I am window shopping for a pro (online postings). Are there any easy ways to tell if it's a "good" pf or a grainy one? Does art under the star posts usually indicate good print quality?
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I am window shopping for a pro (online postings). Are there any easy ways to tell if it's a "good" pf or a grainy one? Does art under the star posts usually indicate good print quality?
What conditions cause the outer orbit post to activate? There are a lot of instances where I expect the ball to travel around the orbit, but instead it's caught by the post and dribbles down.
Quoted from smokinhos:It came with them.. but this looks like them.
ebay.com link » Tmnt Sling Shot Return Lane Protective Plastic Set Stern Pinball
Those look pretty cool. I wonder if they would be better as pink/purple to match the pf ooze.
To anyone frustrated by the cheap drains when ball drops out of the lair, feature adjustment 25 (I think) let's you add a lair ball save (default is zero).
Quoted from Aardvarki:Hey folks - I've got a question about the gameplay for TMNT.
I went to a pinball shop today and played seven rounds of this game, and I really loved it except for one thing, and I'm not sure whether that one thing was an electrical/mechanical glitch or part of the game itself:
What felt like randomly, throughout the play of the game, the GI would shut off and my flippers would stop operating, for roughly one second at a time. The main screen and backglass lighting was still there, and I think some of the other lighting was there, but *most* of the lights turned off, and the flippers stopped working. Is there something wrong with the machine, or is this something that can happen if I fail to complete some sort of objective? It happened once during turtle power multiball (which really screwed me), and about two or three times during either general play or during an episode. My best guess was that it was a TILT, but I'd not been nudging the machine whatsoever, and the fact that the flippers recovered within a second or two made me second-guess. As far as I could tell, it only happened when the ball was heading towards the flipper. It resulted in an early drain about 3/4 of the time.
Any thoughts? Ideas? I really liked the machine, and played it a bunch because I was considering buying it. If this is part of the gameplay, I think I'll pass, though. It felt really un-fun. If it's a problem with the machine, anyone have any thoughts what it might've been?
During multiball and some modes the flashing is a bit excessive, but the flippers should always be functional. Sounds like there was a problem with that specific machine.
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