(Topic ID: 254006)

Teaching "Machine Learning" / AI to play Pinball?


By okayestpinballer

7 months ago



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  • Latest reply 7 months ago by jackd104
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    #3 7 months ago

    I would assume the computer spends a lot of time analysing timing and ball velocity to make shots on the fly. The rules would be hard programmed into the software so that it knows the values of different things. At that point, the software would use estimated chances of hitting a particular shot, what points and progress it provides, and then makes a decision on what to shoot for. Or it could just continuously combo the center ramp because it's Data East Star Wars and that's good points

    I would love to see a modern John Henry competition. This robot vs Keith Elwin. Keith would probably do better because of his ability to nudge the ball. (But the robot might win from attrition by boring Elwin to sleep)

    #11 7 months ago
    Quoted from konjurer:

    BTW, the computer shouldn't need the rules programmed into the model. It should essentially learn like we do. It might be computationally more efficient to run against a simulation (virtual pin) than to physically play to learn.

    Yeah, I only mentioned hardwiring the rules into the software because it would significantly speed up teaching the machine. (Could you imagine if it had to figure out a game like JJP POTC?) Plus it may be able to find strategies that work better for its own shot accuracy.

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