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As you can see in the picture there is a Williams Cabaret game on location in Cafe Lebowski in Utrecht, which is at the Dom square, next to the city's cathedral and main tourist attraction! It's on free play! Oh and they placed a brand new The Big Lebowski pinball next to it today Note this is the same bar where the game was revealed in September 2014. Just got back after playing a few games. Here's my findings:
- Game is priced at 1.00 euro per game, no 3 games for 2.00 euro discount
- The music is rather turned down, voice calls are a lot louder. Most likely these can be adjusted separately (which is nice). I would have liked the music to be a bit louder, but I can understand they turned it down to not interfere with the bar's background music.
- During attract mode you can keep scrolling voice calls with the flipper buttons, which I like
- Most of the games I played were under 4 minutes (3 balls)
- I think I registered high score 1 - 4 and GC, sadly no replays for high score #1, not even for setting a new GC score
- The game that got me GC was a rather long one in which I managed to stack all 5 character multiballs. Unfortunately I wasn't able to make all 5 character jackpots (at the beginning all 5 shots are lit, but one you collected a jackpot that shot is no longer lit), so I don't know what happens after that.
- Display is very bright and drop dead gorgeous
- Game looks prestine, which is not that strange as it is brand new. Colors on the cabinet and playfield are very poppin
- During game play the rug didn't seem to register hits. However, after a few games I discovered the rug skill shot (press left flipper button during ball launch), which (suprisingly) worked and allowed me to start some of the rug modes. The rug would register hits after that during the same ball as well. So the fact that the rug didn't seem to register hits seems to be more software than hardware related. Could be an easy fix / adjustment in the code.
- Once I got to the 'hit the car' mode, he car didn't seem to register any hits
- Love the profanity of the game's voice calls
- At the beginning of Ball 3 I'd expect the game to display the highest score, or score to beat for an extra ball or replay, but there was none of that. Couldn't find a replay score at all. Not sure whether the game has a knocker, but I sure didn't hear one when entering high score #1 or GC
- The game allows you to make a profile easily and after that you can select your profile at the beginning of a new game and it will register your high score automatically. Nice feature.
- In terms of layout the orbit shots are the ones that need attention during assembly as a fast ball coming from the left loop hits the tip of the right flipper. You'd expect that ball to go past the left slighshot onto the left flipper. The other way around, the ball coming from the right orbit, gave me 2 stdm drains. So if possible I'd suggest to pay close attention to the installing of the metal ball guides as it seems they can cause a lot of stdms when not installed right.
- I wouldn't mind the option to cancel character multiball so you can collect more characters first (like on Stern's Mustang). I would also like to suggest to (similar to MM) take the remaining character multiballs out once you played a character multiball and award a hurry up mode instead. Think of it as less is more. I recall being able to start a character multiball for a different character after I already played character multiball. Too many multiballs doesn't make the game more fun. It just makes multiball less special and the difference between the multiballs is also harder to tell. If I recall this incorrectly, than pardon me
- Currently the game doesn't notice any combo shots. Not sure if they are even programmed in the game, but I just noticed that looping a certain shot a few times didn't trigger anything special like a combo animation, combo count or something like that.
- Had a great time playing the game and will be back to play it more Especcially since it's a minute from my doorstep