(Topic ID: 186644)

Mr. Tantrum's Guide to PinSound


By Mr_Tantrum

2 years ago



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    #1 2 years ago

    Last Update: 2017.12.28 - Added New PinSound Orchestration Videos

    So, while I don't consider myself an expert, I am a new owner of a PinSound who has created my own custom orchestration. I've had a few people ask me how it's done, so I thought I would start this topic as a tutorial for those who are thinking about purchasing a PinSound or who already have one but don't really know how to customize their sounds. Like most things, while not overly difficult there is a required set of tools, a fairly defined process, some learning required, and much trial and error to get things exactly right. So, with that stated, here we go.

    To begin with, you may see a sample of my Getaway orchestration before and after here (I have made a few tweaks since I shot this video):

    Before PinSound

    After PinSound with my first custom orchestration

    Here are my latest Getaway orchestrations (please note sound quality is not representative of real world, but best I could do with my action camera). Setup is PinSound with upgraded stereo speakers and bass.

    Standard Orchestration:

    ZZ Top Orchestration:

    ZZ Top Techno Orchestration:

    U2 Orchestration:

    Mixed Artist "I Can't Drive 55" Orchestration:

    Nirvana Orchestration:

    Techno Orchestration:

    Baby Driver Orchestration:

    John Wick Orchestration:

    Link to all my Getaway orchestrations: http://pinsound-community.org/forum/index.php?/files/category/22-getaway

    P.S. I will be fleshing out this post more in the near future, but wanted to get started even though I have more to add.

    WHAT IS PINSOUND?

    Well, my basic answer to this question is "awesome!" To elaborate a little, PinSound (www.pinsound.org) is an ingenious device that is a replacement for your sound board. In works on a variety of machines including: Data East R3, Williams System 11C, Bally/Williams WPC, Bally/Willimas WPC DCS, and Bally/Williams WPC 95. Before you purchase a PinSound, you will want to confirm that you pin is supported. You may do this by referencing the compatibility list at https://www.pinsound.org/pinballs. PinSound is true 2.1 stereo sound (back speakers + cabinet) with a CD quality sampling rate (44Khz), and you can find all the detailed specs here: https://www.pinsound.org/pinsound-board

    HOW DOES IT WORK?

    Well, I can't really answer the "how" part of the question from an engineering perspective, but basically what is occurring is that when your pins programming sends a call to the sound card whenever an event occurs. This call is encoded as a specific ID (it is digital, afterall). When PinSound receives this ID from the processor, it references its sound files, looks up the ID, then plays the sound file it has stored under that ID (more detail on this below). Thus, with this methodology you can make any sound you want occur for a specific event. You are not reprogramming the events, rather, you are simply changing the sounds that occur when events happen (e.g. theme music, ball launch, target hit, mode change, etc.)

    THE TOOLS REQUIRED

    1. A PinSound board (sorry for stating the obvious) | You can purchase your PinSound board directly from http://pinsound.com, but please realize these are produced in France where the inventors live. So, if you are impatient and don't want to wait for shipping (could be up to two weeks to US), then you can also find some distribution from resellers inside the US. I purchased mine at TPF this year as the guys do attend specific shows throughout the year.

    2. Speakers | For many the default cabinet speakers may suffice. However, you will want to consider upgrading depending upon the model of pin you have and your current speaker condition. If your speakers are original to your cabinet on an older machine they will work. However, they may sound terrible. Many pins, like my WPC 89, where not designed to handle heavy base or a broad frequency range in general. Also, if you weren't the original owner you don't know what conditions your pin has been through. You need to closely inspect your speakers for damage which will also greatly inhibit the sound quality. Personally, I upgraded my speakers with low cost aftermarket ones and they sound great. However, you can always purchase speakers directly from PinSound or go with a Flipper Fidelity kit.

    3. PinSound Accessories | If you have a mono system pin like me, you are going to want to rewire the speakers. While this is not required as the PinSound supports mono sound with your pin's default connectors, I don't think you are purchasing a PinSound to sound like your grandparents' transistor radio. Not difficult if you know what wire is and how to solder, but you can make it a little easier by purchasing the optional stereo 2.1 wiring harness. This comes with the required connector and six cables (3 pair) plenty long to reach where they need to. You will still need to solder the tips to the speaker leads or do what I did and solder on quick connects to the wire that then plug onto the speaker leads. If you want to use headphones with your PinSound then you will want to purchase the switched headphone cabinet kit. You can buy with or without headphones if you already have some (uses standard 1/8" stereo plug), and once installed you can set to turn off or leave on the speakers when headphones are plugged in. Finally, some pin models require an adapter kit and others even support a remote control. Just be sure to read everything on the site for your model, and it will tell you what you need to buy.

    4. PinSound Studio | You may download the application for free here: https://www.pinsound.org/pinsound-studio. Also, you don't have to even have a PinSound board to use this. As a matter of fact, I had my first reorchestration fully developed using all of the tools before I had ever laid my hands on a PinSound board. At first it is a little confusing what PinSound Studio does. It is not an editing system, rather, it is a simulation system. It allows you to simulate/test what a game will sound like on you computer. To this, you need two basic components: one or more orchestrations and one or more psrec files specific to your pin. A psrec file is an event recording from actual game play on a pin. While the program comes with a few psrec files, you can get both psrec and orchestrations from the PinSound Community forums (see below). Alternatively, once you have installed your PinSound then you can capture and create your own psrec files. Why do this instead of just copying the files directly to your pin for testing? Simple answer - time. Orchestrations take a ton of work and require all sorts of listening to over and over to get it right. You do not want to have to continually go back and forth to your pinball machine to test every little change you make when you can do it in seconds from your PC. So, using PinSound studio, you install your orchestration(s), select your psrec file to use, select the orchestration you want to use, the press play. The software then visually crawls through the recorded event sequence, and you hear what your orchestration will sound like in real-time game play. You can see which sound file fires for which event and for what duration, which gives you critical information when designing specific game sounds.

    5. A PinSound Community Account | You will want to register for a free http://pinsound-community.org account. Here you can download psrec files, default orchestrations for your pin, and custom orchestrations that others have posted. Just to be clear PinSound DOES NOT SHIP WITH SOUND FILES. I'm sure this is due to licensing constraints, so it is up to you to find/make your own sound files. While there is a methodology using a virtual pinball platform, I did not go that route and such is beyond the scope of this post. Also, not all pins have psrec files or orchestrations available. This is still a new product although it has been on the market for a few years. It is a combination of an enthusiasts designed, developed, and manufactured hardware solution along with a community supported sound development solution.

    6. Your Pin's Default Sound Library | For most pins you will find this under the "Downloads" tab on the PinSound Community forum. Pins are listed by category, so you simply find yours, click on the appropriate link, agree that you own the pin, and download the zip file. By default, the zip file will contain everything you need but the audio file format will be OGG. I don't really know what this is other than a highly compressed audio format, but PinSound requires WAV files to work - sort of. If you want to develop your own orchestrations then you will need to work with WAV files. This requires that you convert the OGG files using the tool listed below. However, if you just want to play what others have already developed and not do any customizations, then no conversion is required. You simply copy the ZIP file you download to the provided USB driver, insert into your PinSound Board, turn you pin on and the PinSound will extract and convert the files as needed. Be prepared to wait as this can take 30 minutes or more for the first time. After the initial sound file installation, the PinSound may take 10-20 seconds upon each reboot of the pin before it is ready to go (it provided audible feedback so you know what is going on).

    7. FRE:AC (Free Audio Converter) | If you are going to create your own customer orchestration then you will need this. You will use this tool to initially convert the entire contents of the orchestration structure that you download from OGG files to WAV files. This is crucial because this structure will contain every folder, sound file, and naming convention that is required for you to create your own orchestration. In other words, you will use the default sound structure as a template to your reorchestration. You only have to do this once per orchestration file that you download, and there is a good write-up on this process. To download click here: http://www.freac.org/index.php/en/downloads-mainmenu-33, and to see a walk-thru of the process, visit here: https://www.pinsound.org/sound-conversion.

    8. Audacity | This is a powerful free audio editing tool available at http://www.audacityteam.org. I'm not going to go into step-by-step how to use the tool (although I will give a little more detail later on), but you can use this to do everything you need with sound files for the purposes of PinSound. In my case here is everything I used the tool for: capturing audio sounds and effects I wanted from various online playing, trimming and splicing audio files for content and length purposes, converting sound files to stereo, and exporting sound files to correct WAV format. While there is some art to mixing audio, for our basic purposes most anyone can do it with a little knowledge and practice. Pleas familiarize yourself with the software by accessing the online manual and watching YouTube videos.

    9. Audacity Nyquist Effect Plug-ins | Audacity already has a ton of features and filters build in that you will use including normalization, fade outs, etc. However, it also supports plugins to achieve additional effects. The one additional plug I utilized was the Pseudo-Stereo effect. This allows you to take files that were originally mono, and create two channels with distinct waves (e.g. not just two identical mono channels). This is a free plugin that can be obtained here: http://wiki.audacityteam.org/wiki/Nyquist_Effect_Plug-ins

    INSTALLATION
    - Hardware & Connections
    - Speaker considerations & wiring diagram
    - Audio Adjustments & Tweaking Sound (dials & settings)
    - Firmware Update | Information on updating the PinSound firmware is located here: https://www.pinsound.org/pinsound-board-firmware

    HOW TO GET PINSOUND WORKING ON YOUR PIN

    - USB Drive | All orchestrations must be place on a USB drive in a pre-defined order and format (see below for folder structure). The USB drive serves as memory for the PinSound, so it must always remained plugged into the USB port during operation.

    - Default Orchestration | PinSound does not come with an orchestration, so you must download the sounds specific to your pin. The PinSound Forum has many default sound files (i.e. the original sounds of your pin) that you may download. Just navigate to the files section of the site at http://pinsound-community.org/forum/index.php?/files, select your system, select your pin, then download the original orchestration. Unfortunately, original orchestrations aren't available for every pin, which is why the PinSound community needs to share their creations with others. After download, copy the zip file to the root of the USB drive (if allowing PinSound to extract) or extract on your computer to perform the file conversion (default format from downloads is OGG, but you will need to convert to WAV files).

    HOW TO CREATE YOUR OWN ORCHESTRATION
    - Acquiring sounds
    - Mixing sounds
    - Applying stereo effect
    - Sound duration
    - File formats
    - Folder Structure | The folder structure on your PinSound USB drive is normalized and must be followed for the PinSound to operate properly. Here is an example of what the file structure looks like on my USB drive with 5 different orchestrations (the original and four custom):

    1. Root folder with "audio" (where all mixes go in sub folders), ".mix" this is created by PinSound for the current selected mix, and "config.ini"
    1.jpg

    2. Within the audio folder, each mix has it's own folder
    2.jpg

    3. Within each mix folder you have the sub folders for the sound categories
    3.jpg

    4. Within each category you have the individual sound folders
    4.jpg

    5. Within each sound folder you have the individual WAV sound file(s) - you can have more than one and they will be played randomly for that event
    5.jpg

    - To Convert to OGG or not
    - Testing on your PC (need .psrec files)
    - Special files

    ODDS & ENDS
    - Headphones (installation, options)
    - Multiple Orchestrations Available
    - PinSound Forums
    - Config Files

    #8 2 years ago
    Quoted from MustangPaul:

    Nice but waaaaaay to complicated for me.

    Doesn't have to be. Four screws, a couple of cables, download my mix (or any other you like) and you are ready to go. Well, also run the speaker harness, but that is easy.

    #9 2 years ago
    Quoted from pinwillie:

    Great write up !!
    I'll be following
    I am now considering PinSound for my Getaway
    What speakers did you upgrade too?
    I read that stock speakers will work as well
    I'm sure there is a benefit to changing them out Right?

    I need to lookup what I bought, but was based upon a very early post in the Getaway thread. Stock speakers will work, but for very little you can get better range and bass. Mine were trashed, so it was a no brained. Also, I will be replacing my right speaker with same size/type as left that will require a little modding in my case since current right speaker is smaller.

    #10 2 years ago
    Quoted from Rdoyle1978:

    Wow! Thanks - I was an early supporter of PinSound and even I_ didn't realise you needed to find additional psrec files. I was off to the races with my TZ and have just been using the original DCS sounds , but recently added another one and have been getting into creating custom sound schemes for my DW
    Another phenomenal edit suite is called "Reaper" and is only $50. It's as full-featured as Adobe Audition/CoolEditPro but better IMO. I like the interface a tad bit more than Audacity too

    Great post. My intent here is not to be the sole authority, but to give a comprehensive overview from by experience. Other options, ideas, and opinions are always welcome.

    Doubt that I can spend more time today, but hopefully in the next week or so I can fill in the outline.

    #11 2 years ago
    Quoted from pinwillie:

    Great write up !!
    I'll be following
    I am now considering PinSound for my Getaway
    What speakers did you upgrade too?
    I read that stock speakers will work as well
    I'm sure there is a benefit to changing them out Right?

    Here is what I got from http://partsexpress.com

    #295-306- Dayton DC160S0-8 6.5" woofer (cabinet)
    #267-080 - Pyle PL53BL Blue Label 5-1/4" Triaxial Speaker Pair (left side)
    #267-770 - Pyle Wave PLX32 3-1/2" Coaxial Speaker Pair (right side)

    When I bought these, the cost including shipping totaled $63. I actually have an extra new woofer that I would sell you, but with shipping may be close Parts Express price.

    You must buy the speakers in pairs, and the 3-1/2" is limted so I'm going to use my other 5-1/4" to replace it.

    2 weeks later
    #13 2 years ago

    Well, I don't have a good answer for that. It seems that the 2 bros don't always take the time to document in detail. I know they have full time jobs in addition to this project, and seems like doing is more of a priority than documenting.

    #15 2 years ago

    Well, I normalized all of my original files in Audacity so haven't had to mess with this.

    However, I assume that you would utilize gain files to achieve what you want. Not sure if you can use one in the root of a folder or if you need one in every single sound file folder. Seems hard to find info on gain format and values

    Try created a "gain.txt" file and put it in the root folder of the sound type you wish to adjust (e.g. "voice" or "jingle"). Inside the file, from what I can infer you just type a numeric value between 1-20 (e.g. "10", "15", "20", etc.) I assume the higher the number, the higher the gain (e.g. sound amplitude). I also read somewhere that 10 is the standard setting, so maybe sub 10 lowers the gain? It is my impression that if you make these adjustments in PinSoound studio that it creates this file for you, but I've only read and not confirmed that.

    I also found another note on an "undocumented" feature called ducking that you may want to try where you impact how everything relates volume wise to the music (don't know if this still works or not). Here is the link to that: https://pinside.com/pinball/forum/topic/pinsound-tz#post-2378741

    3 months later
    #17 2 years ago

    Added a few updates to the guide. Still have much to flesh out, just been really busy and on other projects. I'm happy to integrate info from other contributors.

    3 weeks later
    #20 2 years ago

    Glad to hear. You are going to love it! Are you upgrading speakers and wiring for stereo?

    #22 2 years ago
    Quoted from FlippyD:

    Anyone attempt adding PinSound to Whitestar yet? How was the experience? Definitely looks like a more complicated installation.

    I've seen several posts asking about it, but I don't think I've seen anyone giving their experience of doing it. Not to say its not out there, but info is slow coming.

    2 weeks later
    #25 2 years ago

    Personally, I've only done mixes for my Getaway (Williams), albeit several of them. Also, I've used another custom mix from a member for Jurassic Park (Data East). Neither of these have what I think you are describing. Does the same thing happen if you record a normal game and then simulate with your orchestration in Pinsound Studio?

    #31 2 years ago

    Great detective work. Thanks for sharing your resolution.

    1 week later
    #33 2 years ago

    Thanks for the link. I've not seen this before.

    2 months later
    #36 2 years ago

    FYI, just updated initial post with videos of my various Getaway PinSound mixes.

    1 week later
    #38 2 years ago

    Glad you like them, and I hope they help people realize the potential of PinSound. Just wish my mic was better to do it real justice.

    #41 2 years ago
    Quoted from Reznnate:

    I see Mr_Tantrum you've got 5 mixes. How does Pinsound determine which mix is the primary/default?
    I'd like to control which mix it boots to initially.

    By default it will take the folders in order (see my initial post for folder examples). From there, it always remembers your last mix selected, even after power off.

    #43 2 years ago
    Quoted from cyroute:

    We just installed one of these in LOTR and all I can say is wow it was amazing with the latest remix done by a pinsider. I never really liked LOTR but that mix made me feel more immersed in the game. We wired the speakers in 2.1 and it sounds amazing. I have one in my World Cup Soccer but the custom remix on the pinsound site is not exactly seemless. I will be working on customizing my own thanks to this guide. I want to buy one for my BSD and Funhouse. I also want to get a getaway now so I can add one of these boards to it.

    I’ve never done drugs, but can’t imagine they are half as addicting as PinSound!

    2 weeks later
    #44 2 years ago

    Just added my 8th custom Pinsound orchestration for the Getaway. Posted on Pinsound forum (approval TBD), and put a video on YouTube of game play (see initial post).

    #46 2 years ago
    Quoted from Hazzard:

    Hi!
    Working om my Frankenstein these days. Now, some of the sounds from the game is simply not present on the legacy mix I downloaded from pinsound.org.
    In pinsound studio, I can see it trigger sounds that are reported as missing files. Do you know how to make a folder belonging to the missing files? The code after missing files don't seem to resemble the normal folder codes... ,

    That is a good question as I know Pinsound studio matches a psrec file to an orchestration you already have. I think what you have to do is to somehow extract/download the original sound ROM of the pin. A quick search led me to this (I've not tried this myself): https://www.pinsound.org/sounds-rom-file-extraction.

    You can get the ROM you are looking from here (I think this is what you want): http://www.ipdb.org/machine.cgi?id=947. Download the 2 MB zip file titled ROMs under the ROMs section. Unzip and there is a text file that tells you what each ROM file is. From there it looks like you can use the other tools listed to see the identity of all the sound events. After that, you just need to create an appropriately named folder and filename.

    Sounds like some work and discovery, so please let us know how it goes for you. Sorry I am not much help since I've never done it, but intriguing process.

    1 month later
    #53 1 year ago

    How long have you waited? I believe it is a manual approval process, so it can take some time (maybe days). What mix are you after?

    #56 1 year ago
    Quoted from rx3:

    Oh I wasn't aware it took days. I just signed up yesterday. I'll give it some time. I just ordered a board and speakers which is on backorder, so I can wait to be approved. Specifically, I'm looking for the T2 orchestration, but would like to experiment with TZ, IJ, AFM and MB. Thanks!

    If you don’t get approved in a couple of days PM me, and I’ll see what I can do to help.

    #59 1 year ago
    Quoted from adamross:

    Does anyone know if the Pinsound 2.0 boards have a switch for stereo/mono sound?

    I don’t know but why? Original is stereo but depends upon your speaker system (my game was originally mono, but I rewired for stereo).

    #64 1 year ago

    One must realize that these are two creative pinball enthusiasts that invented PinSound, and they also have other full time careers. They are contributing significantly to the hobby, and my guess is they are having to license usage so there is an uplift to the pricing to cover that. It's not like they are making thousands of these things and people are lining up to buy them, so unit cost is of course high. You have to view this as a niche product, and is does require DIY and some technical aptitude to get it installed and working which is why the community is so important as it relates to creating orchestrations for the various pins.

    I get it that price is significant to many, and that not everyone can afford one (especially if they want to install on multiple pins). Well, the same thing can be said for many things in life, and I'm sure we'd all like to live in mansions, drive exotic sports cars, fly in private jets, and only eat at the finest restaurants, and even though very few of us can afford such things the market still sets the price. Everyone has to make a personal evaluation whether or not there is a cost-benefit return to them and either buy it or don't. If you can find discounted units on the secondary market, then more power to you. It really doesn't take much aptitude to install one, and with a little tinkering with the sound tools you are off and running with your own custom orchestration, let alone simply download one that someone else has already created if available.

    I get it, to each his own, and we wish that everything was cheap and/or free, but from my perspective the bros are providing a significant contribution to the hobby, doing it at a fair price, not getting rich off the deal (e.g. they still have to work full-time other jobs). They also take an active roll and attend multiple pin shows in the US and give discounts on merchandise when they come. It is my thread, so I don't mind stepping up on the soapbox now and then, but as always diverse opinions are welcome.

    #66 1 year ago
    Quoted from Reznnate:

    I appreciate all of this. I absolutely do.
    But I WISH WISH WISH the community was bigger.
    If it were possible for them to build/order more boards, perhaps they could lower the price per board and sell many more.
    Engaging more users on more games might help build out the community, support and the 'mixes' available.

    I agree with what you are saying. I wish they could come up with some program to modestly compensate select independent "developers" to author custom orchestrations. The idea would be to build out as many pins as possible whereby broadening the appeal and making things pretty much ready to go out of the box. Sure the user would need to download their specific orchestration (PinSound could not distribute I'm sure due to music licensing), but this would make things simpler for everyone. I'm no ColorDMD company fan (I like the tech), but I believe they follow a process similar to this to get grow their colorized game offerings.

    #69 1 year ago
    Quoted from Hazzard:

    I have a feeling that pinsound will get more established this coming year. Really impressed with their work so far. The new board is reported to load faster and it should even sound better with better noise isolation and spec's.

    I'm starting to see a pattern in your collection. What's your next theme . . . Werewolf, Mummy, Invisible Man. Hey there's an idea - invisible man made out of all clear acrylic.

    Seriously, very cool that you're about done on the Frankenstein orchestration. Be sure to post some YouTube vids so we can all see/hear your work.

    3 months later
    #83 1 year ago
    Quoted from ruzeo:

    God forgive me. In honor of the thread "there should be a rap pin", I made an orchestration for the Getaway featuring 35 Lil Wayne songs. It is in no way polished but if you like Weezy its in a solid beta stage.

    Well, going to have to change the rims on my Getaway Lambos to better go with a rap orchestration . . . just sayin'.

    #84 1 year ago
    Quoted from Pbpins:

    Just found this, great job!

    Thanks. I've circled back several times, but still have some of my outline in the first post to finish. Thread came out of me learning everything on my own with bits and pieces from various places. I couldn't sleep one night, and waking up around 2:00 I figured, "why not author a guide for Pinsound?"

    #86 1 year ago
    Quoted from bicyclenut:

    Im a little confused. I have a Last Action Hero, and would like to create my own mix. Where or how to I find a psrec of Last Action Hero?

    You can record,your own from gameplay: https://www.pinsound.org/recording

    I would start by downloading an existing orchestration then use its structure to determine what sounds a required and how to name them: http://pinsound-community.org/forum/index.php?/files/category/68-last-action-hero

    #90 1 year ago

    FYI, my approach is to do things in phases. For example, focus on the music first and get all of it right. Second, the FX. Then the call outs, etc.

    1 month later
    #102 1 year ago

    From the sound quality perspective, the primary issue I could see is that you would need to tweak all of your Pinsound settings (bass/treble/balance/fade/etc.) appropriately to a given orchestration on your pin. I found that it can be a little tricky dialing things in because the sound from where you are standing up by the backbox turning knobs is surprisingly significantly different than from the playing position. Simple solution is to find a helper to turn knobs.

    1 week later
    #107 1 year ago
    Quoted from jedi42:

    How hard would this be?

    Did you read my first post? Not "hard" but takes some time, tools, and trial and error. By all means, just d/l one of my orchestrations and convert it to .wav files (again, see my first post), then replace my .wav files with whatever you want.

    #109 1 year ago

    A psrec file is a recording of actual gameplay captured by PinSound on a pin equipped with it. I believe I have a couple of files I could send you, but due to my work scheduled would not be until tomorrow evening at the earliest (please PM me with your email address if interested). The only function of the psrec file (at least for me) is to simulate the progression of an actual game on your computer and hear how your orchestration will sound (is the volume right, is the clip too short, is it too long and gets cutoff, does it make sense, etc.). This methodology beats going back and forth and testing on the actual pin during your orchestration development.

    Do you have to use it, no. If you want to take my wav files and base yours off them (e.g. open my files, see the duration and amplitude of the sounds, and adjust your's accordingly to be similar) then you could take this as your first approach and bybass the psrec files altogether.

    6 months later
    #115 11 months ago
    Quoted from Paul_from_Gilroy:

    New PinSound user here, messing around with the board in a Twilight Zone. I've noticed that the amplitude of the entire Chris Granner DCS mix is too low, much lower than the amplitude of the Original Mix. Has anyone found a way to globally increase the amplitude of all wav files in the new mix? I want the amplitude to be about the same as the Original mix so I can switch back and forth between the two without readjusting the PinSound equalizer knobs or the game's volume buttons. I really don't want to open each wav file individually in Audacity in order to increase the amplitude.

    Start here:
    https://pinside.com/pinball/forum/topic/tantrums-guide-to-pinsound#post-3765428

    Alternately to messing with the remix, just apply a global gain to the original mix.

    #119 11 months ago
    Quoted from Shapeshifter:

    Thanks - I need to watch video as thought old board is left in the game.

    You can see how to mount with instruction & video on their website. You will remove/uninstall your current sound board and replace it by mounting the PinSound in the same location. Certain models require different mounting hardware for PinSound which is why you designate your platform when purchasing it. However, all of the PinSound boards are actually the same, regardless of in which pin you are installing it.

    #121 11 months ago

    Windows version is all I have seen on the site. Don’t see why it wouldn’t work with virtual Windows on a Mac.

    2 weeks later
    #127 10 months ago
    Quoted from JohnJN:

    question regarding the pinsound install - I have the drive preloaded from pinsound, installed the board and now it's been saying 'Checking sound files please wait' for almost half an hour - anyone else have this issue?

    There is a quicker way . . . please see my first post.

    #128 10 months ago

    Alternatively, PM me and I'm happy to give you a link to download the JP drive fully ready to go.

    #133 10 months ago
    Quoted from Dantesmark:

    Yes... but hoping someone made a mix, and just never posted it to the site.

    Is there something in particular you have in mind, or just want to make sure you have access to evaluate everything out there?

    #135 10 months ago
    Quoted from Tommy-dog:

    Getaway has the most mixes out of all the games. I wish the other titles had that many options. Everyone who owns a Getaway should get a Pinsound board. It is the best upgrade you can do on this title.

    Agreed. I just think that the fast paced action and driving theme lends itself to a multitude of musical options verses many/most of the other pins. I also have a Jurassic Park and am using a slightly modified version of Endprodukt's work, but not much else that makes sense on that one other than the music used and sound clips from the movie.

    #137 10 months ago

    If you don't have time/ability to make your own, I might be willing to help. However, I would need you to designate artist and song for each of the events based upon the attached (note how some songs are used multiple times since the events are the same/similar).

    pasted_image (resized).png
    3 months later
    #140 7 months ago

    "PSS Pro" is a new tool coming, and I'm not exactly sure what all new features it will have (I'm guessing more advanced orchestration development, support for their new shaker, etc.) Looks like they've taken down PinSound Studio in preparation for the new application release.

    So just so you understand, when it comes to creating orchestrations the key use of the current PinSound Studio is to simulate playback of a game using your selected orchestration (i.e. you don't actually create the orchestration, sound edits, etc. with PSS). Please see my opening post for direction on this.

    I have PinSound Studio v.08 (not sure how old it is). If you PM me I can send you a download link. You don't actually have to install the app, just extract it to a folder and run it.

    #143 7 months ago

    As of today, 18.12.3 is the most recent firmware for both versions of PinSound.

    Firmware downloads are on the product help pages (scroll down slightly to orange banner).

    pasted_image (resized).png
    2 months later
    #155 4 months ago

    Set your game to one ball per game and play several. Also, are you 100% sure there is not another event in the Music folder that is playing instead of the one you think?

    #157 4 months ago
    Quoted from gweempose:

    Is there any specific method required for naming the songs within the folders? On the mixes I downloaded, I noticed that most of the song titles have a number before them such as "06-Paradise City". I'm assuming this is simply a reference to the track number on the album and doesn't have any bearing on how the PinSound board recognizes it.

    Only the folder names are important. They must begin with the numerical value assigned (you can append anything descriptive after that). The filenames within a folder are irrelevant, so I usually name them something descriptive (e.g. the song they are, the effect, etc.)

    #159 4 months ago
    Quoted from Rdoyle1978:

    And if you really want to get pedantic, only the numerical part of the folder name is important. The actual text that follows can be whatever you want. Shorter is better though

    Didn’t I say that? Well, you may have overlooked since I didn’t use a big fancy college word like “pedantic”. Surprised you didn’t say to keep the file name pithy.

    #173 4 months ago
    Quoted from Rdoyle1978:

    LOL. Ok, you did! I totally misread that sentence. And Apologies for the portentous post!

    My comments were all in good fun, so glad you took them that way. Besides, we can all use a vocabulary lesson every so often.

    #174 4 months ago

    Whoever rips the initial orchestration seems to arbitrarily name the sounds whatever they want. I’m helping a fellow Pinsider with a Star Trek now, and the transporter sounds are named teleporter. Close, but come on, man.

    2 months later
    #179 53 days ago
    Quoted from pinballjah:

    So to continue the discussion from the Getaway thread, was wondering about download speeds. As mentioned, whenever I use Pinsound Studio to copy the file to my USB, the upload on my Pinsound card is within a minute. I just tried copying a new orchestration directly onto the USB (bypassing Pinsound Studio) and the download took about 10 minutes. Have others found the same thing when using Pinsound Studio to download the files to the USB directly? Thanks.

    That makes no sense. Data transfer is data transfer, and if you are transferring the same amount of data then it will take the same amount of time.

    #186 48 days ago
    Quoted from Biglouie:

    Installed new pinsound+ in my Getaway this evening, with new speakers, all I soured by this thread. Stunning difference.
    One issue I have, it won't boot up mr_tantrum BabyDriver orchestration.
    Even if I drop it stand alone in the usb in audio, it says it's not there.
    It came with it on the usb from pinsound, but never sees it. Techno works, sounds amazing.
    But others don't work, any tips that I could check? Tried a re download..
    Thanks for the inspiration and mixes !

    Don't assume you have the most recent firmware. I would update it first to see if that resolves any issues you are having. Here is link for PinSound+ (I assume what you have). Scroll down to orange banner and follow the simple instructions.

    #188 47 days ago

    That seems really odd, and I'm not sure how to address it. All I can tell you is that I always do my extractions manually. I unzip them on my computer, convert the OGGs to WAV files using free:ac, delete the WAV files, then manually copy the folder to the USB:\audio\ folder and I'm up and running. I don't know if there is a simple t use converter for MAC or not, but all you have to do in free:ac is drag the parent folder of your orchestration into it, and it will pickup all files in all sub folders. Then just push the convert icon and it goes through and converts everything in just a couple of minutes. After that I do a file search for "OGG" in the parent folder and it picks up all original files which I then delete, thereby only leaving the WAV files. At this point the orchestration is ready to go so I copy the entire folder to the "audio" folder on the USB. Plug it in, and PinSound is ready to work since it doesn't have to do a conversion.

    #190 47 days ago

    I think you mean "ducking"?

    #194 47 days ago
    Quoted from Biglouie:

    I do... I dont see any mention of it in Studio. Is ducking achieved through config files somehow, that are dropped into the folder structure? I cant find an example of one, thats all.

    See here: https://pinside.com/pinball/forum/topic/tantrums-guide-to-pinsound#post-3765428

    #199 46 days ago
    Quoted from Biglouie:

    Thanks for this, had a read.
    I'll need to do some testing.
    Question is do you create a file called config.ini and dump it in the route of the orchestration with those settings
    ducking_jingle = 10
    ducking_sfx = 80
    ducking_voice = 65
    Or does the file need to be called something else.
    Extreme testing needed. If changing gain in studio creates these files for you, that would be good to check example of gain.txt
    I'll report back if I get a chance to pinch a Windows machine from one of my kids!
    I see a config.pinsound but cant seem to open it or read it. just a jumble of symbols ?

    The config.ini file belongs at the root level of the USB drive (i.e. not in an orchestration sub folder). However, I do believe you can put settings files down to the sound file folder level (I've not done it), but don't recall off the top of my head what settings you can apply and what the file name needs to be. If you search hard enough on PinSide, you can probably find the answers (or just trial and error on your own).

    You also have to be aware that PinSound Studio has changed significantly with PinSound Studio Pro. Many things no longer apply. The main emphasis of PSSP was to enable shaker programming, and many of the other features previously in PSS will make their way into the application in due time.

    #202 46 days ago
    Quoted from Biglouie:

    Thanks Mr Tantrum. I'll do some more reading...
    Is it worth hunting down a copy of the previous version in your opinion?

    No, because it doesn’t work with the new formatting.

    #203 46 days ago
    Quoted from Mr_Tantrum:

    No, because it doesn’t work with the new formatting.

    The old version is useless now with the new formatting and newer firmwares. PinSound is in a transition now for the better, and we just have to be patient with PSSP development.

    #207 45 days ago
    Quoted from pinballjah:

    So is it better to not update my card’s firmware if I don’t plan to use a shaker? Just worried it may screw up orchestrations I am already using. Thanks.

    The problem will come if/when you start to share your orchestrations with others. Progress, my friend.

    #208 45 days ago
    Quoted from Rdoyle1978:

    unless one has held off on upgrading firmware! I wonder if it can be downgraded?hm..

    Yeah, I kicked and screamed for a little bit, but finally got over it. I didn't have any legacy firmwares, so I was unable to test if downgrading works.

    #210 45 days ago
    Quoted from pinballjah:

    All my orchestrations are on the Community site. Haven’t heard anyone complain about them not working ok. I thought they were updating all the orchestrations in the community?

    They won't work with the shaker if they are in the old format. However, PinSound has gone through and converted them all (I think) to the new format.

    #213 44 days ago
    Quoted from Biglouie:

    Spending a bit of time organising the original sounds, to try and understand what they are and how long they are and how they are structured. EG a piece of music might be the same and used 3 times, but each has a different start, as its used in different places. All very cool.
    It would be great to understand where each piece of music plays. You can sort of pick that up from the folder names or the file names, but many are duplicates or with slight differences. Just trying to understand the soundscape that was originally constructed. I love a good "absolutely no need" project..
    mr_tantrum did you follow any process when you started out trying to understand how things fitted together? Deconstruction!

    I created a runsheet for all of the music I use in each orchestration. Some is a little descriptive, but basically I just kind of know where the songs are played and how I want them to sound. Here's an example of my Getaway HS2 Techno orchestration.
    pasted_image (resized).png

    #215 44 days ago

    I've done full runsheets including shaker actions for each of my commissioned orchestrations. It really helps with knowing what is what, so to speak.

    You'll find that some music and sounds are overkill timewise. Also, some SFX need to fall within the original time range or you'll end up cutting them off. Just takes trial and error.

    I've definitely heard the electric sounds in the game, just can't recall exactly what triggers each of them.

    #218 43 days ago
    Quoted from Biglouie:

    mr_tantrum I was wondering about your screenshot above, where you list the tracks. How does the numbering work out for you? I have very loooooong numbers for each of my folders...You have lovely neat, 0000001-ball_in_shooter do the numbers matter as far as you know for Pinsound? I assume so right? Maybe you renamed somehow?

    Sorry, my mistake, was in a hurry. That capture is from the old numbering system. The new numbers are much longer.

    #221 39 days ago

    Sure, just select the range of a track you want to modify and only apply the amplify effect to it instead of the entire track.

    Fade works the same way, select the area you want to modify then apply the fade in or fade out effect to it.

    #225 34 days ago

    Looks like there is an adapter kit you need. Have you seen this item and watched the installation video?

    https://www.pinsound.org/shop/index.php?id_product=40&controller=product&id_lang=1

    https://www.pinsound.org/whitestar

    #228 33 days ago
    Quoted from pinballjah:

    Thanks. Wish I knew about this when I ordered one of my Pinsound boards (before I bought the Stern). With the board its $40 extra, if I buy it separately its $130. Something to think about when you order the board, whether you may want to use it on a Stern one day. Get the Stern version and save yourself $90!

    I would suggest you contact them. May be more to it than things appear, or could even be a mistake.

    #231 33 days ago
    Quoted from Tres:

    I installed the Pinsound 1 board in my lotr today and the external Subwoofer and cabinet speaker isn’t working anymore. The external sub is wired directly the sub in the cabinet.
    If I unplug the external sub, the cabinet speaker starts working and the overall sound is enhanced.
    Do I have to hook up the external sub differently with the PinSound board installed?

    The PinSound board has an RCA out. You need to use this connection.

    https://qa.pinsound.org/613/best-way-to-wire-powered-subwoofer?show=614#a614

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