a picture of the Stern topper as a starting point. This is what he came up with.

IMG_0750 (resized).jpegIMG_0750 (resized).jpeg
IMG_0762 (resized).jpegIMG_0762 (resized).jpeg

IMG_0773 (resized).jpegIMG_0773 (resized).jpeg
#11125 8 months ago
Quoted from IdahoRealtor:

Wow. That guy did a great job. How is it powered?

It is powered by a usb cable. You can just plug it into a power adapter and use the outlet inside the back box.

4 months later
#11636 4 months ago

I have went back and forth with every playfield pitch from 6.0 to 7.2 degrees over my two years of ownership. After all the experimenting I have found Sterns recommended 6.5 degrees to be the best all around pitch. You can backhand both ramps on factory flipper strength, the center ramp is “somewhat easy to hit”, and the orbit shots seem smoothest. if I move closer to 7.0 degrees the orbits seem easier but the center ramp and backhand shots are harder. If I try a lower pitch then 6.5 degrees the ramps are easier but the orbits and outlanes become more difficult. It is all about balancing and 6.5 degrees works best for me.

1 month later
#11869 70 days ago
Quoted from badfish981:

What’s up all! I’ll be joining the club soon, wondering about flipper coil settings….leave them stock or adjust?

I believe the stock setting is 250 on both the left and right flipper, which makes for very fast play. I think this is one of the reasons a lot of people think this pin is so hard. I have played around with coil strength and settled at 235 on both. At a 6.5 degree playfield pitch you can still backhand both ramps and it also makes missed shots a little more manageable to recover from.

Promoted items from Pinside Marketplace and Pinside Shops!
From: $ 30.00
Cabinet - Other
Rocket City Pinball
 
7,000
Machine - For Sale
Nashville, TN
$ 48.00
Playfield - Toys/Add-ons
Slipstream Mod Shop
 
From: $ 25.00
Cabinet - Sound/Speakers
PinEffects
 
From: $ 8.00
Cabinet - Sound/Speakers
Twisted Tokens
 
€ 99.00
Lighting - Under Cabinet
Watssapen shop
 
$ 19.95
Playfield - Protection
SilverBall Designs
 
$ 17.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 3.49
Playfield - Other
Pin Monk
 
$ 28.00
Playfield - Toys/Add-ons
ULEKstore
 
$ 9.95
Playfield - Protection
SilverBall Designs
 
$ 16.00
$ 7,299.00
Pinball Machine
Gameroom Goodies Arizona
 
$ 55.00
Cabinet - Decals
arcade-cabinets.com
 
$ 30.00
Playfield - Toys/Add-ons
Slipstream Mod Shop
 
6,500 (OBO)
Machine - For Sale
Tualatin, OR
6,300
Machine - For Sale
Waxhaw, NC
$ 7,000.00
Pinball Machine
The Pinball Place
 
$ 7,999.00
$ 22.00
$ 75.00
Playfield - Toys/Add-ons
PinWorlds
 
$ 23.00
Cabinet - Shooter Rods
arcade-cabinets.com
 
7,000 (Firm)
Machine - For Sale
Panama City Beach, FL
$ 29.99
Playfield - Decals
Cento Creations
 
From: $ 6,999.00
Pinball Machine
Paradise Distribution
 

You're currently viewing posts by Pinsider cwells3290.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/teenage-mutant-ninja-turtles-club2020-cowabunga-its-pizza-time?tu=cwells3290 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.