(Topic ID: 75868)

Taxi Club... Members Only!


By mof

5 years ago



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  • 1,516 posts
  • 213 Pinsiders participating
  • Latest reply 4 hours ago by JeffZee
  • Topic is favorited by 93 Pinsiders

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  • Taxi Williams, 1988

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There are 1516 posts in this topic. You are on page 22 of 31.
#1051 2 years ago

Anyone know where I can get a departure ramp decal? I'm looking for the actual decal that says "Departures" on it.

Actually, I could probably use the Sky-Taxi decal, too. I'm looking at the one I have, and it looks kind of blurry and low-res.

Alternatively, I'd be happy with a good article on making my own decals. I'm not picky.

#1052 2 years ago

Starship fantasy has the ramps and they send you the decals separately. I'd check to see if they would just sell the decals.

#1053 2 years ago
Quoted from shicketmaster:

Starship fantasy has the ramps and they send you the decals separately. I'd check to see if they would just sell the decals.

Last time I checked on just decals, you could not get them separately. But that was over a year ago. They might sell them separately now, but doubtful. Might as well check. .

#1054 2 years ago

Does anyone have a nice, clear picture of a Carry Passengers plastic? The one over Marilyn/Lola.

Like, really nice and clear. Almost as if you got the camera really close up to it. Or possibly laid the plastic down flat on an imaging device.

#1055 2 years ago
Quoted from UvulaBob:

Does anyone have a nice, clear picture of a Carry Passengers plastic? The one over Marilyn/Lola.
Like, really nice and clear. Almost as if you got the camera really close up to it. Or possibly laid the plastic down flat on an imaging device.

I can get you a scan in a couple of days.

#1056 2 years ago
Quoted from brandsilence:

I can get you a scan in a couple of days.

Whoa, whoa, WHOA. I didn't say "scan". That would be unscrupulous.

#1057 2 years ago
Quoted from UvulaBob:

Whoa, whoa, WHOA. I didn't say "scan". That would be unscrupulous.

I'll see what i can do about laying it flat on an imaging device lol. I can grab the plastic tonight and DM you tomorrow.

#1058 2 years ago

Sweet. Thanks!

#1059 2 years ago
Quoted from UvulaBob:

Does anyone have a nice, clear picture of a Carry Passengers plastic? The one over Marilyn/Lola.
Like, really nice and clear. Almost as if you got the camera really close up to it. Or possibly laid the plastic down flat on an imaging device.

Quoted from UvulaBob:

Whoa, whoa, WHOA. I didn't say "scan". That would be unscrupulous.

Made me laugh. thanks!

1 week later
#1060 2 years ago

Just joined the club last month! Can anyone help me out with a reasonably priced playfield plastics set? Mine are all busted and no vendors seem to have the sets in stock. Also I may be interested in a CPR backglass. Thanks!! She's all torn down and ready for rebuild.

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#1061 2 years ago

Nice playfield

#1062 2 years ago

Does anyone have any spare plastics? I am hoping someone did a plastics swap and has some good looking used ones. I need slingshots, center targets, left ramp, and ramp signs.

#1063 2 years ago

Is there any chance that any of the CPR things will get re-run? I wish I'd bought a backglass and plastics when they were available, as I hope to get a Taxi project someday.

#1064 2 years ago

They said CPR will rerun in the spring

#1065 2 years ago
Quoted from galaxian:

They said CPR will rerun in the spring

Do you happen to know if that means pf, bg, and plastics?

Thanks.. need to start saving my money.

#1066 2 years ago
Quoted from Joey_N:

Do you happen to know if that means pf, bg, and plastics?
Thanks.. need to start saving my money.

Not sure. I contacted PPS about the plastics and that was the reply I got.

#1067 2 years ago

I bought repo-ed plastics & both ramps. I want the CPR playfield. I certainly hope they do re-run TAXI parts.

#1068 2 years ago
Quoted from galaxian:

They said CPR will rerun in the spring

Where did you hear this? I want to keep up-to-date on this news.

Oh, wait. never mind.

Not sure. I contacted PPS about the plastics and that was the reply I got.

#1069 2 years ago

Can anyone get me the measurements or part numbers of the pillars that hold up the arrival and departure ramps? I suspect my Taxi has a too-short ramp post under the right side of the Departure ramp, by where the switch sits. I'm putting mine back together and the hole seems to be way above the post, and the pictures I took when I took it apart shows that the wireform sits on a ton of washers in the middle. It's just not fitting together nearly as easily as I suspect it would have in the factory.

In fact, everything just seems a bit... off. If anyone could get a list of measurements for all the pillars that hold up the ramps and the Spinout, that'd be great. Part numbers would be even better. Thanks!

1 week later
#1070 2 years ago
Quoted from Joey_N:

Do you happen to know if that means pf, bg, and plastics?
Thanks.. need to start saving my money.

I asked Stu if they would re-run playfields in an email from 15 months ago. His reply was that there are 19 pf's in front of it so not for 3-4 years. Since this was 15 months ago, i would assume that means in another 2-3 years.

Bummer, I know.

#1071 2 years ago

Hey guys. Does anyone have an extra express lane 2 plastic. Mine is missing. Used/scratched up is fine. Thanks!

#1072 2 years ago

Two questions!

1) Does anyone know where I can get a replacement wireform ball guide for the return lanes? I'm missing one of the guides that sits between the inlane switch and the rubbers for the kicker triangle. You can see the two holes for it if you look at a bare playfield.

2) Does anyone else have inconsistent behavior for the one-way ball gate that stops balls from going back into the kicker under the Spinout? The kicker under the Spinout puts the ball into the C-A-B area, but sometimes it gets under the wire one-way gate and comes down around the Jackpot/Gorbie lane. It does this about half the time, and I feel like I've got something installed wrong. Maybe not. Maybe as long as balls don't end up back under the Spinout, then the thing is doing its job.

#1073 2 years ago

Mine is consistent but unfortunately it consistently puts the ball back into the B lane with little variation.

#1074 2 years ago
Quoted from UvulaBob:

1) Does anyone know where I can get a replacement wireform ball guide for the return lanes? I'm missing one of the guides that sits between the inlane switch and the rubbers for the kicker triangle. You can see the two holes for it if you look at a bare playfield.

You can create your own if you can't find them for sale. Had to do this for one of the wire guides on my Big Guns.

http://www.marcospecialties.com/pinball-parts/12-WS-KIT

http://www.marcospecialties.com/control/keywordsearch?SEARCH_STRING=wire%20guide&S_CAT1=PFLD-WGUIDE&VIEW_SIZE=60&VIEW_INDEX=0&sortOrder=SortKeywordRelevancy

#1075 2 years ago

I could sure use a new PF for my taxi. A new plastic set would be nice too. Hope CPR ends up doing another run sooner rather than later.

#1077 2 years ago

The ball guide into my right flipper seems to give the ball a little hop when it moves to the flipper. This completely kills the ball's momentum and makes the left ramp really hard to hit unless the ball is screaming down the inlane, or I do it from a dead capture.

Is there anything I can do to smooth the transition from the lane to the flipper?

#1078 2 years ago
Quoted from UvulaBob:

The ball guide into my right flipper seems to give the ball a little hop when it moves to the flipper. This completely kills the ball's momentum and makes the left ramp really hard to hit unless the ball is screaming down the inlane, or I do it from a dead capture.
Is there anything I can do to smooth the transition from the lane to the flipper?

Got the same issues both sides and never took the time to ask here. Looking forward to solutions. Mine is a CPR playfield.

#1079 2 years ago

I'm working on a Taxi I just got. I'm down to the smaller stuff after putting the topside parts back on. The current issue is the display. The top row works great, the bottom row isn't displaying anything. Totally dark. Is there any way to test if it works at all? Reading through the pinwiki, all it seems to talk about is if everything is affected by a power supply issue. To me it seems that power is going in fine, but might only be going to the top display.

#1080 2 years ago
Quoted from desertT1:

I'm working on a Taxi I just got. I'm down to the smaller stuff after putting the topside parts back on. The current issue is the display. The top row works great, the bottom row isn't displaying anything. Totally dark. Is there any way to test if it works at all? Reading through the pinwiki, all it seems to talk about is if everything is affected by a power supply issue. To me it seems that power is going in fine, but might only be going to the top display.

I am/was having display issues (not working at all to sometimes partially working) and replacing the ribbon cable mostly fixed my issue. I still have two flaky segments but I plan to replace the header pins. I am pretty sure that will take care of mine.

#1081 2 years ago
Quoted from Hougie:

I am/was having display issues (not working at all to sometimes partially working) and replacing the ribbon cable mostly fixed my issue. I still have two flaky segments but I plan to replace the header pins. I am pretty sure that will take care of mine.

Cool, I will check out those cables/connectors and see if anything looks off.

#1082 2 years ago
Quoted from desertT1:

Cool, I will check out those cables/connectors and see if anything looks off.

Data cables look good. One goes to the fare display and that works fine. Wiggling the large one didn't do anything and it looks fine. I would do a continuity check on it if my DMM hadn't died this weekend.

#1083 2 years ago

Remove the displays and see if all of the soldered feet are still intact on the glass.

#1084 2 years ago

I'm in need of a little help. I have a switch that is failed. It's the Ball Trough 1 switch. It fails to recognize the ball and because of that, the game will not start. I have tested the diode and switch. Both tested OK. No other switches are giving me problems. Searching though the forums, I found a post from 2 years ago discussing this problem. The suggestion was to check the connections in the head. No followups were posted. It looks like connector J9 on the interconnect board holds the wire for this switch. I disconnected and cleaned the pins. No obvious signs of problems there...

Do you folks have a suggestion on where I should look next? THANKS!

#1085 2 years ago
Quoted from bballfan:

Remove the displays and see if all of the soldered feet are still intact on the glass.

I had pulled that board and look at the display pins. Nothing looked like a bad connection, but I will pull that out again today, reflow, and see if that helps. If that doesn't work I'm willing to accept that the bottom display is done for.

#1086 2 years ago
Quoted from ddunlow:

I'm in need of a little help. I have a switch that is failed. It's the Ball Trough 1 switch.

If you've verified that the switch itself works, and that the diode works and is on the correct tabs on the switch, then the next thing to do is check all the switches in the same row and column as this switch. The column wire is the red-green one, and the row wire is the white-orange one. A break somewhere in the line on one of these two wires could be causing your malfunctioning switch. Are you sure this is the only switch in the machine that the computer doesn't recognize?

If you're certain that this is the only switch that the machine doesn't recognize, and that there are no wire breaks, the next thing to do is to break out the schematic and follow the trace from where the white-orange and green-red wires connect to the interconnect board from the playfield. Make sure you have connectivity all the way through the interconnect board into the main board.

The trace from the green-red wire should end up at SR13 before going on to U40. U40 has half of its pins connected to the switch matrix columns, and the other half of the pins go right into the PIA, which is part of the main brain circuit of the whole thing.

The trace from the white-orange wire should run through SR11 before ending up at pin 9 of U30. For both of these traces, do the best you can to make sure you have connectivity where it should be. If you find the trace coming from one of these two wires doesn't have connectivity, check the other, similar traces to see what their state is.

If everything looks OK up to here, then it's time to bust out the logic probe. Connect it to the 5v test point on your board to give it power. You may want a friend to help you trigger a switch while you put the probe against various pins on U40, U39 and U30 to see what happens when you trigger various switches. If you have connectivity all the way to the input pins of these chips, then you should see some kind of reaction on the logic probe when you trigger a switch. It might pulse, or it might just read as high. I don't know enough about this off the top of my head to say for sure.

The point is that you're looking for variant behavior when your problem switch is activated versus literally any other switch. You want to make sure the behavior on the input pins are consistent across several swtiches in the game, including your problem one. The same goes for the output pins on those chips. Those chips are talking to other chips, and if one of those chips doesn't behave properly when a switch is pressed, then that will definitely cause problems.

Give all that a shot and see what you can discover.

#1087 2 years ago

So, the Jackpot is designed to carry over from ball to ball, and game to game. In home use, this seems silly, since I can just opt to wait until it's at its max before collecting it. That adds an unnecessary amount of time between jackpots.

Does anyone have any suggestions about a proper base value to lock the Jackpot in at? I mean, it doesn't matter, since I'm the only one playing it, but I'd like to have the Jackpot be worth a balanced value relative to the million-point shot or the multi-ball express lane shots. Is the Jackpot difficult enough that it should be worth four million points? Two million? What say you guys?

#1088 2 years ago

One of my last issues on this project. Can somebody take a pic of how this connector should be wired? Thanks.

It's the backbox GI, just in case.

IMG_3623 (resized).JPG

#1089 2 years ago

Here you go
IMG_4253(1) (resized).JPG

#1090 2 years ago

Thanks a ton, I'll be fixing that tomorrow for sure. Then the last thing(s) are to find out why the left flipper died and why the right one is sometimes weak. Almost done!

#1091 2 years ago

So close. I'm really puzzled by this. The translite is not lining up with the jackpot display and the traffic lights in the top right. I can see the copyright statement in the bottom left, and it's just above the lower trim. Is that proper?

IMG_3632 (resized).JPG

#1092 2 years ago

some flex leds will help

#1093 2 years ago
Quoted from desertT1:

So close. I'm really puzzled by this. The translite is not lining up with the jackpot display and the traffic lights in the top right. I can see the copyright statement in the bottom left, and it's just above the lower trim. Is that proper?

I had the same problem once. Try tightening the screws or bolts that hold on the light board behind translite. Mine were loose and was causing it to sag and not line up right.

#1094 2 years ago
Quoted from supermatt:

I had the same problem once. Try tightening the screws or bolts that hold on the light board behind translite. Mine were loose and was causing it to sag and not line up right.

I agree with supermatt. I had the same problem and messing with the hinge was one of the fixes.

#1095 2 years ago
Quoted from EdisonArcade:

I agree with supermatt. I had the same problem and messing with the hinge was one of the fixes.

But might not be the only fix? My hinges are tight against the wall of the head. There are 4 slots on the hinge side that holds on the light box, however there are also 2 screws locking things in place. I don't think those have ever moved.

#1096 2 years ago

I had the same. There were a number of spacer washers on the hinge itself. I removed those and it dropped the height considerably. It still doesn't line up perfect. Although, I should add I have the CPR glass. Not an original Translite

#1097 2 years ago
Quoted from desertT1:

But might not be the only fix? My hinges are tight against the wall of the head. There are 4 slots on the hinge side that holds on the light box, however there are also 2 screws locking things in place. I don't think those have ever moved.

The spacer washers that sciddleybop mentioned can also be adjusted. If the board is sagging on one end, add an appropriately sized washer or two to the lower hinge (or both) and see if it raises it up.

#1098 2 years ago
Quoted from Plumonium:

Got the same issues both sides and never took the time to ask here. Looking forward to solutions. Mine is a CPR playfield.

Same issue with my right side flipper and guide. Factory playfield. Just figure it is the way it is. Makes shots off that side just a bit of a hassle. I installed one size larger coil on the right flipper to have a better chance to make the left ramp because of the "hop".

#1099 2 years ago
Quoted from EdisonArcade:

The spacer washers that sciddleybop mentioned can also be adjusted. If the board is sagging on one end, add an appropriately sized washer or two to the lower hinge (or both) and see if it raises it up.

Also check the right-hand hinge that slides up and down, that can pull the lightboard down/up if not lined-up/screwed in correctly.

-nate

3 weeks later
#1100 2 years ago

I'm seeing a delay at times from the Drac catapult. With the glass off, I can click the switch and it will fire ever time. Same thing if I place a ball in there. During the game, on occasion, a ball will go in Drac, and will not kick it out in a timely manner. It almost seems like it goes to ball search and gives credit for a ramp shot instead of Drac. A "problem" when there is a ball locked and you get multiball instead of credit for Drac. The worst is in multiball and you lock into 1, and then trying for 2 you hit it close to the time running out. I've had it happen where I don't get credit a few times now.

Unsure of ROMs as I have it on route and it's a pretty recent pickup for me. The ball seats in the catapult cup every time and I know the switch is getting hit.

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