The new additional code is quite good and appreciated, however I’m having the same issue as the rest of you since updating. Also, there are a couple additional issues addressed as well. I’ve just sent this PM to @xavery Dwight (since Mr_G_Hosting already wrote out some of the wording, I used it... thanks!):
Hi Dwight,
Thanks for your attentive work to detail on our fab TMNT game coding. However, there is an issue since code was updated with an extra ball loading into the van, 4 since 1.22 instead of 3. Played on code 1.21 for a few weeks and never had this problem, with too many balls loading into the van.
Updated to 1.22 a few hours ago and had the game loading 4 balls in the van when it only should be three.
Noticed it at least once every game.
I’m pretty sure this is software related...and now it happens EVERY game during Turtle Multiball since updating to 1.22 on my LE.
To test I choose Donatello and immediately start TM and every time the software loads 4 Balls in the van and looses track of how many balls are in play.
When I lose my second last ball the multiball keeps running, and when I lose my last ball, multiball ends and ball search starts looking for the ball that’s clearly the fourth one in the van. The diverter+optos work as they should.
Maybe the issue occurs when playing Turtle multiball and draining a ball, when ball save is still running simultaneously with the machine reloading the van??
Another issue since updating is now I hear the up post in the pizza parlor firing randomly, even though there are no balls in the pizza parlor to eject into the lane coming out of the parlor. Please fix that too.
Thanks and appreciate all your hard work to make our TMNT machines even better!
Dwight is the one that will fix this in the code and the obvious and best person to contact, imo.