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(Topic ID: 271489)

Teenage Mutant Ninja Turtles Club(Stern 2020): Cowabunga! It’s Pizza Time!


By Tuxedomask23

5 months ago



Topic Stats

  • 5,004 posts
  • 422 Pinsiders participating
  • Latest reply 1 hour ago by JackOfPots
  • Topic is favorited by 180 Pinsiders

You

Topic poll

“Which model are you going to purchase”

  • Pro 157 votes
    46%
  • Premium 82 votes
    24%
  • LE 101 votes
    30%

(340 votes)

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 5004 posts in this topic. You are on page 19 of 101.
#901 4 months ago
Quoted from Napoleon:

Just a little preliminary fun with the Pinball Browser. I added some "Secret of the Ooze" music to the Ninja Pizza multiball.

Fantastic!

#902 4 months ago

The ability to personalize is gonna have me busy with this game for sure!

#903 4 months ago

Hi everyone, first post, first pin... waiting on my TMNT Pro that I WON from pinball.edu, pretty excited. Question, I've heard that I should plan to replace all the balls in the game with Ball Baron ones as they are better quality. Any truth to that? I looked into it briefly and see that the Chrome Ninja balls wont work because of the magnets in the pizza. Is it worth getting the carbon steel ones? Should I stick to stock?
Thanks in advance.

#904 4 months ago
Quoted from A-D-L:

Hi everyone, first post, first pin... waiting on my TMNT Pro that I WON from pinball.edu, pretty excited. Question, I've heard that I should plan to replace all the balls in the game with Ball Baron ones as they are better quality. Any truth to that? I looked into it briefly and see that the Chrome Ninja balls wont work because of the magnets in the pizza. Is it worth getting the carbon steel ones? Should I stick to stock?
Thanks in advance.

Meh. Keep the playfield waxed and the stock stern ones are fine for a while. You DEFINITELY can't put chrome ones in it because of the magnets, though.

#905 4 months ago
Quoted from vireland:

Meh. Keep the playfield waxed and the stock stern ones are fine for a while. You DEFINITELY can't put chrome ones in it because of the magnets, though.

Does this mean I cant use the titan super shiny chrome steel pinballs I have ready for my LE? darn. Which balls would you recommend? I was going to put them in my SW LE as well but I guess I cant because of the hyperloop...

#906 4 months ago
Quoted from mbrave77:

Does this mean I cant use the titan super shiny chrome steel pinballs I have ready for my LE? darn. Which balls would you recommend? I was going to put them in my SW LE as well but I guess I cant because of the hyperloop...

That’s correct. Just use the standard shiny ones from Titan.

#907 4 months ago

I used the plain Marco's pinballs which are the only ones that have done well in LOTR and Goldeneye and they are already starting to get magnetized (and right beat up looking as well). That multiball intro seems to really do a number. Going to try Ball Barons carbons next although they haven't stayed unmagnatized well for me in the past but they look the best by far.

#908 4 months ago
Quoted from Chalkey:

I used the plain Marco's pinballs which are the only ones that have done well in LOTR and Goldeneye and they are already starting to get magnetized (and right beat up looking as well). That multiball intro seems to really do a number. Going to try Ball Barons carbons next although they haven't stayed unmagnatized well for me in the past but they look the best by far.

I’ve never seen a titan standard pinball get magnetized. Going on 3 years using them now.

#909 4 months ago

All of the ones I've gotten for myself as well as the Carbons we got for Richmond Pinball Collective have ended up causing trough issues due to magnetization. I guess it's possible we got in on a bad run. Planning on giving them another shot now that they've rebranded them (even though they might be exactly the same). There is no doubt his ninja chrome's are the best pinballs for non-magnetized games and I'd like to just get all my pinballs from the same place if possible.

#910 4 months ago

LE #52 Reporting for duty! Possible last to the party but damn glad to be here!

9880EE39-1B21-45F1-9F51-9077141C46D4 (resized).jpeg9E2E1591-AA0E-44B4-921C-C4B0D12DDB4B (resized).jpeg
#911 4 months ago
Quoted from Jared:

If you have an issue with your machine please let your dealer know, or call tech support at 1-800-KICKERS.

I phoned 1800 KNOCKERS one time... It wasn't Stern Support.

No peep on my LE yet.

Rob

#912 4 months ago

So on my LE, I put some mylar on the scratch/gouge in the side of the ramp from the diverter and a piece is wrapped around the end as well which seems to have effectively "stopped" any further damage. I'm not terribly concerned about it but I'll keep an eye out and if Stern does something "official" I'll take a look, otherwise on this one I'm good.

Now the ball flying off the left rail and right down the left side drain is getting annoying... Yeah the ball has to be hauling serious Turtle ass but still, it's really frustrating when you're having a great game and you loose the ball like that...

Thanks,
Jeff

#913 4 months ago
Quoted from Rob_G:

I phoned 1800 KNOCKERS one time... It wasn't Stern Support.
No peep on my LE yet.
Rob

I did that once too!

#914 4 months ago
Quoted from Yokimato:

LE #52 Reporting for duty! Possible last to the party but damn glad to be here!
[quoted image][quoted image]

Still waiting on my LE! Enjoy

#915 4 months ago

FYI Dwights latest beta code allows modes to be started while 123 foot combo is running... very nice improvement.

#916 4 months ago

Thought I saw a video of it, but anyone else got the node board 1, 8, and 9 not responding tech alerts?

I don’t see anything not working though

#917 4 months ago
Quoted from Yokimato:

Thought I saw a video of it, but anyone else got the node board 1, 8, and 9 not responding tech alerts?
I don’t see anything not working though

I believe that alert pops up because high power is cut off when you open the coin door. If you pull out the interlock switch with the coin door open the errors should clear. I was confused/worried for a second too when I first saw it as I’ve never encountered that on another Stern.

#918 4 months ago
Quoted from Turtlepower169:

Turtles LE. The diverter will eat through foam and get stuck. Found a random cliffy I had laying around. Double side mounting tape. Working great so far.
[quoted image][quoted image]

Just got LE#27 setup. Some issues.

1. Diverter hitting the ramp. In fact, my diverter was complete loose and laying in the ramp. We reattached it and tightened the nut. If tightened and secure it will not hit the ramp anymore. There is about 8th of an inch from the ramp and the diverter.

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#919 4 months ago

So if your diverter is hitting the ramp the nut under it needs to be tightened.

#920 4 months ago
Quoted from Gtrefraction:

FYI Dwights latest beta code allows modes to be started while 123 foot combo is running... very nice improvement.

What's the version number?

#921 4 months ago
Quoted from Gtrefraction:

FYI Dwights latest beta code allows modes to be started while 123 foot combo is running... very nice improvement.

Thank goodness .. I love 123 foot but it always seems to be in the way

#922 4 months ago

If there are any keychain nerds out there like me, this one seems to be one of the better ones out there. Pretty hard to track down, but there are 1-2 on eBay.

Edit: just noticed the bottom screw for the coin door appears to be popping out, lol

69A3A495-4438-4A4B-A2D2-7912B821A70C (resized).jpeg

#923 4 months ago
Quoted from Napoleon:

Just a little preliminary fun with the Pinball Browser. I added some "Secret of the Ooze" music to the Ninja Pizza multiball.

ICEMAN approves it that’s dope

23
#924 4 months ago

Picked up LE #84 from public location 1 tonight. 130 plays in 3 days.

The playfield is is super shape, the game still looks basically flawless with the exception of some super minor playfield indentions you can only see under a fluorescent reflection.

My diverter HAS been making contact with the rear ramp wall, though I would have never looked for this or known if not for this thread. I documented in photos, and sent to engineering directly as well as a few other photo and video examples I’ve seen.

If the fix really is as simple as a nut adjustment i’m sure a service bulletin will be issued. I’ll be making that adjustment myself tomorrow.

The damage taken to the rear ramp in 130 plays is superficial (scuffs) and in a non visible place on the game. All the same, I’m sure it’s something they never designed to happen.

As for the game, I’ve left it in a new location at a brand new arcade in Rowlett Texas that just opened on 6/12. They were trying to open on 1/1/20 and had been delayed until March. And then, well. You know. Now they are struggling to have consistent business, and bills are coming in big.

My hope is that my TMNT LE can help them pay the bills, so I’ve loaned it to them instead of bringing it home to join my collection.

Hope it helps.

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#925 4 months ago
Quoted from Rydhia:

If there are any keychain nerds out there like me, this one seems to be one of the better ones out there. Pretty hard to track down, but there are 1-2 on eBay.
Edit: just noticed the bottom screw for the coin door appears to be popping out, lol
[quoted image]

Or about $3.60 each from the source (which is also likely unlicensed and where the ebay ones are coming from) if you can wait a month for it to show up.

https://www.aliexpress.com/item/4001095365324.html

These are cuter, IMO, and they have all the turtles, but you'd have to order a bunch for the expensive shipping to make sense:
https://www.aliexpress.com/item/4001126738915.html

#926 4 months ago
Quoted from vireland:

Or about $3.60 from the source (which is also likely unlicensed and where the ebay ones are coming from) if you can wait a month for it to show up.
https://www.aliexpress.com/item/4001095365324.html

I saw that and I’m pretty sure they’re not original, not like it matters much for a keychain. It’s branded “2015 Nickelodeon”, I think it ran me $6 on eBay.

#927 4 months ago
Quoted from Jared:

Picked up LE #84 from public location 1 tonight. 130 plays in 3 days.
The playfield is is super shape, the game still looks basically flawless with the exception of some super minor playfield indentions you can only see under a fluorescent reflection.
My diverter HAS been making contact with the rear ramp wall, though I would have never looked for this or known if not for this thread. I documented in photos, and sent to engineering directly as well as a few other photo and video examples I’ve seen.
If the fix really is as simple as a nut adjustment i’m sure a service bulletin will be issued. I’ll be making that adjustment myself tomorrow.
The damage taken to the rear ramp in 130 plays is superficial (scuffs) and in a non visible place on the game. All the same, I’m sure it’s something they never designed to happen.
As for the game, I’ve left it in a new location at a brand new arcade in Rowlett Texas that just opened on 6/12. They were trying to open on 1/1/20 and had been delayed until March. And then, well. You know. Now they are struggling to have consistent business, and bills are coming in big.
My hope is that my TMNT LE can help them pay the bills, so I’ve loaned it to them instead of bringing it home to join my collection.
Hope it helps.[quoted image][quoted image]

The way my brain works, as soon as I read 'super minor playfield indentions' I was singing it to the TMNT theme song in my brain.

Rob

#928 4 months ago
Quoted from vireland:

xaqery says no Midnight Madness mode in TMNT. Since there's obviously some polish left to do, here's hoping for one of Dwight's Midnight Madness modes in another update. It's a shame Star Wars had to have its MM pulled.

ah too bad i like this random kicking in of the midnight madness. Was just wondering as there seem to be traces of midnight madness in the code.
some active call outs for midnight madness champion.

#929 4 months ago
Quoted from cabal:

ah too bad i like this random kicking in of the midnight madness. Was just wondering as there seem to be traces of midnight madness in the code.
some active call outs for midnight madness champion.

Well, that's encouraging. It either means xaqery is still planning Midnight Madness for TMNT but just can't admit it publicly yet, OR the more depressing version that it was planned and ran afoul of licensor restrictions.

Still hoping it's coming. I love the feature, especially when it's as well-integrated with the theme as the one in Munster is.

#930 4 months ago
Quoted from vireland:

it was planned and ran afoul of licensor restrictions.

We all know TMNT's core audience will be in bed well before Midnight.

#931 4 months ago
Quoted from cooked71:

We all know TMNT's core audience will be in bed well before Midnight.

I always flip them so it's noon instead of midnight and everyone has a chance to see it at a decent hour.

#932 4 months ago

Took all day at the arcade but I managed to put up a score I was really happy with. 1 mode away from final battle too!

4B95CACE-AA5F-44CE-B2F4-98F491877BA7 (resized).jpeg
#933 4 months ago
Quoted from jeffro01:

So on my LE, I put some mylar on the scratch/gouge in the side of the ramp from the diverter and a piece is wrapped around the end as well which seems to have effectively "stopped" any further damage. I'm not terribly concerned about it but I'll keep an eye out and if Stern does something "official" I'll take a look, otherwise on this one I'm good.
Now the ball flying off the left rail and right down the left side drain is getting annoying... Yeah the ball has to be hauling serious Turtle ass but still, it's really frustrating when you're having a great game and you loose the ball like that...
Thanks,
Jeff

Can you post a picture please?

#934 4 months ago
Quoted from Charliew65:

Curse you John Borg!!! This Machine is a little harder to turn all titan then my others. Got it all done though so J Borg....you’re good.
[quoted image][quoted image][quoted image][quoted image]

Can you provide a list of a titan rubber set for Tmnt? Would love to turn mine all green.

#935 4 months ago
Quoted from vireland:

What's the version number?

The version number doesn’t matter much since it isn’t a public release but it was 1.04.4 to answer your question. It seems like a no brainer to add this feature. The only other feature I noticed was 10% score bonus added for each level up you achieve from training.

#936 4 months ago
Quoted from vireland:

OR the more depressing version that it was planned and ran afoul of licensor restrictions.

My money is on this.

#937 4 months ago

For all those with games already, how many scoreboard champions are there for turtles?

#938 4 months ago

The usual 5 (GC and 1-4) and high score for each turtle. No mode / other trackers yet I don't think.

#939 4 months ago
Quoted from Rydhia:

If there are any keychain nerds out there like me, this one seems to be one of the better ones out there. Pretty hard to track down, but there are 1-2 on eBay.
Edit: just noticed the bottom screw for the coin door appears to be popping out, lol
[quoted image]

Send a link if you can. Cant find on ebay

#940 4 months ago

I'm pretty sure Nickelodeon runs 24 hours a day.

#941 4 months ago
Quoted from vireland:

Or about $3.60 each from the source (which is also likely unlicensed and where the ebay ones are coming from) if you can wait a month for it to show up.
https://www.aliexpress.com/item/4001095365324.html
These are cuter, IMO, and they have all the turtles, but you'd have to order a bunch for the expensive shipping to make sense:
https://www.aliexpress.com/item/4001126738915.html

I found some of these that I think look amazing! For $2.99 found here https://geek.wish.com/product/tmnt-teenage-mutant-ninja-turtles-keychain-key-ring-583879e1e9b293417fffa5a0?hide_login_modal=true&share=web

back side (resized).pngdonn (resized).pngkeychain (resized).pngleo (resized).png
#942 4 months ago

After reattaching the diverter last night. I played about 30 games or. Its really fun! Super fast! However, the current code is too heavy on multi-ball. Hopefully Dwight makes it better over time. He is hit and miss with code.
This game is a better Borg design. Tron style in a way.

738B2BA4-4F49-4120-918E-859673AC31F3 (resized).jpegA2E4FDBF-71C5-4F90-B99A-EA4139C40C76 (resized).jpegAAB510AE-5DDF-4AC9-92A9-71BAC60AD776 (resized).jpeg

#943 4 months ago
Quoted from BaxterStockman:

I found some of these that I think look amazing! For $2.99 found here https://geek.wish.com/product/tmnt-teenage-mutant-ninja-turtles-keychain-key-ring-583879e1e9b293417fffa5a0?hide_login_modal=true&share=web [quoted image][quoted image][quoted image][quoted image]

I am not sure why so many people use keys for home use only pins. Just get these and it will make your life easier:

https://www.pinballlife.com/keyless-coin-door-lock.html

#944 4 months ago
Quoted from Waxx:

I am not sure why so many people use keys for home use only pins. Just get these and it will make your life easier:
https://www.pinballlife.com/keyless-coin-door-lock.html

You haven’t met my kids my son would open my games and attempt to climb inside them if he could

#945 4 months ago
Quoted from Waxx:

I am not sure why so many people use keys for home use only pins.

I just like how it feels.

F0651999-060C-4ABB-B13E-F6D22021CF00.gif
#946 4 months ago
Quoted from PiperPinball:

Just got LE#27 setup. Some issues.
1. Diverter hitting the ramp. In fact, my diverter was complete loose and laying in the ramp. We reattached it and tightened the nut. If tightened and secure it will not hit the ramp anymore. There is about 8th of an inch from the ramp and the diverter.[quoted image][quoted image][quoted image][quoted image][quoted image]

How did you get the wrench in there?

#947 4 months ago
Quoted from pickleric:

How did you get the wrench in there?

was thinking the same thing. My LE comes Thursday. distributer bringing it to set up so well look at together and maybe he can fix if needed

#948 4 months ago
Quoted from PiperPinball:

After reattaching the diverter last night. I played about 30 games or. Its really fun! Super fast! However, the current code is too heavy on multi-ball. Hopefully Dwight makes it better over time. He is hit and miss with code.
This game is a better Borg design. Tron style in a way.
[quoted image][quoted image][quoted image]

Please share more about that Empire Pin next to your TMNT LE

#949 4 months ago

Has anyone streamed a TMNT LE yet?

#950 4 months ago
Quoted from RikeIsland:

Has anyone streamed a TMNT LE yet?

Yep. Jack dangers reveal stream was on one, spacecitypinball did one last weekend, I’m sure there are others.

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