(Topic ID: 271489)

Teenage Mutant Ninja Turtles Club(Stern 2020): Cowabunga! It’s Pizza Time!


By Tuxedomask23

7 months ago



Topic Stats

  • 5,655 posts
  • 457 Pinsiders participating
  • Latest reply 3 hours ago by swinks
  • Topic is favorited by 197 Pinsiders

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Topic poll

“Which model are you going to purchase”

  • Pro 165 votes
    46%
  • Premium 89 votes
    25%
  • LE 103 votes
    29%

(357 votes)

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 5655 posts in this topic. You are on page 29 of 114.
#1401 5 months ago
Quoted from BENETNATH:

Is it us or this game is damn nasty?
Outlanes are still on higher but stdm and Outlanes are really hungry!!

I find this game incredibly challenging. If I play this for a while then go to any of my other pins I feel like a god. Those freaking ramps are so hard to hit for some reason.

#1402 5 months ago

My friend sent me this pic of his Turtles LE playfield. The left pic (or first pic) is his and the right one is a friend of his.

9DEF1BA1-FF04-4155-8484-6CE230F4BC37 (resized).jpegD245D906-6C97-466A-B9E1-274352C83C3C (resized).jpeg
#1403 5 months ago
Quoted from Skyemont:

My friend sent me this pic of his Turtles LE playfield. The left pic (or first pic) is his and the right one is a friend of his.
[quoted image][quoted image]

That Looks ugly, my pro Looks like the first pic

060E1962-80C6-4E58-AC5C-179B2E0AF4AB (resized).png
#1404 5 months ago
Quoted from Skyemont:

My friend sent me this pic of his Turtles LE playfield. The left pic (or first pic) is his and the right one is a friend of his.
[quoted image][quoted image]

How the hell can a Stern line worker stare at that for hours while building the play field and not raise a flag?? You’d have to be a pretty sad individual to put that much work into something and not have the pride in your job to fail it for quality.

#1405 5 months ago
Quoted from mcvetyty:

How the hell can a Stern line worker stare at that for hours while building the play field and not raise a flag?? You’d have to be a pretty sad individual to put that much work into something and not have the pride in your job to fail it for quality.

That is the real question here.

#1406 5 months ago
Quoted from BENETNATH:

Is it us or this game is damn nasty?
Outlanes are still on higher but stdm and Outlanes are really hungry!!

It’s not just you!

The right slingshot is precision-engineered to put the ball down the left outlane (which is big enough to fit a banana in, no joke).

Shorting either ramp from the opposite side flipper sends the ball SDTM.

This is largely true for most pinballs: don’t miss your shots and it’s not that bad. My aim is terrible, but I find that the main key to avoiding the left outlane is to make my shot the first time and don’t give the slingshots a chance.

#1407 5 months ago

I've raised the pitch and the power of the slingshot. That's a bit better as I have a bit of space to save the ball with nudging
But man, that's not easy to keep the ball!

#1408 5 months ago
Quoted from BENETNATH:

Is it us or this game is damn nasty?
Outlanes are still on higher but stdm and Outlanes are really hungry!!

Doesn't seem especially abusive to me.

#1409 5 months ago
Quoted from Skyemont:

My friend sent me this pic of his Turtles LE playfield. The left pic (or first pic) is his and the right one is a friend of his.
[quoted image][quoted image]

Pretty sure this is just a difference in picture taking. The 2nd pic is much brighter, you can tell by comparing the way the inserts look on the 2 pictures.

#1410 5 months ago

Potential bug:
Finished last mode with a shot to the van to light Final Battle.
Ball didn't release and ball search never kicked in.

Fortunately I was able to pull the glass and get the ball in the shooter lane and was able to continue.

#1411 5 months ago

Can’t seem to update code . Used 3 different formatted sticks. It’s seems I can’t unzip the file? It needs to be unzipped,what program do people use for this ?? Please !!

-2
#1412 5 months ago

Added the "Cheapskate" toy to middle diverter.
Bounces a bit for good effect and doesn't hit glass.

My theme with TMNT will be just vehicles, blimp glider is next!

May due tutorial for this if it holds up.
It was mega easy to install.

20200725_135656 (resized).jpg
#1413 5 months ago
Quoted from billrz:

Can’t seem to update code . Used 3 different formatted sticks. It’s seems I can’t unzip the file? It needs to be unzipped,what program do people use for this ?? Please !!

winrar on windows. You cannot use the built-in windows unzip, it messes up the files for some reason. You need to unzip on the hard disk NOT the USB. Unzip the files, then copy them to the root of the USB.

#1414 5 months ago
Quoted from ectobar:

Potential bug:
Finished last mode with a shot to the van to light Final Battle.
Ball didn't release and ball search never kicked in.
Fortunately I was able to pull the glass and get the ball in the shooter lane and was able to continue.

Exactly the Same Happen to me today

#1415 5 months ago
Quoted from sirlonzelot:

That Looks ugly, my pro Looks like the first pic[quoted image]

He has just changed the brightness on the 2 pictures. There is no issue.

#1416 5 months ago
Quoted from pinballaddicted:

He has just changed the brightness on the 2 pictures. There is no issue.

You are wrong. I just spoke with the guy. He is telling me it’s not really that it’s lighter looking but the print quality is a lot different than his friend. Not making this shit up.

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#1417 5 months ago
Quoted from Skyemont:

You are wrong. I just spoke with the guy. He is telling me it’s not really that it’s lighter looking but the print quality is a lot different than his friend. Not making this shit up.
[quoted image][quoted image][quoted image]

A picture that isn't super zoomed in may give a better idea of the issue. In these it just looks like noise that you can get in digital photos when they are zoomed too much, or edited. Not saying that is what is going on, but a regular resolution photo would help. Either way the only thing to do in this case is send the pics to his distributor.

#1418 5 months ago
Quoted from Stosel:

A picture that isn't super zoomed in may give a better idea of the issue. In these it just looks like noise that you can get in digital photos when they are zoomed too much, or edited. Not saying that is what is going on, but a regular resolution photo would help. Either way the only thing to do in this case is send the pics to his distributor.

He will email Monday. Two diff LE’s.

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#1419 5 months ago
Quoted from Skyemont:

You are wrong. I just spoke with the guy. He is telling me it’s not really that it’s lighter looking but the print quality is a lot different than his friend. Not making this shit up.
[quoted image][quoted image][quoted image]

Ok. I am nearly 60 and can see how grainy the photos are. If there is an issue get your friend to talk to their distro. I am sure there will be a good outcome there.

11
#1420 5 months ago
Quoted from pinballaddicted:

Ok. I am nearly 60 and can see how grainy the photos are. If there is an issue get your friend to talk to their distro. I am sure there will be a good outcome there.

The pic isn’t grainy. The playfield is.

#1421 5 months ago
Quoted from chuckwurt:

The pic isn’t grainy. The playfield is.

I hope not. Distro should sort that straight out if it is.

#1422 5 months ago

1st game! Love it!!!

And a close up of the playfield for color reference

00000IMG_00000_BURST20200724213805371_COVER (resized).jpgIMG_20200725_210349 (resized).jpg
#1423 5 months ago
Quoted from TaTa:

1st game! Love it!!!
And a close up of the playfield for color reference
[quoted image][quoted image]

Missing PF pic

#1424 5 months ago

tiki_tilt will be streaming the pro tomorrow at 2:30EST on twitch

#1425 5 months ago
IMG_20200725_210842 (resized).jpg
#1426 5 months ago
Quoted from Skyemont:

My friend sent me this pic of his Turtles LE playfield. The left pic (or first pic) is his and the right one is a friend of his.
[quoted image][quoted image]

Bottom one looks like the first leaked photos we got. Colours really washed out. Not uncommon for Playfields to have different colours during the product cycle though it does look a little grainy. Could be different Playfield sources?

#1427 5 months ago

LE number 439 checking in !! So far zero issues . Playing all day so far ! Do you guys take your goody bag out ?? Updated code finally. Oh. Birthdate is July 16. I’m in Canada Built 9 days ago

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#1428 5 months ago
Quoted from TaTa:

[quoted image]

Looks like you got a whitewash playfield too. Something about the mid 200’s

#1429 5 months ago
Quoted from TaTa:

[quoted image]

#491 playfield colors are good.

The super faded one is my friends at #288

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#1430 5 months ago
Quoted from Turtlepower169:

Looks like you got a whitewash playfield too. Something about the mid 200’s

Just played tata’s LE all night !!!
it’s not white washed! Color is very rich. Maybe clean your glasses.

#1431 5 months ago

Small warning (no problem!)

Ok it was late and I immediately paniced, but I'll just tell so you know it's nothing.
After unboxing,updated to code 1.1 immediately. I checked everything and before starting to play, I opened my door to put the settings, then suddenly several tech allerts appeared.
Node board 1 no communication, then node board 8, then node board 9...
Immediately took the glass out, checked all connections again, restored factory settings, I went completely nuts...
1 hour later, after I calmed down, I noticed there's the small button again next to the coin door that disables the 48v (they left it out on older spikes).
Pulled out the button and all errors immediately gone.
Just sharing coz when you're excited and unboxing, the easiest solution is not always what you think of first
Actually it would be better if it was in the code that these errors not appear when the buttons disables the 48v
When you're in the setup screen and you close and open the coin door again, these errors come and make you stressssss

#1432 5 months ago

New code 1.10 is supposed to do just that right?

Quoted from gawcol:

Small warning (no problem!)
Ok it was late and I immediately paniced, but I'll just tell so you know it's nothing.
After unboxing, I checked everything and before starting to play, I opened my door to put the settings, then suddenly several tech allerts appeared.
Node board 1 no communication, then node board 8, then node board 9...
Immediately took the glass out, checked all connections again, restored factory settings, I went completely nuts...
1 hour later, after I calmed down, I noticed there's the small button again next to the coin door that disables the 48v (they left it out on older spikes).
Pulled out the button and all errors immediately gone.
Just sharing coz when you're excited and unboxing, the easiest solution is not always what you think of first
Actually it would be better if it was in the code that these errors not appear when the buttons disables the 48v
When you're in the setup screen and you close and open the coin door again, these errors come and make you stressssss

#1433 5 months ago

HELP! My lights are switched... Is this a software bug? Or did they switch my wires???
The bebop and left outline lights are switched with the michaelangelo pizza parlor lights... running code 1.1. It’s very annoying in gameplay.
It’s in the game and also in the single led test you can see it’s wrong.

Can someone else test on their tmnt with software 1.1 please, before I do anything? Just to make sure it's not a software bug. Thx!

EDIT: found the solution, seems my boards got swapped in the production

connections (resized).jpg

#1434 5 months ago

Call / email stern. It's likely something to do with connectors. In the meantime reseat every connector involved and check the wires to make sure 2 connectors didnt get switched or anything. Reference the manual.

#1435 5 months ago
Quoted from Thomas3184:

New code 1.10 is supposed to do just that right?

From the 1.10 readme:

- Do not display LOCATING NODE BOARD at boot when coin door interlock switch
has disabled node board power.

#1436 5 months ago
Quoted from gawcol:

HELP! My lights are switched... Is this a software bug? Or did they switch my wires???
The bebop and left outline lights are switched with the michaelangelo pizza parlor lights... running code 1.1. It’s very annoying in gameplay.
It’s in the game and also in the single led test you can see it’s wrong.
Can someone else test on their tmnt with software 1.1 please, before I do anything? Just to make sure it's not a software bug. Thx!

[quoted image]

You can look in the manual. Each board, pin and wire are listed for the insert lights. See if they match your game. Page 18.

#1437 5 months ago
Quoted from gawcol:

HELP! My lights are switched... Is this a software bug? Or did they switch my wires???
The bebop and left outline lights are switched with the michaelangelo pizza parlor lights... running code 1.1. It’s very annoying in gameplay.

It looks like those boards have different pinouts. Seems like the boards you circled got swapped.

#1438 5 months ago

Thx plasticbugs & Lermods. Seems like my boards got indeed swapped in production. Lights didn't respond with the number of the boards according to the manual, so I put them on the right place. Cables couldn't be swapped, coz they got different connections. Everything works as it should now. Cowabunga! We can play now

#1439 5 months ago
Quoted from vireland:

Hmm. What's the build date on the back of your machine? I wonder if it was made around the same time as @rapiddraw's and the other person I can't remember a page back...

My build date is June 22nd, 2020.

#1440 5 months ago
Quoted from kh39540:

From the 1.10 readme:
- Do not display LOCATING NODE BOARD at boot when coin door interlock switch
has disabled node board power.

Yep, it doesn't say the error at boot, but still when you open coin door without pulling out the coin door button

#1441 5 months ago
Quoted from freddy:

Just played tata’s LE all night !!!
it’s not white washed! Color is very rich. Maybe clean your glasses.

It's funny how the picture shows it to be slightly washed out. In person it's rich in color. I think a lot of it has to do with the lighting and the type of camera/phone that you're using.

#1442 5 months ago

Tiki_Tilt streaming the pro on twitch.tv starts in 15 minutes. Stop in and talk pinball and IPAs.

Edit: Got to the wizard mode on the last game! Co-OP pinball is amazing.

#1443 5 months ago

Anyone else having an issue where the game is locking too many balls into the van? Mine has done it a few times and the diverter can’t close cause it has too many balls in the diverter

#1444 5 months ago
Quoted from Robertstone0407:

Anyone else having an issue where the game is locking too many balls into the van? Mine has done it a few times and the diverter can’t close cause it has too many balls in the diverter

Haven’t seen that one .. I assume there are optos in the van to know how many are loaded ?

#1445 5 months ago

LE #227 checking in. Finally unboxed and all I can say is I’m very happy with this one. Super fun been playing all day. Playfield is nice and bright. The only issue upon opening it was the coin box was all the way at the back of the machine , must of had a hard jolt during shipping but no damage at all. Another AWSOME pin from stern.

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#1446 5 months ago

First mod added . 89 foot soldier figurine, his hand clamps right on the ramp . I think it fits perfect
The pictures won’t upload upright .

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#1447 5 months ago
Quoted from billrz:

First mod added . 89 foot soldier figurine, his hand clamps right on the ramp . I think it fits perfect
The pictures won’t upload upright . [quoted image][quoted image][quoted image][quoted image]

While waiting for our Pro to arrive I ransacked my parents’ house and my basement for my childhood figures. Was able to find half in a bag but couldn’t find the collector case with the rest. You know I’m going to try to find a home under the glass for Slash, Casey, Metalhead, and Shredder. Also, not pictured is a mouser.
3B51BD4B-40E5-403E-854A-490866C5197B (resized).jpeg

#1448 5 months ago
Quoted from Yoko2una:

While waiting for our Pro to arrive I ransacked my parents’ house and my basement for my childhood figures. Was able to find half in a bag but couldn’t find the collector case with the rest. You know I’m going to try to find a home under the glass for Slash, Casey, Metalhead, and Shredder. Also, not pictured is a mouser.
[quoted image]

Ya. Same. Hah. My buddy brought me over his bag of old tmnt figures ! Metal head going in. Splinter and maybe one more if I can find a space

A5050144-4175-49C1-B545-75F564EFE58A (resized).jpeg
#1449 5 months ago
Quoted from Yoko2una:

While waiting for our Pro to arrive I ransacked my parents’ house and my basement for my childhood figures. Was able to find half in a bag but couldn’t find the collector case with the rest. You know I’m going to try to find a home under the glass for Slash, Casey, Metalhead, and Shredder. Also, not pictured is a mouser.
[quoted image]

Will be forever sad (for this reason and others) that I went through a “let’s melt stuff” phase when I was a kid, and that my collection of TMNT, Ghostbusters, Power Rangers, etc toys got caught in the crossfire :’(

#1450 5 months ago
Quoted from zeldarioid:

Will be forever sad (for this reason and others) that I went through a “let’s melt stuff” phase when I was a kid, and that my collection of TMNT, Ghostbusters, Power Rangers, etc toys got caught in the crossfire :’(

Every one of my GI Joes was destroyed by black cats. A great deal of fun at the time...

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