(Topic ID: 271489)

Teenage Mutant Ninja Turtles Club(Stern 2020): Cowabunga! It’s Pizza Time!

By Tuxedomask23

1 year ago


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“Which model are you going to purchase”

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#3501 1 year ago
Quoted from gumnut01:

But I will say this : I think the release dates for these games are too close together. The life cycle is getting too short. And it’s hurting the support of their existing pins as well as their customer base being able to afford to buy these new pins.

From what I understand TMNT was delayed due to COVID related production issues. But AIQ had a firm release date regardless, because it had to line up with the new Xbox/PS4 game. AIQ was coming out now no matter what and TMNT should've been here in the Spring. Not much you can go about global pandemics.

TMNT also has fairly good demand. Stern was supposed to run EHOH again, but because of AIQ commitments and TMNT popularity, EHOH's next run got pushed back 1-2 months.

#3502 1 year ago
Quoted from gumnut01:

But isn’t that part of the greatness of turtles? Play a different turtle, play the game differently to take advantage of that turtles abilities. I can see it adding years on to this games replayability. Finished it as Raphael? Great, now finish it as Michelangelo.

It sure is!

Rob

#3503 1 year ago

I just joined the club with a TMNT Premium. It's being delivered today and it is going to be a long and fun filled evening. So much to learn and so many MOD opportunities! I plan to get Medisinyl's mods, the Stern art blades and Topper, and plastic protectors at a minimum. And, oh yes, maybe powder coat the armor in green. Lot's to decide but plenty of time to do it. FUN, FUN, FUN.

#3504 1 year ago

Is anybody else insanely frustrated by this game? I have tried multiple pitches, slingshot strengths, etc, and it doesn’t make a difference. Drain drain drain drain drain. Rocket shots straight out, or bouncing in the outlanes, doesn’t matter. Drain drain drain drain drain. No problem controlling the ball on my Star Wars or Jurassic Park, but this one feels like a joke with how impossible ball control seems. I have put tons of games up, with plenty of time on any given new setting to see if it makes a difference, and can’t seem to find anything fair feeling or consistent. I can’t be the only one...I hope. Are others experiencing this? How are you coping? Is anyone able to actually consistently make improvements on their gameplay when the game’s geometry seems so insanely and aggressively stacked against them?

#3505 1 year ago
Quoted from zeldarioid:

Is anybody else insanely frustrated by this game? I have tried multiple pitches, slingshot strengths, etc, and it doesn’t make a difference. Drain drain drain drain drain. Rocket shots straight out, or bouncing in the outlanes, doesn’t matter. Drain drain drain drain drain. No problem controlling the ball on my Star Wars or Jurassic Park, but this one feels like a joke with how impossible ball control seems. I have put tons of games up, with plenty of time on any given new setting to see if it makes a difference, and can’t seem to find anything fair feeling or consistent. I can’t be the only one...I hope. Are others experiencing this? How are you coping? Is anyone able to actually consistently make improvements on their gameplay when the game’s geometry seems so insanely and aggressively stacked against them?

The game is hard with short ball times but my scores keep improving. You may be changing it so much so you aren't getting comfortable with the speed and shot locations. Maybe try super bands for extra grip or just play coop by yourself until you get more comfortable. It's about having fun and whatever that looks like for you.

The game frustrating me is what keeps me playing because when I lose the ball it's usually something I did wrong.

#3506 1 year ago

I’m not certain why half of the new owners are having issues with the geometry of this game. I have a pro, I’m not a great player. I’m playing this game with no issues. I don’t find it hard or draining then any other pin that I have owned.

#3507 1 year ago
Quoted from fuseholder:

I’m not certain why half of the new owners are having issues with the geometry of this game. I have a pro, I’m not a great player. I’m playing this game with no issues. I don’t find it hard or draining then any other pin that I have owned.

Agreed, I'm not a great player either. Very smooth and fast, not too difficult shots. The left outlane can be brutal but certainly not overpowering.

#3508 1 year ago

Deleted.

Just gonna keep banging my head against this damn game!

#3509 1 year ago
Quoted from zeldarioid:

Is anybody else insanely frustrated by this game? I have tried multiple pitches, slingshot strengths, etc, and it doesn’t make a difference. Drain drain drain drain drain. Rocket shots straight out, or bouncing in the outlanes, doesn’t matter. Drain drain drain drain drain. No problem controlling the ball on my Star Wars or Jurassic Park, but this one feels like a joke with how impossible ball control seems. I have put tons of games up, with plenty of time on any given new setting to see if it makes a difference, and can’t seem to find anything fair feeling or consistent. I can’t be the only one...I hope. Are others experiencing this? How are you coping? Is anyone able to actually consistently make improvements on their gameplay when the game’s geometry seems so insanely and aggressively stacked against them?

I'd say set your game back to default settings for everything and start with about a 6.6 or 6.7 pitch on the playfield. I think I have mine around 6.8. I used to have it a bit steeper, but then the ability to backhand the left ramp just wasn't there. You can adjust the right outlane post position, but there doesn't seem to be any adjustment for the left side. The right side is definitely more forgiving than the left.

Rob

#3510 1 year ago
Quoted from Rob_G:

I'd say set your game back to default settings for everything and start with about a 6.6 or 6.7 pitch on the playfield. I think I have mine around 6.8. I used to have it a bit steeper, but then the ability to backhand the left ramp just wasn't there. You can adjust the right outlane post position, but there doesn't seem to be any adjustment for the left side. The right side is definitely more forgiving than the left.
Rob

Thus far, I don’t seem to be able to backhand the left ramp on my game, even setting the pitch below 6.5, at least not from a cradle position :/ Right ramp is able to be backhanded, though. Maybe I need to increase the flipper strength or something. Would LOVE to be able to backhand that ramp. Would also love to reliably get into the NPP from the left flipper, as that is the flipper that the game puts the ball on 90% of the time, and post passes don’t seem to be a thing on this table.

#3511 1 year ago

I am gonna have to join the club, I'll be ordering a premium . Played a few games on a LE at Wizards World (Fort Wayne pinball) today. It played great has an awesome layout. I played A few other newer Sterns and this one just stood out to me.

#3512 1 year ago

I can't backhand the left ramp at all, but I can post pass. Right ramp is backhandable. Ball times are as fair as my ACDC Prem and ST Pro. You just have to use proper ball control... and a lot! Balls hitting the upper right sling are almost doomed for left outlane, so avoid flailing. I got to Cowabunga again in Co-op earlier, and almost on Ball 2. Going to try with 3 turtles tonight.

#3513 1 year ago
Quoted from zeldarioid:

I don’t seem to be able to backhand the left ramp on my game, even setting the pitch below 6.5, at least not from a cradle position :/ Right ramp is able to be backhanded, though.

Check your pizza disc is levelled. If it’s not then you May have issues hitting left ramp and pizza parlour. You May also be getting airballs from your stand ups.

Turn down sling power

Superbands

Get a Siamese star post for left lane. I have. Haven’t installed it yet. But will give it a go.

#3514 1 year ago
Quoted from zeldarioid:

Is anybody else insanely frustrated by this game? I have tried multiple pitches, slingshot strengths, etc, and it doesn’t make a difference. Drain drain drain drain drain. Rocket shots straight out, or bouncing in the outlanes, doesn’t matter. Drain drain drain drain drain. No problem controlling the ball on my Star Wars or Jurassic Park, but this one feels like a joke with how impossible ball control seems. I have put tons of games up, with plenty of time on any given new setting to see if it makes a difference, and can’t seem to find anything fair feeling or consistent. I can’t be the only one...I hope. Are others experiencing this? How are you coping? Is anyone able to actually consistently make improvements on their gameplay when the game’s geometry seems so insanely and aggressively stacked against them?

Right there with you. I did see improvement after making a few adjustments. First changing the pitch to ~6.5. I also set the sling strength to 15. I noticed that shots that hit ramp posts would jet So fast for an outlane or down the middle, so I compensated for this by reducing my flipper strength by 40 on the bottom flippers. Reducing the flipper strength was probably the most significant change that helped increase ball times. I plan to increase it incrementally as I get more comfortable with the game.

#3515 1 year ago

Just got my premium setup. Plays good so far only issue I’m having is the sound. When splinter talks it’s all fuzzy like a blown speaker. Not sure what’s going on with it yet.

#3516 1 year ago
Quoted from Gahendo:

Just got my premium setup. Plays good so far only issue I’m having is the sound. When splinter talks it’s all fuzzy like a blown speaker. Not sure what’s going on with it yet.

Congrats! I believe this was fixed with an updated code. Have you updated your pin?

#3517 1 year ago

Could someone please clarify the expected behavior of the top orbit up-post? For awhile I thought it was just rejecting my shot up the left orbit (above flipper), but I think I can hear it intentionally triggering the post. Is that expected behavior to then send the ball back down to the upper flipper? What's the rule for when it triggers/doesn't on those orbit shots?

#3518 1 year ago

What do you have flipper strength set at? I found the sweet spot on mine to be around 220 (~6.7 deg pitch). It's certainly playing a ton better after doing that, but I'm still having a really hard time hitting the right ramp.

Quoted from zeldarioid:

Thus far, I don’t seem to be able to backhand the left ramp on my game, even setting the pitch below 6.5, at least not from a cradle position :/ Right ramp is able to be backhanded, though. Maybe I need to increase the flipper strength or something. Would LOVE to be able to backhand that ramp. Would also love to reliably get into the NPP from the left flipper, as that is the flipper that the game puts the ball on 90% of the time, and post passes don’t seem to be a thing on this table.

#3519 1 year ago
Quoted from ctl723:

Could someone please clarify the expected behavior of the top orbit up-post? For awhile I thought it was just rejecting my shot up the left orbit (above flipper), but I think I can hear it intentionally triggering the post. Is that expected behavior to then send the ball back down to the upper flipper? What's the rule for when it triggers/doesn't on those orbit shots?

It’s normal. Depends what’s going on in the game. The post will go up when 123 foot is running and also during weapon. Reason for it is to help guide your shot if you hit the left orbit so it can drop down to your upper flipper. Those modes require you to either hit the Krang loop or center ramp so you can complete those modes.

#3520 1 year ago

Thanks everybody for the left side tweaking suggestions: added adhesive bumper on side rail above left outlane to close off a bit, changed to superband on upper left flipper, and bent metal rail above lair target against post to open up lair, and it’s working well!

0A4B33C0-EA61-40E7-9825-4D8917800A95 (resized).jpeg
#3521 1 year ago

Just out of curious have any of you ordered Playfield Protectors from Cointaker? I assumed they would all be the same or at least similar. With the help of RetrogamerJP I removed the ramps and tedious plastics to install the Playfield Protector for my TMNT Premium before plunging a ball. After tear down and then reinstalling all the parts only to be 3 days out and the Playfield Protector is curling? At the edges, at the top of the playfield, by the flippers, around the spinner disc. It is terrible! I will make a shot around the right orbit and the ball will get stuck under the top of the protector because it is curling so bad? Has anybody else had this problem? It was curling right when I installed it but I was hoping it would settle. I emailed them and they shipped a new one out with out asking. I explained that it took me like 3-4 hours to remove and document via pictures, ziploc bags etc to make sure I put it back together properly, cleaned the playfield, installed the protector and all the time to reinstall the pieces. They just told me if I don’t want the new one they can just give me a return label and I can send it back. I dont know if the CSR understands the time involved (which I did explain) to install the protectors but I am really hesitant to install the new one and have the same issues. I thought I would check on here before even considering installing a new one. I just wish Stern made solid playfields and I didnt have to worry about this nonsense.

#3522 1 year ago
Quoted from Blacksnow:

Just out of curious have any of you ordered Playfield Protectors from Cointaker? I assumed they would all be the same or at least similar. With the help of RetrogamerJP I removed the ramps and tedious plastics to install the Playfield Protector for my TMNT Premium before plunging a ball. After tear down and then reinstalling all the parts only to be 3 days out and the Playfield Protector is curling? At the edges, at the top of the playfield, by the flippers, around the spinner disc. It is terrible! I will make a shot around the right orbit and the ball will get stuck under the top of the protector because it is curling so bad? Has anybody else had this problem? It was curling right when I installed it but I was hoping it would settle. I emailed them and they shipped a new one out with out asking. I explained that it took me like 3-4 hours to remove and document via pictures, ziploc bags etc to make sure I put it back together properly, cleaned the playfield, installed the protector and all the time to reinstall the pieces. They just told me if I don’t want the new one they can just give me a return label and I can send it back. I dont know if the CSR understands the time involved (which I did explain) to install the protectors but I am really hesitant to install the new one and have the same issues. I thought I would check on here before even considering installing a new one. I just wish Stern made solid playfields and I didnt have to worry about this nonsense.

Your machine is rejecting the playfield protector. Take its hint and just wax the machine regularly without a protector and enjoy it.

#3523 1 year ago
Quoted from Blacksnow:

Just out of curious have any of you ordered Playfield Protectors from Cointaker? I assumed they would all be the same or at least similar. With the help of RetrogamerJP I removed the ramps and tedious plastics to install the Playfield Protector for my TMNT Premium before plunging a ball. After tear down and then reinstalling all the parts only to be 3 days out and the Playfield Protector is curling? At the edges, at the top of the playfield, by the flippers, around the spinner disc. It is terrible! I will make a shot around the right orbit and the ball will get stuck under the top of the protector because it is curling so bad? Has anybody else had this problem? It was curling right when I installed it but I was hoping it would settle. I emailed them and they shipped a new one out with out asking. I explained that it took me like 3-4 hours to remove and document via pictures, ziploc bags etc to make sure I put it back together properly, cleaned the playfield, installed the protector and all the time to reinstall the pieces. They just told me if I don’t want the new one they can just give me a return label and I can send it back. I dont know if the CSR understands the time involved (which I did explain) to install the protectors but I am really hesitant to install the new one and have the same issues. I thought I would check on here before even considering installing a new one. I just wish Stern made solid playfields and I didnt have to worry about this nonsense.

As PinMonk said.

I would just remove the one u installed and return it to them for a full refund. You could probably do this without removing everything again. Of course they know how much work is involved but they’re not going to compensate you for your time. Get the refund and strike it up to a good lesson. And at least you know your TMNT game inside out now.

#3524 1 year ago
Quoted from cooked71:

As vireland said.
I would just remove the one u installed and return it to them for a full refund. You could probably do this without removing everything again. Of course they know how much work is involved but they’re not going to compensate you for your time. Get the refund and strike it up to a good lesson. And at least you know your TMNT game inside out now.

+2, no need for the protector on a HUO machine like this one (its not airball crazy, no scoops or subways, etc)

#3525 1 year ago
Quoted from acons017:

Right there with you. I did see improvement after making a few adjustments. First changing the pitch to ~6.5. I also set the sling strength to 15. I noticed that shots that hit ramp posts would jet So fast for an outlane or down the middle, so I compensated for this by reducing my flipper strength by 40 on the bottom flippers. Reducing the flipper strength was probably the most significant change that helped increase ball times. I plan to increase it incrementally as I get more comfortable with the game.

I reduced my flipper strength and the game felt too soft. no fun...

#3526 1 year ago

Not sure how I managed to do this... it was during a multi-ball but I still don't know how it happened. I'm guessing they exited the side of the metal ramp as if I had short plunged it but what are the odds.

IMG_9192 (resized).jpgIMG_9193 (resized).jpg

#3527 1 year ago
Quoted from PinMonk:

Put the game in switch test mode, make sure the coin door is closed or the bypass pin pulled so the playfield has power then hit the playfield firmly with your open palm at various locations and see if it triggers switches (including the optos). Sounds like you have a vibration problem and that should help you narrow down the issue. It may be a frayed opto wire grounding from vibration or something.

I fixed it with thanks to you! Thanks man!

#3528 1 year ago
Quoted from Pinballnewb01:

I fixed it with thanks to you! Thanks man!

What did you find wrong?

#3529 1 year ago

Here is a 4 second video of my lair shot up post trapping the ball under the plastic. Can someone start a training mode and let me know if the post is not being held as long as it should be? This only happens when training is lit and shows you what shots you need. The switch seems to be working as it should, and this started right after the latest code update.

#3530 1 year ago

Going to stream turtles tonight about 7pm if anyone is interested.

www.twitch.tv/foxcitiespinball

#3531 1 year ago
Quoted from LOTR_breath:

What did you find wrong?

Bad connection on the opto switch.
I got the opto switch loose and bended the wires just a little bit.
Now it works fine.

#3532 1 year ago
Quoted from Chalkey:

Here is a 4 second video of my lair shot up post trapping the ball under the plastic. Can someone start a training mode and let me know if the post is not being held as long as it should be? This only happens when training is lit and shows you what shots you need. The switch seems to be working as it should, and this started right after the latest code update.

That's not a helpful angle. Can you shoot it from lane-level or lane-ish level?

#3533 1 year ago

Orange Party Wagon Door Mod

22D2C52C-C5E8-4EC6-86C3-48F2E58A76ED (resized).jpegA19AAEBF-8369-40C7-A6D6-6648A7B416E0 (resized).jpegDBB9B083-CCDF-4BBF-967C-F476E38EAE3C (resized).jpegAA8C5852-6E2E-4295-8D6C-54D6FF466994 (resized).jpegF0CCC41A-FCAD-46E6-98A4-814D7430AE8C (resized).jpeg
#3534 1 year ago

Looks great! You might need to do the side mirrors now too

#3536 1 year ago

Theres a lot of crap over there I can try. What are you looking for in particular? Does your post go back up that quickly?

#3537 1 year ago

So, RetroGamerJP let me know that the mounting of the factory TMNT turtle select plastic is different on the Prem/LE because of the launch ramp the Prem/LE have that the Pro doesnt. So, for the Turtle Select bracket kit to work with the Prem/LE, I'll need to include 2 hex standoff spacers and two screws, but everything else in the kit fits.

If I've sent you a bracket already and you have a Prem/LE, hit me up and I'll send you the standoffs and screws. The brackets that haven't gone out yet will have the standoffs and screws added to the kits. I'll be updating the instruction illustrations for Prem/LE, but that will be a few weeks out. Until then, I'll put some simple text instructions on how to use the hex standoffs on Prem/LE.

Thanks to RetroGamerJP for working with me on this unexpected development so I could modify the kit quickly.

RAMP_0 (resized).jpg
#3538 1 year ago
Quoted from Chalkey:

Here is a 4 second video of my lair shot up post trapping the ball under the plastic. Can someone start a training mode and let me know if the post is not being held as long as it should be? This only happens when training is lit and shows you what shots you need. The switch seems to be working as it should, and this started right after the latest code update.

What pitch is your game set at? Looks like it might be sitting in the switch cutout a split second too long. Try a bit more angle on your playfield or a piece of Mylar over the switch so the ball doesn’t hesitate when the post goes down.

#3539 1 year ago

6.5ish, the bubble is centered. It doesn't make any sense to me that the post stays down for way longer in every other instance. I'll do some testing to see if it's hesitating. Does your post go back up that quickly during training? Every other instance on my game it stays down way longer.

#3540 1 year ago
Quoted from Jared:

Orange Party Wagon Door Mod[quoted image][quoted image][quoted image][quoted image][quoted image]

Looks awesome! Was it a pain to remove the party can to paint it? Did you have to remove the door from the van too?

#3541 1 year ago

Has any modder got any ideas for pro owners van? Would be great to have van door open and close or lighting effects or translucent door that lights up with silhouettes. Would be very interested.

#3542 1 year ago
Quoted from Blacksnow:

It was curling right when I installed it but I was hoping it would settle.

This is the issue. Was it curling before you even installed it? Did they ship it rolled or flat? Should’ve been flat.

#3543 1 year ago
Quoted from evileye:

This is the issue. Was it curling before you even installed it? Did they ship it rolled or flat? Should’ve been flat.

I'm wondering if it was shipped rolled vs. flat. Also, the installed protector could be making contact at a post or other item that would prevent protector from laying flat.

#3544 1 year ago
Quoted from evileye:

This is the issue. Was it curling before you even installed it? Did they ship it rolled or flat? Should’ve been flat.

It was shipped taped to flat cardboard. Once I removed the tape I placed it on a flat surface and it had a slight overall curl. Not a ton though. I thought it may settle or flatten over time. I’ve never installed one before and thought it may be a normal occurrence? Once installed it got worse and worse. It was not caught or snagged on anything. It was just curling really bad. Not sure if it was just taped flat for shipping but still had the rolled memory?? Definitely not a fan of it at all. I will chalk it up to a learning experience. I cut it out of the machine and just waxed it. Plays like a dream now. Below is what it looked like once I cut it out.

6A93CFA0-DF1E-450E-9283-CADAF47E8DEA (resized).jpeg70B2BA14-7717-443F-9651-E8DEC137C31B (resized).jpeg
#3545 1 year ago

I think I noticed last night while streaming is when you are about to complete the mode it lights the 4 turtle shots to complete them.

It would be cool if the harder shots like Leonardo (lair) was worth more points.
Or
You get more points if you use the turtle you picked as the last shot.

I am liking the game. Good rules and fun to play. It is definitely a tough shooting pin.

#3546 1 year ago
Quoted from Blacksnow:

It was shipped taped to flat cardboard. Once I removed the tape I placed it on a flat surface and it had a slight overall curl. Not a ton though. I thought it may settle or flatten over time. I’ve never installed one before and thought it may be a normal occurrence? Once installed it got worse and worse. It was not caught or snagged on anything. It was just curling really bad. Not sure if it was just taped flat for shipping but still had the rolled memory?? Definitely not a fan of it at all. I will chalk it up to a learning experience. I cut it out of the machine and just waxed it. Plays like a dream now. Below is what it looked like once I cut it out.
[quoted image][quoted image]

Goodness, I have never seen one do that, especially if it was shipped FLAT. Not sure where Cointaker gets their protectors from but I wonder if it spent most of it's life rolled up prior to shipping, then naturally returned to it curled state after installing. I suppose if one spent more time rolled than flat and was subject to a bit of heat, it's new normal could be altered.

Good call on just cutting it out and saving from having to disassemble. Very sorry the hear you had a bad experience, hopefully you are enjoying the pin regardless.

#3547 1 year ago
Quoted from TomGWI:

You get more points if you use the turtle you picked as the last shot.

how about re-light a weapon hurry up?

#3548 1 year ago

has anyone installed the shaker motor on this game? i ordered the stern one from marco and installed last week. I have the weights turned out 180 degrees and now dont get much out of it except on multiball. on jackpot scoring it rattles the whole game and sounds terrible. It was unbearable with both weights the same direction. anyone else have this issue?

#3549 1 year ago

edit. post below

#3550 1 year ago
Quoted from PinHead50:

has anyone installed the shaker motor on this game? i ordered the stern one from marco and installed last week. I have the weights turned out 180 degrees and now dont get much out of it except on multiball. on jackpot scoring it rattles the whole game and sounds terrible. It was unbearable with both weights the same direction. anyone else have this issue?

Felt tape around the border of the back glass helps a lot to dial down the rattle noises. Also, you can put some sound dampening tape on the border of your playfield glass where it meets the rails. I forgot what it's called, but I had some and put them on there which helped a bit.

To see if you're a rattle noises mostly come from the backglass and the playfield glass, just take them out and play a game.

I don't have the official stern shaker motor, I have the one from Pinball Life and with these changes it helps quite a bit. You shouldn't have to reorient the shaker weights.

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