(Topic ID: 186644)

Mr. Tantrum's Guide to PinSound

By Mr_Tantrum

7 years ago


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  • 1,398 posts
  • 155 Pinsiders participating
  • Latest reply 16 days ago by Garrett
  • Topic is favorited by 242 Pinsiders

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    Topic index (key posts)

    10 key posts have been marked in this topic

    Display key post list sorted by: Post date | Keypost summary | User name

    Post #1 Overview of Pinsound and what is needed to install and set up. Posted by Mr_Tantrum (7 years ago)

    Post #137 Examples of event and the instrumental related to it. Posted by Mr_Tantrum (4 years ago)

    Post #182 Pinsound + Board showing adjustments. Posted by pinballjah (4 years ago)

    Post #246 Shaker Control Posted by Mr_Tantrum (4 years ago)

    Post #247 How to edit shaker routines. Posted by Mr_Tantrum (4 years ago)

    Post #263 Determining which Pinsound you have. Posted by Mr_Tantrum (3 years ago)

    Post #267 USB drives that are compatible. Posted by pinballinreno (3 years ago)

    Post #469 Normalizing sound files. Posted by Mr_Tantrum (3 years ago)

    Post #489 Best to convert OGG files to WAV files. Posted by Mr_Tantrum (3 years ago)


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    #1161 1 year ago
    Quoted from Coyohtay:

    Hi everyone,
    I am working on a sound package for Indianapolis 500 and I have run into a issue with the Pinsound base files. When I activate wrong turn mode in the machine, it's supposed to be playing a certain music file. There's a directory for 'wrong turn' but the callouts are never used, it seems to default to the music previously playing. I wonder if the numeric code on the folder is wrong? Anyone know of a source for callout codes so I can diagnose this? directory for the wrong turn has 2472069349 at the beginning of the folder. This happens with the downloaded original package, so it's not just my remix.

    Did you finish the sound package for Indy? I am considering an upgrade to my machine and wondered how it turned out.

    2 months later
    #1176 1 year ago

    I commissioned some new music for a game. I just stuck it into the USB drive without doing any research and found out that the original music files are pretty low amplitude. I see some other people are having similar problems over the past few pages. Here's one way to fix it in Audacity:

    1) Open a file from the original game. CTRL+A, Analyze -> Measure RMS
    2) Repeat to find average RMS of original tracks
    3) Open your new audio file
    4) CTRL+A, Effect -> Volume & Compression -> Loudness Normalization, Normalize RMS to "value from step 2"
    5) Presets & Settings -> Save preset -> Preset Name = Game Title
    6) Apply
    7) File -> Export -> Export as WAV
    8) Repeat

    I hope that helps someone else in the future.

    #1177 1 year ago

    OK, I need some help.

    I replaced most of my music files with WAVs. I had everything working. I decided to add some more songs to my multiball folder to get some variety. After adding those files nothing played when multiball occurred. Just silence until the song should have been finished. The other files seem to be playing correctly, just not that folder.

    Here is what I have tried:
    1) Opened the file in Studio - everything works correctly. Resaved and tried again. No change.
    2) Erased my USB drive, reinstalled from original ZIP (everything worked), went back and replaced files, waited for processing in machine, same result.

    Any suggestions for troubleshooting?

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