(Topic ID: 271489)

Teenage Mutant Ninja Turtles Club(Stern 2020): Cowabunga! It’s Pizza Time!


By Tuxedomask23

7 months ago



Topic Stats

  • 5,693 posts
  • 459 Pinsiders participating
  • Latest reply 1 hour ago by DaddyManD
  • Topic is favorited by 197 Pinsiders

You

Topic poll

“Which model are you going to purchase”

  • Pro 165 votes
    46%
  • Premium 89 votes
    25%
  • LE 103 votes
    29%

(357 votes)

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1141 TMNT fresh out-of-the-box Issues and Fixes FAQ Posted by Stosel (6 months ago)

Post #1580 Lights rebooting on the back of the machine - FIX Posted by HookedonPinonics (5 months ago)

Post #2172 playfirlo colour differences Posted by Phatchit (5 months ago)

Post #2390 Left Outlane Fix Posted by NoQuarters (5 months ago)

Post #2457 DIY Krang Mod Instructions Posted by ABE_FLIPS (5 months ago)

Post #4037 Glider Servo DIY replacement Posted by PinHead50 (3 months ago)

Post #4120 Link to Amazon product page for replacement servo for glider Posted by PinHead50 (3 months ago)

Post #4327 Sloppy soldering at factory causing overvoltage error - fix Posted by Blackzarak (3 months ago)

Post #4374 Replacing bad glider servo with amazon better one Posted by arcadenerd925 (87 days ago)

Post #4698 Center Ramp non-registering opto fix Posted by spidey (75 days ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#251 6 months ago
Quoted from gumnut01:

my bad. Thought it was a good joke.

He’s just justifying his Pro purchase over an LE. Typical post purchase justification behavior.

Personally think the LE looks fantastic. Having a bit of Post Non-Purchase regret myself.

#252 6 months ago
Quoted from Jared:

Some behind the scenes photos of TMNT LE production at the Stern Factory. Enjoy.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Love seeing these pics, thanks for sharing (and engaging). Makes me wish I didn’t sit this LE out.

#689 6 months ago

Congrats to all you LE owners. Game looks stunning.

#743 6 months ago

JPLe has well and truly earnt it’s flip value. Down here they’re unobtanium and selling for a big premium over list price because no one is selling and everyone wants it.

Tmnt LE has yet to earn its stripes and is selling mostly on looks and theme at this point.

#756 6 months ago
Quoted from delt31:

Yeah no one is commenting on Australia. That market is crazy.

Just saying, early hype based on looks and theme is one thing. Long term performance is another.

As you said, GBLE was a perfect example of a game that had huge early hype based purely on theme and looks. Was a flippers dream. Then fell off a cliff as the game itself didnt live up to the hype.

Not saying TMNT LE will necessarily do the same - it certainly stacks up on looks and (to many) theme, but it's longevity has yet to be established.

#812 6 months ago

Glad it’s a lower scoring game. Not a huge fan of JJP low, but was a fan of Munsters scoring where 2-300m was a good score. Makes it seem like much more of an achievement getting a good score. Personally, once you get over 1b the scores all seem the same to me.

Seems like Dwight is taking that path here also. Also seems to fit the retro theme for some reason - from an era when scores were lower.

#815 6 months ago
Quoted from Chalkey:

The scoring on this game makes 0 sense to me. Multiball seems to be the only thing that scores any points. Started and finished a mode today with less than 1M on the ball.

Can’t speak for the rules, was just referring to overall scoring levels.

#828 6 months ago
Quoted from jonebone:

Some way to get it to boot into that menu that displays it on the screen?

Actually a good idea to have play audits display on boot.

But unfortunately not possible - see chuckwurt above.

#855 6 months ago
Quoted from J85M:

Unlikely, the last two Sterns I’ve had NIB that had ramp issues didn’t get new ramps they got a plastic flap to screw on top of the ramp entrance to keep the ball on the ramp.
And one of those games was the at the time most expensive stern batman 66. The fix will be plastic cover for the ramp and a protector for the ramp/diverter will be like the one for iron maiden jump ramp/orbit little metal with adhesive.
And I have an LE coming so not bashing just realistic expectations of the revisions, that will likely come.

Yep, don’t set yourself up for disappointment. Been down that path a few times and have learnt to temper expectations. It’ll be a fix, but a bare minimum one.

#860 6 months ago

So are we talking about one owner having this problem? Has anyone tried bending the wireform ramp or using washers etc to change the angle?

Who’s to say Jared’s having the same issue?

If anything, It’ll be a Perspex fix like Metallica and B66 or a new riser post, but keep dreaming nimblepin .

Edit: agree about Munsters....wireform porn.

#930 6 months ago
Quoted from vireland:

it was planned and ran afoul of licensor restrictions.

We all know TMNT's core audience will be in bed well before Midnight.

#960 6 months ago
Quoted from Medisinyl:

We were having this issue from day one as well. Been planning a mod for that area to keep the balls on track.
Just made a thread to track my mod development for those that are curious: https://pinside.com/pinball/forum/topic/-medisinyl-mods-tmnt-mod-development-thread-

The house looks cool.

1 week later
#1297 6 months ago
Quoted from ABE_FLIPS:

I never installed mirror blades, can they easily removed when selling the machine?

Usually need to be taped with double sided tape which can mark the black paint when you remove them. But you can re-spray to touch it up. It’s not ideal, but normally you’d sell the game with them. Never had anyone ask for them to be removed.

#1426 6 months ago
Quoted from Skyemont:

My friend sent me this pic of his Turtles LE playfield. The left pic (or first pic) is his and the right one is a friend of his.
[quoted image][quoted image]

Bottom one looks like the first leaked photos we got. Colours really washed out. Not uncommon for Playfields to have different colours during the product cycle though it does look a little grainy. Could be different Playfield sources?

#1570 5 months ago
Quoted from vireland:

Cheap servos. Yours probably died. They are not built for the kind of duty being asked of them.

If those are the servos they’re using for the glider, you guys better stock up on some spares - they used those on Spookys AMH, and I burnt through a couple in the first month. Mind you it was on the ghost and it got a lot of work. Not sure how much work the glider gets, but it looks heavy for that servo.

And those Playfields......

Ffs Stern. Really?

#1607 5 months ago
Quoted from Waxx:

Every disti I've spoken with is sold out of almost everything and backordered on everything else. Stern can't make enough to meet demand currently. I've been debating cancelling my order but the truth is there is a line of people waiting behind me hoping I do.
[quoted image]

Stern would only be running at 50% capacity at the moment. Combined with the production they lost being fully closed, and a new release, of course they’ve got a backlog. Doesn’t mean it’s boom times at Stern.

#1621 5 months ago
Quoted from Waxx:

When did I say "business is booming". I said they can't meet demand and won't be able to for a long time. If you cancel your order you are doing nothing to them or your disti. You are not proving a point by trying to make them lose a sale.

Just commenting on the general conversation - I’d say Stern are hurting, like many businesses at the moment. Not addressing stupid QC issues like those raised in this thread will eventually catch up with them.

#1624 5 months ago

What a shame yet another Stern release is derailed by QC issues that are known or preventable. TMNT seemed like the golden child and here we are. How many times can you shoot yourself in the (123) foot?

#1641 5 months ago

This photo.....Stern haven't corrected the problem at all. They literally moved the art away from the posts to hide it, but it's the exact same problem since when....B66? The paint itself is not adhering to the wood. Are they using 2 PF manufacturers? One is shit and the other isn't. At a wild guess, id say the one that is outsourced is not shit and the in house one is shit. But that's pure speculation.

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#1708 5 months ago
Quoted from BENETNATH:

If I had enough room for a topper, I'd go for this one .
More pics on their FB (https://www.facebook.com/rbflipfrance/) (not sure where the topper is available)
[quoted image]

That topper is awesome. Stern will be lucky to improve on that IMO.

#1753 5 months ago
Quoted from Mrawesome44:

Oh i gotcha. My bubble meter is dead in the center.

The Bubble measures the pitch top to bottom, but not the level left to right. You’ll need a level or phone app such as Pin Guy.

#1867 5 months ago
Quoted from chuckwurt:

The new gem shot. Put some dead foam back there or drop the upper flipper at the right time to help push it in.

Fine line between a Gem Shot and a Sim Card Shot.

Im a big fan of behind the flipper shots - they're intimidating at first (particularly for a noob), but once you get it, it becomes addictive.

How important is this shot anyway?

#1961 5 months ago

Amazing they can change the PF art so quickly. Digital printing in house?

Does anyone have any idea whos making Stern Pf's now?

#2071 5 months ago

So apart from the diverter, the only other gameplay difference between the pro and PreLe is the ball lock?

#2125 5 months ago
Quoted from Multiballmaniac1:

Doubt you’ll get a replacement for that.

Yeh, i seriously doubt anyone’s getting replacement pf’s for the crappy inkjet printing issues. Looks sub-par, but Nature of the beast.

Stern, replace your ink cartridges.

#2140 5 months ago
Quoted from vireland:

To my naked eyes, mine looks great, but if I zoom in with an EOS 7D Mark II and blow that up, the ink jetiness is clear. If it looks bad to the naked eye, that's likely a problem, but if people are blowing the art up on closeup, they're going to find the nature of the beast.

Doesn’t require that much tech....these just taken directly from my phone as a screenshot from the photos earlier in the thread....definitely enough to highlight the the crap inkjet in all it’s glory.

I have some spare ink cartridges lying around if Stern wants them. $699 plus shipping, but they unlock a special mode in the printer that actually makes it print properly.

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#2143 5 months ago
Quoted from ricard2798:

I also got the inkjet effect (just enough to add more salt to the wound left by the unsoldered cable)! I dont mind the grainyness as much as the banding that happens in solid colors like the sky

It seems the poorly inkjetted ones appear significantly lighter and washed out in colour overall due to the lower amount of pigment vs white space.

Anyone remember the original "leaked" pictures we got and they looked really light and washed out in colour? The official narrative was that they were just crap photos and the actual PF was much better and richer in colour. I wonder if the original photos were in fact correct, but the PF's themselves were the in-house inkjet ones. Would make sense if the original game was just a proto-type and therefore likely just printed in house (apparently on the office Cannon MP460 3 in 1 )

#2154 5 months ago

You sure thats not blue protective tape over some of the t-mold?

#2211 5 months ago

Complete speculation here.....original run pfs were done on normal print settings which takes longer because it uses higher print density but aren’t grainy.

Once they discovered the clearcoat issues under the posts, they urgently changed the art around the posts, and had to rush printing the new pf’s so as not to hold up the production line. Rushing the pf’s means grainy art.

#2222 5 months ago

At least you get a nice choice now:

Option 1: Pooling clearcoat around posts and good printing;

OR

Option 2: No pooling clearcoat around posts but crappy printing.

Pick your poison.

#2373 5 months ago
Quoted from Jay_Killjoy:

One of things I love about this game is that the peg in the orbit is player controlled (most of the time). When you hold the left flipper in the peg is down and allows balls to complete the orbit for shots with the upper flipper. Starting multiballs lately find myself frantically allowing some to pass for shots and others to complete the upper lanes for bonus x and to slow down/enter the pops. Allowing it to be player controlled adds a deeper layer to the gameplay and strategy in a frantic game. So good.

Really? That’s cool. Normally it’s only reserved for super skill shots on launch- I’ve never seen it implemented mid game.

2 weeks later
#3030 4 months ago
Quoted from vireland:

Feels grindy, but it may be that I just don't understand the big picture yet.
WoZ is pretty low scoring, but I still feel satisfied with the work in vs the score out. That equation seems off with TMNT as of yet. It's great fun to shoot, but I am usually unsatisfied with the amount of work I do for the score I get.

That’s a good point. There’s a lot to be said for making things score like they feel like they should.

#3076 4 months ago
Quoted from chuckwurt:

Have his other discs had the ability to spin both ways? If not, that’s new here. Agree it’s an awesome way to start MB.

Don’t really understand the benefit of the 2 way spinning disc? How is it used in the game?

#3087 4 months ago
Quoted from chuckwurt:

It spins two ways. Think WCS soccer ball. Different pinball action.

Meh

#3123 4 months ago
Quoted from vireland:

I think I just had a seizure.
I turn the insert LEDs down from Stern stock settings. This is way, WAY too much for me personally.
It's nice the option is there for the young'uns that want this, but it's really not responsible that Pinstadium won't post the frequency range of his lighting. I'm pretty sure some of it dips into dark blue to UV wavelengths, which can damage eyes permanently with exposure over time.

I heard rumours Scott has embedded some subliminal messages in those lights.

This is clearly evidenced by the way his devotees become obsessed and feel they have to promote Pinstadiums wherever and whenever they can.

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#3152 4 months ago
Quoted from Wallofnoise:

Haha same. Between TMNT and my Ghostbusters I’m always frustrated. I’m curious what are some recent pins that aren’t as difficult? Jurassic Park? Stranger Things?

Jurassic Park is tough if you miss shots.

I found Deadpool on the easy side. Elvira seemed pretty forgiving. Iron Maiden is also easier.

1 week later
#3491 4 months ago
Quoted from RikeIsland:

Is it just me or did TMNT get more exciting after the reveal stream and Avengers got a lot less exciting?

Why? They are two independent games.

#3493 4 months ago
Quoted from vireland:

I think they're just saying that Avenger's layout looked really awesome in print and people were like, "Avengers is the new hotness." But then it was shown later being played at the reveal and it was much less exciting and bricky in action with limited or underwhelming software/music/calls. So at that point TMNT's stock went back up.
That's not to say Avengers can't end up great (Deadpool made huge leaps and became fun later), but the reveal was underwhelming for a lot of people.

But Tmnt and AIQ can both be great at the same time. Not sure why Tmnt’s “stock” is at all related to AIQ? Both look like really solid games.

#3523 4 months ago
Quoted from Blacksnow:

Just out of curious have any of you ordered Playfield Protectors from Cointaker? I assumed they would all be the same or at least similar. With the help of RetrogamerJP I removed the ramps and tedious plastics to install the Playfield Protector for my TMNT Premium before plunging a ball. After tear down and then reinstalling all the parts only to be 3 days out and the Playfield Protector is curling? At the edges, at the top of the playfield, by the flippers, around the spinner disc. It is terrible! I will make a shot around the right orbit and the ball will get stuck under the top of the protector because it is curling so bad? Has anybody else had this problem? It was curling right when I installed it but I was hoping it would settle. I emailed them and they shipped a new one out with out asking. I explained that it took me like 3-4 hours to remove and document via pictures, ziploc bags etc to make sure I put it back together properly, cleaned the playfield, installed the protector and all the time to reinstall the pieces. They just told me if I don’t want the new one they can just give me a return label and I can send it back. I dont know if the CSR understands the time involved (which I did explain) to install the protectors but I am really hesitant to install the new one and have the same issues. I thought I would check on here before even considering installing a new one. I just wish Stern made solid playfields and I didnt have to worry about this nonsense.

As vireland said.

I would just remove the one u installed and return it to them for a full refund. You could probably do this without removing everything again. Of course they know how much work is involved but they’re not going to compensate you for your time. Get the refund and strike it up to a good lesson. And at least you know your TMNT game inside out now.

2 weeks later
#3968 3 months ago

Is this the first game Stern has used these types of servos? As soon as I saw they were using these back at launch I knew they’d be trouble. I used to own an AMH which used one for the ghost - mine literally burnt out (Like smoke from under the pf) after 50 plays.

Usually they would use a coil or a proper motor for a diverter like this. Never seen them use these cheap Rc car servos. And with the amount of issues let’s hope they don’t use them again.

#3980 3 months ago
Quoted from Rob_G:

Right now John Borg is facepalming after reading this. You just can't spew stuff and claim it's more reliable without a shred of evidence. The Shadow diverters were not without their own problems, like breaking the ramps for example. I know all about Shadow because I have owned one in the past. You're using up 3 drivers, 3 coils and their brackets to run your design instead of a single auxiliary board controlling a simple servo. Yes, it would appear a few people have had issues, but it's not everyone. I've had bad servos in Horizon Hobby products like cars and airplanes. Brand name JR stuff. It happens there can be defects, but generally they are reliable.
Rob

Coils are extremely reliable - it’s what the whole pinball industry has been based in for what....70 years? If you want a fail safe mech, you use a coil. Everything else is less reliable than a coil. Servos are good for consumer hobby’s, but for commercial equipment where you need a failsafe mech, it’s coils.

But it’s more expensive to use a coil, let alone 2 coils. No question that’s why a servo was used here.....bill of materials.

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