(Topic ID: 254006)

Teaching "Machine Learning" / AI to play Pinball?

By okayestpinballer

7 months ago

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  • 14 posts
  • 10 Pinsiders participating
  • Latest reply 7 months ago by jackd104
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    #8 7 months ago
    Quoted from HighVoltage:

    There's various ways to approach this with AI.

    HighVoltage is essentially correct. Possible but very, very, very difficult. The model would take a lot of time to develop and you would need to a lot of data from the environment; score, states of lights & switches, and ball position, velocity and angle. Plus to have the same chance as a good player, the computer would have to be able to physically nudge the machine.

    I would think you would need an ANN algorithm over over supervised machine learning. Machine learning would work for something like the Phantom Flip on Monster Bash - but not a complete game that can navigate a ruleset and maximize scoring.

    Hmm... fun to think about.

    #9 7 months ago

    Digital twin technology could help where data is captured from human's playing the game. That data could be used as the learning set. So not only capturing the real-time state of the machine and ball but the external forces from the user (nudging).

    #10 7 months ago

    BTW, the computer shouldn't need the rules programmed into the model. It should essentially learn like we do. It might be computationally more efficient to run against a simulation (virtual pin) than to physically play to learn.

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