(Topic ID: 186644)

Mr. Tantrum's Guide to PinSound

By Mr_Tantrum

7 years ago


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  • Latest reply 47 days ago by retroware99
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    There are 1,405 posts in this topic. You are on page 24 of 29.
    #1151 1 year ago
    Quoted from Marcdaddy:

    Anyone have this problem? Everytime I pull the USB stick out of the pin ( only after full shut down ) the USB is always corrupted. I've tried numerous brand new sticks, I'm also having issues where it will do a double call put on a sound effect. Thoughts?

    Never had an issue with any USB drive. Be sure to format in FAT 32 on your PC before utilizing and upgrade your PinSound firmware.

    #1152 1 year ago

    Thanks!! So I reformat the stick, put the sound file on , put it in the pinsound and it works. I then altered some wav files ( added using replacing the old wav files as well as some call outs )
    Load it up, plays fine. Then after 30 minutes or so songs start popping, sone audio call outs now call out twice or audio us slow to play. Tried a few diffrent sticks. Any thoughts?

    #1153 1 year ago
    Quoted from Marcdaddy:

    Thanks!! So I reformat the stick, put the sound file on , put it in the pinsound and it works. I then altered some wav files ( added using replacing the old wav files as well as some call outs )
    Load it up, plays fine. Then after 30 minutes or so songs start popping, sone audio call outs now call out twice or audio us slow to play. Tried a few diffrent sticks. Any thoughts?

    Try the one I listed above.

    they work really well if you have trouble.

    #1154 1 year ago

    Hey guys, new on this sub post but I've had a pinsound in my DE JP for a couple years now. (I also have a BSD that I'm planning on moving it when I get board of JP).
    So I've been working on a couple remixes of the OST. Actually just one but I've done so many changes I'm planning on sharing 2 versions of it. The thing is, I can't find any info on how and where to upload it to. I'm guessing it's somewhere in the 'pinsound community' but google is failing me. Can anyone help?

    #1156 1 year ago

    Ahh... found it, there's a little 'Create' button at the top.

    1 month later
    #1157 1 year ago

    I have an odd issue. I just installed Pinsound in my IJ TPA. I need to unseat the J1 cabinet speaker and reseat after turning on the game for any bass/ having the cabinet (and Polk powered sub) to come on. I have the same set up on my Creature and don’t have this issue. The only difference being IJ is DCS.

    Anything I’m missing?

    #1158 1 year ago
    Quoted from dmacy:

    I have an odd issue. I just installed Pinsound in my IJ TPA. I need to unseat the J1 cabinet speaker and reseat after turning on the game for any bass/ having the cabinet (and Polk powered sub) to come on. I have the same set up on my Creature and don’t have this issue. The only difference being IJ is DCS.
    Anything I’m missing?

    To follow up, it didn’t like that I had the Polk sub tied to cabinet sub like I did when stock. Solution was 3.5mm Jack to rca (single/left) to sub using headphone Jack on PS board. Odd that it isn’t issue on pre DCS but is on DCS. Easy fix.

    1 week later
    #1160 1 year ago

    Regarding the pinsound sound packages, I'm a bit puzzled about the 10 digit prefix on the folder names (e.g. "0882143512-add_player") and their relation to the actual 2 bytes sound id's being transmitted on the sound bus.
    Some sound id's are identical with the prefix number (with a lot of leading 0's...), but most seems to be "hashed" to this 10 digit number.

    I'm trying to get a list of sound id's and the name of the sounds provided by the pinsound zip files.
    Specifically for Doctor Who where I'm working on mods that are triggered by specific sounds, sniffed from the sound bus.
    A list of id's and sounds would save A LOT of time. My alternative is to activate all sounds and note their id's down

    And ideas or insight is highly appreciated

    #1161 1 year ago
    Quoted from Coyohtay:

    Hi everyone,
    I am working on a sound package for Indianapolis 500 and I have run into a issue with the Pinsound base files. When I activate wrong turn mode in the machine, it's supposed to be playing a certain music file. There's a directory for 'wrong turn' but the callouts are never used, it seems to default to the music previously playing. I wonder if the numeric code on the folder is wrong? Anyone know of a source for callout codes so I can diagnose this? directory for the wrong turn has 2472069349 at the beginning of the folder. This happens with the downloaded original package, so it's not just my remix.

    Did you finish the sound package for Indy? I am considering an upgrade to my machine and wondered how it turned out.

    2 months later
    #1162 1 year ago

    Hello. Can someone help me with Pinsound Studio? Now that I have figured out how to keep it from crashing every time I open a config file (must run the program as an adminisitrator in Windows 10), I want to modify the shaker events for my STTNG sound package.

    The defaults are too eventful and I want to remove some of them and adjust others. The problem is, after I open the config.pinsound file, it doesn't show any events at all. All I want to do is tweak the existing events. But, none are listed. If I make one, it shows up and I can save it.

    Is this not possible or do I have to create a whole new profile from scratch?

    #1163 1 year ago
    Quoted from pinballshark:

    Hello. Can someone help me with Pinsound Studio? Now that I have figured out how to keep it from crashing every time I open a config file (must run the program as an adminisitrator in Windows 10), I want to modify the shaker events for my STTNG sound package.
    The defaults are too eventful and I want to remove some of them and adjust others. The problem is, after I open the config.pinsound file, it doesn't show any events at all. All I want to do is tweak the existing events. But, none are listed. If I make one, it shows up and I can save it.
    Is this not possible or do I have to create a whole new profile from scratch?

    You cannot edit built-in shaker events. If you get into it, the built-in effects get disabled in favor of what you define.

    So you'd have to create a whole new profile.

    I find them excessive as well on STTNG (especially the pop-bumpers) but I'm too lazy to come up with a full shaker package.

    #1164 1 year ago

    Wow, what a let down. The worst part is not knowing what a default effect looks like in the editor so I could duplicate it for something else. I'll have to do guess work and experiments. Honestly, this design choice in the software is baffling to me. I'm going to make one for the game eventually, but having to start from scratch is going to take awhile.

    Thanks for letting me know.

    #1165 1 year ago

    This is correct. The built-in events are part of the firmware and are not accessible for editing.

    #1166 1 year ago

    Ok, I fully understand now. Too bad the default profile can't be pulled into Studio for editing.

    #1167 1 year ago
    Quoted from pinballshark:

    Ok, I fully understand now. Too bad the default profile can't be pulled into Studio for editing.

    I believe the built-in effects have more control options. i.e. Not all effect from the firmware can be duplicated in Studio, even manually. I could be wrong. Maybe Mr_Tantrum can confirm.

    #1168 1 year ago
    Quoted from MrMikeman:

    I believe the built-in effects have more control options. i.e. Not all effect from the firmware can be duplicated in Studio, even manually. I could be wrong. Maybe Mr_Tantrum can confirm.

    This is not correct, as I have actually authored several of the shaker routines for PinSound and used the same PSS tool to do it. Per orchestration there are 9 default shaker actions and 3 custom shaker actions for a total of 12. However, for each of the custom actions you can set starting intensity, duration, and ending intensity. For example, on Getaway before ball launch if you press a flipper button you hear an engine rev and the lights on the playfield tach progress. I created a custom shaker routine that starts at 40% and increases to 100% in the time that corresponds with the engine rev sound and tach lights so that you feel the “engine” revving.

    #1169 1 year ago
    Quoted from Mr_Tantrum:

    This is not correct, as I have actually authored several of the shaker routines for PinSound and used the same PSS tool to do it. Per orchestration there are 9 default shaker actions and 3 custom shaker actions for a total of 12. However, for each of the custom actions you can set starting intensity, duration, and ending intensity. For example, on Getaway before ball launch if you press a flipper button you hear an engine rev and the lights on the playfield tach progress. I created a custom shaker routine that starts at 40% and increases to 100% in the time that corresponds with the engine rev sound and tach lights so that you feel the “engine” revving.

    Good to know! Thanks

    1 week later
    #1170 1 year ago

    hey guys, first time making my own Pinsound for DE Tales From the Crypt. Been working on it a few weeks now and have changed music, sfx, and lots of voice call-outs. All have worked great except for one call-out. "the morgue the merrier" that starts the skull-crackin' mode won't change no matter what I do. I have changed the file, erased the file, even erased the whole folder where that call-out is and the game still plays it. I looked everywhere in the folders for another instance of "the morgue the merrier", but there is none. Pinsound Studio plays my new file, but when I boot up the pinball machine and start skull-crackin, it still plays "the morgue the merrier". I have changed other call-outs after this one and they work fine. Could the old call-out be cached somehow on the pinsound board? I'm stumped considering all my other changes have worked perfectly.

    I should add its a Pinsound Neo and latest firmware.

    #1171 1 year ago
    Quoted from Crispy77:

    hey guys, first time making my own Pinsound for DE Tales From the Crypt. Been working on it a few weeks now and have changed music, sfx, and lots of voice call-outs. All have worked great except for one call-out. "the morgue the merrier" that starts the skull-crackin' mode won't change no matter what I do. I have changed the file, erased the file, even erased the whole folder where that call-out is and the game still plays it. I looked everywhere in the folders for another instance of "the morgue the merrier", but there is none. Pinsound Studio plays my new file, but when I boot up the pinball machine and start skull-crackin, it still plays "the morgue the merrier". I have changed other call-outs after this one and they work fine. Could the old call-out be cached somehow on the pinsound board? I'm stumped considering all my other changes have worked perfectly.
    I should add its a Pinsound Neo and latest firmware.

    When I was making my soundtrack for STTNG, callouts continued to be made for files I know I deleted or changed. I found a "cache" file on the USB and deleted it which forced Pinsound to remake it on the next boot....then all my changes got picked up.

    Referenced here: https://pinside.com/pinball/forum/topic/tantrums-guide-to-pinsound/page/19#post-6547722

    #1172 1 year ago

    Where can pinsound be purchased here in the US?

    #1173 1 year ago
    Quoted from Mathazar:

    When I was making my soundtrack for STTNG, callouts continued to be made for files I know I deleted or changed. I found a "cache" file on the USB and deleted it which forced Pinsound to remake it on the next boot....then all my changes got picked up.
    Referenced here: https://pinside.com/pinball/forum/topic/tantrums-guide-to-pinsound/page/19#post-6547722

    I did delete the cache file on the usb a few times, but still have the same problem. I even deleted the entire folder for the call-out. could it be because the original code I downloaded from pinsound is a bit older/different than "unofficial chad 4.0" code that are my current pinball roms? I know Chad changed some of the call-outs. Is it possible to start fresh with the Chad code instead of the original?

    #1174 1 year ago
    Quoted from mollyspub:

    Where can pinsound be purchased here in the US?

    Planetary pinball carries pinsound products

    https://www.planetarypinball.com/pinball-PSND-BOARD

    #1175 1 year ago
    Quoted from mollyspub:

    Where can pinsound be purchased here in the US?

    I always just order direct (from France). Shipping is pretty fast, and I've never had any issues.

    #1176 1 year ago

    I commissioned some new music for a game. I just stuck it into the USB drive without doing any research and found out that the original music files are pretty low amplitude. I see some other people are having similar problems over the past few pages. Here's one way to fix it in Audacity:

    1) Open a file from the original game. CTRL+A, Analyze -> Measure RMS
    2) Repeat to find average RMS of original tracks
    3) Open your new audio file
    4) CTRL+A, Effect -> Volume & Compression -> Loudness Normalization, Normalize RMS to "value from step 2"
    5) Presets & Settings -> Save preset -> Preset Name = Game Title
    6) Apply
    7) File -> Export -> Export as WAV
    8) Repeat

    I hope that helps someone else in the future.

    #1177 1 year ago

    OK, I need some help.

    I replaced most of my music files with WAVs. I had everything working. I decided to add some more songs to my multiball folder to get some variety. After adding those files nothing played when multiball occurred. Just silence until the song should have been finished. The other files seem to be playing correctly, just not that folder.

    Here is what I have tried:
    1) Opened the file in Studio - everything works correctly. Resaved and tried again. No change.
    2) Erased my USB drive, reinstalled from original ZIP (everything worked), went back and replaced files, waited for processing in machine, same result.

    Any suggestions for troubleshooting?

    #1178 1 year ago
    Quoted from Duster72:

    OK, I need some help.
    I replaced most of my music files with WAVs. I had everything working. I decided to add some more songs to my multiball folder to get some variety. After adding those files nothing played when multiball occurred. Just silence until the song should have been finished. The other files seem to be playing correctly, just not that folder.
    Here is what I have tried:
    1) Opened the file in Studio - everything works correctly. Resaved and tried again. No change.
    2) Erased my USB drive, reinstalled from original ZIP (everything worked), went back and replaced files, waited for processing in machine, same result.
    Any suggestions for troubleshooting?

    It's a longshot, but make sure your new WAV files are encoded the same as the ones that are working as Pinsound is particular in this area. For example, all of my PCM-encoded WAV files are 44Khz, 16-bit, 2-channel but I have to pay attention when I save as my audio editor defaults to 48Khz/32-bit/5.1 channel which produces silence in the game.

    4 weeks later
    #1179 1 year ago
    Quoted from Marcdaddy:

    Thanks!! So I reformat the stick, put the sound file on , put it in the pinsound and it works. I then altered some wav files ( added using replacing the old wav files as well as some call outs )
    Load it up, plays fine. Then after 30 minutes or so songs start popping, sone audio call outs now call out twice or audio us slow to play. Tried a few diffrent sticks. Any thoughts?

    You must use high speed sticks (look at the read speed of their specs). The better stick will usually be 3.1 USB, however get the fastest possible drive.

    #1180 1 year ago
    Quoted from MrMikeman:

    You cannot edit built-in shaker events. If you get into it, the built-in effects get disabled in favor of what you define.
    So you'd have to create a whole new profile.
    I find them excessive as well on STTNG (especially the pop-bumpers) but I'm too lazy to come up with a full shaker package.

    Yes, it's a use the defaults (too much shaking) or create your own. Creating your own is some work, but way better

    #1181 1 year ago

    I've got a pinsound plus on its way for my Getaway. I've started downloading mixes from the community website to have everything ready. I also downloaded the original Getaway mix from the pinsound website but that file is a .pspack file. What is a pspack file? What do I do with that - all the community ones are zip files and have a structure as outlined by Mr_Tantrum at the start of this thread.

    #1182 1 year ago

    Can u not just put it in the root of the usb and the Pinsound sorts it out ? They added support in a earlier firmware update

    ** VERSION 22.05.3 – 20 MAY 2022
    ————————————————————

    * New: PSPACK file format supported
    * Improved: Better USB flash drive management
    * Improved: machine volume while playing the preview when you select a sound pack

    #1183 1 year ago
    Quoted from nutty:

    Can u not just put it in the root of the usb and the Pinsound sorts it out ? They added support in a earlier firmware update
    ** VERSION 22.05.3 – 20 MAY 2022
    ————————————————————
    * New: PSPACK file format supported
    * Improved: Better USB flash drive management
    * Improved: machine volume while playing the preview when you select a sound pack

    I don’t have my board yet so can’t try. Was just trying to get everything ready. I assume I put it in a folder just like the older style? Does anyone know?

    #1184 1 year ago

    I've not seen a PSPACK file yet, but I'm assuming it is just a compressed package file similar to a ZIP. Probably just put it in the root and the PinSound do it's think installing the orchestration.

    #1185 1 year ago

    BTW, had a long conversation with Nicolas & Timothe yesterday at TPF about a wide variety of things. I let them know there was an issue with The Sapranos original sound package and they are going to look into it. Nicolas said he wasn't the one who created it, so was unaware of the specific issues.

    #1186 1 year ago

    I also met with Rob Berk who is the founder/coordinator for Pinball Expo in Chicago. He had contacted me about possibly leading a seminar session at this year's event in October, and I'm 90% sure at this point that it will happen. The session will be a demonstration followed up with Q&A on how to create PinSound orchestrations and shaker routines.

    #1187 1 year ago
    Quoted from Mr_Tantrum:

    I've not seen a PSPACK file yet, but I'm assuming it is just a compressed package file similar to a ZIP. Probably just put it in the root and the PinSound do it's think installing the orchestration.

    Thanks @mr_tantrum. I'l do that when my board arrives. One question, after pinsound "does it thing", can I remove the pspack file (and even the zip files for your mixes) from the root?

    #1188 1 year ago

    The zip/pack files will be automatically deleted, and the USB drive must remain in the PinSound board (some are confused about this).

    #1189 1 year ago
    Quoted from Duster72:

    Did you finish the sound package for Indy? I am considering an upgrade to my machine and wondered how it turned out.

    Darnit, missed this question! Sorry about that Duster72

    The sound pack from pinsound wasn't right for Indy 500 it was missing some modes all together but the pinsound guys fixed that for me. Second package they sent over was missing other stuff, so I pulled together what I think is a complete base package from both before I started modding.

    I have been tweaking the Indy 500 mix off and on the past few months. Pure coincidence, we will be playing Indy 500 this Sunday and will be playing the package.

    Sunday April 2nd @ 7 pm ET twitch.tv/wilddogarcade

    #1190 1 year ago

    Need a little help.
    Installed pinsound + and speakers to my TSPP
    Pretty sure I did everything right. Downloaded file ect…
    I hear the chimes at start up but I get no sound?
    At one point during the boot up I heard a very faint call out?

    #1191 1 year ago

    D37B10E3-B9D4-4335-8485-772C7DC04F2A (resized).jpegD37B10E3-B9D4-4335-8485-772C7DC04F2A (resized).jpeg

    #1192 1 year ago

    Anything obvious I missed?

    658242A9-A881-4D74-976B-8555F2A76B3F (resized).jpeg658242A9-A881-4D74-976B-8555F2A76B3F (resized).jpegD81CD0E7-D182-4F57-A8CF-ACFF2A702490 (resized).jpegD81CD0E7-D182-4F57-A8CF-ACFF2A702490 (resized).jpeg
    #1193 1 year ago

    Making a little progress?
    I realized the sound file I downloaded automatically unzipped.
    I reinstalled (zipped) on the flash drive and now hear install in progress voice. After 30 sec she said no sound files found?
    The flash drive is from pinsound

    #1194 1 year ago

    I've never installed in Stern before, so assuming everything is correct based on photos.

    At this point, I would recommend the following:
    1) Format USB drive on your computer using FAT32 file system
    2) Go to this link and download the current firmware, copy firmware to root of USB drive, put drive in game, power on, and listen for firmware status update. When complete, turn off pin and take USB back to computer
    3) Go to TSPP download section on PinSound Community Forum: https://www.pinsound-community.org/index.php?/files/category/93-the-simpsons-pinball-party
    4) Download the desired orchestration(s)
    5) One at a time, follow this process:
    - Copy zip file to root of USB
    - put USB in PinSound and power on game, and listen for installation progress
    - When install is complete turn off pin and repeat process for next orchestration (you can have several orchestrations on same USB and switch between them)
    6) When all desired orchestrations are installed cycle power on pin and play

    #1195 1 year ago

    Thanks for the reply!
    Not very tech savvy. You’re saying to download / update the firmware update? (24 Feb 23) first
    Then load the Simpsons sound file after deleting firmware update from the thumb drive?

    I’ll reinstall later today
    Thanks

    #1196 1 year ago
    Quoted from dug:

    Thanks for the reply!
    Not very tech savvy. You’re saying to download / update the firmware update? (24 Feb 23) first
    Then load the Simpsons sound file after deleting firmware update from the thumb drive?
    I’ll reinstall later today
    Thanks

    There’s no deleting. The system does it on its own. Please be aware that “installing” sound packages can take 20-30 minutes EACH. You may need to be a bit more patient. Once they are installed you will not have to go through this process again.

    #1197 1 year ago
    Quoted from MrMikeman:

    There’s no deleting. The system does it on its own. Please be aware that “installing” sound packages can take 20-30 minutes EACH. You may need to be a bit more patient. Once they are installed you will not have to go through this process again.

    Thanks for the info. Didn’t know they can take that long.

    #1198 1 year ago
    Quoted from dug:

    Thanks for the reply!
    Not very tech savvy. You’re saying to download / update the firmware update? (24 Feb 23) first
    Then load the Simpsons sound file after deleting firmware update from the thumb drive?
    I’ll reinstall later today
    Thanks

    Yes, follow the steps in order.

    #1199 1 year ago

    Update.
    I've downloaded the correct sound file to the thumb drive and put it in the pinsound board.
    Power up and the voice tells me sound install initiated. after about 15 seconds I hear no sound files located.
    I know for a fact that the file is on the drive. Another weird thing is the sound file downloads as a pspack file?
    I have also checked the drive it's fat32. I was able to download and install the latest firmware no problem first.
    Stumped?

    Also, when I put the thumb drive back in my computer the pspack file is gone and th etext file says no sound file located

    #1200 1 year ago
    Quoted from dug:

    Update.
    I've downloaded the correct sound file to the thumb drive and put it in the pinsound board.
    Power up and the voice tells me sound install initiated. after about 15 seconds I hear no sound files located.
    I know for a fact that the file is on the drive. Another weird thing is the sound file downloads as a pspack file?
    I have also checked the drive it's fat32.
    Stumped? Bad drive?

    Try using this drive, it always works perfectly for me:

    https://www.amazon.com/gp/product/B07855LJ99/ref=ppx_yo_dt_b_search_asin_title

    There are 1,405 posts in this topic. You are on page 24 of 29.

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