(Topic ID: 271489)

Teenage Mutant Ninja Turtles Club(Stern 2020): Cowabunga! It’s Pizza Time!

By Tuxedomask23

3 years ago


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Topic Stats

  • 12,061 posts
  • 829 Pinsiders participating
  • Latest reply 3 hours ago by System-J
  • Topic is favorited by 335 Pinsiders

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“Which model are you going to purchase”

  • Pro 285 votes
    50%
  • Premium 167 votes
    29%
  • LE 120 votes
    21%

(572 votes)

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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1141 TMNT fresh out-of-the-box Issues and Fixes FAQ Posted by Stosel (3 years ago)

Post #1580 Lights rebooting on the back of the machine - FIX Posted by HookedonPinonics (3 years ago)

Post #2172 playfirlo colour differences Posted by Phatchit (3 years ago)

Post #2390 Left Outlane Fix Posted by NoQuarters (3 years ago)

Post #2457 DIY Krang Mod Instructions Posted by ABE_FLIPS (3 years ago)

Post #4037 Glider Servo DIY replacement Posted by PinHead50 (3 years ago)

Post #4120 Link to Amazon product page for replacement servo for glider Posted by PinHead50 (3 years ago)

Post #4327 Sloppy soldering at factory causing overvoltage error - fix Posted by Blackzarak (3 years ago)

Post #4374 Replacing bad glider servo with amazon better one Posted by arcadenerd925 (3 years ago)

Post #4698 Center Ramp non-registering opto fix Posted by spidey (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#7937 2 years ago
Quoted from RoyalJack:

Anyone think we still have hope for a score balancing update?

I really hope so. There are just a few things that could make this really great

More points for modes.
Mode totals multiply for consecutive modes in 1 ball.
Not locked out when starting 123 foot or weapon.
Comboing into shots increases value.
Krang multiball for “x” inner loop shots.
Pizza frenzy happens outside of multiball.
April hurry up and training option to stack.
Able to relight multiballs a different way instead of playing 4 modes

-1
#7943 2 years ago
Quoted from Hipponotic:

Great ideas! Personally i just want the option to circumnavigate Turtle power multiball so i can choose to start a mode and stack instead of getting stuck having a solo multiball half the time. i guess they could make it so that if you have the option to hit the ramp to start a mode, turtle power doesn't start until that light is off...that'd be dope.

That’s a good idea. Maybe use the action button to switch between what will be collected by the ramp.

#7946 2 years ago
Quoted from shaub:

My idea was/is to make it so you can light episode by shooting any 2 of the 3 ramps, so if turtle power was lit, then you could shoot the left ramp and side ramp to light it without starting the MB. You could also just keep the side ramp always lit to spot a shot toward qualifying your episodes.

Another good idea. I had that same thought. The side ramp should spot a mode start shot for sure.

#7969 2 years ago

May be looking to sell my TMNT pro. If anyone on here is interested shoot me a PM. HUO around 200 plays.

#7973 2 years ago

Had a big game today. Two extra balls, played through the modes one and a half time. They are finally worth something the second time through.

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#7981 2 years ago
Quoted from Rum-Z:

Can't you just permanently level up Raphael with his multipliers and slay the high score tables?

The levels only stay on non location pins to my understanding. So your progress would not transfer

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