(Topic ID: 75868)

Taxi Club... Members Only!

By mof

10 years ago


Topic Heartbeat

Topic Stats

  • 3,684 posts
  • 369 Pinsiders participating
  • Latest reply 11 days ago by token84
  • Topic is favorited by 148 Pinsiders

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Linked Games

  • Taxi Williams, 1988

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You're currently viewing posts by Pinsider jmountjoy111.
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#1383 6 years ago
Quoted from bowtech:

Newbie to the pin scene and my first pin I now own it taxi. I had to replace a flipper sleeve today and after replacing it and powering it back up the machine defaulted back to factory settings. Not a big deal but I cannot get it back to free play. I hit the advance switch and it goes to the music test and will got go any further in the options. Any help or thoughts would be greatly appreciated.

The switch in the middle is depressed. Two of your buttons are just push buttons but the middle one is a two way switch. Push it to release and then enter the menu again

Of course factory settings restored usually means the batteries are dead. You should replace those if you haven’t already

#1385 6 years ago
Quoted from bowtech:

I understand the switch concept but when I press the advance button it only advances to the first test which is the music test and will not advance to any other audit or test modes.

It will only go to music test if the middle switch is depressed. If the middle switch is released it will go first into audits and then adjustments which is where you need to be in order to set it to free play.

#1387 6 years ago
Quoted from ajfclark:

The auto/manual up/down button is a bit weird because it does more than one thing.
Auto/up is when the button is not clicked in, manual/down is when the button is clicked in
From attract mode, if you press advance, the auto/up/manual/down button selects what mode to go in to:
- auto/up will go to audits and adjustments
- manual/down will go to diag test
In audits and adjustments when you press advance with:
- it set to up will go to the next audit or adjustment
- it set to down will go to the previous audit of adjustment
- start button changes the adjustment
- you exit by advancing UP past the end of the adjustments. Going down past the start just loops to the end.
In diag test:
- press adv to move to the next test - you cannot move to another test unless the middle button is in auto/up/unclicked as you cannot go backwards (down) through the tests
- press manual/down to start repeatedly testing something. eg in the coil test, if you activate manual/down, the currently tested coil will repeatedly fire until auto/up is pressed.
- Start button steps through some tests (like lamps). If you advance through all the tests you will get to audits and adjustments mode as above.
As an example, say I want to set free play:
- In attract mode I put the middle button in the auto/up (unclicked) position.
- advance will enter audits and adjustments
- advance repeatedly to get to the adjustment I want to change
- If I go past it, manual/down and then adv to go backwards to the adjustment I want
- start to change the value
- auto/up position and then advance through all the remaining adjustments
- game should boot back to attract mode
Another example, I want to test a single bulb in the lamp test:
- In attract mode, I put the middle button in manual/down clicked in position
- advance
- auto/up
- adv to the relevant test
- start button a lot to walk through the bulbs
- adv to get to audit and adjustment mode
Quickest way out of audits and adjustments from the first one is to jump to the end then go up once.
- manual/down (clicked)
- adv to get to the last adjustment
- auto/up (unclicked)
- adv to return to attract mode
Clear as mud, no?

That’s the long versions for sure lol. To summarize...

Click the middle button once and then re-enter the menu.

8 months later
#1467 5 years ago
Quoted from pindude80:

Does anyone have an extra plastic that goes above the Marilyn/Lola drop targets? Mine is broken. My game is a player's game so it doesn't have to look perfect, hoping to find someone that has swapped their plastic set and still has their old one.
[quoted image]

There was one on eBay last night if I recall correctly

3 months later
#1475 5 years ago
Quoted from desertT1:

My bell has never worked since the day I got the game. I've looked at it a few times, but no progress.

Mine didn’t work either. I did all kinds of trouble shooting to find the culprit and then.... I took a file and cleaned the switched and it worked perfectly. Sometimes I’m a real dummy

#1479 5 years ago
Quoted from gutz:

The eos switch on the bell clapper.

Yes this is the one. I cleaned it up and sure enough it has worked perfectly ever since.

1 month later
#1492 5 years ago
Quoted from vec-tor:

The hardest shot on Pinbot is the right spot target that advances the planets.
If the flippers are adjusted correctly, one should be able to hit it from the left flipper.
The 3 drop targets on the left should be able to hit from the right flipper.

While you are correct... the lower Pinbot drop target on taxi is tough to hit without it being just random. The post from the slingshot is basically blocking the shot. Of course, I am not very good at pinball so maybe that is my problem with it

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