Quoted from konghusker:Thinking about selling my acdc premium and going with a tmnt premium or Jurassic park premium. Any thoughts on either, and also thoughts on tmnt pro vs prem?
I'd personally go with Jurassic Park, especially if going with a Premium. TMNT Pro is a worthy "downgrade" from the Premium and might even be better overall, especially with the issues the diverter servo and the turtle van have had, though Im sure Premium owners have probably figured out solutions by now. I've played a ton of games on the Pro and a decent number on a Premium and I felt like the Diverter wasn't all that necessary to the overall gameplay but was fun to use when it was actually beneficial. However I found it hard to get a sense of when I could actually use it to do something useful. It also took some getting used to realise (in the moment) that the Right Ramp is not subject to the diverter, it might have been better if it was but I'm not sure. I think Rush's diverter system is a lot more intuitive.
From a gameplay, rules and code standpoint, I think Jurassic Park is far better than TMNT, it feels a lot more balanced, polished and complete. Though I understand that for a lot of people the movie itself is not well implemented or it lacks that Jurassic Park movie feel. Personally I love the general dino-catching feel of the game and the way the rules make you feel like your in Jurassic Park or at least a decent non-licensed knock off dino park. As far as gameplay goes, there are varied objectives you can try and focus on to get to their mini-wizard modes or you can take a more balanced approach and do a little bit of everything. Modes are rewarding when completed and overall progress in the game feels consistent and natural. The things you "need" to do seem to present themselves over time, especially if you're having a good game. And nothing really feels unnecessary or pointless. My biggest criticism of the game is probably the tight right orbit shot, and the inner loop shot can be tough as well. I feel like a lot of game progress can be stalled by needing that damn "O" shot, but that DOES make it super satisfying when you do hit it.
On the otherside, TMNT feels like Ninja Turtles, the sounds and voices are great and the display stuff, while sloppy and basic in some cases, does a good job of representing the source material (Though I wish they could have put a bit more time into some of them them, especially the April stuff). The Episodes, while typically not the most creative, feel like a story, are easy to understand, and generally the game is tough enough that beating one isn't a gimme but is still do-able. The main multiballs are enjoyable as well, they feel quite similar because they both use the Jackpoto Grande and Mondo Jackpot for the real points but they are unique enough with the display, sounds, and rules differences between them. Overall, the game feels pretty good when you focus on the Episodes and Multiballs but there isn't a lot to focus on other than that, in my opinion at least. Team Up MB is a decent mini-wizard mode to aim for especially because you can stack an episode with each of your MBs leaving only 2 more episodes to play in single ball mode and it is a good stepping stone to reaching Final Battle because playing Team UP MB re-lights your 2 main MBs so you can again stack some Episodes with MB.
Challenge Modes/other gameplay modes:
If non-standard gameplay modes are your thing, both games do a pretty good job of them. With TMNT, Co-op mode is fun with friends and family, Final Battle Challenge is a nice way to easily see and appreciate the Final Battle Wizard Mode, and Half Shell Challenge is a fun little simple side mode to enjoy. Jurassic Park's Escape Nublar Challenge mode is something else entirely. To me this Wizard Mode, and it's challenge mode, feel like an entire game in and of itself. If this one mode was a machine of it's own, it would compete with a lot of machines with a "full" ruleset.