(Topic ID: 75868)

Taxi Club... Members Only!

By mof

7 years ago


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  • 2,603 posts
  • 304 Pinsiders participating
  • Latest reply 1 day ago by ralphs007
  • Topic is favorited by 135 Pinsiders

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Linked Games

  • Taxi Williams, 1988

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There are 2603 posts in this topic. You are on page 31 of 53.
#1501 2 years ago

Taxi has been around for about a month now. The flippers "appear" to have been rebuilt by the previous owner. While they have enough power to make the ramp shots just fine, they seem a bit mushy. I cant hear the crack of the coil stop like I do on my Earthshaker.
Hard to explain, but I feel.they could be more responsive. I'm debating on doing another complete rebuild my way.
Thoughts?

#1502 2 years ago
Quoted from GLSP3022:

Taxi has been around for about a month now. The flippers "appear" to have been rebuilt by the previous owner. While they have enough power to make the ramp shots just fine, they seem a bit mushy. I cant hear the crack of the coil stop like I do on my Earthshaker.
Hard to explain, but I feel.they could be more responsive. I'm debating on doing another complete rebuild my way.
Thoughts?

If they are original flipper bracket (with the spring on the coil), upgrading to the newer WPC with “external” spring will give it more snap.

But yep, worth taking a look at the coil stops.

#1503 2 years ago
Quoted from Flynnyfalcon:

If they are original flipper bracket (with the spring on the coil), upgrading to the newer WPC with “external” spring will give it more snap.
But yep, worth taking a look at the coil stops.

Thanks. I was actually considering switching to external springs. It does seem like the conical ones around the plunger bind up a bit.

#1504 2 years ago

Thanks for clarifying.

1 week later
#1505 2 years ago

New to the club. Mine has seen better days but is in the process of being deep cleaned. I would love to do a hardtop but other than paint being faded its not in that bad of shape. I have to source the missing displays, and luckily I found both ramps from other owners because the flashers locked on and melted both of them.

Wish me luck!

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2 weeks later
#1506 2 years ago

Deep cleaned, added new Titan rubber, new LED displays, and new ramps. I found a hackjob in the backbox and had to replace a few connectors on the interconnect board. I got new insert decals included with the game but havent decided if I want to put them on or not.

Shes running great again! I seen that a true mirrored glass is going to be available soon. Hopefully that is still in the works. I would much rather have Marilyn on the backglass to match my playfield.

Now to put my time into the F14 restoration I have been sleeping on.

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#1507 2 years ago

CPR released a mirrored glass about 5 years ago. I have one. The colours aren’t great on it though. Almost looks a little “soft focus” if that makes sense. Still nice though. And as I had a CPR playfield I needed a Marylin glass to match the pf.

3 weeks later
#1508 2 years ago

Welp... fried some transistors on my Aux driver board today. Anyone have a schematic showing what components these larger transistors supply?

Im gonna try to toss new parts in it and see what happens. But I may eventually go with the Xpin AUX board that has upgraded MOSFET tech for the occasional faults that plague the old original boards.

If anyone is interested in buying the original AUX board (D-12247-566) please PM me.

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#1509 2 years ago
Quoted from FLASHBALL:

Welp... fried some transistors on my Aux driver board today. Anyone have a schematic showing what components these larger transistors supply?
Im gonna try to toss new parts in it and see what happens. But I may eventually go with the Xpin AUX board that has upgraded MOSFET tech for the occasional faults that plague the old original boards.
If anyone is interested in buying the original AUX board (D-12247-566) please PM me.[quoted image]

The transistors are Tip36C, the resistors are 220ohm, 1/4 watt. Drawing is attached.

Capture (resized).PNG
#1510 2 years ago

I believe Q1-Q4 are for the displays, but I am not certain, just going from this drawing of the aux board since those transistors are not shown as solenoid drivers.

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#1511 2 years ago

Here is the solenoid table.

Capture (resized).PNG
1 week later
#1512 2 years ago
Quoted from Kawydud:

I believe Q1-Q4 are for the displays, but I am not certain, just going from this drawing of the aux board since those transistors are not shown as solenoid drivers.[quoted image]

That's the schematic for the power supply, not the aux driver... The aux driver board schematic looks like this:
pasted_image (resized).png

1 month later
#1513 2 years ago

I have just installed a Hard Top on my Taxi and I have a question about functionality. I have tons of hours into going through trying to get this think 100% functional.

After the ball drops from the Spin Out ramp, it falls into a switch and the kicker throws it into the top of the playfield.

QUESTION: I see a flasher to the left of the kickout which doesn't seem to do anything? Also, is there supposed to be a sound played when the ball is kicking to the top of the three lanes?

Thanks!

#1514 2 years ago
Quoted from FLASHBALL:

Welp... fried some transistors on my Aux driver board today. Anyone have a schematic showing what components these larger transistors supply?
Im gonna try to toss new parts in it and see what happens. But I may eventually go with the Xpin AUX board that has upgraded MOSFET tech for the occasional faults that plague the old original boards.
If anyone is interested in buying the original AUX board (D-12247-566) please PM me.[quoted image]

For future reference, the who manual is available as a pdf on ipdb.org. It's a great resource and has pretty much every non-Gottlieb I've ever looked for.

#1515 2 years ago

Just finished up this one. (after 5 months...lol)

taxi (resized).jpgtaxi 2 (resized).jpg
#1516 2 years ago
Quoted from gearheaddropping:

QUESTION: I see a flasher to the left of the kickout which doesn't seem to do anything?

I found two bulb inconsistencies between my game and the game manual. The manual specs two #89 bulbs in the upper right corner of the playfield for the Spinout (solenoid #8C). My game has one #89 in the upper right corner of the playfield which is accessible from under the playfield. The other bulb on the circuit is a #906 which is to the right of the Gorbi orbit and only accessible with much playfield disassembly. The manual specs one #89 bulb at the Joyride insert (solenoid #16). My game has no flashlamp at the insert. Instead my game has one #89 in the upper left corner of the playfield which is accessible from under the playfield. And there's another #906 bulb on the circuit which is to the left of the Joyride kickout and only accessible with much playfield disassembly. Or in other words, the Joyride #89/#906 combo on the left mirrors the Spinout #89/#906 combo on the right.

1 week later
#1517 2 years ago

Just joined the club! IMG_20190723_205644 (resized).jpg

A few issues I'm trying to sort out:

1. the spin out kicker is really weak sometimes. Often the ball doesn't make it out until the second try. Mech seems fine when I operate it manually.Anyone had something like that?

2. On my beaten up left ramp, there's a flap near the entrance that looks like it should be guiding the ball up, but it doesn't quite reach the side wall of the ramp. Is the ramp supposed to extend down further? Anyone repaired something similar if so?IMG_20190723_211207 (resized).jpg

3. My topper flashers (tied to left and right ramp flashers) are really dim. You can barely even tell they're flashing in coil test. If I remove one of the two bulbs in the topper for either side, the other gets much brighter, as does the ramp flasher.

#1518 2 years ago
Quoted from zacaj:

Just joined the club! [quoted image]
A few issues I'm trying to sort out:
1. the spin out kicker is really weak sometimes. Often the ball doesn't make it out until the second try. Mech seems fine when I operate it manually.Anyone had something like that?
2. On my beaten up left ramp, there's a flap near the entrance that looks like it should be guiding the ball up, but it doesn't quite reach the side wall of the ramp. Is the ramp supposed to extend down further? Anyone repaired something similar if so?[quoted image]
3. My topper flashers (tied to left and right ramp flashers) are really dim. You can barely even tell they're flashing in coil test. If I remove one of the two bulbs in the topper for either side, the other gets much brighter, as does the ramp flasher.

2. Your ramp sidewall is broken off/missing. Reproductions are available but I do not know current stock.

3. Might not have the correct lamps installed. Off the top of my head, if its a wedge base it should probably be a 906; if its a bayonet base it should probably be a 89. Double check the correct lamps with the manual.

1. You will have to take the mech apart and look for worn/broken parts. Sometimes just cleaning up the moving parts and replacing the coil sleeve is all that it takes.

#1519 2 years ago

I got a new left ramp from Starship Fantasy a few months ago.

#1520 2 years ago

Congrats on the Taxi Zac. I have one I am putting a playfield in. I bought all new ramps, I'll check the condition of the original, might be a good replacement for you.

#1521 2 years ago
Quoted from gutz:

3. Might not have the correct lamps installed. Off the top of my head, if its a wedge base it should probably be a 906; if its a bayonet base it should probably be a 89. Double check the correct lamps with the manual.

They're 906's. I replaced them all with new ones and it made no difference.

#1522 2 years ago
Quoted from zacaj:

1. the spin out kicker is really weak sometimes. Often the ball doesn't make it out until the second try. Mech seems fine when I operate it manually.Anyone had something like that?

I had something like this happen after i completely rebuilt my Taxi. For me, it was that the switch arm (that goes above the playfield) for that kicker was making contact too early with the ball, so the kick happened before the ball was settled. You can adjust from the underside. Give that a try.

1 week later
#1523 2 years ago

What does this number on my playfield mean number 10?

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#1524 2 years ago

Plus its blue in spots where others I've seen are not.

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#1525 2 years ago

It's got to be a prototype with the "X" in the SN and that blue area. Is that a blue gradient to gray? Plus the text on a production Taxi normally reads "Airport Rides Advance Lit Value" vs. your "Scenic Route...". What color are the boards?

#1526 2 years ago

Sadly about to leave the club, gave mine the full resto, love it dearly, but just don’t have the space any more with an influx of more pin projects.

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#1527 2 years ago
Quoted from Jerrybest:

Plus its blue in spots where others I've seen are not.[quoted image]

The right kickout "1" insert is also "time lock". Id like to see more pics to see the differences in the prototype playfield!

#1528 2 years ago

Does anyone have a lead on a taxi for sale or trade? Even a project would be fine.

#1529 2 years ago
Quoted from BriPin:

It's got to be a prototype with the "X" in the SN and that blue area. Is that a blue gradient to gray? Plus the text on a production Taxi normally reads "Airport Rides Advance Lit Value" vs. your "Scenic Route...". What color are the boards?

All the boards in the head are green and some under the playfield are red

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#1530 2 years ago
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1 week later
#1531 2 years ago
Quoted from Flynnyfalcon:

Sadly about to leave the club, gave mine the full resto, love it dearly, but just don’t have the space any more with an influx of more pin projects.

I really like your instruction cards. Do you have a link for where you found them? I would like to have a set for my Taxi.

Thanks!

#1532 2 years ago

Yep

Quoted from FLASHBALL:

I really like your instruction cards. Do you have a link for where you found them? I would like to have a set for my Taxi.
Thanks!

I don’t remember sorry, pm me with your email addy and I’ll send them to you.

I made some improvements to these as the original has some issues.

#1533 2 years ago

Anybody know where I can get a replacement for the Gorbie gate wire. Mine was missing when I got it. I have Marco has several but not this one. I tried to fabricate it myself, but without a reference I'm sure some of the measurements and bends are off. It works going in but if a slow ball rolls back down it hangs and the ball gets stuck. Picture for reference. I borrowed your picture Jerrybest, I hope you don't mind.

taxi pic (resized).jpg
#1535 2 years ago

Anyone know where to get a left ramp decal? Or have a spare?

#1536 2 years ago
Quoted from Jerrybest:

What does this number on my playfield mean number 10?[quoted image]

It's the serial number of the playfield. First three digits are the model number (553 for taxi) and then the rest is the serial. I think X indicates it's a prototype. If there was an 'I' would be an International/exported game (Europe, Australia, etc),

See https://www.ipsnd.net/View.aspx?id=2505 for pictures of other Taxi serials.

#1537 2 years ago

could someone tell me the size of the Taxi apron cards please.
cheers

#1538 2 years ago
Quoted from MANTO1975:

could someone tell me the size of the Taxi apron cards please.
cheers

Same size as your other seven system 11 games.

#1539 2 years ago
Quoted from gutz:

Same size as your other seven system 11 games.

Lol..

#1540 2 years ago
Quoted from gutz:

Same size as your other seven system 11 games.

Haha, we have a comedian, I realize that but neither of my other system 11 machines have apron cards.

2 weeks later
#1541 2 years ago
Quoted from MANTO1975:

Haha, we have a comedian, I realize that but neither of my other system 11 machines have apron cards.

6" x 3.25" or 152mm x 83mm. For my Space Station, I yoinked this art from the owner's thread, got them printed 6"x4" at Harvey Norman and trimmed the black border off the bottom.

space-station-apron-card-1 (resized).png
space-station-apron-card-2 (resized).png

Looks good. Fits well.

#1542 2 years ago
Quoted from ajfclark:

6" x 3.25" or 152mm x 83mm. For my Space Station, I yoinked this art from the owner's thread, got them printed 6"x4" at Harvey Norman and trimmed the black border off the bottom.
[quoted image]
[quoted image]
Looks good. Fits well.

That's awesome, thanks very much.
cheers
Trevor

#1543 2 years ago

Hello Taxi Club members! I wanted to get a quick shout out to you all that we have a few Taxi Hardtops ready for shipment (actually a few of Lola and Marilyn). We have our site down until we are fully back up to speed... but if you would like to order one just PM us and we will send you a Paypal invoice. Once paid we can ship! I believe we have 2 Lola and 3 Marilyn ready to go!

Thanks
Bruce

1 month later
#1544 1 year ago

Has anyone ever done anything to add extra light to the spinout bowl? I think it would look cool to brighten it up.

Ideas?

#1545 1 year ago
Quoted from FLASHBALL:

Has anyone ever done anything to add extra light to the spinout bowl? I think it would look cool to brighten it up.
Ideas?

Wrap it with led strips

#1546 1 year ago

Anyone in the northeast US have a nice taxi with a new hardtop, playfield, or clear coat for sale? Theirs one for sale but has some ghosting, decal issues under clearcoat and not sure.

#1547 1 year ago

Just joined the club! Anyone have a used but decent extra, express way 1 and a lite passengers plastic? Express one is missing and lite passengers is homemade. Other than that she will clean up nicely!

IMG_20191030_200515301 (resized).jpg
#1548 1 year ago

Any interest in a LED Taxi Topper?
Made a replacement pcb with LED's:

https://drive.google.com/open?id=19-gsU7r9M_fd1phhC5Le_N-o9FlyobeY

#1549 1 year ago

Nice! Interested. How much? Does it come ready to plug in?

#1550 1 year ago

I think classic arcades may sell them on ebay.

There are 2603 posts in this topic. You are on page 31 of 53.

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