Quoted from jazzmaster:I really like the sub-playfield but I am starting to have some concerns. Let me first say that these my be completely unfounded as they are based on very little information. After watching the vid several dozen times now, I am a bit worried about how the mech is going to work. In the prototype footage, It looks like the pins are just arbitrarily raising when the ball strikes a certain spot. And isn't this the only way this could work given the fixed nature of the pins. In real bowling, throwing a strike depends on many factors, not the least of which are the physics involved in the random scattering of the free moving pins. My concern is that the only way a "strike" will be possible with fixed pins is if the ball hits a specific pin that is programmed to then raise the rest of the pins. If that is the case, as someone mentioned earlier in the thread, then the sub-playfield will get old pretty quick as there can't possibly be that much distance between the cannon and the pins, making the shot very easy to learn and repeat. Again, not trying to crap on the concept and DP may have this all worked out, just some thoughts.
I like to think of it like Congo. Do you really want to try to play a bowling game accurately all day in the lower pf or just try to get them all "down" within 10 seconds? The Congo gorilla is a great example of something that doesn't have to be spot on to work.