New project - planning a homebrew machine. Tossing theme ideas around, but nothing solid planned thus far. I've got a few planned phases, thought it might help to document my progress for anyone who may want to follow in my footsteps.
-Mission Pinball Framework for software
-48V power supply from Mouser - RSP-500-48 (same one Stern uses)
-5v Power Supply from Mouser - LCS50US05
-LEDs- from Ebay, bought 2 sets of 50x 12mm LED WS2811 addressable LED strings
I've got a phased approach to development in mind.
1. Mock everything up using arcade buttons for switches, get a basic faux game operating. I figured just getting something operating out of the box (literally a cardboard box), would be a good first step, using some extra arcade buttons I have lying around in place of other game switches.
2. Using a dead machine, install the CobraPin board, and play with real pinball hardware. With that approach, I plan to skip a lot of the tedious stuff, mucking around with installing components on a playfield, etc. Just want to get a game up and running, and start playing with game modes, etc.
I've found a Baywatch that's missing most of the head. It guts me to kill a machine, so I'll plan to find missing parts and restore this one in the future. For now, it'll be a good test bed to play with. Only real drawback is that I won't be able to do much with lights, as I'll keep the OEM Sega stuff intact. But I should be able to do whatever I want with a DMD
3. Design and build a new playfield, install it in the Baywatch Cab.
4. Build a new cab, and move everything over to it.