(Topic ID: 186644)

Mr. Tantrum's Guide to PinSound

By Mr_Tantrum

7 years ago


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  • 1,398 posts
  • 155 Pinsiders participating
  • Latest reply 17 days ago by Garrett
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    Topic index (key posts)

    10 key posts have been marked in this topic

    Display key post list sorted by: Post date | Keypost summary | User name

    Post #1 Overview of Pinsound and what is needed to install and set up. Posted by Mr_Tantrum (7 years ago)

    Post #137 Examples of event and the instrumental related to it. Posted by Mr_Tantrum (5 years ago)

    Post #182 Pinsound + Board showing adjustments. Posted by pinballjah (4 years ago)

    Post #246 Shaker Control Posted by Mr_Tantrum (4 years ago)

    Post #247 How to edit shaker routines. Posted by Mr_Tantrum (4 years ago)

    Post #263 Determining which Pinsound you have. Posted by Mr_Tantrum (3 years ago)

    Post #267 USB drives that are compatible. Posted by pinballinreno (3 years ago)

    Post #469 Normalizing sound files. Posted by Mr_Tantrum (3 years ago)

    Post #489 Best to convert OGG files to WAV files. Posted by Mr_Tantrum (3 years ago)


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    #149 4 years ago

    I just installed my first PinSound board in a GnR and I'm loving it so far. I do, however, have a few questions about modifying one of the sound packages I downloaded. The mix contains five folders: Jingle, Music, SFX, Single and Voice. In the "Single" folder, there is a sub-folder called "1505898115-GAME OVER". This folder contains the music clip that plays after the match sequence. What I'd like to do is add a second sound clip that can also be called. It is my understanding that if you put multiple sound clips in the same sub-folder, they will be randomly played when they are called by the game. I tried this, but my new clip never plays. What am I doing wrong? Do I need to name the new sound clip anything in particular?

    Also, is there somewhere I can find a list of all the events in the game and their corresponding numbers? I assumed this information would be available when I loaded the file into PinSound Studio Pro, but I don't see it anywhere. In fact, I'm a bit confused by the software. It doesn't seem like there is much you can do with it other than some basic volume settings and assigning custom shaker motor actions.

    #151 4 years ago
    Quoted from Rdoyle1978:

    Take the existing sound out of that folder (keep it! Save it elsewhere) and leave just your sound in there. Finish a game and see if it plays. If your sound does play, you can put the original one back in there too. They will both play inside the folder.

    I’m betting there’s something else going on - maybe your file isn’t the right format. It must be an uncompressed .WAV file, not an mp3, ogg or other file.

    Thanks for the advice. I'll give it a shot. It should be the right format. I edited it in Audacity then exported it as a 16-bit .wav file. I did the same thing to replace one of the existing songs in the mix, and that one plays fine in the game.

    #153 4 years ago
    Quoted from Rdoyle1978:

    If it doesn’t play using the steps I outlined, open the file in Audacity and re-save it. Maybe something went wrong the first time

    I'm extracting a new sound package right now, so I won't be able to get to it until tomorrow. I'll definitely keep you guys posted.

    #156 4 years ago
    Quoted from Blackjacker:

    Could be working fine, and just luck of the draw. I’ve got 4-5 tracks in my Game Over folder in my GNR, and I’ve had the same one play 5-6 times in a row.

    LOL!!! It turns out that's exactly what happened. When I was testing it last night, it just happened to randomly play the same track three times in a row, so I falsely assumed it wasn't working properly. When I tried it again this morning, it played my new track the first two times and then the old track the third time.

    Is there any specific method required for naming the songs within the folders? On the mixes I downloaded, I noticed that most of the song titles have a number before them such as "06-Paradise City". I'm assuming this is simply a reference to the track number on the album and doesn't have any bearing on how the PinSound board recognizes it.

    #161 4 years ago
    Quoted from Blackjacker:

    There's not a pre-existing list like "slingshot is #121, R Ramp entry is #122..." (I guess there could be, if someone takes the time to document it) but what you do is have the PinSound board record a log of all of the sound calls as you play a game (or, better, as you stand over the machine with the glass off and trigger each of the sounds by hand.)

    Then you load that log (a text file with a .psrec extention) into the old non-Pro version of PinSound Studio and you can "play back" that game log either step by step or in real time, and you can see on-screen which folder each sound trigger looks for.

    Unfortunately, it seems the new PinSound Studio Pro doesn't include that playback functionality yet, so I assume for the time being we have to use the old version to view playback logs, and then the new Pro version to add the shaker calls. (I've installed the shaker kit and updated the firmware on the board, but haven't yet fired up the new PinSound Studio Pro to do any shaker work.)

    Ah, this explains why I was confused by the PinSound Studio Pro software. The limited functionality seemed odd, but I guess that's because they haven't migrated all the features over yet.

    #172 4 years ago
    Quoted from Rdoyle1978:

    Yikes. Don’t Pinside on the subway, kids.

    No worries. I cleaned it up for you.

    #177 4 years ago

    I've finally got my GnR mix exactly how I want it. I'm super happy with the way it turned out. PinSound is such an amazing product!

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