I've seen a lot of comments as to the rules of the game and how code could fix some of the brutality or fairness. I have a few ideas I think would not be terribly difficult to implement. Maybe Xaqery will take some of these into consideration <fingers crossed>
1) I have played this game a TON. I really do enjoy it a lot. I can't tell you how many hours I've put in (but it's a lot), and I think I know the rules as well as anybody who didn't write the code. Yet... I STILL cannot figure out how to re-qualify L-A-I-R and A-P-R-I-L after you collect so many that they stop allowing collects. Does anyone know? I feel like it might just be a "next ball" sort of thing... possibly only after Team-Up is completed? Regardless, the reason I bring this up is because it really halts the game, and there are several other areas of the code like this. I'd like a flat out way to re-qualify them during a single ball.
2) Why can't there be a way to get Bonus Hold outside of the pop-bumpers? It could be very strategic and fun to allow for this in some way.
3) I'd love to see the level-up abilities re-worked. A lot of the level 3 and 4 bonuses aren't relevant by the time you'd get them. I go into detail on this in the following post:
Quoted from Crater:
However, I find that for some of the turtles, the later level bonuses are already gone by the time you get there.
4) More interesting pizza slice benchmarks.... maybe pizza eating contest + Bonus Hold on one of them.... I don't know I feel like there's a lot more that could be done with it.
5) I am not sure how jackpots are set and how they climb in Turtle Power Multiball, but maybe you could combine something like if you collect a weapon during the ball that you're on when you get Turtle Power Multiball, the jackpots double... or something... I don't know, I'd just like to see some more meshing of the objectives.
6) Utilize the action button more!!! You pioneered action button play with GoT and Star Wars... why did you completely forget it in this game? I know there's a glider mech to worry about, but there's gotta be a way.
7) I HATE the "Battle Again" mechanic... we all hate the darn left outlane. It's not a secret. However, I should be able to set Battle Again on it to counter this. I swear... every time I get "Battle Again" lit, it moves to the opposite outlane. I really want this to be less random. I think EVERYONE would be extremely happy if there was a way to pick the left outlane or even just give us both lit and once one of them is used they both go out. Just... something is gotta be possible here.
A lot of people mention that they don't like 1-2-3 foot because it sort of blocks them from other objectives. I feel like I might be in the minority on this, but I actually like it for that exact reason. It's nice to have it block Turtle Power Multiball so I can collect the episode light without going forward with the multiball (I like to bring a multiball into an episode). This topic of objectives blocking other objectives is extremely relevant in this game though, I think it might be overused a bit. The flow of the game just seems halted more frequently than you'd expect.
Sometimes I wonder if this game was meant more for co-op than for single player because it certainly plays friendlier when you have multiple people. It's just a ton more fun because there's never a 4-player game where everyone doesn't get Team-Up, and that's really cool.... however.... I play pinball solo these day much more frequently than with people (thanks a lot COVID-19 ... ) and I think the solo game suffers quite a bit.