(Topic ID: 271489)

Teenage Mutant Ninja Turtles Club(Stern 2020): Cowabunga! It’s Pizza Time!

By Tuxedomask23

1 year ago


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  • 7,880 posts
  • 603 Pinsiders participating
  • Latest reply 2 hours ago by Kenswift
  • Topic is favorited by 268 Pinsiders

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Topic poll

“Which model are you going to purchase”

  • Pro 231 votes
    50%
  • Premium 124 votes
    27%
  • LE 111 votes
    24%

(466 votes)

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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 7,880 posts in this topic. You are on page 146 of 158.
#7251 3 months ago
Quoted from plasticbugs:

Do any of you let the episode timer run down instead of trying to complete the episode to get progress? I was thinking if I just cradle the ball and let the episode timer run, I'd probably have much better odds of getting to team up and maybe even to the final episode (albeit with zero perks).

The game will pause the episode timer if you stop hitting switches so you'll have to strategically time out episodes by shooting "safe" shots. But it is useful to take advantage of in Training Modes, as long as you have like 5 seconds to spare, you can trap up and take your time.

29
#7252 3 months ago

Just having some fun here. Hair still temporary. Background and overlays are just mockups. Trying to think through some of the word layout placements I have to work around.

I'm not really a fan of the TV screen within the screen thing that Stern seemed to think was amazing enough to put on a large number of the animations.

Mockup2 (resized).pngUgly333 (resized).JPG

#7253 3 months ago
Quoted from Scandell:

Just having some fun here. Hair still temporary. Background and overlays are just mockups. Trying to think through some of the word layout placements I have to work around.
I'm not really a fan of the TV screen within the screen thing that Stern seemed to think was amazing enough to put on a large number of the animations.
[quoted image][quoted image]

Looking awesome!

#7254 3 months ago

Having a little issue that I would like to prevent from happening anymore. Any ideas what I should do? Its my first pin, so I'm a little unsure.

Its almost like the insert is sitting slightly higher or lower (hard to tell) than the playfield so its wearing away unfortantly.

tmnt jh (resized).JPG
#7255 3 months ago
Quoted from plasticbugs:

Do any of you let the episode timer run down instead of trying to complete the episode to get progress? I was thinking if I just cradle the ball and let the episode timer run, I'd probably have much better odds of getting to team up and maybe even to the final episode (albeit with zero perks).

I’ll do that if the time is close to done, but time will pause by default if you don’t hit any switches.

#7256 3 months ago
Quoted from Scandell:

Just having some fun here. Hair still temporary. Background and overlays are just mockups. Trying to think through some of the word layout placements I have to work around.
I'm not really a fan of the TV screen within the screen thing that Stern seemed to think was amazing enough to put on a large number of the animations.
[quoted image][quoted image]

Can’t wait to get these April Oneil changes, sooooo much better than what Stern has done. What a difference!?!

#7257 3 months ago
Quoted from Scandell:

Just having some fun here. Hair still temporary. Background and overlays are just mockups. Trying to think through some of the word layout placements I have to work around.
I'm not really a fan of the TV screen within the screen thing that Stern seemed to think was amazing enough to put on a large number of the animations.
[quoted image][quoted image]

Amazing!!! The reason they're doing the big TVs is because in each episode they'd always go back to the lair and watch the news with April on tv.

#7258 3 months ago
Quoted from BaxterStockman:

Amazing!!! The reason they're doing the big TVs is because in each episode they'd always go back to the lair and watch the news with April on tv.

yeah i realize that. Doesn't mean it fills the screen well. It leaves way too much empty unused space. (bad composition)

#7259 3 months ago
Quoted from plasticbugs:

Do any of you let the episode timer run down instead of trying to complete the episode to get progress? I was thinking if I just cradle the ball and let the episode timer run, I'd probably have much better odds of getting to team up and maybe even to the final episode (albeit with zero perks).

Team up tends to be really hard if you haven’t successfully completed any modes leading up to that. The perks that you get for completing modes is worth trying to successfully complete them IMO.

#7260 88 days ago
Quoted from Mr_H:

Having a little issue that I would like to prevent from happening anymore. Any ideas what I should do? Its my first pin, so I'm a little unsure.
Its almost like the insert is sitting slightly higher or lower (hard to tell) than the playfield so its wearing away unfortantly. [quoted image]

When you run your hand over the playfield, does that insert feel noticeably raised? Honestly, I would not worry too much, and just enjoy playing the game. It doesn't look like wear, it's art separating where the insert meets the wood and I'm guessing that's still underneath the clear coat. You have different materials working against one another here (wood, plastic, artwork, clearcoat). As temperatures change in and around the game, they expand/contract at different rates. I kind of think some separation is inevitable to an extent. You see raised inserts on older games noticeably sitting above the playfield (or cupped inserts dipping below the playfield), but it's the result of incandescent bulbs burning hot underneath those inserts for 30 years. Plastic gets warped and glue starts to lose its hold. Those inserts need to be re-leveled, but I don't think that's what we are looking here. Luckily, LEDs are much, much cooler.

#7261 88 days ago
Quoted from Mr_H:

Having a little issue that I would like to prevent from happening anymore. Any ideas what I should do? Its my first pin, so I'm a little unsure.
Its almost like the insert is sitting slightly higher or lower (hard to tell) than the playfield so its wearing away unfortantly. [quoted image]

Based on what you have circled there, seems like thats the factory mylar (thin protective plastic) to me not the insert itself. Some inserts come from the factory with mylar over them before the playfield is cleared. Seems to be clear coated over on mine but maybe im wrong? The other factory mylar around the pops and pizza disc is not cleared over.

12
#7262 87 days ago

I was told that my TMNT finally shipped! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
I'm so stoked guys. First pin!!!

#7263 87 days ago
Quoted from WalkDeezy:

I was told that my TMNT finally shipped! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
I'm so stoked guys. First pin!!!

Congrats dude! Welcome to the sickness!!!

#7264 86 days ago

Has anyone done powder coat in something other than green? I like the green but I am also considering a darker color like a metallic black (city lights) or dark purple to look sort of like a night sky to match the cabinet art… plus those colors really pop with the black stock armor and I don’t want to lose that… but I still want a prettier finish.

#7265 86 days ago
Quoted from Scandell:

Just having some fun here. Hair still temporary.
//<![CDATA[
window.__mirage2 = {petok:"c0ba32e2037d66ca32b641d7565c66178c30bad8-1630733406-1800"};
//]]>

Background and overlays are just mockups. Trying to think through some of the word layout placements I have to work around.
I'm not really a fan of the TV screen within the screen thing that Stern seemed to think was amazing enough to put on a large number of the animations.
[quoted image][quoted image]

Wow! This is a game changer. Sign me up when you finish!

#7266 86 days ago
Quoted from Jkaping:

Wow! This is a game changer. Sign me up when you finish!

I will. Next update might take a week or three. Drowning in day job work!

#7267 86 days ago
Quoted from Rob_G:

Can you still backhand the left ramp? I think that is a key shot to still have available to the player.
Rob

Should you be able to backhand the left ramp? I've never been able to on my premium. It doesn't make it all the way up the ramp.

#7268 85 days ago
Quoted from RoyalJack:

Should you be able to backhand the left ramp? I've never been able to on my premium. It doesn't make it all the way up the ramp.

I can't after moving the bubble now touching to the top line. I don't know how to measure the grade beyond the attached level on the shooter lane.

#7269 85 days ago
Quoted from DNHansen:

I can't after moving the bubble now touching to the top line. I don't know how to measure the grade beyond the attached level on the shooter lane.

I have a digital incline meter which works fairly well to measure playfield pitch and level. I think I have my TMNT at about 6.7 or 6.8. If I put it at 7 or higher then I probably can't backhand the left ramp any more. The flippers weaken as they get warmer during play so that becomes a factor too.

Rob

#7270 85 days ago
Quoted from Rob_G:

I have a digital incline meter which works fairly well to measure playfield pitch and level. I think I have my TMNT at about 6.7 or 6.8. If I put it at 7 or higher then I probably can't backhand the left ramp any more. The flippers weaken as they get warmer during play so that becomes a factor too.
Rob

If you get one of pinmonks awesome fans, flipper fade is no longer an issue.

https://pinside.com/pinball/market/shops/1170-pin-monk/04203-tibetan-breeze-spike-2-flipper-coil-cooling-kit

You may want to contact him and ask if a third fan is necessary for TMNT.

#7271 85 days ago

I like my games steep but I want it to play correctly. I can’t backhand either ramp… what’s the target grade to be able to back hand at least the right ramp.

#7272 85 days ago
Quoted from Jkaping:

I like my games steep but I want it to play correctly. I can’t backhand either ramp… what’s the target grade to be able to back hand at least the right ramp.

The left ramp is harder to back hand than the right. The right I can back hand all day every day. Go through 6 modes today was so close to at least final battle. I’ll get there soon enough

#7273 85 days ago

Has anyone done a dark purple metallic powder coat on their pro?

135DD346-63B6-457F-B522-6C3FDE4C6C70 (resized).jpeg
#7274 85 days ago
Quoted from Jkaping:

Has anyone done a dark purple metallic powder coat on their pro?
[quoted image]

That looks like it could be great. The Donatello Edition.

#7275 84 days ago
Quoted from chubtoad13:

That looks like it could be great. The Donatello Edition.

Thanks!!! My thought was less Donatello and more that it matches the artwork really well. Lots of purples and pinks. Purple also acts as the night sky kind of.

#7276 84 days ago
Quoted from Jkaping:

Has anyone done a dark purple metallic powder coat on their pro?
[quoted image]

Dark purple really adds to the overall look of the pro, imo. What a great playing game TMNT is in pro or Prem.

#7277 84 days ago
Quoted from Thunderbird:

Dark purple really adds to the overall look of the pro, imo. What a great playing game TMNT is in pro or Prem.

That!

#7278 83 days ago

I play at 6.5 pitch. Right ramp easily backhand. Left requires a clean waxed game to make it up.

#7279 83 days ago
Quoted from Jkaping:

Has anyone done a dark purple metallic powder coat on their pro?
[quoted image]

Keep an eye on that shade of purple though. Don't go too deep and electric. Watch Cary's video:

#7280 83 days ago

Anyone know where to order replacement remolding for TMNt. My backbox t-molding is all sticky. Has been since new. What size and where should i order new t-molding. Love the color. Fine to keep it as is.

#7281 83 days ago
Quoted from Thegeekyhusband:

Anyone know where to order replacement remolding for TMNt. My backbox t-molding is all sticky. Has been since new. What size and where should i order new t-molding. Love the color. Fine to keep it as is.

T-molding.com

3/4” I believe

#7282 83 days ago
Quoted from Scandell:

Keep an eye on that shade of purple though. Don't go too deep and electric. Watch Cary's video:

I’ve seen Cary’s video… that purple he has pictures is far too bright in my opinion. I want a dark purple. Something closer to the night sky on the artwork. I order a few swatches to see if I like it. Part of me thinks I should just go green… it’s safe, but I think a darker color could look better.

#7283 83 days ago
Quoted from Jkaping:

I’ve seen Cary’s video… that purple he has pictures is far too bright in my opinion. I want a dark purple. Something closer to the night sky on the artwork. I order a few swatches to see if I like it. Part of me thinks I should just go green… it’s safe, but I think a darker color could look better.

hmm. i see. Then maybe try to go with a midnight blue that would handle the transition better from the sky.

#7284 83 days ago
Quoted from Thegeekyhusband:

Anyone know where to order replacement remolding for TMNt. My backbox t-molding is all sticky. Has been since new. What size and where should i order new t-molding. Love the color. Fine to keep it as is.

Goo Gone will fix that sticky problem of yours.

Rob

#7285 83 days ago
Quoted from Jkaping:

T-molding.com
3/4” I believe

SO I tried this site and size and it was not right. It was too wide, and the t-molding from them is very rigid. it doesn't bend nearly as well. any other suggestions?

#7286 83 days ago
Quoted from Thegeekyhusband:

SO I tried this site and size and it was not right. It was too wide, and the t-molding from them is very rigid. it doesn't bend nearly as well. any other suggestions?

Measure the t molding you have. Stern t-molding typically over hangs a tad.

All t-molding is rigid. Around corners you’ll need to cut the actual stem so that it can turn and or use a heat gun to make the t-molding less rigid. I usually do both.

#7287 83 days ago
Quoted from Jkaping:

Around corners you’ll need to cut the actual stem so that it can turn

Mimic original T moulding.

#7288 83 days ago
Quoted from Thegeekyhusband:

Anyone know where to order replacement remolding for TMNt. My backbox t-molding is all sticky. Has been since new. What size and where should i order new t-molding. Love the color. Fine to keep it as is.

Had the same issue on my t molding.

I used the goo gone wipes. (amazon.com link »)

And that took care of the sticky problem.

#7289 82 days ago
Quoted from BaxterStockman:

Had the same issue on my t molding.
I used the goo gone wipes. (amazon.com link »)
And that took care of the sticky problem.

ordered!

#7290 82 days ago

Hey guys! My TMNT arrived today and its totally awesome. It's all set up and I also installed a shaker motor.

One issue I'm having though:

Usually during multiball, but I'm fairly sure at least once NOT during multiball, the flippers die, the lights kinda go out, and then it comes back to life. The game continues, its just the flippers and lights briefly. I've only played for maybe 30 minutes. My assumption is something is lose and the vibration from the shaker motor is amplifying it.

Thoughts? Has anyone experienced this? Potential code issue? I've not updated the code or anything but I'd assume it's current if its fresh from the factory.

Thanks in advance!

#7291 82 days ago
Quoted from WalkDeezy:

Hey guys! My TMNT arrived today and its totally awesome. It's all set up and I also installed a shaker motor.
One issue I'm having though:
Usually during multiball, but I'm fairly sure at least once NOT during multiball, the flippers die, the lights kinda go out, and then it comes back to life. The game continues, its just the flippers and lights briefly. I've only played for maybe 30 minutes. My assumption is something is lose and the vibration from the shaker motor is amplifying it.
Thoughts? Has anyone experienced this? Potential code issue? I've not updated the code or anything but I'd assume it's current if its fresh from the factory.
Thanks in advance!

Two culprits I have found are coin door tab doesn’t firm press in the high voltage switch or bad sd card from stern.

#7292 82 days ago
Quoted from WalkDeezy:

Hey guys! My TMNT arrived today and its totally awesome. It's all set up and I also installed a shaker motor.
One issue I'm having though:
Usually during multiball, but I'm fairly sure at least once NOT during multiball, the flippers die, the lights kinda go out, and then it comes back to life. The game continues, its just the flippers and lights briefly. I've only played for maybe 30 minutes. My assumption is something is lose and the vibration from the shaker motor is amplifying it.
Thoughts? Has anyone experienced this? Potential code issue? I've not updated the code or anything but I'd assume it's current if its fresh from the factory.
Thanks in advance!

Also look for a loose Ethernet cord connection to a node board under the playfield.

#7293 82 days ago
Quoted from Thomas3184:

Two culprits I have found are coin door tab doesn’t firm press in the high voltage switch or bad sd card from stern.

New card writing now! Thanks!

Quoted from daveyvandy:

Also look for a loose Ethernet cord connection to a node board under the playfield.

Will do, thank you!

#7294 82 days ago
Quoted from WalkDeezy:

Hey guys! My TMNT arrived today and its totally awesome. It's all set up and I also installed a shaker motor.
One issue I'm having though:
Usually during multiball, but I'm fairly sure at least once NOT during multiball, the flippers die, the lights kinda go out, and then it comes back to life. The game continues, its just the flippers and lights briefly. I've only played for maybe 30 minutes. My assumption is something is lose and the vibration from the shaker motor is amplifying it.
Thoughts? Has anyone experienced this? Potential code issue? I've not updated the code or anything but I'd assume it's current if its fresh from the factory.
Thanks in advance!

If you update the firmware, make sure you used the correct firmware - pro and premium have different firmware. If you mix them up, the game will mostly function, but weird stuff like what you described happens. Might want to try to download the latest firmware and update or reflash to shake out the bad juju.

#7295 82 days ago
Quoted from Thomas3184:

Two culprits I have found are coin door tab doesn’t firm press in the high voltage switch or bad sd card from stern.

Quoted from daveyvandy:

Also look for a loose Ethernet cord connection to a node board under the playfield.

So I swapped the card and unfortunately no change, BUT, I reseated the RJ45s and found a couple semi lose connectors here and there and just tightened them all down and that seemed to resolve the issue!!! Thanks a bunch for your help guys!

Quoted from plasticbugs:

If you update the firmware, make sure you used the correct firmware - pro and premium have different firmware. If you mix them up, the game will mostly function, but weird stuff like what you described happens. Might want to try to download the latest firmware and update or reflash to shake out the bad juju.

I'll keep this in mind! Thank you!

#7296 82 days ago

Hey guys. I’ve got another minor issue.

The action button doesn’t work. It lights up just fine, however when I press the button it doesn’t register. It doesn’t plunge the ball nor does it work for pizza eating.

Any ideas? Thanks a bunch!

#7297 82 days ago
Quoted from WalkDeezy:

Hey guys. I’ve got another minor issue.
The action button doesn’t work. It lights up just fine, however when I press the button it doesn’t register. It doesn’t plunge the ball nor does it work for pizza eating.
Any ideas? Thanks a bunch!

Take the lockdown bar off and adjust the leaf switch. My Mando came NIB like this as well.

#7298 82 days ago
Quoted from thekaiser82:

Take the lockdown bar off and adjust the leaf switch. My Mando came NIB like this as well.

^this!

#7299 82 days ago
Quoted from thekaiser82:

Take the lockdown bar off and adjust the leaf switch. My Mando came NIB like this as well.

Thanks for the tip. I’m tried to push it up and down but I have no idea what I’m doing. Do I squeeze it together?

#7300 82 days ago
Quoted from WalkDeezy:

Thanks for the tip. I’m tried to push it up and down but I have no idea what I’m doing. Do I squeeze it together?

You likely need to bend the non static part of the leaf switch up so it can be pushed by the button. Here is a tool you can use.

https://www.marcospecialties.com/pinball-parts/77-SWK-B

I got one from bajm when he helped me with the same thing.

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