I have finished the STTNG sound files for my Pinsound. Sharing it here along with a utility that I found on the internet. If anyone knows the Author, please advise sound I can pay him respect.
Here is the contents of the readme file in the shared folder. https://drive.google.com/drive/folders/166foZAxpM8ZzijOlVjeAXjPdqJkAXQLD?usp=sharing
Free to use, change, whatever you like.
I spent a good part of a month editing a few hours a night.
The files HAVE NOT been submitted to Pinsound yet, therefore I am using the ORIGINAL STTNG config.pinsound file.
I found A ton of mis-labeled sounds, spelling errors and plain made up sound names.
I struck up an online friendship with Dan Forden who was the MUSIC engineer on the STTNG project for Williams, found his name on the Playfield.lol....
He was really cool to talk to and provided me with a complete printout of the ROM contents by HEX address from the MPU and the Labels that were used during production. I have no doubt that the document he provided could be superseded by last minute changes or additions/deletions.
The good news is I labeled the sounds with the ROM addresses inside the folder that Pinsound calls for that sound. If you ever buy an aftermarket product or learn to decode the MPU calls to the soundboard, the sky's the limit with a lightshow or other things you may want to do.
Maybe Dan has previously shared this info, I could be a day late and a dollar short. Lol…
I don’t know.
The Voice calls have been raised up a few db. Adjust it as needed in the duckings setting if it is too loud. I play my machine on about Volume 5 or 6 and it is plenty loud for me.
All sounds have been converted to Pseudo Stereo and level set to the same DB for all voice.
A different but all the same DB for FX.
I did this with a paid plugin from a plugin provider that works with Audacity. All encoded to 44100k
The ROM calls have six distinct KILL SOUND on CHANNEL X that are not duplicated in Pinsound but should be IMO. I am going to ask them to be included in a new orchestration that I will submit. I think it is important when the game wants to silence a loop track or silence a currently playing sound or sounds.
The Second folder contains a simple editor I found on the internet, when I discover the author I will pay respects. It is a simple way to load up a CSV of sound listing by address or however you choose to make your list. In that folder called
“STTNG-Wav-Files” contains every WAV file I modified and that is in the folder structure of the orchestration, but they are not in folders here, just all in the list. Run the EXE, it doesn’t install, click file load and load the CSV. Then play a sound selection. I have them listed in ROM address order. If you edit the file in excel, keep it in CSV format or the program will choke.
Enjoy and please provide feedback/errors/omissions or questions.
-Nacman