(Topic ID: 39122)

TECH:: BIG GUNS> Coils fire with flashers.

By Anim8ormatt

11 years ago

Topic Heartbeat

Topic Stats


Linked Games

#1 11 years ago

I have an issue where half the coils on my Big Guns go nuts when flashers go. Does this in coil test and in game play. I suspect a bad relay at K1 on the CPU board. Am I right? I don't have the schematics for BG and neither does IPDB

#2 11 years ago

No this is not correct. Need more info to help. If the wiring is correct sounds like you have MPU board issues. Corrosion damage? Batteries mounted off board?

Was it working before?
Do you mean in coil test when a specific flasher goes off a different coil fires? Please explain in a little more detail. Is the problem repeatable or random?

Big guns was made at a time when the System 11B MPU was being phased in, so it can have either a System 11A or System 11B board. You can find schematics for either of these boards online, by looking a comparable time period games.

#3 11 years ago

I replaced q30 and q26. The problem appeared after that. It is not random. The coil fires when it's shared flasher fires, but not vice versa.

No corrosion damage. Boards look brand new.

2 years later
#5 8 years ago

I am having the same problem with my System 11C Rollergames. When three of the flashers fire, each one of them triggers a separate coil at the same time. Flasher #5 fires VUK, Flasher #6 fires Drop Targets, and Flasher #7 fires Cabinet Knocker. The coils work separately when they're supposed to and do not fire the associated flashers. I have 8 month old main power board, aux power board and interconnect board. When I disconnect the flashers from the interconnect board, the problem still happens. Any thoughts? Did you fix Big Guns? Thanks!

#6 8 years ago

check your A/C relay under the playing field.

#7 8 years ago

That relay appears to only control GI lights. I did some diag anyways and swapped it for the relay that controls the back glass illumination in the back box and it behaved the same. I unplugged that relay completely and the GI's drop out and the flashers and coil misfires happen in the same way.

#8 8 years ago

This is from Wayout440 on a taxi thread.

"Your solenoid multiplexing is broken...allowing power to both "A" (coils) and "C" (flashers) banks of solenoids. "When the bank select relay is energized, solenoid power V+ is connected to bank "C". Then only solenoids 1C to 8C can be driven by the driver transistors. There is no power available to bank "A". The "C" bank is usually reserved for flash lamps."
My guess is you have a short somewhere in or near K1 relay on the driver board, allowing power to both banks. When a solenoid driver transistor turns on, both the coil and flasher that are controlled by that multiplexed solenoid come on at the same time, because only one of them should be receiving power."

Seems relevant to your problem. Good luck.

#9 8 years ago
Quoted from kporter946286:

My guess is you have a short somewhere in or near K1 relay on the driver board

This is the flipper enable relay, not the A/C relay. The A/C relay is on the Aux Power Supply.

#10 8 years ago

Ok wel substitute K1 for A/c relay on Aux board. That as I stated came from a Taxi thread. And it fixed his problem. Its got to be a relay right? Can you pop open the cover and manipulate it with your hand? Maybe the relay isn't getting proper volts. Hook it up to a 12v battery see if you can make it work. Maybe your plus 12 v is low

#11 8 years ago

Why did you replace Q30 and Q26? Just saw this was 2 yrs old. I need more coffee.

#12 8 years ago
Quoted from pinheadpurdy:

Flasher #5 fires VUK,

Could this be flasher #4 fires ball poper. Solenoid 5 is unused in RG.

#13 8 years ago

Thanks guys, I suspect the Relay on the Aux Driver Board as well, I'm just in disbelief that I have two totally different Aux Drivers that have failed in the same way. Is it possible that something is causing these A/C relays to blow?

Grumpy - yes you are right, it's flasher #4 that's linked to the VUK and 5 is unused. The OP hasn't come back yet, I just hijacked his thread.

Promoted items from Pinside Marketplace and Pinside Shops!
Machine - For Sale
Davenport, FL
From: $ 19.99
Matt's Basement Arcade
$ 18.95
$ 2.50
Lighting - Led
$ 27.00
Yorktown Arcade Supply
$ 115.00
Cabinet - Shooter Rods
Super Skill Shot Shop
Machine - For Trade
Franklin, VA
$ 170.00
Digipinball Shop
$ 54.99
Cabinet - Shooter Rods
Lighted Pinball Mods
From: $ 33.00
Gameroom - Decorations
Rocket City Pinball
Machine - For Sale
Albany, NY
$ 22.50
$ 12.50
Lighting - Led
RoyGBev Pinball
2,250 (OBO)
Machine - For Sale
Gilroy, CA
$ 36.95


Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!

This page was printed from https://pinside.com/pinball/forum/topic/tech-big-guns-coils-fire-with-flashers and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.