I wish someone would do some DW shaker settings.
I keep going back and forth and then starting from scratch a lot.
Currently all my shakers are off lol.
I just wanted to thank Mr. Tantrum for this guide. Although there are steps missing, it was still very helpful. I have 2 Pinsound boards and a Pinsound+. Installed my first Pinsound on CFTBL. Everything looked and sounded great until I hooked up new speakers and the stereo cable...resulting in no sound. I switched in the Pinsound+ board and still no sound. Out of desperation I did a firmware update on the Pinsound+ and now it works great. 90 songs from the 50s and 60s, and man do they sound incredible!
Hoping I can still get my 2 Pinsound boards to work in other machines with the stereo cable...
Quoted from Shapeshifter:So I made a Pink Floyd and a Queen version of MB.
How do I get both on USB?
I did put both on but volume only goes as low as 8 on MB and it's supposed to be 0 to switch files?
Thanks
So, you put both orchestration folders in the "audio" folder on the USB, right? If this is the case then you can switch between them exactly like you stated - use the service buttons (or headphone station if you have it), and turn the volume to 0. You will hear a chime and a 5 second preview of the newly selected orchestration. Turn the volume back up to normal and play.
If you can only lower volume to 8 then you need to change the min volume setting in service modes.
A.1 28 Minimum Volume Override | Yes (default is NO)
Quoted from Mr_Tantrum:So, you put both orchestration folders in the "audio" folder on the USB, right? If this is the case then you can switch between them exactly like you stated - use the service buttons (or headphone station if you have it), and turn the volume to 0. You will hear a chime and a 5 second preview of the newly selected orchestration. Turn the volume back up to normal and play.
If you can only lower volume to 8 then you need to change the min volume setting in service modes.
A.1 28 Minimum Volume Override | Yes (default is NO)
I did all of above. Two folders in audio folder. Vol down to zero.
Not switching to second version which is only 84mb instead of 1.03GB like the first.
Presume Pinsound shrunk the second file?
Quoted from Shapeshifter:I did all of above. Two folders in audio folder. Vol down to zero.
Not switching to second version which is only 84mb instead of 1.03GB like the first.
Presume Pinsound shrunk the second file?
Quoted from DeathHimself:All the files have to be wav files, wavs are uncompressed.
Indeed. Delete the small folder from the USB, then you have 2 options:
1. Take the zip file of the second orchestration and copy it to the root of the USB. PinSound will automatically extract, convert the files, and create the second folder. This may take several minutes.
2. Unzip folder on your computer, and use FREE:AC to batch transform everything to WAV, After conversion do a search for *.OGG in folder and sub folders then delete the OGG files, then manually copy folder to “audio” folder on USB.
Only WAV is supported, but most of us who create orchestrations convert them to .OGG files simply for compression purposes when posting to the PinSound Community site in order to make for faster transfers.
Please redirect me if this is the wrong place to ask...
I have a new-to-me Jurassic Park that came with a pinsound board. It is amazing!
...but I have two minor issues...
1) Every 5 or so times I turn the game on, I get no sound. I hear the pinsound tone during the diagnostics but then get no game sounds. If I turn it off and back on, everything works correctly.
2) During the intro animation before the first ball, I get an overlapping callout. Hammond says "welcome to jurassic park" and while that happens I get another overlapping sound - rotates between malcom, hammond, or something else.
Any thoughts?
Quoted from scootss:Please redirect me if this is the wrong place to ask...
I have a new-to-me Jurassic Park that came with a pinsound board. It is amazing!
...but I have two minor issues...
1) Every 5 or so times I turn the game on, I get no sound. I hear the pinsound tone during the diagnostics but then get no game sounds. If I turn it off and back on, everything works correctly.2) During the intro animation before the first ball, I get an overlapping callout. Hammond says "welcome to jurassic park" and while that happens I get another overlapping sound - rotates between malcom, hammond, or something else.
Any thoughts?
1. Update the firmware (first determine if it is PinSound 1 or PinSound + by looking at the board)
PinSound 1 | https://www.pinsound.org/help/pinsound-1-help
PinSound + | https://www.pinsound.org/help/pinsound-plus-help
2. Put the USB drive that is in the PinSound in your computer, then delete all folders contained under the "audio" folder. Now download and install Endproduct's JP orchestration from the PinSound Community Forum: http://pinsound-community.org/forum/index.php?/files/file/234-jp-ost-endprodukt
To install, simply place the downloaded zip file into the root of the USB. Put it back into the PinSound board and wait for the installation (you will hear progress messages).
Once you've done both of the above, report back any issues you may be having.
As a FYI, always turn off the pin before removing the USB, and install the USB while the pin is off. The USB must be installed for the PinSound to work.
Thanks for the detailed response!
Just to be clear..I put both the pinsound firmware (pinsound-update-20011.psrom2) AND the soundtrack (JP_OST_Endprodukt.zip) in the root of the flash drive at the same time? i.e. Is it a 1 step process or a two-step process (firmware first)?
Thanks,
-S
I would do them one at a time - firmware first. What should happen is you will hear a voice stating that the firmware is updating, and then it will tell you when done. If you copy the firmware file to the root of the drive, start the process, and you hear nothing then you have a legacy firmware and cannot upgrade it with the normal process. If this occurs, please PM me and we can discuss options.
I did the firmware first and then did the sound package separately - both gave the appropriate auto prompts and seemed to indicate that everything worked properly. Unfortunately, I still have the same two issues.
Issue 1 - No sound - Happened on my second reboot. Video Below.
Issue 2 - Overlapping sounds as the game starts - I looked at the files on in the Endprodukt mix and I see "3987710727-to_jurassic_park." When I play that on my computer, as the name suggests, it just says "to jurassic park" (no "welcome). So I suppose that is why it seems like part is getting cut off... but I also get a different sound overlapping at the same time - which seems to be randomly selected. Video Below - you can hear it right around :23.
Thanks again for all the help. Minor niggles, but would love to get it perfect
Quoted from scootss:I did the firmware first and then did the sound package separately - both gave the appropriate auto prompts and seemed to indicate that everything worked properly. Unfortunately, I still have the same two issues.
Issue 1 - No sound - Happened on my second reboot. Video Below.
Issue 2 - Overlapping sounds as the game starts - I looked at the files on in the endprodukt mix and I see "3987710727-to_jurassic_park." When I play that on my computer, as the name suggests, it just says "to jurassic park" (no "welcome). So I suppose that is why it seems like part is getting cut off... but I also get a different sound overlapping at the same time - which seems to be randomly selected. Video Below - you can hear it right around :23.
Thanks again for all the help. Minor niggles, but would love to get it perfect
Try a faster usb mini drive.
Im using a sandisk usb 3.1, 16 gb
300mb/sec drive.
Its working well.
Also check for multiple files in folders.
If there's more than one audio file in a folder, pinsound randomly selects one or the other.
Overlaps usually happen if a sound file is too long.
Typically sound files are only 2 or 3 seconds.
Edit it shorter in audacity if you want to keep it.
Pinsound recommended/tested:
https://www.pinsound.org/shop/index.php?id_product=43&controller=product&id_lang=1
The one im using now:
The 3.1 boots faster.
Quoted from scootss:I did the firmware first and then did the sound package separately - both gave the appropriate auto prompts and seemed to indicate that everything worked properly. Unfortunately, I still have the same two issues.
Issue 1 - No sound - Happened on my second reboot. Video Below.
Issue 2 - Overlapping sounds as the game starts - I looked at the files on in the endprodukt mix and I see "3987710727-to_jurassic_park." When I play that on my computer, as the name suggests, it just says "to jurassic park" (no "welcome). So I suppose that is why it seems like part is getting cut off... but I also get a different sound overlapping at the same time - which seems to be randomly selected. Video Below - you can hear it right around :23.
Thanks again for all the help. Minor niggles, but would love to get it perfect
If I recall, the welcome to JP is actually 2 files that are called in sequence. I can check tomorrow for sure.
Just watched your vid, and there is a bad lag. What USB drive are you using? Also, since the pin did go through a move, I would check all of the ribbon cables connected to the PinSound at both ends (would suggest you remove and reseat them).
As others have mentioned try a faster usb drive. In addition are you using an USB extension cable? If so try without the cable and see if there is lag, if you are going to use an extension cable make sure it's usb 3.0.
Thanks guys. The USB drive that came with the pin/pinsound looks pretty old. I ordered the 3.1 version suggested. At $6 it may the most affordable pinball mod ever!
Very curious to hear about the welcome / to jurassic park as two files...
Drive arrives Sunday. Will keep you posted! Thanks again.
OK I'm having a problem I cant explain.
I am trying to modify the techno version of the getaway mix of Mr_Tantrum with the SFX and VOICE from
spblat
This is what i did:
1. Donwloaded the package to my USB
http://pinsound-community.org/forum/index.php?/files/file/211-getawayhs2_techno_mrtantrum/
2. installed it on the machine. worked.
3. removed USB stick with all the uncompressed *.wav
4. removed the the SFX folder and replaced with the SFX folders from spblat which I found at https://pinside.com/pinball/forum/topic/getaway-club-dispatch-run-a-make-on-license-plate-kingpin/page/205#post-5413080
5. I replaced the *.wav of the VOICE folders in tantrums mix with the "stereo-dized" callouts from spblat found at https://pinside.com/pinball/forum/topic/getaway-club-dispatch-run-a-make-on-license-plate-kingpin/page/203#post-5396830
6. I opened the USB stick with pinsound studio and saw that all assetts are linked to the events.
7. saved and installed in pinball machine
Result: only the music is playing...
What am i doing wrong?
What I want to achieve is have Mr_Tantrum s techno remix as a base, exchange the SFX and callouts with the ones from
spblat
Any help or advice is greatly appreciated.
Quoted from scootss:Thanks guys. The USB drive that came with the pin/pinsound looks pretty old. I ordered the 3.1 version suggested. At $6 it may the most affordable pinball mod ever!
Very curious to hear about the welcome / to jurassic park as two files...
Drive arrives Sunday. Will keep you posted! Thanks again.
I have the very same issue with my Pinsound not recognizing the USB. I have the high speed USB stick as well. My power supply is dead nuts on @ 5.095 (pinsound reports the same in diagnostics). However... I will say that I believe it has something to do with how the power supply comes up. The reason I say this is because I never had this issue... until i replaced my LM323 with the EZSBC PSU5. If my machine sits off for a bit (capacitance discharges) it will almost never come up on the first try. I'm not sure how pinsound has its power supply designed but I believe there is a sensitivity there on some units.
Quoted from Ricochet:I have the very same issue with my Pinsound not recognizing the USB.
Quoted from Ricochet:I have the very same issue with my Pinsound not recognizing the USB. I have the high speed USB stick as well. My power supply is dead nuts on @ 5.095 (pinsound reports the same in diagnostics). However... I will say that I believe it has something to do with how the power supply comes up. The reason I say this is because I never had this issue... until i replaced my LM323 with the EZSBC PSU5. If my machine sits off for a bit (capacitance discharges) it will almost never come up on the first try. I'm not sure how pinsound has its power supply designed but I believe there is a sensitivity there on some units.
Definitely an interesting theory that would solve for my "works after I turn it off and on" issue. I'll report back once the faster USB drive arrives.
Quoted from scootss:Definitely an interesting theory that would solve for my "works after I turn it off and on" issue. I'll report back once the faster USB drive arrives.
On my unit you can literally see that the drive access led doesn't come on at cold startup and that's when it (obviously) fails to recognize it. I suspect the difference between the linear transistor vs. switching regulator exacerbates the issue.
If you removed the SFX folder and replaced it with the new SFX folder and in that folder there’s subdirectories with each directory having a series of numbers, now if I’m correct if the numbers are not the same the sound will not be played. Try deleting the wave files in the original SFX folder in its corresponding numbered sub folder and put the new wave in that sub folder and see if it gets played when it’s in the machine now.
Quoted from DeathHimself:if the numbers are not the same the sound will not be played
you are. unfortunately the are the same.
anyway i played around and solved it by making the same replacements on the unpacked zip on the computer before installing it. I then REPACKED it into a zip and let the machine unpack and initialize it. that worked and all are playable. the voices were very silent and needed to be amplified relative to the music.
anyway - now its pure awesomeness!!
Quoted from Kobaja:you are. unfortunately the are the same.
anyway i played around and solved it by making the same replacements on the unpacked zip on the computer before installing it. I then REPACKED it into a zip and let the machine unpack and initialize it. that worked and all are playable. the voices were very silent and needed to be amplified relative to the music.
anyway - now its pure awesomeness!!
Great news, btw if you are editing it on the PC and it's already converted in wav format there is no need to repack it and have the pinsound board take 20 minutes or so just to unpack and convert it again, just drag and drop the sound package directory onto the usb drive in "audio" directory while on the pc and then insert it into the pinsound board. Saves a lot of time.
Quoted from Kobaja:OK I'm having a problem I cant explain.
I am trying to modify the techno version of the getaway mix of mr_tantrum with the SFX and VOICE from spblat
This is what i did:
1. Donwloaded the package to my USB
http://pinsound-community.org/forum/index.php?/files/file/211-getawayhs2_techno_mrtantrum/
2. installed it on the machine. worked.
3. removed USB stick with all the uncompressed *.wav
4. removed the the SFX folder and replaced with the SFX folders from spblat which I found at https://pinside.com/pinball/forum/topic/getaway-club-dispatch-run-a-make-on-license-plate-kingpin/page/205#post-5413080
5. I replaced the *.wav of the VOICE folders in tantrums mix with the "stereo-dized" callouts from spblat found at https://pinside.com/pinball/forum/topic/getaway-club-dispatch-run-a-make-on-license-plate-kingpin/page/203#post-5396830
6. I opened the USB stick with pinsound studio and saw that all assetts are linked to the events.
7. saved and installed in pinball machine
Result: only the music is playing...
What am i doing wrong?
What I want to achieve is have mr_tantrum s techno remix as a base, exchange the SFX and callouts with the ones from spblat
Any help or advice is greatly appreciated.
Your issue is because you replaced the SFX folder. Most likely his mix did not have the same folder naming convention that mine did, which would cause it not to work.
BTW, all of my callouts and effects are already "stereoized" in all of my mixes, so there is no need to replace them to get a stereo effect. However, if there are some custom/different effects you would like to replace or add to for random play, then you need to copy the individual files into the folder structure of my mix (i.e. do not change folder names or add folders with different names (the number portion at the front). The Pinsound config file for each orchestration is married to the specific structure, so if you change it the new folders will not be utilized by the PinSound.
In response to your second post, if the effects are now too quite it is because the other mix was not normalized to my volume levels. Now you will need to create a config file with an entry to amplify the sounds in that folder. I can't remember if you can do it by folder or if you have to do a config for each individual sound file.
Quoted from DeathHimself:Great news, btw if you are editing it on the PC and it's already converted in wav format there is no need to repack it and have the pinsound board take 20 minutes or so just to unpack and convert it again, just drag and drop the sound package directory onto the usb drive in "audio" directory while on the pc and then insert it into the pinsound board. Saves a lot of time.
Yes, I've been trying to explain this to people for years now. WAV file is the only format PinSound recognizes. The reason many of the orchestrations are in OGG format is simply due to the high compression which makes for quicker uploads/downloads to/from the hosting site. Once converted to WAV either by you manually doing in on your computer (how I always do it.) or allowing the PinSound to unzip the file and perform the conversion you NEVER have to go back to OGG nor zip the orchestration. Simply copy the entire folder structure to the "audio" folder on your USB.
Quoted from Mr_Tantrum:In response to your second post, if the effects are now too quite it is because the other mix was not normalized to my volume levels. Now you will need to create a config file with an entry to amplify the sounds in that folder. I can't remember if you can do it by folder or if you have to do a config for each individual sound file.
Thanks, that is exactly what I did and now its fine. If I find a batch-normalize tool for ultiple audio files at one I will probably run it on the files again
Quoted from Mr_Tantrum:Once converted to WAV either by you manually doing in on your computer (how I always do it.) or allowing the PinSound to unzip the file and perform the conversion
Quoted from Mr_Tantrum:However, if there are some custom/different effects you would like to replace or add to for random play, then you need to copy the individual files into the folder structure of my mix
I was hoping someone could assist me with a question on Indiana Jones Pinsound.
Installed a Pinsound+ board and have the pin and sound working. I do have an external sub hooked up and made some sound adjustments on the board and all seems to work well so far.
My question during game play is : Starting multi ball the first shot is the left ramp (light jackpot) the next shot would be to hit the right ramp (jackpot). After hitting the left ramp I then get a clean, crisp announcement to shoot the right ramp when I hit the right ramp to collect the jackpot there is no announcement of JACKPOT at all. It seems there should be a callout for making this shot or by chance is this how Endprodukt wanted this part of the sound system? Does anyone have any idea?
Thank you,
Loren
Quoted from loren3233:I was hoping someone could assist me with a question on Indiana Jones Pinsound.
Installed a Pinsound+ board and have the pin and sound working. I do have an external sub hooked up and made some sound adjustments on the board and all seems to work well so far.
My question during game play is : Starting multi ball the first shot is the left ramp (light jackpot) the next shot would be to hit the right ramp (jackpot). After hitting the left ramp I then get a clean, crisp announcement to shoot the right ramp when I hit the right ramp to collect the jackpot there is no announcement of JACKPOT at all. It seems there should be a callout for making this shot or by chance is this how Endprodukt wanted this part of the sound system? Does anyone have any idea?
Thank you,
Loren
Unfortunately, I don't have access to a IJ to test. What occurs if you use the original sound package on PinSound? This will at least tell you if the sound is not there to start with or if something is amiss with Enproduckt's orchestration.
Finally got my Pinsound + board today. It's amazing in my Tommy. I have one question that may sound ridiculous, do the sound edits have any effect on the lighting triggers? Specifically on Tommy and the backbox lighting. I feel like I was just flashed to death and can't recall every having that issue before. Maybe it's my imagination, thoughts?
Quoted from JDub03:Finally got my Pinsound + board today. It's amazing in my Tommy. I have one question that may sound ridiculous, do the sound edits have any effect on the lighting triggers? Specifically on Tommy and the backbox lighting. I feel like I was just flashed to death and can't recall every having that issue before. Maybe it's my imagination, thoughts?
It was your imagination, but PinSound really brings a new experience to the game so maybe your senses where heightened.
Quoted from Mr_Tantrum:It was your imagination, but PinSound really brings a new experience to the game so maybe your senses where heightened.
Mr_Tantrum, thank you for your knowledge and time on the Pinsound topic. I have read most of the posts on here before I ordered my board. You have been a huge help.
Quoted from Mr_Tantrum:Unfortunately, I don't have access to a IJ to test. What occurs if you use the original sound package on PinSound? This will at least tell you if the sound is not there to start with or if something is amiss with Enproduckt's orchestration.
Mr_Tantrum, I have not tried that. I downloaded Enproduckt's orchestration and installed it. First time installing a Pinsound board and was excited that I was able to get it all working without screwing something up. I will research into trying the original package like you mentioned (hopefully I don't screw something up) but will give it a bit of time to see if any IJ owners get back to the question above.
Thank you for the assistance Mr_Tantrum
Quoted from JDub03:Mr_Tantrum, thank you for your knowledge and time on the Pinsound topic. I have read most of the posts on here before I ordered my board. You have been a huge help.
You’re welcome.
Quoted from loren3233:Mr_Tantrum, I have not tried that. I downloaded Enproduckt's orchestration and installed it. First time installing a Pinsound board and was excited that I was able to get it all working without screwing something up. I will research into trying the original package like you mentioned (hopefully I don't screw something up) but will give it a bit of time to see if any IJ owners get back to the question above.
Thank you for the assistance Mr_Tantrum
You can have multiple orchestrations on a USB. Just lower volume to 0 to switch between them.
Oh Wow, I had no idea. I will download the original and try that for sure and after you mentioned this I went to the website to figure out how to do this and see I need to install the head phone system so I have another project to do though it looks simple. Funny, you mentioned this and I went to the coin door, lowered the volume to zero and nothing then checked the website
Thank you for the information.
Quoted from loren3233:I was hoping someone could assist me with a question on Indiana Jones Pinsound.
Installed a Pinsound+ board and have the pin and sound working. I do have an external sub hooked up and made some sound adjustments on the board and all seems to work well so far.
My question during game play is : Starting multi ball the first shot is the left ramp (light jackpot) the next shot would be to hit the right ramp (jackpot). After hitting the left ramp I then get a clean, crisp announcement to shoot the right ramp when I hit the right ramp to collect the jackpot there is no announcement of JACKPOT at all. It seems there should be a callout for making this shot or by chance is this how Endprodukt wanted this part of the sound system? Does anyone have any idea?
Thank you,
Loren
I just upgraded my IJ with a pin sound + board + speakers + sub and I mine clearly yells out "Jackpot" after hitting the right ramp.....what version of Endprodukt orchestration are u using? The version on the pin sound site apparently is not his final cut....I actually sent him a PM to get his final version (after a donation for his time).
Thank you for the clarification.
It looks like I downloaded the one provided on the Pinsound website which shows 1.0.0 (IJ_Remastered_Endprodukt.zip) Could there be a different version?
I also have another question. When game boots up now I get a credit dot and when checking it I get "sound board interface error" is this normal after switching over to a Pinsound+ board?
I have been struggling with my doctor who mix for a year.
If you are making an orchestration, NORMALIZE ALL YOUR FILES PEOPLE!!! I cannot say this strongly enough!
Yes, all the files in the game.
I finally broke down and spent 2 days with audacity and did it.
Also added stereo to all the voice tracks. SFX tracks dont really need it.
Panning voices left or right a bit is incredible.
Pseudo stereo to a few.
Finally i have consistancy and control.
https://ttmanual.audacityteam.org/man/Batch_Processing
Also batch dc offset:
Quoted from loren3233:Thank you for the clarification.
It looks like I downloaded the one provided on the Pinsound website which shows 1.0.0 (IJ_Remastered_Endprodukt.zip) Could there be a different version?
I also have another question. When game boots up now I get a credit dot and when checking it I get "sound board interface error" is this normal after switching over to a Pinsound+ board?
No. No credit dots!
You have a loose connector or wire or something got nudged loose.
Quoted from loren3233:Thank you for the clarification.
It looks like I downloaded the one provided on the Pinsound website which shows 1.0.0 (IJ_Remastered_Endprodukt.zip) Could there be a different version?
I also have another question. When game boots up now I get a credit dot and when checking it I get "sound board interface error" is this normal after switching over to a Pinsound+ board?
This is my first experience with Pinsound, but I don't get that error on my IJ, and yes theres a different version that u have to get directly from endprodukt
Quoted from loren3233:Oh Wow, I had no idea. I will download the original and try that for sure and after you mentioned this I went to the website to figure out how to do this and see I need to install the head phone system so I have another project to do though it looks simple. Funny, you mentioned this and I went to the coin door, lowered the volume to zero and nothing then checked the website
Thank you for the information.
The service switches will perform this function, but it is much easier with the external headphones station (which I highly recommend). If you have more than one orchestration when you get volume to 0 you will hear a chime and a 5 second clip of the newly selected orchestration. You then need to turn the volume back up to normal to play. Repeat the process to cycle through all orchestrations you have on USB.
Quoted from PtownPin:This is my first experience with Pinsound, but I don't get that error on my IJ, and yes theres a different version that u have to get directly from endprodukt
Once I find out what the issue is with the credit dot I will contact Endprodukt to get the proper download.
I took a look at all the connectors (reset them all is well) and they are in the right positions, nothing loose so I am at a lose as to why I am getting "sound board interface error" and what to check next (could it be a bad ribbon cable)?
Looking at the positive side the sound works and it sounds WAY better, other than missing some callouts from the pinsound community downloaded version.
Quoted from Mr_Tantrum:The service switches will perform this function, but it is much easier with the external headphones station (which I highly recommend). If you have more than one orchestration when you get volume to 0 you will hear a chime and a 5 second clip of the newly selected orchestration. You then need to turn the volume back up to normal to play. Repeat the process to cycle through all orchestrations you have on USB.
I have the headphone jack installed and volume control works. Once I figure out why I am getting the "sound board interface error" I will plan on other orchestrations. This is great information and an awesome feature that I was unaware of.
Quoted from pinballinreno:I have been struggling with my doctor who mix for a year.
If you are making an orchestration, NORMALIZE ALL YOUR FILES PEOPLE!!! I cannot say this strongly enough!
Yes, all the files in the game.
Can you explain what you mean exactly? I have done a couple orchestrations for Dr. Who and they work fine on my game. Not sure if all my files are normalized? Haven't heard any complaints about the sounds being too loud. But always looking to find ways to improve my orchestrations. Thanks.
Quoted from loren3233:I have the headphone jack installed and volume control works. Once I figure out why I am getting the "sound board interface error" I will plan on other orchestrations. This is great information and an awesome feature that I was unaware of.
I have a couple headphone jacks on my games. I still put each orchestration on a separate USB and just keep it in the coin box. I run USB extension cords to all my Pinsound cards and that way I can easily switch USBs through the coin door. I have constantly had issues with more than one orchestration on a USB. On all my three games with Pinsound. Never works properly for me. I never see the need to change orchestrations half way through a game, etc. Easy enough to turn the game off and reload the new orchestration within 20 seconds.
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