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(Topic ID: 75868)

Taxi Club... Members Only!


By mof

6 years ago



Topic Stats

  • 2,288 posts
  • 284 Pinsiders participating
  • Latest reply 1 day ago by zacaj
  • Topic is favorited by 118 Pinsiders

You

Linked Games

  • Taxi Williams, 1988

Topic Gallery

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There are 2288 posts in this topic. You are on page 46 of 46.
#2251 40 days ago
Quoted from ChrisPINk25:

Translites available on eBay
ebay.com link » Williams Taxi Marilyn Pinball Machine Next Gen Translite

I've seen that, thanks. But how is the quality? There's many repros around and you never know if you get good quality or not. Price is not a good indicator.

#2252 40 days ago
Quoted from philsublime:

I think it's just a glass in front of the translite.

Make sure it’s tempered glass. Found out the hard way someone used regular glass in the Taxi I bought a while ago.

#2253 40 days ago

So the translite sticks to the back of the glass? Sorry, never dealt with this before. Only other Sys 11 game I have had was an Earthshaker and it had a backglass.

#2254 40 days ago
Quoted from Mk1Mod0:

So the translite sticks to the back of the glass? Sorry, never dealt with this before. Only other Sys 11 game I have had was an Earthshaker and it had a backglass.

It's not glued or anything. It just gets placed against the back of the glass and the lift trim/etc holds it there

#2255 40 days ago
Quoted from Mk1Mod0:

So the translite sticks to the back of the glass? Sorry, never dealt with this before. Only other Sys 11 game I have had was an Earthshaker and it had a backglass.

Some people also use double sided tape to hold it In place. The trim pieces do the job just fine though

#2257 36 days ago

Random, how raised are your back legs? I had mine maybe 3/4" up, not something I would see as terribly aggressive. I was getting so frustrated with how hard it was to do ANYTHING on my game. It was just a cruel center draining B.

I lowered the back legs all the way down on to the nut and its a zillion times better now but still seems to plenty fast. My phone, which I'm sure isn't entirely accurate, seems to indicate 6 degrees. Can that be right, with the legs all the way down?

#2258 36 days ago
Quoted from KSUWildcatFan:

Random, how raised are your back legs? I had mine maybe 3/4" up, not something I would see as terribly aggressive. I was getting so frustrated with how hard it was to do ANYTHING on my game. It was just a cruel center draining B.
I lowered the back legs all the way down on to the nut and its a zillion times better now but still seems to plenty fast. My phone, which I'm sure isn't entirely accurate, seems to indicate 6 degrees. Can that be right, with the legs all the way down?

I purchased a very inexpensive digital leveler on amazon for my games which tells me slope. I will say on both Taxi and Funhouse I had to raise the back legs up a bit to get it to 6 degrees on mine. Its hard to say for sure though without measuring it since your room floor could be different than my floor.

#2259 36 days ago

Anyone know what a fair price for a nice condition marilyn taxi should sell for?

#2260 35 days ago
Quoted from Fieldsweeper:

Anyone know what a fair price for a nice condition marilyn taxi should sell for?

Taxi in general these days seems to be 2500ish for a solid condition game.

#2261 35 days ago
Quoted from grantopia:

Taxi in general these days seems to be 2500ish for a solid condition game.

Seems about right. I don't think I'd even think about letting mine go for under 3 in the current market and it doesn't appear that I'm alone. For whatever reason it seems like taxi has gotten more of a boost than a lot of games lately.

#2262 35 days ago
Quoted from KSUWildcatFan:

Seems about right. I don't think I'd even think about letting mine go for under 3 in the current market and it doesn't appear that I'm alone. For whatever reason it seems like taxi has gotten more of a boost than a lot of games lately.

Same here. I'm not sure I think they are "worth" 3k but it's one of my favorite games and they seem to be moving pretty fast at 2500. They have hardtops available for them so that may contribute to the recent uptick? Maybe people wanting them for winter/quarantine projects since you can make them look great with a hardtop and don't need to drop a 1k playfield into it.

#2263 35 days ago
Quoted from grantopia:

Same here. I'm not sure I think they are "worth" 3k but it's one of my favorite games and they seem to be moving pretty fast at 2500. They have hardtops available for them so that may contribute to the recent uptick? Maybe people wanting them for winter/quarantine projects since you can make them look great with a hardtop and don't need to drop a 1k playfield into it.

Yeah, I'm not sure i buy the 'worth $3000' bit either but the market is what the market is...I guess.

I'm enjoying mine a LOT more now that it's not a nightmarish drain monster. The skillshot continues to fight me but I at least have it to where I can typically hit 50-75 with the occasional 100. I'd say it's now easier to play and enjoy the shots without being any sort of guarantee. I still need to buy a better digital level so I can see what the pitch truly is.

I wish I could pull my mylar and restore my playfield (it's nice but it has the typical discoloration where it transitions away) and repaint the front of my cab. My paint is GORGEOUS aside from the front. Doh!

#2264 35 days ago

I’m currently selling mine for $2200 in Northern California.

#2265 35 days ago
Quoted from A_Holder:

I’m currently selling mine for $2200 in Northern California.

too far for me I will sell my Nascar or trade for one tho. lol If you are willing to ship lol

#2266 34 days ago
Quoted from Fieldsweeper:

too far for me I will sell my Nascar or trade for one tho. lol If you are willing to ship lol

Shipping isn’t totally off the table, but I’ll keep you in mind.

#2267 34 days ago
Quoted from A_Holder:

Shipping isn’t totally off the table, but I’ll keep you in mind.

I'd just prefer the Marilyn one tho. Hell they even made more of those than they did lola ones lol

#2268 33 days ago
Quoted from Fieldsweeper:

I'd just prefer the Marilyn one tho. Hell they even made more of those than they did lola ones lol

Mine has the best of both worlds. Lola on the playfield, Marylin on the translite.

#2269 33 days ago
Quoted from A_Holder:

Mine has the best of both worlds. Lola on the playfield, Marylin on the translite.

Wanna trade translites? Lol I have a Marilyn playfield with a Lola Translite

3 weeks later
#2270 9 days ago

Just cut some new rails out of oak with a lot of help from a friend. Need to sand/paint/clear and they will be ready to install.

I like to have the rails in place to reinforce the new pf before installing the mechs to avoid the chance of sagging.

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#2271 9 days ago
Quoted from Bellagio:

Just cut some new rails out of oak with a lot of help from a friend. Need to sand/paint/clear and they will be ready to install.
I like to have the rails in place to reinforce the new pf before installing the mechs to avoid the chance of sagging.
[quoted image]

Nothing like fresh wood!

#2272 9 days ago
Quoted from Pin-Pilot:

Nothing like fresh wood!

Yeah it’s a nice upgrade from the stock ones, this one is especially bad.

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#2273 8 days ago

TIA - I have broken my wiring down to its separate sections because there was so much to repair/replace it got to be overwhelming to do it in place in the machine. I have completely redone the transformer to backbox sections and am now fixing the interconnect to backbox GI and flashers. Specifically the run from 2J7 to the relay on the insert panel. I have the wires to the bulbs no problem, but I know at least two wires go to the relay and then wires go from the relay to bulbs? Not positive since it was so hacked up what is supposed to go where. Any knowledge is helpful, pictures are better.

Shawn

#2274 7 days ago
Quoted from Mk1Mod0:

TIA - I have broken my wiring down to its separate sections because there was so much to repair/replace it got to be overwhelming to do it in place in the machine. I have completely redone the transformer to backbox sections and am now fixing the interconnect to backbox GI and flashers. Specifically the run from 2J7 to the relay on the insert panel. I have the wires to the bulbs no problem, but I know at least two wires go to the relay and then wires go from the relay to bulbs? Not positive since it was so hacked up what is supposed to go where. Any knowledge is helpful, pictures are better.
Shawn

Here are a couple of pics of those areas taken before my game was torn down, hope they help

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#2275 7 days ago
Quoted from Bellagio:

Here are a couple of pics of those areas taken before my game was torn down, hope they help
[quoted image][quoted image]

Perfect. The shot of 2J7 confirms what is on the schematic. I dont suppose you know which pair of brown and green wires is going into the relay and which ones are going out? (One pair has come in from the interconnect board and the other pair are going out to one or more flashers, I assume.) The plugged pair on the left of the board are intact so there is no worry there.

Thanks for the pics!!

#2276 7 days ago
Quoted from Mk1Mod0:

Perfect. The shot of 2J7 confirms what is on the schematic. I dont suppose you know which pair of brown and green wires is going into the relay and which ones are going out? (One pair has come in from the interconnect board and the other pair are going out to one or more flashers, I assume.) The plugged pair on the left of the board are intact so there is no worry there.
Thanks for the pics!!

Sorry my game is in a bunch of boxes right now during restoration. Just from looking at pics, it appears that the left pair of grn/brn go to lamps and the right pair of wires go to the IC board. I can't verify that though.

#2277 5 days ago

First section is rebuilt from the transformer on out. Everything was stripped back to good wire or replaced wholesale and then crimped on either AMP mate n lok or Molex .084 fittings for good amperage capacity. So I went from this...
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To this!
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And from this...
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To this.
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You get the idea.
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I modified the interconnect board as per Pinwiki where all of the two GI leads are connected. Thats why that plug does not have the extra loops. Hopefully it will make for a nice even spread of power that lasts a good long time.

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#2278 5 days ago
Quoted from Mk1Mod0:

First section is rebuilt from the transformer on out. Everything was stripped back to good wire or replaced wholesale and then crimped on either AMP mate n lok or Molex .084 fittings for good amperage capacity. So I went from this...
[quoted image]
To this!
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And from this...
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To this.
[quoted image]
[quoted image]
You get the idea.
[quoted image]
[quoted image]
[quoted image]
I modified the interconnect board as per Pinwiki where all of the two GI leads are connected. Thats why that plug does not have the extra loops. Hopefully it will make for a nice even spread of power that lasts a good long time.
[quoted image]

Nice work!

#2279 5 days ago

My Lola targets aren't resetting or there is a delay when they do but it doesn't happen all the time. However I can't get into the diagnostics menu to troubleshoot. I pulled the connector off the board and jumpered it and was able to get into it. I wasn't able to go through all the options though. Has anyone ever had this issue?

#2280 5 days ago
Quoted from A_Holder:

My Lola targets aren't resetting or there is a delay when they do but it doesn't happen all the time. However I can't get into the diagnostics menu to troubleshoot. I pulled the connector off the board and jumpered it and was able to get into it. I wasn't able to go through all the options though. Has anyone ever had this issue?

One or more of the optos are not functioning correctly. If it’s intermittent it’s likely dirty. Clean the u shaped optos for those targets and you’ll probably be golden. To help narrow down which one(s) aren’t functioning, manually knock them down. Each one should make a noise to indicate it’s been detected as dropped.

#2281 4 days ago

On to the playfield wiring. Started with the GI.
Before...
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And after.
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Not sure what this is or why it is this way but I am certain I will figure it out and make it right.
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So I start reviewing the excellent CFH guides to freshen my memory. I've been doing nothing but Bally and Stern since I sold off the Earthshaker years ago. I already know several coils are fried. And several have cut wires. Then it hits me. Every coil on the play field has a diode on it. Every. Last. One. Who are these people...

#2282 4 days ago

So as it turns out, this plug is for special solenoid switches. Its 1J18 at the top right of the CPU. I have the positions of the white, orange/black and orange/brown. I need to know what position the orange/green should be in. The schematic is not like the plug. On the schematic it shows position six to be the key but the key is at position one and the white wire is at six. Help?

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#2283 4 days ago
Quoted from Mk1Mod0:

So as it turns out, this plug is for special solenoid switches. Its 1J18 at the top right of the CPU. I have the positions of the white, orange/black and orange/brown. I need to know what position the orange/green should be in. The schematic is not like the plug. On the schematic it shows position six to be the key but the key is at position one and the white wire is at six. Help?[quoted image]

Here you go. Your wiring is coming along great!

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#2284 4 days ago
Quoted from Bellagio:

Here you go. Your wiring is coming along great!
[quoted image]

Thanks! That's perfect. The wiring is just about all wrapped up. Today I am cleaning the heck out of the underside of the play field. I doubt some of those inserts have ever been cleaned. A little alcohol and a lot of Mean Green go a long ways. The red cups in the eject holes are actually translucent and red again! Next I will be making a count of the dead/crispy/wrong solenoids. If Marco is having a black Friday special I am in.

#2285 3 days ago

Anyone know the part number or similar replacement part for the 1-way ball gate assembly flap, just the flap, the bracket is fine but the flap is rusted and I would like to replace. The manual has the part as B-10732-L (#23 on page 62) which is discontinued from what I can find but it is the whole assembly.

#2286 1 day ago

Does anyone know how Taxi decides the amount for the multiplier on the skill shot? I have seen it increment as high as 5x but don't know how it decides to increase. I have been on ball 3 with the multiplier only at 3x and I have been on ball 1 with 3x as well. Also, anyone know the upper limit for it?

#2287 1 day ago
Quoted from BJM-Maxx:

Does anyone know how Taxi decides the amount for the multiplier on the skill shot?

It increases 1x for every new plunged ball—excluding the ball launched after a locked ball.

So a game without extra balls it would be Ball 1=1x, Ball 2=2x, Ball 3=3x

If you win, say 2 or more extra balls on ball 1, you could conceivably see a 2x or 3x multiplier even though you’re still on “ball 1.”

#2288 1 day ago
Quoted from mbaumle:

It increases 1x for every new plunged ball—excluding the ball launched after a locked ball.
So a game without extra balls it would be Ball 1=1x, Ball 2=2x, Ball 3=3x
If you win, say 2 or more extra balls on ball 1, you could conceivably see a 2x or 3x multiplier even though you’re still on “ball 1.”

There's also a setting to disable it (always 1x) if you prefer. I think the 3x gets a bit unbalanced...

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