Quoted from Mrawesome44:
Yeah the ruleset is still a bit confusing, not as bad as star wars but still up there. My biggest wish i'm hoping for is a setting in the options to have episodes lit at the start of a ball. Would relieve most of the frustrations of bricking shots trying to get stuff started and the left outlane less of a pain in the ass.
I'm sure you know this already, but start as Raphael, and you get the freebee episode to start the game. I like the idea of customizable rulesets in settings, but I'd like to point out how easy the game would be if that were the case. With only 4 episodes to get to the mini-wizard (Team-up), that would get you there in most games. I think one thing to really sit back and appreciate in this game is the risk/reward aspect of it. I like to personally get 3 episodes out of the way and then try and see if I can get "I want a body" done because I like the Team-up award for it (all turtles lit for save). Then I end up hitting the target to select modes and BAM I brick the shot and have to start over again. I know it's frustrating at times, but it would be boring if you could shoot-the-moon every game. By not forcing the episode objective in a per-ball fashion, they are also emphasizing the start awards for each turtle. It makes a fun distinction in picking your character, and I think the points are really balanced right now with the new code. So if you want to pick Donatello and just go for foot awards and multiball, you can do that.
There's meant to be a bit of mystery in rulesets. It promotes more play to really dig into it. I feel like this game is fairly straight-forward compared to other games. I can't wait until pinball competitions are started again, because I feel like this is a really fair and competitive game. There's a lot of orthogonal objectives which make it particularly interesting when playing in a competitive fashion.
As an addition to that comment, I really like the trend of adding a wizard mode to game select (which started w/Escape from Nublar in JP). It is a way for those tougher objectives to be seen and also gives the developers piece-of-mind that a large part of their work won't go unseen.