Quoted from joelbob:That topper is awesome! Is it custom made or did you buy it somewhere? If purchased do you care to share a link?
The topper is from a friend from me. If someone interested. PN to me.
Quoted from joelbob:That topper is awesome! Is it custom made or did you buy it somewhere? If purchased do you care to share a link?
The topper is from a friend from me. If someone interested. PN to me.
New Code Up
LE/PREMIUM V1.10 - July 21, 2020
================================
Fixed:
- Fixed an issue where the background screen may go black.
- Fixed issues where the van would eat a ball and the game would go to end
ball.
- Fixed an issue where ball count is wrong after 3 ball searches and balls
are released from the van.
New:
- Added more shaker motor effects throughout the game.
- Added an adjustment to allow the owner to set which game mode is default.
- Its called DEFAULT GAME MODE
- Choices are:
- STANDARD - Normal play
- COMPETITION - Randomness removed
- COOPERATIVE - Shared progress and scores
- COOP + COMPETITION - Shared progress and no randomness
- TEAM PLAY 2V2 - Players 1 and 3 verses players 2 and 4
- TEAM PLAY 3V1 - Players 1, 2, and 3 verses player 4
- TEAM PLAY 2V1 - Players 1, and 2 verses player 3
- FINAL BATTLE CHALLENGE - Stop Shredder from taking over the world
- Defaults to STANDARD
- Added an adjustment to allow the owner to turn off the option of TEAM PLAY.
- Its called ALLOW TEAM PLAY
- It defaults to YES
- Added an adjustment to allow the owner to turn off the option of FINAL
BATTLE CHALLENGE
- Its called ALLOW FINAL BATTLE CHALLENGE
- It defaults to YES
- Added Final Battle Challenge Game Mode
- You can play the Wizard mode instead of a normal game.
- From the GAME PLAY MENU choose: FINAL BATTLE CHALLENGE, OR from
FEATURE ADJUSTMENT - DEFAULT GAME MODE -
choose FINAL BATTLE CHALLENGE and press start.
- Added a High Score Champion for Final Battle Challenge. The turtle pictured
is the turtle used to become champion.
- Added an adjustment to change the difficulty of the FINAL CHALLENGE
- Its called ALLOW FINAL BATTLE CHALLENGE
- It defaults to YES
- Added an adjustment to allow the owner to change the difficulty of Ninja
Pizza Multiball.
- Its called NINJA PIZZA DIFFICULTY
- If has three setting:
- EASY - Locks are always lit
- MEDIUM - Locks are lit for the first multiball. After that you
start with zero toppings and cannot lock balls until you have
five.
- HARD - You always start with no toppings and cannot lock balls
until you have 5.
- It defaults to Medium.
- This is added to the difficulty installs
- Added an adjustment to allow the owner to change how many right ramps are
needed to start Turtle Power Multiball.
- Its called TURTLE POWER RAMP SHOTS TO START
- It defaults to 4.
- This is added to the difficulty installs
- Added increased scores for successful training. Your current training level
now adds a percentage of every score award to all score awards. You will
receive +10% per level earned.
- Added an adjustment to allow advancing toward Episodes and starting
episodes while FOOT 123 is running.
- Its called ALLOW EPISODES DURING FOOT 123.
- It defaults to YES.
Tweaked:
- Slowed down how fast the turtles change at the start of the game.
- Added BALL SAVE LIMIT AT START adjustment to the difficulty installs. It
will range from 3 to 1 ball as you go from EASY to HARD.
- Removed LANE CHANGE BATTLE AGAIN from difficulty adjustments.
- Reduced the scoring for Pizza Eating Contest
- Increased the bonus values for successfully completing an episode
- Pict-O-Pops will not light FOOT 1 2 3 if you have already completed it.
- Reduced the scores for end of ball bonus
- Added lights at the start of ball one to help show which features are
available if you choose the current turtle selection.
- Improved the debounce timing on the center ramp opto.
- Tweaked the strength of the training ramp flashers.
- Reduced the scoring of the Glider Feature.
- Increased the scores for TEAM-UP
Moved to system 2.53 -
- Updated to nodeboard firmware v0.62.0
- Update TARGET_GAME_TIME adjustment to ensure a minimal ball saver even after
the target game time is met.
- Do not display LOCATING NODE BOARD at boot when coin door interlock switch
has disabled node board power.
Quoted from cleanandlevel:New Code Up
LE/PREMIUM V1.10 - July 21, 2020
================================
Fixed:
- Fixed an issue where the background screen may go black.
- Fixed issues where the van would eat a ball and the game would go to end
ball.
- Fixed an issue where ball count is wrong after 3 ball searches and balls
are released from the van.
New:
- Added more shaker motor effects throughout the game.
- Added an adjustment to allow the owner to set which game mode is default.
- Its called DEFAULT GAME MODE
- Choices are:
- STANDARD - Normal play
- COMPETITION - Randomness removed
- COOPERATIVE - Shared progress and scores
- COOP + COMPETITION - Shared progress and no randomness
- TEAM PLAY 2V2 - Players 1 and 3 verses players 2 and 4
- TEAM PLAY 3V1 - Players 1, 2, and 3 verses player 4
- TEAM PLAY 2V1 - Players 1, and 2 verses player 3
- FINAL BATTLE CHALLENGE - Stop Shredder from taking over the world
- Defaults to STANDARD
- Added an adjustment to allow the owner to turn off the option of TEAM PLAY.
- Its called ALLOW TEAM PLAY
- It defaults to YES
- Added an adjustment to allow the owner to turn off the option of FINAL
BATTLE CHALLENGE
- Its called ALLOW FINAL BATTLE CHALLENGE
- It defaults to YES
- Added Final Battle Challenge Game Mode
- You can play the Wizard mode instead of a normal game.
- From the GAME PLAY MENU choose: FINAL BATTLE CHALLENGE, OR from
FEATURE ADJUSTMENT - DEFAULT GAME MODE -
choose FINAL BATTLE CHALLENGE and press start.
- Added a High Score Champion for Final Battle Challenge. The turtle pictured
is the turtle used to become champion.
- Added an adjustment to change the difficulty of the FINAL CHALLENGE
- Its called ALLOW FINAL BATTLE CHALLENGE
- It defaults to YES
- Added an adjustment to allow the owner to change the difficulty of Ninja
Pizza Multiball.
- Its called NINJA PIZZA DIFFICULTY
- If has three setting:
- EASY - Locks are always lit
- MEDIUM - Locks are lit for the first multiball. After that you
start with zero toppings and cannot lock balls until you have
five.
- HARD - You always start with no toppings and cannot lock balls
until you have 5.
- It defaults to Medium.
- This is added to the difficulty installs
- Added an adjustment to allow the owner to change how many right ramps are
needed to start Turtle Power Multiball.
- Its called TURTLE POWER RAMP SHOTS TO START
- It defaults to 4.
- This is added to the difficulty installs
- Added increased scores for successful training. Your current training level
now adds a percentage of every score award to all score awards. You will
receive +10% per level earned.
- Added an adjustment to allow advancing toward Episodes and starting
episodes while FOOT 123 is running.
- Its called ALLOW EPISODES DURING FOOT 123.
- It defaults to YES.
Tweaked:
- Slowed down how fast the turtles change at the start of the game.
- Added BALL SAVE LIMIT AT START adjustment to the difficulty installs. It
will range from 3 to 1 ball as you go from EASY to HARD.
- Removed LANE CHANGE BATTLE AGAIN from difficulty adjustments.
- Reduced the scoring for Pizza Eating Contest
- Increased the bonus values for successfully completing an episode
- Pict-O-Pops will not light FOOT 1 2 3 if you have already completed it.
- Reduced the scores for end of ball bonus
- Added lights at the start of ball one to help show which features are
available if you choose the current turtle selection.
- Improved the debounce timing on the center ramp opto.
- Tweaked the strength of the training ramp flashers.
- Reduced the scoring of the Glider Feature.
- Increased the scores for TEAM-UP
Moved to system 2.53 -
- Updated to nodeboard firmware v0.62.0
- Update TARGET_GAME_TIME adjustment to ensure a minimal ball saver even after
the target game time is met.
- Do not display LOCATING NODE BOARD at boot when coin door interlock switch
has disabled node board power.
Awesome! Was just thinking about when it would come
Edit: looks like pro code is up too!
Quoted from mbrave77:im assuming like other newer games hi scores transfer over without having to manually save?
Correct.
Quoted from Thomas3184:So final battle challenge is kind of like escape nublar challenge?
Yeah that’s how I read and took it, now all we need is co-op and team play in JP.
Quoted from Thomas3184:So final battle challenge is kind of like escape nublar challenge?
I love that in JP. Glad they adopted same idea in Turtles
Just don’t adopt everything from JP right? Hahaha...
Quoted from iceman44:I love that in JP. Glad they adopted same idea in Turtles
Don't do it!
Game audio completely screwed up on LE after updating to 1.10.
Update itself went clean, got all successes. But now audio quality took a dive. Callouts, music, all sounds garbled (underwater effect).
Happy for the code update. I literally just hit the ball in the van for multiball and it ended the game. They really are going to make this pin More amazing than it already is.
Quoted from protocol_j:Don't do it!
Game audio completely screwed up on LE after updating to 1.10.
Update itself went clean, got all successes. But now audio quality took a dive. Callouts, music, all sounds garbled (underwater effect).
anyone else?
definitely notice something with the audio yeah, glad it's not just me.
final battle mode is awesome but it ends after phase 1 for me. would be cool to go all the way through obv.
Other feedback on 1.10:
The good:
-Shaker motor integration is significant. Love it.
-Foot 1-2-3 is a lot better, but still bugged.
For me the issue was that the center ramp is tough to hit. I'm OK with that, but the problem with it being hard to hit is that you are locked out of left/right ramp progression towards episodes for 20 seconds (or longer) after activating 1-2-3. With the change, this is no longer an issue (thank th maker). One slight, annoying bug--the ramps no longer properly light to indicate the next part of the combo. For example, if you start 1-2-3 and go right ramp then center ramp, there will be no indication at the left ramp for completing the combo (the callout reminder is still there). I'd like to see an alternating yellow/white flash here.
-I like having Final Battle available, but refuse to try it until I earn it myself
The bad:
-The audio is absolutely hosed. It's like listening to your game through a low-fi AM band. No idea what happened, but the levels are completely off and the callouts are almost unintelligible. Hopefully this can be fixed quickly.
Can I roll back to 1.04? I can live with the 1-2-3 issues, but the audio problems are not OK.
Quoted from cleanandlevel:yeah audio is bad. is the final battle mode supposed to end after phase 1?
I spent some time playing around with the audio settings--looks like they mistakenly changed the default backbox speaker impedance to 4 Ohm (should be 8 on the LE, I believe) among other things. Restoring this helps significantly, but not all the way.
Anyone on LE 1.04 that can tell us what the audio defaults are?
Quoted from protocol_j:Don't do it!
Game audio completely screwed up on LE after updating to 1.10.
Update itself went clean, got all successes. But now audio quality took a dive. Callouts, music, all sounds garbled (underwater effect).
Mine sounded bad too. It’s weird it changes the back box speaker from 8 ohm to 4 ohm. Go into settings under utilities then Audio to change it back to 8. You will see it’s the only one not factory default. Sounds perfect now
Quoted from protocol_j:I spent some time playing around with the audio settings--looks like they mistakenly changed the default backbox speaker impedance to 4 Ohm (should be 8 on the LE, I believe) among other things. Restoring this helps significantly, but not all the way.
Anyone on LE 1.04 that can tell us what the audio defaults are?
Correct, it fixed mine. No issues now but I didn’t check before to see if 1.04 was on 4. I’d doubt it
PRO V1.10 - July 21, 2020
=========================
Fixed:
- Fixed an issue where the background screen may go black.
- Fixed the
New:
- Added more shaker motor effects throughout the game.
- Added Adjustment to allow the owner to set which game mode is default.
- Its called DEFAULT GAME MODE
- Choices are:
- STANDARD - Normal play
- COMPETITION - Randomness removed
- COOPERATIVE - Shared progress and scores
- COOP + COMPETITION - Shared progress and no randomness
- TEAM PLAY 2V2 - Players 1 and 3 verses players 2 and 4
- TEAM PLAY 3V1 - Players 1, 2, and 3 verses player 4
- TEAM PLAY 2V1 - Players 1, and 2 verses player 3
- FINAL BATTLE CHALLENGE - Stop Shredder from taking over the world
- Defaults to STANDARD
- Added an adjustment to allow the owner to turn off the option of TEAM PLAY.
- Its called ALLOW TEAM PLAY
- It defaults to YES
- Added an adjustment to allow the owner to turn off the option of FINAL
BATTLE CHALLENGE
- Its called ALLOW FINAL BATTLE CHALLENGE
- It defaults to YES
- Added Final Battle Challenge Game Mode
- You can play the Wizard mode instead of a normal game.
- From the GAME PLAY MENU choose: FINAL BATTLE CHALLENGE, OR from
FEATURE ADJUSTMENT - DEFAULT GAME MODE -
choose FINAL BATTLE CHALLENGE and press start.
- Added a High Score Champion for Final Battle Challenge. The turtle pictured
is the turtle used to become champion.
- Added an adjustment to change the difficulty of the BATTLE CHALLENGE
- Its called ALLOW FINAL BATTLE CHALLENGE
- It defaults to YES
- Added an adjustment to allow the owner to change the difficulty of Ninja
Pizza Multiball.
- Its called NINJA PIZZA DIFFICULTY
- If has three setting:
- EASY - Locks are always lit
- MEDIUM - Locks are lit for the first multiball. After that you
start with zero toppings and cannot lock balls until you have
five.
- HARD - You always start with no toppings and cannot lock balls
until you have 5.
- It defaults to Medium.
- This is added to the difficulty installs
- Added an adjustment to allow the owner to change how many right ramps are
needed to start Turtle Power Multiball.
- Its called TURTLE POWER RAMP SHOTS TO START
- It defaults to 4.
- This is added to the difficulty installs
- Added increased scores for successful training. Your current training level
now adds a percentage of every score award to all score awards. You will
receive +10% per level earned.
- Added an adjustment to allow advancing toward Episodes and starting
episodes while FOOT 123 is running.
- Its called ALLOW EPISODES DURING FOOT 123.
- It defaults to YES.
Tweaked:
- Slowed down how fast the turtles change at the start of the game.
- Added BALL SAVE LIMIT AT START adjustment to the difficulty installs. It
will range from 3 to 1 ball as you go from EASY to HARD.
- Removed LANE CHANGE BATTLE AGAIN from difficulty adjustments.
- Reduced the scoring for Pizza Eating Contest
- Increased the bonus values for successfully completing an episode
- Pict-O-Pops will not light FOOT 1 2 3 if you have already completed it.
- Reduced the scores for end of ball bonus
- Added lights at the start of ball one to help show which features are
available if you choose the current turtle selection.
- Improved the debounce timing on the center ramp opto.
- Tweaked the strength of the training ramp flashers.
- Increased the scores for TEAM-UP
Moved to system 2.53 -
- Updated to nodeboard firmware v0.62.0
- Update TARGET_GAME_TIME adjustment to ensure a minimal ball saver even after
the target game time is met.
- Do not display LOCATING NODE BOARD at boot when coin door interlock switch
has disabled node board power.
Quoted from Happy81724:Correct, it fixed mine. No issues now but I didn’t check before to see if 1.04 was on 4. I’d doubt it
Just looked, 1.04 is on 8 as default.
Quoted from Potatoloco:Just looked, 1.04 is on 8 as default.
Cool, Then everyone needs to change that back. They must of missed it but it’s the new code is great!
Quoted from iceman44:I love that in JP. Glad they adopted same idea in Turtles
I think this was in GB first?
Quoted from mbrave77:Wondering how good my new hi score of 30.5 m is.(1.04 code). How is everyone doing out there?
I’m guess old scores would be higher as bonus and pizza eating went down. You would get 3.2M just for eating pizza.
My high is 40m. Mine plays pretty brutal as whoever adjusted the sling switches at stern knew exactly what they were doing.
Quoted from mbrave77:Wondering how good my new hi score of 30.5 m is.(1.04 code). How is everyone doing out there?
My high score on that version was around 80m. I asked dead flip in another thread what his high score was, and he said he broke a hundred million a few times but he's more into progressing in the game. Anyway, I feel pretty good about 80 million. Be sure to post your high scores on pinside!
With the new software, looks like a strategy for high scores is going to change a bit. You can't rely on eating pizza, it seems like training is the way to go.
two questions for you guys.. First can someone post a picture of the game with mirror blades? Second has anyone removed the character select plastic on the right side of the game? I think its useless and will take away from the look if I install mirror blades. Thanks everyone
Quoted from daveyvandy:My high score on that version was around 80m. I asked dead flip in another thread what his high score was, and he said he broke a hundred million a few times but he's more into progressing in the game. Anyway, I feel pretty good about 80 million. Be sure to post your high scores on pinside!
With the new software, looks like a strategy for high scores is going to change a bit. You can't rely on eating pizza, it seems like training is the way to go.
Yea I dont need to compare myself to deadflip! hehe. Love him but Im not "good" at pinball but I friggin love playing it.
Quoted from PDXFlipper:LE#342 here. The machine has been pretty much flawless, other than a currently minor mark on the rear ramp from the diverter. I suspect that it’s going to get worse so I may go the felt route. I do laser engraving so I had to make myself a custom keychain. Cowabunga!
[quoted image]
Nice!!!!!!
Quoted from holden1090:two questions for you guys.. First can someone post a picture of the game with mirror blades? Second has anyone removed the character select plastic on the right side of the game? I think its useless and will take away from the look if I install mirror blades. Thanks everyone
Post 1227 has some mirror blades installed
Here is the reveal of the Final Battle Challenge mode in code 1.1 update:
https://www.twitch.tv/videos/686882026
uploading to Youtube Now...
Annotation 2020-07-21 211058 (resized).png
Quoted from MutterFudder:Now we just need pros to get back on the line.... I know, I’m impatient.
You are not alone.
Quoted from cleanandlevel:yeah audio is bad. is the final battle mode supposed to end after phase 1?
When it goes dark, the shot you made up the left ramp is held by the diverter (at least on prem/LE) if you skip the cutscene, the ball still releases onto the left flipper and you’re playing in the dark for a few seconds.
Quoted from holden1090:two questions for you guys.. First can someone post a picture of the game with mirror blades? Second has anyone removed the character select plastic on the right side of the game? I think its useless and will take away from the look if I install mirror blades. Thanks everyone
Nerfed the bonus? Boo... thats where the payoff was for a good ninja mb. Ninja plus lots of pizza from ball play... ive had up to 26mil bonus.
Love the final battle mode. New code for pro has checked off my wishlist items so far.
1. Final battle mode from start
2. Shaker motor usage increased
3. Coin door button override.
Love it, those were my only wishes.
Quoted from ABE_FLIPS:I never installed mirror blades, can they easily removed when selling the machine?
are they prone to scratches like my art blades on JP?
They're more prone to visible scratches and scuffs than Stern art blades. I hate them.
Quoted from ABE_FLIPS:I never installed mirror blades, can they easily removed when selling the machine?
Usually need to be taped with double sided tape which can mark the black paint when you remove them. But you can re-spray to touch it up. It’s not ideal, but normally you’d sell the game with them. Never had anyone ask for them to be removed.
Quoted from MutterFudder:Now we just need pros to get back on the line.... I know, I’m impatient.
My distributor got back to me a few days ago. He said exports for pro start this week, and home use start next week. The message wasn't clear on whether the production starts or shipping starts. I assume production, so maybe 2 to 3 more weeks for pros to arrive in our homes?
Quoted from Pinman502:Number 232
[quoted image]
3 outstanding pins (I own 2 of them)
Quoted from durgee7:My distributor got back to me a few days ago. He said exports for pro start this week, and home use start next week. The message wasn't clear on whether the production starts or shipping starts. I assume production, so maybe 2 to 3 more weeks for pros to arrive in our homes?
I heard the same. Another week..... again
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