(Topic ID: 271489)

Teenage Mutant Ninja Turtles Club(Stern 2020): Cowabunga! It’s Pizza Time!

By Tuxedomask23

3 years ago


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“Which model are you going to purchase”

  • Pro 285 votes
    50%
  • Premium 166 votes
    29%
  • LE 119 votes
    21%

(570 votes)

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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1141 TMNT fresh out-of-the-box Issues and Fixes FAQ Posted by Stosel (3 years ago)

Post #1580 Lights rebooting on the back of the machine - FIX Posted by HookedonPinonics (3 years ago)

Post #2172 playfirlo colour differences Posted by Phatchit (3 years ago)

Post #2390 Left Outlane Fix Posted by NoQuarters (3 years ago)

Post #2457 DIY Krang Mod Instructions Posted by ABE_FLIPS (3 years ago)

Post #4037 Glider Servo DIY replacement Posted by PinHead50 (3 years ago)

Post #4120 Link to Amazon product page for replacement servo for glider Posted by PinHead50 (3 years ago)

Post #4327 Sloppy soldering at factory causing overvoltage error - fix Posted by Blackzarak (3 years ago)

Post #4374 Replacing bad glider servo with amazon better one Posted by arcadenerd925 (3 years ago)

Post #4698 Center Ramp non-registering opto fix Posted by spidey (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#7770 2 years ago

What are thoughts on training and leveling up? I feel like the risk reward payoff isn’t there. When I attempt to enter the lair, being slightly off kicks the ball back to the right outline at a very high percentage drain. So I’m just not inclined to even try to enter intentionally and level up. As I’m going to drain on the right outlane 5-1.

Does anyone play a specific turtle and level up at the onset strategically? Any better entrance to lair than from right flipper?

Would love to hear perspectives.

#7785 2 years ago
Quoted from Charles_Kline:

thought I'd check if any of the TMNT owners would want it, possibly to use as part of a custom topper or to display with the pin.

Possibly. What kind of pricing are we talking?

3 weeks later
#7965 2 years ago
Quoted from arcyallen:

Can someone explain why they find the Lair shot to be so hard?

From my right flipper it’s simply high risk. It has to be perfect (very tight and it could just be the rubber material on the upper flipper ) otherwise it bricks and if it bricks it drains to the right outline 60% of the time. It’s just high risk on my machine and not worth it.

#7977 2 years ago
Quoted from mikespins:

Looks like a major scoring change for logged in users. Your turtles retain their training ranking, so they start at whatever you maxed that turtle out at.

So basically wouldn’t you just focus on leveling up your turtles? Once you max them out then you basically play all games in the future with them trained up? That seems…like…up down up down left right left right select start kind of cheating.

1 month later
#8225 2 years ago
Quoted from huntky:

I am looking to add under cabinet lighting to my TMNT Pro. I am new to pinball and am looking for suggestions. Thanks!

By far the easiest and cheapest is to use comet’s matrix system and replace a GI bulb with a matrix plug. You’ll be about $5-7 in. Plus shipping. So just get other products while there.

Alternatively, you could go all in. Set yourself up with a system that you can add speaker lights, leg lights, and under cab lights. I’m posting a DIY on how you can do that here:
https://pinside.com/pinball/forum/topic/led-guide-diy-addressable-strips-for-speakers-legs-cabs-etc

It can get costly if you buy every piece individually - and that thread will tell you what you need, but generally still less than the packaged price for someone selling JUST under cab lighting at a huge markup. However, I’ve been bulk buying as I’m doing all my games. I’m happy to put together a kit for you so you have the exact pieces and aren’t over buying. PM me or comment on other thread.

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3 months later
#8904 1 year ago

Just got back in the club recently, and I will admit this game is a bit better than I remember. When I traded my last one my 6 year old daughter was mad at me because she loved choosing her turtle, and I promised her I’d get another someday and I’ve been waiting for a decent deal to pop up. My biggest issue before was massive scoring imbalance. But it seems like code updates maybe fixed that a little…any input? And yeah, that artwork is gorgeous on this one. Great game. And my 6 year old knew it.

#8937 1 year ago
Quoted from Drussksu:

Getting ready to join the club. Will be trading my black knight for a tmnt. Anything I should know to get read

It is a great pin. This from someone who dumped the game too early but got back in. Agreed that it’s not hard and I believe the “hard” feelings come from feeling like a clunk fest…but you just need to dial in 5 shots and this things plays great: ramps, orbits, pizza parlor. It flows quite well actually with some nice combos. Multiball points are worth too much and episode progress and other things like krang combos / foots / aprils are not worth enough relative to multiball (and that scoring imbalance is why I dropped the game the first time), but it is a great game.

Cmon…turtles. The theme and art is just amazing.

8 months later
#10447 1 year ago

I’ve got some clear sling protectors if anyone wants these. Just shoot me $5 for shipping. Or come get them if in Grand Rapids Michigan! DM me.

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Added 13 months ago:

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